SDL 2.0.5 requires a full cleanup of the renderer.

This commit is contained in:
Pere Pujal i Carabantes 2017-04-12 00:11:41 +02:00
parent f42ca6600a
commit 4b0a029513

View file

@ -927,15 +927,10 @@ static void SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Sint32 w, S
SDL_UpdateTexture(texture, &r, screen->pixels + (y * screen->pitch + x * 4), screen->pitch);
#if !defined (__ANDROID__)
// NOTE docs says one should clear the renderer, however this means a refresh of the whole thing.
// SDL_RenderClear(renderer);
// SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderCopy(renderer, texture, &r, &r);
#else
// Docs says one must clear the renderer, even if this means a refresh of the whole thing.
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
#endif
SDL_RenderPresent(renderer);
}