indent some .h files
`indent shapes.h sounds.h tip_tux.h titles.h tools.h`, resulted in some changes to shapes.h, sounds.h, and tools.h
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c7c5a53324
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3 changed files with 167 additions and 173 deletions
285
src/shapes.h
285
src/shapes.h
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@ -62,84 +62,84 @@ enum
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/* How many sides do they have? */
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/* How many sides do they have? */
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const int shape_sides[NUM_SHAPES] = {
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const int shape_sides[NUM_SHAPES] = {
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4, /* Square */
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4, /* Square */
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4, /* Square */
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4, /* Square */
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4, /* Rectangle */
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4, /* Rectangle */
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4, /* Rectangle */
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4, /* Rectangle */
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72, /* Circle */
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72, /* Circle */
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72, /* Circle */
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72, /* Circle */
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72, /* Ellipse */
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72, /* Ellipse */
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72, /* Ellipse */
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72, /* Ellipse */
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3, /* Triangle */
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3, /* Triangle */
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3, /* Triangle */
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3, /* Triangle */
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5, /* Pentagon */
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5, /* Pentagon */
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5, /* Pentagon */
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5, /* Pentagon */
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4, /* Rhombus */
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4, /* Rhombus */
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4, /* Rhombus */
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4, /* Rhombus */
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8, /* Octagon */
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8, /* Octagon */
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8, /* Octagon */
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8, /* Octagon */
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3, /* 3 points star*/
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3, /* 3 points star */
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3, /* 3 points star*/
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3, /* 3 points star */
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4, /* 4 points star*/
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4, /* 4 points star */
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4, /* 4 points star*/
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4, /* 4 points star */
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5, /* 5 points star*/
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5, /* 5 points star */
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5 /* 5 points star*/
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5 /* 5 points star */
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};
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};
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/* Which shapes are 1:1 aspect? */
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/* Which shapes are 1:1 aspect? */
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const int shape_locked[NUM_SHAPES] = {
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const int shape_locked[NUM_SHAPES] = {
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1, /* Square */
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1, /* Square */
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1, /* Square */
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1, /* Square */
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0, /* Rectangle */
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0, /* Rectangle */
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0, /* Rectangle */
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0, /* Rectangle */
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1, /* Circle */
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1, /* Circle */
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1, /* Circle */
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1, /* Circle */
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0, /* Ellipse */
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0, /* Ellipse */
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0, /* Ellipse */
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0, /* Ellipse */
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0, /* Triangle */
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0, /* Triangle */
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0, /* Triangle */
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0, /* Triangle */
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0, /* Pentagon */
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0, /* Pentagon */
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0, /* Pentagon */
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0, /* Pentagon */
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0, /* Rhombus */
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0, /* Rhombus */
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0, /* Rhombus */
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0, /* Rhombus */
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1, /* Octagon */
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1, /* Octagon */
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1, /* Octagon */
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1, /* Octagon */
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0, /* 3 points star*/
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0, /* 3 points star */
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0, /* 3 points star*/
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0, /* 3 points star */
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0, /* 4 points star*/
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0, /* 4 points star */
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0, /* 4 points star*/
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0, /* 4 points star */
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0, /* 5 points star*/
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0, /* 5 points star */
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0 /* 5 points star*/
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0 /* 5 points star */
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};
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};
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/* Which shapes are filled? */
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/* Which shapes are filled? */
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const int shape_filled[NUM_SHAPES] = {
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const int shape_filled[NUM_SHAPES] = {
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0, /* Square */
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0, /* Square */
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1, /* Square */
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1, /* Square */
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0, /* Rectangle */
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0, /* Rectangle */
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1, /* Rectangle */
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1, /* Rectangle */
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0, /* Circle */
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0, /* Circle */
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1, /* Circle */
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1, /* Circle */
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0, /* Ellipse */
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0, /* Ellipse */
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1, /* Ellipse */
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1, /* Ellipse */
