indent some .h files

`indent shapes.h sounds.h tip_tux.h titles.h tools.h`, resulted
in some changes to shapes.h, sounds.h, and tools.h
This commit is contained in:
Bill Kendrick 2017-10-15 11:07:09 -07:00
parent c7c5a53324
commit 4aabc2da43
3 changed files with 167 additions and 173 deletions

View file

@ -62,84 +62,84 @@ enum
/* How many sides do they have? */ /* How many sides do they have? */
const int shape_sides[NUM_SHAPES] = { const int shape_sides[NUM_SHAPES] = {
4, /* Square */ 4, /* Square */
4, /* Square */ 4, /* Square */
4, /* Rectangle */ 4, /* Rectangle */
4, /* Rectangle */ 4, /* Rectangle */
72, /* Circle */ 72, /* Circle */
72, /* Circle */ 72, /* Circle */
72, /* Ellipse */ 72, /* Ellipse */
72, /* Ellipse */ 72, /* Ellipse */
3, /* Triangle */ 3, /* Triangle */
3, /* Triangle */ 3, /* Triangle */
5, /* Pentagon */ 5, /* Pentagon */
5, /* Pentagon */ 5, /* Pentagon */
4, /* Rhombus */ 4, /* Rhombus */
4, /* Rhombus */ 4, /* Rhombus */
8, /* Octagon */ 8, /* Octagon */
8, /* Octagon */ 8, /* Octagon */
3, /* 3 points star*/ 3, /* 3 points star */
3, /* 3 points star*/ 3, /* 3 points star */
4, /* 4 points star*/ 4, /* 4 points star */
4, /* 4 points star*/ 4, /* 4 points star */
5, /* 5 points star*/ 5, /* 5 points star */
5 /* 5 points star*/ 5 /* 5 points star */
}; };
/* Which shapes are 1:1 aspect? */ /* Which shapes are 1:1 aspect? */
const int shape_locked[NUM_SHAPES] = { const int shape_locked[NUM_SHAPES] = {
1, /* Square */ 1, /* Square */
1, /* Square */ 1, /* Square */
0, /* Rectangle */ 0, /* Rectangle */
0, /* Rectangle */ 0, /* Rectangle */
1, /* Circle */ 1, /* Circle */
1, /* Circle */ 1, /* Circle */
0, /* Ellipse */ 0, /* Ellipse */
0, /* Ellipse */ 0, /* Ellipse */
0, /* Triangle */ 0, /* Triangle */
0, /* Triangle */ 0, /* Triangle */
0, /* Pentagon */ 0, /* Pentagon */
0, /* Pentagon */ 0, /* Pentagon */
0, /* Rhombus */ 0, /* Rhombus */
0, /* Rhombus */ 0, /* Rhombus */
1, /* Octagon */ 1, /* Octagon */
1, /* Octagon */ 1, /* Octagon */
0, /* 3 points star*/ 0, /* 3 points star */
0, /* 3 points star*/ 0, /* 3 points star */
0, /* 4 points star*/ 0, /* 4 points star */
0, /* 4 points star*/ 0, /* 4 points star */
0, /* 5 points star*/ 0, /* 5 points star */
0 /* 5 points star*/ 0 /* 5 points star */
}; };
/* Which shapes are filled? */ /* Which shapes are filled? */
const int shape_filled[NUM_SHAPES] = { const int shape_filled[NUM_SHAPES] = {
0, /* Square */ 0, /* Square */
1, /* Square */ 1, /* Square */
0, /* Rectangle */ 0, /* Rectangle */
1, /* Rectangle */ 1, /* Rectangle */
0, /* Circle */ 0, /* Circle */
1, /* Circle */ 1, /* Circle */
0, /* Ellipse */ 0, /* Ellipse */
1, /* Ellipse */ 1, /* Ellipse */
0, /* Triangle */ 0, /* Triangle */
1, /* Triangle */ 1, /* Triangle */
0, /* Pentagon */ 0, /* Pentagon */
1, /* Pentagon */ 1, /* Pentagon */
0, /* Rhombus */ 0, /* Rhombus */
1, /* Rhombus */ 1, /* Rhombus */
0, /* Octagon */ 0, /* Octagon */
1, /* Octagon */ 1, /* Octagon */
0, /* 3 points star*/ 0, /* 3 points star */
1, /* 3 points star*/ 1, /* 3 points star */
0, /* 4 points star*/ 0, /* 4 points star */
1, /* 4 points star*/ 1, /* 4 points star */
0, /* 5 points star*/ 0, /* 5 points star */
1 /* 5 points star*/ 1 /* 5 points star */
}; };
@ -147,83 +147,83 @@ const int shape_filled[NUM_SHAPES] = {
/* Initial angles for shapes: */ /* Initial angles for shapes: */
const int shape_init_ang[NUM_SHAPES] = { const int shape_init_ang[NUM_SHAPES] = {
45, /* Square */ 45, /* Square */
45, /* Square */ 45, /* Square */
45, /* Rectangle */ 45, /* Rectangle */
45, /* Rectangle */ 45, /* Rectangle */
0, /* Circle */ 0, /* Circle */
0, /* Circle */ 0, /* Circle */
0, /* Ellipse */ 0, /* Ellipse */
0, /* Ellipse */ 0, /* Ellipse */
210, /* Triangle */ 210, /* Triangle */
210, /* Triangle */ 210, /* Triangle */
162, /* Pentagon */ 162, /* Pentagon */
162, /* Pentagon */ 162, /* Pentagon */
0, /* Rhombus */ 0, /* Rhombus */
0, /* Rhombus */ 0, /* Rhombus */
22, /* Octagon */ 22, /* Octagon */
22, /* Octagon */ 22, /* Octagon */
210, /* 3 points star*/ 210, /* 3 points star */
210, /* 3 points star*/ 210, /* 3 points star */
0, /* 4 points star*/ 0, /* 4 points star */
0, /* 4 points star*/ 0, /* 4 points star */
162, /* 5 points star */ 162, /* 5 points star */
162 /* 5 points star */ 162 /* 5 points star */
}; };
/* Shapes that don't make sense rotating (e.g., circles): */ /* Shapes that don't make sense rotating (e.g., circles): */
const int shape_no_rotate[NUM_SHAPES] = { const int shape_no_rotate[NUM_SHAPES] = {
