Magic tools can now be both painted and full-image.

Negative tool now does this.
This commit is contained in:
William Kendrick 2008-07-09 02:46:54 +00:00
parent 8c6fbb8cf5
commit 472692fbab
38 changed files with 453 additions and 79 deletions

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 7, 2008
Last updated: July 8, 2008
$Id$
*/
@ -55,7 +55,7 @@ char * shift_get_description(magic_api * api, int which);
void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void shift_click(magic_api * api, int which,
void shift_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void shift_release(magic_api * api, int which,
@ -284,7 +284,7 @@ static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
}
// Affect the canvas on click:
void shift_click(magic_api * api, int which,
void shift_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
@ -331,3 +331,7 @@ void shift_switchout(magic_api * api, int which, SDL_Surface * canvas)
{
}
int shift_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN);
}