Using new Real Rainbow sound.

This commit is contained in:
William Kendrick 2009-06-06 18:33:04 +00:00
parent 82092363b6
commit 47dfba1da2

View file

@ -6,10 +6,9 @@
by Bill Kendrick <bill@newbreedsoftware.com>
Math assistence by Jeff Newmiller <jdnewmil@dcn.davis.ca.us>
2009.04.02 - 2009.05.27
2009.04.02 - 2009.06.06
FIXME:
* Needs sound effect - realrainbow.ogg (needs code)
* Color/alpha art needs improvement.
* Pixel gaps appear in lines sometimes (esp. larger rainbows).
*/
@ -21,6 +20,7 @@ FIXME:
#include "tp_magic_api.h"
Mix_Chunk * realrainbow_snd;
int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
SDL_Rect realrainbow_rect;
SDL_Surface * realrainbow_colors;
@ -49,6 +49,10 @@ int realrainbow_init(magic_api * api)
if (realrainbow_colors == NULL)
return(0);
snprintf(fname, sizeof(fname), "%s/sounds/magic/realrainbow.ogg",
api->data_directory);
realrainbow_snd = Mix_LoadWAV(fname);
return(1);
}
@ -90,6 +94,8 @@ int realrainbow_requires_colors(magic_api * api, int which)
void realrainbow_shutdown(magic_api * api)
{
SDL_FreeSurface(realrainbow_colors);
if (realrainbow_snd != NULL)
Mix_FreeChunk(realrainbow_snd);
}
void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
@ -184,6 +190,8 @@ void realrainbow_release(magic_api * api, int which,
update_rect->y = ry1;
update_rect->w = rx2 - rx1 + 1;
update_rect->h = ry2 - ry1 + 1;
api->playsound(realrainbow_snd, 128, 255);
}
void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)