Trying again...
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ea7f013d0d
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10 changed files with 122 additions and 89 deletions
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@ -298,26 +298,10 @@ typedef struct safer_dirent
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#else /* __BEOS__ */
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/* Not BeOS */
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#ifdef __APPLE__
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/* Apple */
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#include "macosx_print.h"
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#include "message.h"
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#include "speech.h"
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#include "wrapperdata.h"
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extern WrapperData macosx;
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#else /* __APPLE__ */
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/* Not Windows, not BeOS, not Apple */
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/* Not Windows, not BeOS */
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#include "postscript_print.h"
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#endif /* __APPLE__ */
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#endif /* __BEOS__ */
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#else /* WIN32 */
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@ -360,6 +344,10 @@ static void mtw(wchar_t * wtok, char *tok)
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#endif /* WIN32 */
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#ifdef __APPLE__
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#include "macos.h"
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#endif
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#include <errno.h>
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#include <sys/stat.h>
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@ -1280,7 +1268,7 @@ enum
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static magic_api *magic_api_struct; /* Pointer to our internal functions; passed to shared object's functions when we call them */
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#if !defined(WIN32) && !defined(__APPLE__) && !defined(__BEOS__) && !defined(__HAIKU__)
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#if !defined(WIN32) && !defined(__BEOS__) && !defined(__HAIKU__)
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#include <paper.h>
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#if !defined(PAPER_H)
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#error "---------------------------------------------------"
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@ -2495,14 +2483,6 @@ static void mainloop(void)
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magic_switchin(canvas);
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}
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#ifdef __APPLE__
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else if (key == SDLK_p && (mod & KMOD_CTRL) && (mod & KMOD_SHIFT) && !noshortcuts)
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{
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/* Ctrl-Shft-P - Page Setup */
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if (!disable_print)
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DisplayPageSetup(canvas);
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}
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#endif
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else if (key == SDLK_p && (mod & KMOD_CTRL) && !noshortcuts)
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{
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/* Ctrl-P - Print */
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@ -15899,7 +15879,7 @@ void do_print(void)
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SDL_BlitSurface(canvas, NULL, save_canvas, NULL);
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SDL_BlitSurface(label, NULL, save_canvas, NULL);
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#if !defined(WIN32) && !defined(__BEOS__) && !defined(__APPLE__) && !defined(__HAIKU__)
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#if !defined(WIN32) && !defined(__BEOS__) && !defined(__HAIKU__)
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const char *pcmd;
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FILE *pi;
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@ -15951,18 +15931,6 @@ void do_print(void)
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/* BeOS */
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SurfacePrint(save_canvas);
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#elif defined(__APPLE__)
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/* Mac OS X */
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int show = ((want_alt_printcommand || macosx.menuAction) && !fullscreen);
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const char *error = SurfacePrint(save_canvas, show);
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if (error)
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{
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fprintf(stderr, "Cannot print: %s\n", error);
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do_prompt_snd(error, PROMPT_PRINT_YES, "", SND_TUXOK, 0, 0);
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}
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#endif
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#endif
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@ -21531,7 +21499,7 @@ void load_embedded_data(char *fname, SDL_Surface * org_surf)
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/* ================================================================================== */
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#if !defined(WIN32) && !defined(__APPLE__) && !defined(__BEOS__) && !defined(__HAIKU__)
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#if !defined(WIN32) && !defined(__BEOS__) && !defined(__HAIKU__)
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static void show_available_papersizes(int exitcode)
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{
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FILE *fi = exitcode ? stderr : stdout;
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@ -21762,7 +21730,7 @@ static void setup_config(char *argv[])
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result = find_directory(B_USER_DIRECTORY, volume, false, buffer, sizeof(buffer));
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asprintf((char **)&savedir, "%s/%s", buffer, "TuxPaint");
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#elif __APPLE__
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savedir = strdup(macosx.preferencesPath);
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savedir = strdup(macos_preferencesPath());
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#else
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int tmp;
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tmp = asprintf((char **)&savedir, "%s/%s", home, ".tuxpaint");
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@ -21784,7 +21752,7 @@ static void setup_config(char *argv[])
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strcpy(str, "tuxpaint.cfg");
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#elif defined(__APPLE__)
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/* Mac OS X: Use a "tuxpaint.cfg" file in the Tux Paint application support folder */
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snprintf(str, sizeof(str), "%s/tuxpaint.cfg", macosx.preferencesPath);
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snprintf(str, sizeof(str), "%s/tuxpaint.cfg", macos_preferencesPath());
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#else
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/* Linux and other Unixes: Use 'rc' style (~/.tuxpaintrc) */
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@ -21815,7 +21783,7 @@ static void setup_config(char *argv[])
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folder & extension inconsistency with Tux Paint Config application) */
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/* Mac OS X: Use a "tuxpaint.cfg" file in the *global* Tux Paint
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application support folder */
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snprintf(str, sizeof(str), "%s/tuxpaint.cfg", macosx.globalPreferencesPath);
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snprintf(str, sizeof(str), "%s/tuxpaint.cfg", macos_globalPreferencesPath());
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parse_file_options(&tmpcfg_sys, str);
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#else
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/* normally /etc/tuxpaint/tuxpaint.conf */
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@ -22277,10 +22245,11 @@ static void chdir_to_binary(char *argv0)
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char *slash = strrchr(app_path, '/');
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#if defined(__APPLE__)
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/* EP added to fix 10.9 issue of current directory set by Finder
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to something else than folder where app bundle resides */
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/* typical path of app's binary on Mac OS : /Applications/Tux Paint.app/Contents/MacOS/Tux Paint */
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int levels = 3; /* we need to back up 3 levels */
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// On macOS, execution is deep inside the app bundle.
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// E.g., "/Applications/TuxPaint.app/Contents/MacOS/tuxpaint"
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// But we want to point somewhere higher up, say to "Contents", so we can access
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// the resources in Resources folder. So move up one level.
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int levels = 1; /* we need to back up 1 level */
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while ((levels-- > 0) && (slash))
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{
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