Re-run indent.sh under GNU indent 2.2.13
Slight change to its default behavior re: pointer variables (before: "type * var"; now seems to prefer: "type *var").
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073ac19ce6
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94 changed files with 2831 additions and 2856 deletions
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@ -127,7 +127,7 @@ void smooth_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
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int smooth_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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int smooth_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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int i;
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@ -147,13 +147,13 @@ Uint32 smooth_api_version(void)
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}
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// Only one tool:
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int smooth_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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int smooth_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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// Load our icon:
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SDL_Surface *smooth_get_icon(magic_api * api, int which)
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SDL_Surface *smooth_get_icon(magic_api *api, int which)
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{
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char fname[1024];
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@ -162,13 +162,13 @@ SDL_Surface *smooth_get_icon(magic_api * api, int which)
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}
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// Return our name, localized:
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char *smooth_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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char *smooth_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
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{
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return (strdup(gettext(smooth_names[which])));
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}
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// Return our group
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int smooth_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int smooth_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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@ -180,13 +180,13 @@ int smooth_get_order(int which)
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}
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// Return our description, localized:
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char *smooth_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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char *smooth_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext(smooth_descrs[which])));
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}
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static void smooth_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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static void smooth_linecb(void *ptr, int which, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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SDL_Rect dest;
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@ -220,7 +220,7 @@ static void smooth_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surfac
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#define LOOP_RAD_CALC (smooth_size * 10)
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static void smooth_squiggle_linecb(void *ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx1, yy1, xx2, yy2, i;
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@ -264,8 +264,8 @@ static void smooth_squiggle_linecb(void *ptr, int which,
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}
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}
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void smooth_drag(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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void smooth_drag(magic_api *api, int which,
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SDL_Surface *canvas, SDL_Surface *last, int ox, int oy, int x, int y, SDL_Rect *update_rect)
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{
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if (which == TOOL_SMOOTH)
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{
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@ -335,9 +335,9 @@ void smooth_drag(magic_api * api, int which,
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api->playsound(smooth_snds[which], (x * 255) / canvas->w, 255);
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}
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void smooth_click(magic_api * api,
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void smooth_click(magic_api *api,
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int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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num_input_points = 0;
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smooth_control_points[num_input_points].x = x;
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@ -359,9 +359,9 @@ void smooth_click(magic_api * api,
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}
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void smooth_release(magic_api * api,
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void smooth_release(magic_api *api,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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if (which == TOOL_SMOOTH)
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{
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@ -418,7 +418,7 @@ void smooth_release(magic_api * api,
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}
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void smooth_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void smooth_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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int i;
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@ -429,15 +429,15 @@ void smooth_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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}
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void smooth_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void smooth_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas,
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SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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smooth_color = SDL_MapRGB(canvas->format, r, g, b);
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}
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int smooth_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int smooth_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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@ -456,7 +456,7 @@ cp[3] is the end point, or P3 in the above diagram
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t is the parameter value, 0 <= t <= 1
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*/
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static Point2D smooth_PointOnCubicBezier(Point2D * cp, float t)
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static Point2D smooth_PointOnCubicBezier(Point2D *cp, float t)
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{
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float ax, bx, cx;
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float ay, by, cy;
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@ -492,7 +492,7 @@ static Point2D smooth_PointOnCubicBezier(Point2D * cp, float t)
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<sizeof(Point2D) numberOfPoints>
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*/
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static void smooth_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve)
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static void smooth_ComputeBezier(Point2D *cp, int numberOfPoints, Point2D *curve)
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{
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float dt;
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int i;
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@ -512,35 +512,35 @@ static float smooth_dist(float x1, float y1, float x2, float y2)
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return d;
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}
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void smooth_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void smooth_switchin(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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void smooth_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void smooth_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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int smooth_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int smooth_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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Uint8 smooth_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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Uint8 smooth_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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return smooth_sizes[which];
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}
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Uint8 smooth_default_size(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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Uint8 smooth_default_size(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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return smooth_sizes[which] / 2;
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}
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void smooth_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void smooth_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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smooth_size = size;
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}
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