Initial stab at Halftone.

This commit is contained in:
William Kendrick 2011-07-25 16:18:24 +00:00
parent e8e6c179ff
commit 451bd23460

View file

@ -1,6 +1,6 @@
/* halftone.c
Last modified: 2011.07.15
Last modified: 2011.07.17
*/
@ -10,6 +10,7 @@
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include <math.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
@ -39,7 +40,7 @@ const char * descs[NUM_TOOLS] = {
Mix_Chunk * snd_effect[NUM_TOOLS];
static SDL_Surface * canvas_backup;
static SDL_Surface * canvas_backup, * square;
void halftone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
@ -59,15 +60,25 @@ int halftone_init(magic_api * api)
int i;
char fname[1024];
canvas_backup = NULL;
square = NULL;
for (i = 0; i < NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname),
"%s/sounds/magic/%s",
api->data_directory, snd_filenames[i]);
/* FIXME snd_effect[i] = Mix_LoadWAV(fname); */
/* FIXME snd_effect[i] = Mix_LoadWAV(fname);
if (snd_effect[i] == NULL) {
SDL_FreeSurface(canvas_backup);
SDL_FreeSurface(square);
return(0);
}
*/
}
return(1);
}
@ -126,6 +137,7 @@ void halftone_shutdown(magic_api * api)
Mix_FreeChunk(snd_effect[i]);
SDL_FreeSurface(canvas_backup);
SDL_FreeSurface(square);
}
void halftone_click(magic_api * api, int which, int mode,
@ -140,7 +152,7 @@ void halftone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, snapshot,
ox, oy, x, y, 1, halftone_line_callback);
ox, oy, x, y, 4, halftone_line_callback);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
@ -193,26 +205,30 @@ void halftone_line_callback(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y)
{
Uint8 r, g, b;
Uint8 r, g, b, or, og, ob;
Uint32 total_r, total_g, total_b;
Uint32 pixel;
int xx, yy, xxx, yyy, channel;
int xx, yy, xxx, yyy, channel, ox, oy, sqx, sqy;
SDL_Rect dest;
magic_api * api = (magic_api *) ptr;
float cmyk[4];
pixel = SDL_MapRGB(canvas->format, 255, 255, 255);
dest.x = x - 8;
dest.y = y - 8;
dest.w = 16;
dest.h = 16;
SDL_FillRect(canvas, &dest, pixel);
pixel = SDL_MapRGB(square->format, 255, 255, 255);
SDL_FillRect(square, NULL, pixel);
for (xx = x - 8; xx < x + 8; xx = xx + 4) {
for (yy = y - 8; yy < y + 8; yy = yy + 4) {
/* Lock to grid, centered around mouse */
x = ((x / 8) - 1) * 8;
y = ((y / 8) - 1) * 8;
if (api->touched(x, y)) { return; }
for (xx = 0; xx < 16; xx = xx + 4) {
for (yy = 0; yy < 16; yy = yy + 4) {
/* Get avg color around the mouse */
total_r = total_g = total_b = 0;
for (xxx = xx; xxx < xx + 4; xxx++) {
for (yyy = xx; yyy < xx + 4; yyy++) {
SDL_GetRGB(api->getpixel(canvas_backup, x, y), canvas_backup->format, &r, &g, &b);
for (xxx = 0; xxx < 4; xxx++) {
for (yyy = 0; yyy < 4; yyy++) {
SDL_GetRGB(api->getpixel(canvas_backup, x + xx + xxx, y + yy + yyy), canvas_backup->format, &r, &g, &b);
total_r += r;
total_g += g;
total_b += b;
@ -222,26 +238,60 @@ void halftone_line_callback(void * ptr, int which,
total_g /= 16;
total_b /= 16;
/* FIXME: Do some magic here! */
for (channel = 0; channel < NUM_CHANS; channel++) {
r = total_r & chan_colors[channel][0];
g = total_g & chan_colors[channel][2];
b = total_b & chan_colors[channel][1];
/* Convert to CMYK values */
halftone_rgb2cmyk(total_r, total_g, total_b, cmyk);
pixel = SDL_MapRGB(canvas->format, r, g, b);
for (xxx = xx; xxx < xx + 4; xxx++) {
for (yyy = yy; yyy < yy + 4; yyy++) {
api->putpixel(canvas, xxx, yyy, pixel);
/* Draw C, M, Y and K blobs into our 'square' surface */
for (channel = 0; channel < NUM_CHANS; channel++) {
r = chan_colors[channel][0];
g = chan_colors[channel][1];
b = chan_colors[channel][2];
for (xxx = 0; xxx < 8; xxx++) {
for (yyy = 0; yyy < 8; yyy++) {
/* A circle blob, radius based upon channel (C, M, Y or K) strength for this color */
/* FIXME: Base it upon this channel's angle! -bjk 2011.07.17 */
ox = xxx;
oy = yyy;
sqx = (xx + ox) % 16;
sqy = (yy + oy) % 16;
if (api->in_circle(xxx - 4, yyy - 4, cmyk[channel] * 6.0)) {
SDL_GetRGB(api->getpixel(square, sqx, sqy), square->format, &or, &og, &ob);
if (or == 255 && og == 255 && ob == 255) {
/* If it's just white, put full color down */
pixel = SDL_MapRGB(square->format, r, g, b);
} else {
/* Otherwise, blend a little */
pixel = SDL_MapRGB(square->format, (r + or) / 2, (g + og) / 2, (b + ob) / 2);
}
api->putpixel(square, sqx, sqy, pixel);
}
}
}
}
}
}
dest.x = x;
dest.y = y;
SDL_BlitSurface(square, NULL, canvas, &dest);
}
void halftone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
canvas_backup=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
if (canvas_backup == NULL)
canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT, api->canvas_w, api->canvas_h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
if (square == NULL)
square = SDL_CreateRGBSurface(SDL_ANYFORMAT, 16, 16, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
/* FIXME: What to do if they come back NULL!? :( */
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
}
@ -249,3 +299,38 @@ void halftone_switchin(magic_api * api, int which, int mode, SDL_Surface * canva
void halftone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void halftone_rgb2cmyk(Uint8 r, Uint8 g, Uint8 b, float cmyk[])
{
float mincmy, c, m, y, k;
/* Simple RGB to CMYK math (not worrying about color profiles, etc.),
based on math found at http://www.javascripter.net/faq/rgb2cmyk.htm
by Alexei Kourbatov <alexei@kourbatov.com> */
if (r == 0 && g == 0 && b == 0)
{
/* Black */
c = 0.0;
m = 0.0;
y = 0.0;
k = 1.0;
}
else
{
c = 1.0 - (((float) r) / 255.0);
m = 1.0 - (((float) g) / 255.0);
y = 1.0 - (((float) b) / 255.0);
mincmy = min(c, min(m, y));
c = (c - mincmy) / (1.0 - mincmy);
m = (m - mincmy) / (1.0 - mincmy);
y = (y - mincmy) / (1.0 - mincmy);
k = mincmy;
}
cmyk[0] = c;
cmyk[1] = m;
cmyk[2] = y;
cmyk[3] = k;
}