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0, /* Triangle */
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0, /* Triangle */
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1, /* Triangle */
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1, /* Triangle */
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0, /* Pentagon */
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0, /* Pentagon */
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1, /* Pentagon */
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1, /* Pentagon */
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0, /* Rhombus */
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0, /* Rhombus */
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1, /* Rhombus */
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1, /* Rhombus */
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0, /* Octagon */
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0, /* Octagon */
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1, /* Octagon */
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1, /* Octagon */
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0, /* 3 points star*/
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0, /* 3 points star */
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1, /* 3 points star*/
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1, /* 3 points star */
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0, /* 4 points star*/
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0, /* 4 points star */
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1, /* 4 points star*/
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1, /* 4 points star */
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0, /* 5 points star*/
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0, /* 5 points star */
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1 /* 5 points star*/
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1 /* 5 points star */
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};
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};
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@ -147,83 +147,83 @@ const int shape_filled[NUM_SHAPES] = {
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/* Initial angles for shapes: */
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/* Initial angles for shapes: */
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const int shape_init_ang[NUM_SHAPES] = {
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const int shape_init_ang[NUM_SHAPES] = {
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45, /* Square */
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45, /* Square */
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45, /* Square */
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45, /* Square */
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45, /* Rectangle */
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45, /* Rectangle */
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45, /* Rectangle */
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45, /* Rectangle */
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0, /* Circle */
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0, /* Circle */
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0, /* Circle */
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0, /* Circle */
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0, /* Ellipse */
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0, /* Ellipse */
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0, /* Ellipse */
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0, /* Ellipse */
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210, /* Triangle */
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210, /* Triangle */
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210, /* Triangle */
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210, /* Triangle */
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162, /* Pentagon */
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162, /* Pentagon */
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162, /* Pentagon */
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162, /* Pentagon */
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0, /* Rhombus */
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0, /* Rhombus */
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0, /* Rhombus */
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0, /* Rhombus */
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22, /* Octagon */
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22, /* Octagon */
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22, /* Octagon */
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22, /* Octagon */
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210, /* 3 points star*/
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210, /* 3 points star */
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210, /* 3 points star*/
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210, /* 3 points star */
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0, /* 4 points star*/
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0, /* 4 points star */
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0, /* 4 points star*/
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0, /* 4 points star */
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162, /* 5 points star */
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162, /* 5 points star */
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162 /* 5 points star */
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162 /* 5 points star */
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};
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};
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/* Shapes that don't make sense rotating (e.g., circles): */
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/* Shapes that don't make sense rotating (e.g., circles): */
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const int shape_no_rotate[NUM_SHAPES] = {
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const int shape_no_rotate[NUM_SHAPES] = {
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0, /* Square */
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0, /* Square */
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0, /* Square */
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0, /* Square */
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0, /* Rectangle */
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0, /* Rectangle */
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0, /* Rectangle */
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0, /* Rectangle */
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1, /* Circle */
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1, /* Circle */
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1, /* Circle */
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1, /* Circle */
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0, /* Ellipse */
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0, /* Ellipse */
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0, /* Ellipse */
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0, /* Ellipse */
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0, /* Triangle */
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0, /* Triangle */
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0, /* Triangle */
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0, /* Triangle */
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0, /* Pentagon */
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0, /* Pentagon */
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0, /* Pentagon */
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0, /* Pentagon */
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0, /* Rhombus */
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0, /* Rhombus */
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0, /* Rhombus */
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0, /* Rhombus */
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0, /* Octagon */
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0, /* Octagon */
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0, /* Octagon */
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0, /* Octagon */
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0, /* 3 points star */
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0, /* 3 points star */
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0, /* 3 points star */
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0, /* 3 points star */
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0, /* 4 points star */
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0, /* 4 points star */
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0, /* 4 points star */
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0, /* 4 points star */