0, /* Square */ 0, /* Square */
0, /* Square */ 0, /* Square */
0, /* Rectangle */ 0, /* Rectangle */
0, /* Rectangle */ 0, /* Rectangle */
1, /* Circle */ 1, /* Circle */
1, /* Circle */ 1, /* Circle */
0, /* Ellipse */ 0, /* Ellipse */
0, /* Ellipse */ 0, /* Ellipse */
0, /* Triangle */ 0, /* Triangle */
0, /* Triangle */ 0, /* Triangle */
0, /* Pentagon */ 0, /* Pentagon */
0, /* Pentagon */ 0, /* Pentagon */
0, /* Rhombus */ 0, /* Rhombus */
0, /* Rhombus */ 0, /* Rhombus */
0, /* Octagon */ 0, /* Octagon */
0, /* Octagon */ 0, /* Octagon */
0, /* 3 points star */ 0, /* 3 points star */
0, /* 3 points star */ 0, /* 3 points star */
0, /* 4 points star */ 0, /* 4 points star */
0, /* 4 points star */ 0, /* 4 points star */
0, /* 5 points star */ 0, /* 5 points star */
0 /* 5 points star */ 0 /* 5 points star */
}; };
/* Valley of stars in percent of size */ /* Valley of stars in percent of size */
const int shape_valley[NUM_SHAPES] = { const int shape_valley[NUM_SHAPES] = {
100, /* Square */ 100, /* Square */
100, /* Square */ 100, /* Square */
100, /* Rectangle */ 100, /* Rectangle */
100, /* Rectangle */ 100, /* Rectangle */
100, /* Circle */ 100, /* Circle */
100, /* Circle */ 100, /* Circle */
100, /* Ellipse */ 100, /* Ellipse */
100, /* Ellipse */ 100, /* Ellipse */
100, /* Triangle */ 100, /* Triangle */
100, /* Triangle */ 100, /* Triangle */
100, /* Pentagon */ 100, /* Pentagon */
100, /* Pentagon */ 100, /* Pentagon */
100, /* Rhombus */ 100, /* Rhombus */
100, /* Rhombus */ 100, /* Rhombus */
100, /* Octagon */ 100, /* Octagon */
100, /* Octagon */ 100, /* Octagon */
20, /* 3 points star */ 20, /* 3 points star */
20, /* 3 points star */ 20, /* 3 points star */
30, /* 4 points star */ 30, /* 4 points star */
30, /* 4 points star */ 30, /* 4 points star */
35, /* 5 points star */ 35, /* 5 points star */
35 /* 5 points star */ 35 /* 5 points star */
}; };
@ -279,7 +279,6 @@ const char *const shape_names[NUM_SHAPES] = {
// Pentagone star (5 points star) // Pentagone star (5 points star)
gettext_noop("Star") gettext_noop("Star")
}; };
@ -295,10 +294,8 @@ const char *const shape_tips[NUM_SHAPES] = {
gettext_noop("A rectangle has four sides and four right angles."), gettext_noop("A rectangle has four sides and four right angles."),
// Description of a circle // Description of a circle
gettext_noop gettext_noop("A circle is a curve where all points have the same distance from the center."),
("A circle is a curve where all points have the same distance from the center."), gettext_noop("A circle is a curve where all points have the same distance from the center."),
gettext_noop
("A circle is a curve where all points have the same distance from the center."),
// Description of an ellipse // Description of an ellipse
gettext_noop("An ellipse is a stretched circle."), gettext_noop("An ellipse is a stretched circle."),
@ -313,16 +310,12 @@ const char *const shape_tips[NUM_SHAPES] = {
gettext_noop("A pentagon has five sides."), gettext_noop("A pentagon has five sides."),
// Description of a rhombus // Description of a rhombus
gettext_noop gettext_noop("A rhombus has four equal sides, and opposite sides are parallel."),
("A rhombus has four equal sides, and opposite sides are parallel."), gettext_noop("A rhombus has four equal sides, and opposite sides are parallel."),
gettext_noop
("A rhombus has four equal sides, and opposite sides are parallel."),
// Description of an octagon // Description of an octagon
gettext_noop gettext_noop("An octagon has eight equal sides."),
("An octagon has eight equal sides."), gettext_noop("An octagon has eight equal sides."),
gettext_noop
("An octagon has eight equal sides."),
gettext_noop("A star with 3 points."), gettext_noop("A star with 3 points."),
gettext_noop("A star with 3 points."), gettext_noop("A star with 3 points."),
@ -330,7 +323,6 @@ const char *const shape_tips[NUM_SHAPES] = {
gettext_noop("A star with 4 points."), gettext_noop("A star with 4 points."),
gettext_noop("A star with 5 points."), gettext_noop("A star with 5 points."),
gettext_noop("A star with 5 points.") gettext_noop("A star with 5 points.")
}; };
@ -359,5 +351,4 @@ const char *const shape_img_fnames[NUM_SHAPES] = {
DATA_PREFIX "images/shapes/star4p_f.png", DATA_PREFIX "images/shapes/star4p_f.png",
DATA_PREFIX "images/shapes/star5p.png", DATA_PREFIX "images/shapes/star5p.png",
DATA_PREFIX "images/shapes/star5p_f.png" DATA_PREFIX "images/shapes/star5p_f.png"
}; };

