Re-run indent.sh under GNU indent 2.2.13

Slight change to its default behavior re: pointer variables
(before: "type * var"; now seems to prefer: "type *var").
This commit is contained in:
Bill Kendrick 2024-10-20 11:22:30 -07:00
parent 073ac19ce6
commit 44d7d0ee5d
94 changed files with 2831 additions and 2856 deletions

View file

@ -83,7 +83,7 @@ Uint32 puzzle_api_version(void)
return (TP_MAGIC_API_VERSION);
}
int puzzle_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
int puzzle_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -93,12 +93,12 @@ int puzzle_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8
return 1;
}
int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
int puzzle_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *puzzle_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -107,12 +107,12 @@ SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
return (IMG_Load(fname));
}
char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *puzzle_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext("Puzzle")));
}
int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int puzzle_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
@ -124,35 +124,35 @@ int puzzle_get_order(int which ATTRIBUTE_UNUSED)
}
char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
char *puzzle_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return strdup(gettext("Click the part of your picture where would you like a puzzle."));
return strdup(gettext("Click to make a puzzle in fullscreen mode."));
}
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED,
void puzzle_release(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}
void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
void puzzle_shutdown(magic_api *api ATTRIBUTE_UNUSED)
{
if (puzzle_snd != NULL)
Mix_FreeChunk(puzzle_snd);
}
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
void puzzle_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}
int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int puzzle_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
@ -164,8 +164,8 @@ int gcd(int a, int b) //greatest common divisor
return gcd(b, a % b);
}
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
void puzzle_switchin(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
{
puzzle_gcd = RATIO * gcd(canvas->w, canvas->h);
rects_w = (unsigned int)canvas->w / puzzle_gcd;
@ -176,20 +176,20 @@ void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
}
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void puzzle_switchout(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
SDL_FreeSurface(canvas_backup);
canvas_backup = NULL;
}
int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int puzzle_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
{
@ -247,9 +247,9 @@ static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
}
}
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
void puzzle_drag(magic_api *api, int which, SDL_Surface *canvas,
SDL_Surface *last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
{
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - puzzle_gcd / 2);
@ -264,25 +264,25 @@ void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->w = canvas->w;
}
void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
void puzzle_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
{
puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
Uint8 puzzle_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 puzzle_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 10;
}
Uint8 puzzle_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 puzzle_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
void puzzle_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void puzzle_set_size(magic_api *api, int which, int mode, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
RATIO = size + 1;
puzzle_switchin(api, which, mode, canvas);