Re-run indent.sh under GNU indent 2.2.13

Slight change to its default behavior re: pointer variables
(before: "type * var"; now seems to prefer: "type *var").
This commit is contained in:
Bill Kendrick 2024-10-20 11:22:30 -07:00
parent 073ac19ce6
commit 44d7d0ee5d
94 changed files with 2831 additions and 2856 deletions

View file

@ -117,7 +117,7 @@ Uint32 snow_api_version(void)
}
//Load sounds
int snow_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
int snow_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
int i;
@ -147,13 +147,13 @@ int snow_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 c
return (1);
}
int snow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
int snow_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
{
return (snow_NUM_TOOLS);
}
// Load our icons:
SDL_Surface *snow_get_icon(magic_api * api, int which)
SDL_Surface *snow_get_icon(magic_api *api, int which)
{
char fname[1024];
@ -162,12 +162,12 @@ SDL_Surface *snow_get_icon(magic_api * api, int which)
}
// Return our names, localized:
char *snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
char *snow_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext(snow_names[which])));
}
int snow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int snow_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PICTURE_DECORATIONS; /* Because we affect the whole image, and not just around the mouse */
}
@ -178,13 +178,13 @@ int snow_get_order(int which)
}
// Return our descriptions, localized:
char *snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which)
char *snow_get_description(magic_api *api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext(snow_descs[which])));
}
// Do the effect:
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount)
static void do_snow(void *ptr, SDL_Surface *canvas, SDL_Surface *last, int which, int snowAmount)
{
magic_api *api = (magic_api *) ptr;
@ -227,19 +227,19 @@ static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int whi
}
// Affect the canvas on drag:
void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED,
void snow_drag(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
// No-op
}
// Affect the canvas on click:
void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
void snow_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *last,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect)
{
update_rect->x = 0;
update_rect->y = 0;
@ -251,16 +251,16 @@ void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
}
// Affect the canvas on release:
void snow_release(magic_api * api ATTRIBUTE_UNUSED,
void snow_release(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
void snow_shutdown(magic_api *api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
@ -283,47 +283,47 @@ void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// Record the color from Tux Paint:
void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void snow_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int snow_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void snow_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void snow_switchin(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
}
void snow_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void snow_switchout(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
}
int snow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int snow_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_FULLSCREEN);
}
Uint8 snow_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 snow_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
/* FIXME: Support sizes */
return 0;
}
Uint8 snow_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 snow_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
void snow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void snow_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}