Re-run indent.sh under GNU indent 2.2.13
Slight change to its default behavior re: pointer variables (before: "type * var"; now seems to prefer: "type *var").
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073ac19ce6
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94 changed files with 2831 additions and 2856 deletions
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@ -83,7 +83,7 @@ Uint32 puzzle_api_version(void)
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return (TP_MAGIC_API_VERSION);
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}
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int puzzle_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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int puzzle_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -93,12 +93,12 @@ int puzzle_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8
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return 1;
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}
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int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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int puzzle_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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SDL_Surface *puzzle_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -107,12 +107,12 @@ SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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return (IMG_Load(fname));
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}
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char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *puzzle_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext("Puzzle")));
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}
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int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int puzzle_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_DISTORTS;
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}
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@ -124,35 +124,35 @@ int puzzle_get_order(int which ATTRIBUTE_UNUSED)
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}
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char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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char *puzzle_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode == MODE_PAINT)
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return strdup(gettext("Click the part of your picture where would you like a puzzle."));
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return strdup(gettext("Click to make a puzzle in fullscreen mode."));
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}
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void puzzle_release(magic_api * api ATTRIBUTE_UNUSED,
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void puzzle_release(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void puzzle_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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if (puzzle_snd != NULL)
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Mix_FreeChunk(puzzle_snd);
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}
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void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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void puzzle_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int puzzle_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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@ -164,8 +164,8 @@ int gcd(int a, int b) //greatest common divisor
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return gcd(b, a % b);
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}
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void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
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void puzzle_switchin(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
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{
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puzzle_gcd = RATIO * gcd(canvas->w, canvas->h);
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rects_w = (unsigned int)canvas->w / puzzle_gcd;
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@ -176,20 +176,20 @@ void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED,
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canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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}
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void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void puzzle_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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SDL_FreeSurface(canvas_backup);
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canvas_backup = NULL;
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}
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int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int puzzle_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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@ -247,9 +247,9 @@ static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
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}
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}
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void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
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int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
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void puzzle_drag(magic_api *api, int which, SDL_Surface *canvas,
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SDL_Surface *last, int ox ATTRIBUTE_UNUSED,
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int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
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{
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puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - puzzle_gcd / 2);
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@ -264,25 +264,25 @@ void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
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update_rect->w = canvas->w;
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}
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void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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void puzzle_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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Uint8 puzzle_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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Uint8 puzzle_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 10;
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}
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Uint8 puzzle_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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Uint8 puzzle_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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}
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void puzzle_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void puzzle_set_size(magic_api *api, int which, int mode, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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RATIO = size + 1;
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puzzle_switchin(api, which, mode, canvas);
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