View file

@ -37,34 +37,34 @@
enum enum
{ {
SND_HARP, /* Begin / New */ SND_HARP, /* Begin / New */
SND_CLICK, /* Tool selections */ SND_CLICK, /* Tool selections */
SND_BLEEP, /* Selector selection */ SND_BLEEP, /* Selector selection */
SND_BUBBLE, /* Color selection */ SND_BUBBLE, /* Color selection */
SND_STAMP, /* Using stamp tool */ SND_STAMP, /* Using stamp tool */
SND_LINE_START, /* Using line tool */ SND_LINE_START, /* Using line tool */
SND_LINE_END, SND_LINE_END,
SND_SCROLL, /* Selector scroll buttons */ SND_SCROLL, /* Selector scroll buttons */
SND_PAINT1, /* Sound while painting */ SND_PAINT1, /* Sound while painting */
SND_PAINT2, SND_PAINT2,
SND_PAINT3, SND_PAINT3,
SND_PAINT4, SND_PAINT4,
SND_ERASER1, /* Sound while erasing */ SND_ERASER1, /* Sound while erasing */
SND_ERASER2, SND_ERASER2,
SND_SAVE, /* Save sound effect */ SND_SAVE, /* Save sound effect */
SND_PROMPT, /* Prompt animation sound effect */ SND_PROMPT, /* Prompt animation sound effect */
SND_FLIP, /* Magic flip */ SND_FLIP, /* Magic flip */
SND_MIRROR, /* Magic mirror */ SND_MIRROR, /* Magic mirror */
SND_KEYCLICK, /* Text tool keyboard click feedback */ SND_KEYCLICK, /* Text tool keyboard click feedback */
SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */ SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
SND_RETURN, /* Text tool carriage return sound */ SND_RETURN, /* Text tool carriage return sound */
SND_SHRINK, /* Stamp shrink */ SND_SHRINK, /* Stamp shrink */
SND_GROW, /* Stamp grow */ SND_GROW, /* Stamp grow */
SND_ITALIC_ON, /* Italic on */ SND_ITALIC_ON, /* Italic on */
SND_ITALIC_OFF, /* Italic off */ SND_ITALIC_OFF, /* Italic off */
SND_AREYOUSURE, /* "Are you sure?" */ SND_AREYOUSURE, /* "Are you sure?" */
SND_YOUCANNOT, /* "No no no!" */ SND_YOUCANNOT, /* "No no no!" */
SND_TUXOK, /* "Ok" */ SND_TUXOK, /* "Ok" */
SND_THICK, SND_THICK,
SND_THIN, SND_THIN,
NUM_SOUNDS NUM_SOUNDS

View file

@ -121,13 +121,16 @@ const char *const tool_tips[NUM_TOOLS] = {
gettext_noop("Click to start drawing a line. Let go to complete it."), gettext_noop("Click to start drawing a line. Let go to complete it."),
// Shape tool instructions // Shape tool instructions
gettext_noop("Pick a shape. Click to pick the center, drag, then let go when it is the size you want. Move around to rotate it, and click to draw it."), gettext_noop
("Pick a shape. Click to pick the center, drag, then let go when it is the size you want. Move around to rotate it, and click to draw it."),
// Text tool instructions // Text tool instructions
gettext_noop("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text."), gettext_noop
("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text."),
// Label tool instructions // Label tool instructions
gettext_noop("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text. By using the selector button and clicking an existing label, you can move it, edit it and change its text style."), gettext_noop
("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text. By using the selector button and clicking an existing label, you can move it, edit it and change its text style."),
// Reserved... // Reserved...
" ", " ",