Re-run indent.sh under GNU indent 2.2.13

Slight change to its default behavior re: pointer variables
(before: "type * var"; now seems to prefer: "type *var").
This commit is contained in:
Bill Kendrick 2024-10-20 11:22:30 -07:00
parent 073ac19ce6
commit 44d7d0ee5d
94 changed files with 2831 additions and 2856 deletions

View file

@ -81,7 +81,7 @@ Uint32 maze_api_version(void)
return (TP_MAGIC_API_VERSION);
}
int maze_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
int maze_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -91,13 +91,13 @@ int maze_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 c
return (1);
}
int maze_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
int maze_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
{
return (1);
}
SDL_Surface *maze_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *maze_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -106,12 +106,12 @@ SDL_Surface *maze_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
return (IMG_Load(fname));
}
char *maze_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *maze_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext("Maze"));
}
int maze_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int maze_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
@ -121,7 +121,7 @@ int maze_get_order(int which ATTRIBUTE_UNUSED)
return 2000;
}
char *maze_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
char *maze_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return (gettext("Click and drag to paint a maze on your picture."));
@ -129,17 +129,17 @@ char *maze_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
return (gettext("Click to turn your entire picture into a maze."));
}
int maze_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int maze_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
int maze_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int maze_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MODE_PAINT | MODE_FULLSCREEN;
}
void maze_shutdown(magic_api * api ATTRIBUTE_UNUSED)
void maze_shutdown(magic_api *api ATTRIBUTE_UNUSED)
{
if (snd_effect != NULL)
Mix_FreeChunk(snd_effect);
@ -169,8 +169,8 @@ int check_arrays(void)
}
void
maze_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
maze_click(magic_api *api, int which, int mode,
SDL_Surface *canvas, SDL_Surface *snapshot, int x, int y, SDL_Rect *update_rect)
{
if (!check_arrays())
return;
@ -213,9 +213,8 @@ maze_click(magic_api * api, int which, int mode,
void
maze_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
maze_drag(magic_api *api ATTRIBUTE_UNUSED, int which, SDL_Surface *canvas,
SDL_Surface *snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
{
if (!check_arrays())
return;
@ -229,9 +228,9 @@ maze_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
}
void maze_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
void maze_release(magic_api *api, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect)
{
if (snd_effect != NULL)
api->stopsound();
@ -253,7 +252,7 @@ void maze_release(magic_api * api, int which ATTRIBUTE_UNUSED,
#define STATE_KEEPGOING 1
#define STATE_PICKDIR 2
void maze_render(magic_api * api, SDL_Surface * canvas)
void maze_render(magic_api *api, SDL_Surface *canvas)
{
int x, y, nx, ny, btwn_nx, btwn_ny, state, dir, old_dir, s;
Uint32 iter;
@ -360,9 +359,9 @@ void maze_render(magic_api * api, SDL_Surface * canvas)
}
void maze_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void maze_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
maze_r = r;
maze_g = g;
@ -371,7 +370,7 @@ void maze_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED
void maze_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy, idx;
@ -406,8 +405,8 @@ void maze_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
}
}
void maze_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
void maze_switchin(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
{
if (maze_array == NULL)
{
@ -476,13 +475,13 @@ void maze_switchin(magic_api * api ATTRIBUTE_UNUSED,
SDL_BlitSurface(canvas, NULL, maze_snapshot, NULL);
}
void maze_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void maze_switchout(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
zero_maze_arrays(canvas);
}
void zero_maze_arrays(SDL_Surface * canvas)
void zero_maze_arrays(SDL_Surface *canvas)
{
num_maze_starts = 0;
@ -499,7 +498,7 @@ void zero_maze_arrays(SDL_Surface * canvas)
memset(maze_color, 0, (sizeof(Uint32) * (canvas->w * canvas->h)));
}
void draw_hall(SDL_Surface * canvas, int x, int y)
void draw_hall(SDL_Surface *canvas, int x, int y)
{
int xx, yy;
@ -526,7 +525,7 @@ void maze_add_start(void)
num_maze_starts++;
}
void maze_collapse_contiguous(SDL_Surface * canvas)
void maze_collapse_contiguous(SDL_Surface *canvas)
{
int i, x, y, touching, idx;
@ -579,18 +578,18 @@ void maze_collapse_contiguous(SDL_Surface * canvas)
}
}
Uint8 maze_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 maze_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
Uint8 maze_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 maze_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
void maze_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void maze_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}