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0, /* 5 points star */
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0, /* 5 points star */
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0 /* 5 points star */
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0 /* 5 points star */
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};
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};
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/* Valley of stars in percent of size */
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/* Valley of stars in percent of size */
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const int shape_valley[NUM_SHAPES] = {
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const int shape_valley[NUM_SHAPES] = {
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100, /* Square */
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100, /* Square */
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100, /* Square */
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100, /* Square */
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100, /* Rectangle */
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100, /* Rectangle */
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100, /* Rectangle */
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100, /* Rectangle */
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100, /* Circle */
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100, /* Circle */
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100, /* Circle */
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100, /* Circle */
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100, /* Ellipse */
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100, /* Ellipse */
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100, /* Ellipse */
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100, /* Ellipse */
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100, /* Triangle */
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100, /* Triangle */
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100, /* Triangle */
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100, /* Triangle */
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100, /* Pentagon */
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100, /* Pentagon */
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100, /* Pentagon */
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100, /* Pentagon */
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100, /* Rhombus */
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100, /* Rhombus */
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100, /* Rhombus */
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100, /* Rhombus */
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100, /* Octagon */
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100, /* Octagon */
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100, /* Octagon */
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100, /* Octagon */
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20, /* 3 points star */
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20, /* 3 points star */
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20, /* 3 points star */
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20, /* 3 points star */
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30, /* 4 points star */
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30, /* 4 points star */
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30, /* 4 points star */
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30, /* 4 points star */
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35, /* 5 points star */
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35, /* 5 points star */
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35 /* 5 points star */
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35 /* 5 points star */
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};
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};
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@ -279,7 +279,6 @@ const char *const shape_names[NUM_SHAPES] = {
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// Pentagone star (5 points star)
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// Pentagone star (5 points star)
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gettext_noop("Star")
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gettext_noop("Star")
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};
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};
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@ -295,10 +294,8 @@ const char *const shape_tips[NUM_SHAPES] = {
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gettext_noop("A rectangle has four sides and four right angles."),
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gettext_noop("A rectangle has four sides and four right angles."),
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// Description of a circle
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// Description of a circle
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gettext_noop
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gettext_noop("A circle is a curve where all points have the same distance from the center."),
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("A circle is a curve where all points have the same distance from the center."),
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gettext_noop("A circle is a curve where all points have the same distance from the center."),
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gettext_noop
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("A circle is a curve where all points have the same distance from the center."),
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// Description of an ellipse
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// Description of an ellipse
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gettext_noop("An ellipse is a stretched circle."),
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gettext_noop("An ellipse is a stretched circle."),
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@ -313,16 +310,12 @@ const char *const shape_tips[NUM_SHAPES] = {
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gettext_noop("A pentagon has five sides."),
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gettext_noop("A pentagon has five sides."),
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// Description of a rhombus
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// Description of a rhombus
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gettext_noop
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gettext_noop("A rhombus has four equal sides, and opposite sides are parallel."),
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("A rhombus has four equal sides, and opposite sides are parallel."),
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gettext_noop("A rhombus has four equal sides, and opposite sides are parallel."),
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gettext_noop
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("A rhombus has four equal sides, and opposite sides are parallel."),
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// Description of an octagon
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// Description of an octagon
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gettext_noop
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gettext_noop("An octagon has eight equal sides."),
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("An octagon has eight equal sides."),
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gettext_noop("An octagon has eight equal sides."),
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gettext_noop
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("An octagon has eight equal sides."),
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gettext_noop("A star with 3 points."),
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gettext_noop("A star with 3 points."),
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gettext_noop("A star with 3 points."),
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gettext_noop("A star with 3 points."),
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@ -330,7 +323,6 @@ const char *const shape_tips[NUM_SHAPES] = {
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gettext_noop("A star with 4 points."),
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gettext_noop("A star with 4 points."),
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gettext_noop("A star with 5 points."),
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gettext_noop("A star with 5 points."),
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gettext_noop("A star with 5 points.")
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gettext_noop("A star with 5 points.")
