Using new Real Rainbow sound.
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1 changed files with 10 additions and 2 deletions
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@ -6,10 +6,9 @@
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by Bill Kendrick <bill@newbreedsoftware.com>
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Math assistence by Jeff Newmiller <jdnewmil@dcn.davis.ca.us>
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2009.04.02 - 2009.05.27
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2009.04.02 - 2009.06.06
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FIXME:
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* Needs sound effect - realrainbow.ogg (needs code)
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* Color/alpha art needs improvement.
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* Pixel gaps appear in lines sometimes (esp. larger rainbows).
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*/
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@ -21,6 +20,7 @@ FIXME:
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#include "tp_magic_api.h"
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Mix_Chunk * realrainbow_snd;
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int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
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SDL_Rect realrainbow_rect;
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SDL_Surface * realrainbow_colors;
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@ -49,6 +49,10 @@ int realrainbow_init(magic_api * api)
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if (realrainbow_colors == NULL)
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return(0);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/realrainbow.ogg",
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api->data_directory);
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realrainbow_snd = Mix_LoadWAV(fname);
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return(1);
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}
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@ -90,6 +94,8 @@ int realrainbow_requires_colors(magic_api * api, int which)
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void realrainbow_shutdown(magic_api * api)
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{
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SDL_FreeSurface(realrainbow_colors);
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if (realrainbow_snd != NULL)
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Mix_FreeChunk(realrainbow_snd);
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}
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void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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@ -184,6 +190,8 @@ void realrainbow_release(magic_api * api, int which,
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update_rect->y = ry1;
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update_rect->w = rx2 - rx1 + 1;
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update_rect->h = ry2 - ry1 + 1;
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api->playsound(realrainbow_snd, 128, 255);
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}
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void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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