Magic tools can now be both painted and full-image.

Negative tool now does this.
This commit is contained in:
William Kendrick 2008-07-09 02:46:54 +00:00
parent 8c6fbb8cf5
commit 472692fbab
38 changed files with 453 additions and 79 deletions

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 7, 2008
Last updated: July 8, 2008
$Id$
*/
@ -62,7 +62,7 @@ static void blocks_chalk_drip_linecb(void * ptr, int which,
void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void blocks_chalk_drip_click(magic_api * api, int which,
void blocks_chalk_drip_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void blocks_chalk_drip_release(magic_api * api, int which,
@ -285,7 +285,7 @@ void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
}
// Affect the canvas on click:
void blocks_chalk_drip_click(magic_api * api, int which,
void blocks_chalk_drip_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
@ -329,3 +329,7 @@ void blocks_chalk_drip_switchout(magic_api * api, int which, SDL_Surface * canva
{
}
int blocks_chalk_drip_modes(magic_api * api, int which)
{
return(MODE_PAINT); /* FIXME - Blocks and Chalk, at least, can also be turned into a full-image effect */
}