Re-run indent.sh under GNU indent 2.2.13
Slight change to its default behavior re: pointer variables (before: "type * var"; now seems to prefer: "type *var").
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073ac19ce6
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94 changed files with 2831 additions and 2856 deletions
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@ -33,7 +33,7 @@
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#include "SDL2_rotozoom.h"
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static Mix_Chunk *rotate_snd_drag, *rotate_snd_release;
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SDL_Surface * rotate_snapshot = NULL;
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SDL_Surface *rotate_snapshot = NULL;
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Uint32 rotate_color;
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float rotate_last_angle = 0.0;
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int rotate_clicked_since_switchin = 0;
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@ -48,17 +48,17 @@ int rotate_get_order(int which);
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char *rotate_get_description(magic_api * api, int which, int mode);
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void rotate_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void rotate_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rotate_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rotate_shutdown(magic_api * api);
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void rotate_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int rotate_requires_colors(magic_api * api, int which);
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void rotate_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rotate_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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@ -66,7 +66,7 @@ int rotate_modes(magic_api * api, int which);
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Uint8 rotate_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 rotate_default_size(magic_api * api, int which, int mode);
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void rotate_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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SDL_Rect * update_rect);
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float do_rotate(SDL_Surface * canvas, int x, int y, int smoothing_flag);
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void rotate_xorline_callback(void *pointer, int tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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@ -76,7 +76,7 @@ Uint32 rotate_api_version(void)
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return (TP_MAGIC_API_VERSION);
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}
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int rotate_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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int rotate_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -89,12 +89,12 @@ int rotate_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8
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return (1);
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}
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int rotate_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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int rotate_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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SDL_Surface *rotate_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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SDL_Surface *rotate_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -103,12 +103,12 @@ SDL_Surface *rotate_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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return (IMG_Load(fname));
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}
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char *rotate_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *rotate_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext("Rotate")));
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}
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int rotate_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rotate_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PICTURE_WARPS;
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}
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@ -118,19 +118,19 @@ int rotate_get_order(int which ATTRIBUTE_UNUSED)
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return 900;
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}
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char *rotate_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *rotate_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext("Click and drag to rotate your drawing.")));
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}
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float do_rotate(SDL_Surface * canvas, int x, int y, int smoothing_flag)
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float do_rotate(SDL_Surface *canvas, int x, int y, int smoothing_flag)
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{
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SDL_Surface * new_surf;
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SDL_Surface *new_surf;
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float angle_rad;
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SDL_Rect dest;
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if (rotate_snapshot == NULL)
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return 0.0; /* abort! */
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return 0.0; /* abort! */
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/* Render a rotated version of the snapshot */
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/* ---------------------------------------- */
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@ -140,7 +140,7 @@ float do_rotate(SDL_Surface * canvas, int x, int y, int smoothing_flag)
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(allows you to click a spot, and while rotating it remains
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under the pointer; versus always re-rotating) */
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angle_rad += rotate_last_angle;
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new_surf = rotozoomSurface(rotate_snapshot, (angle_rad * 180.0 / M_PI), 1.0 /* no zoom */, smoothing_flag);
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new_surf = rotozoomSurface(rotate_snapshot, (angle_rad * 180.0 / M_PI), 1.0 /* no zoom */ , smoothing_flag);
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/* Draw background color on canvas */
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/* ------------------------------- */
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@ -159,16 +159,16 @@ float do_rotate(SDL_Surface * canvas, int x, int y, int smoothing_flag)
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}
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void rotate_xorline_callback(void *pointer ATTRIBUTE_UNUSED, int tool ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) pointer;
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api->xorpixel(canvas, x, y);
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}
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void rotate_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
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SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect * update_rect)
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void rotate_drag(magic_api *api, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas,
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SDL_Surface *last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect *update_rect)
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{
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float ang;
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int xx, yy;
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@ -177,15 +177,13 @@ void rotate_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
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ang = do_rotate(canvas, x, y, SMOOTHING_OFF);
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/* Draw indicator lines */
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xx = (canvas->w / 2) + ((int) (cos(ang) * 100));
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yy = (canvas->h / 2) - ((int) (sin(ang) * 100));
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api->line((void *)api, which, canvas, last, canvas->w / 2, canvas->h / 2, xx, yy, 1,
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rotate_xorline_callback);
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xx = (canvas->w / 2) + ((int)(cos(ang) * 100));
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yy = (canvas->h / 2) - ((int)(sin(ang) * 100));
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api->line((void *)api, which, canvas, last, canvas->w / 2, canvas->h / 2, xx, yy, 1, rotate_xorline_callback);
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xx = (canvas->w / 2) + ((int) (cos(ang + (M_PI / 2)) * 200));
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yy = (canvas->h / 2) - ((int) (sin(ang + (M_PI / 2)) * 200));
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api->line((void *)api, which, canvas, last, canvas->w / 2, canvas->h / 2, xx, yy, 1,
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rotate_xorline_callback);
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xx = (canvas->w / 2) + ((int)(cos(ang + (M_PI / 2)) * 200));
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yy = (canvas->h / 2) - ((int)(sin(ang + (M_PI / 2)) * 200));
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api->line((void *)api, which, canvas, last, canvas->w / 2, canvas->h / 2, xx, yy, 1, rotate_xorline_callback);
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update_rect->x = 0;
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update_rect->y = 0;
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@ -195,8 +193,8 @@ void rotate_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
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api->playsound(rotate_snd_drag, 128, 255);
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}
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void rotate_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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void rotate_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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/* Calculate the starting angle as the OPPOSITE of
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* where you clicked (so that `rotate_drag()` ends up
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@ -217,9 +215,8 @@ void rotate_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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rotate_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void rotate_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
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void rotate_release(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
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{
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/* Final rotation work; and now, record the final angle
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* we landed at, so we can reuse it -- both for stacking up
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@ -238,7 +235,7 @@ void rotate_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED
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api->playsound(rotate_snd_release, 128, 255);
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}
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void rotate_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void rotate_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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if (rotate_snd_drag != NULL)
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Mix_FreeChunk(rotate_snd_drag);
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@ -253,8 +250,8 @@ void rotate_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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}
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void rotate_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
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void rotate_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas,
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SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect)
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{
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/* Record the new color */
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rotate_color = SDL_MapRGB(canvas->format, r, g, b);
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@ -273,13 +270,13 @@ void rotate_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
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}
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}
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int rotate_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rotate_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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void rotate_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
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void rotate_switchin(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
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{
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if (rotate_snapshot == NULL)
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rotate_snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
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@ -297,8 +294,8 @@ void rotate_switchin(magic_api * api ATTRIBUTE_UNUSED,
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rotate_last_angle = 0.0;
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}
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void rotate_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void rotate_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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/* Since `set_color()` gets called _before_ `switchin()`
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* we need to clear this flag on our way out, so we don't
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@ -309,24 +306,24 @@ void rotate_switchout(magic_api * api ATTRIBUTE_UNUSED,
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rotate_clicked_since_switchin = 0;
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}
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int rotate_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rotate_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT;
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}
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Uint8 rotate_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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Uint8 rotate_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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Uint8 rotate_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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Uint8 rotate_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void rotate_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void rotate_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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