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};
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};
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@ -359,5 +351,4 @@ const char *const shape_img_fnames[NUM_SHAPES] = {
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DATA_PREFIX "images/shapes/star4p_f.png",
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DATA_PREFIX "images/shapes/star4p_f.png",
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DATA_PREFIX "images/shapes/star5p.png",
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DATA_PREFIX "images/shapes/star5p.png",
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DATA_PREFIX "images/shapes/star5p_f.png"
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DATA_PREFIX "images/shapes/star5p_f.png"
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};
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};
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46
src/sounds.h
46
src/sounds.h
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@ -37,34 +37,34 @@
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enum
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enum
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{
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{
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SND_HARP, /* Begin / New */
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SND_HARP, /* Begin / New */
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SND_CLICK, /* Tool selections */
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SND_CLICK, /* Tool selections */
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SND_BLEEP, /* Selector selection */
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SND_BLEEP, /* Selector selection */
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SND_BUBBLE, /* Color selection */
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SND_BUBBLE, /* Color selection */
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SND_STAMP, /* Using stamp tool */
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SND_STAMP, /* Using stamp tool */
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SND_LINE_START, /* Using line tool */
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SND_LINE_START, /* Using line tool */
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SND_LINE_END,
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SND_LINE_END,
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SND_SCROLL, /* Selector scroll buttons */
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SND_SCROLL, /* Selector scroll buttons */
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SND_PAINT1, /* Sound while painting */
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SND_PAINT1, /* Sound while painting */
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SND_PAINT2,
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SND_PAINT2,
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SND_PAINT3,
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SND_PAINT3,
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SND_PAINT4,
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SND_PAINT4,
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SND_ERASER1, /* Sound while erasing */
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SND_ERASER1, /* Sound while erasing */
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SND_ERASER2,
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SND_ERASER2,
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SND_SAVE, /* Save sound effect */
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SND_SAVE, /* Save sound effect */
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SND_PROMPT, /* Prompt animation sound effect */
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SND_PROMPT, /* Prompt animation sound effect */
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SND_FLIP, /* Magic flip */
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SND_FLIP, /* Magic flip */
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SND_MIRROR, /* Magic mirror */
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SND_MIRROR, /* Magic mirror */
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SND_KEYCLICK, /* Text tool keyboard click feedback */
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SND_KEYCLICK, /* Text tool keyboard click feedback */
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SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
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SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
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SND_RETURN, /* Text tool carriage return sound */
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SND_RETURN, /* Text tool carriage return sound */
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SND_SHRINK, /* Stamp shrink */
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SND_SHRINK, /* Stamp shrink */
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SND_GROW, /* Stamp grow */
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SND_GROW, /* Stamp grow */
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SND_ITALIC_ON, /* Italic on */
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SND_ITALIC_ON, /* Italic on */
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SND_ITALIC_OFF, /* Italic off */
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SND_ITALIC_OFF, /* Italic off */
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SND_AREYOUSURE, /* "Are you sure?" */
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SND_AREYOUSURE, /* "Are you sure?" */
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SND_YOUCANNOT, /* "No no no!" */
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SND_YOUCANNOT, /* "No no no!" */
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SND_TUXOK, /* "Ok" */
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SND_TUXOK, /* "Ok" */
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SND_THICK,
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SND_THICK,
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SND_THIN,
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SND_THIN,
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NUM_SOUNDS
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NUM_SOUNDS
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@ -121,13 +121,16 @@ const char *const tool_tips[NUM_TOOLS] = {
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gettext_noop("Click to start drawing a line. Let go to complete it."),
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gettext_noop("Click to start drawing a line. Let go to complete it."),
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// Shape tool instructions
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// Shape tool instructions
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gettext_noop("Pick a shape. Click to pick the center, drag, then let go when it is the size you want. Move around to rotate it, and click to draw it."),
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gettext_noop
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("Pick a shape. Click to pick the center, drag, then let go when it is the size you want. Move around to rotate it, and click to draw it."),
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// Text tool instructions
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// Text tool instructions
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gettext_noop("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text."),
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gettext_noop
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("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text."),
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// Label tool instructions
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// Label tool instructions
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gettext_noop("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text. By using the selector button and clicking an existing label, you can move it, edit it and change its text style."),
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gettext_noop
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("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text. By using the selector button and clicking an existing label, you can move it, edit it and change its text style."),
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// Reserved...
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// Reserved...
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" ",
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" ",
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