Re-run indent.sh under GNU indent 2.2.13
Slight change to its default behavior re: pointer variables (before: "type * var"; now seems to prefer: "type *var").
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073ac19ce6
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94 changed files with 2831 additions and 2856 deletions
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@ -78,7 +78,7 @@ Uint32 light_api_version(void)
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// No setup required:
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int light_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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int light_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -92,13 +92,13 @@ int light_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8
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}
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// We have multiple tools:
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int light_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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int light_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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// Load our icons:
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SDL_Surface *light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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SDL_Surface *light_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -108,13 +108,13 @@ SDL_Surface *light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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}
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// Return our names, localized:
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char *light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *light_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext("Light")));
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}
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// Return our groups:
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int light_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int light_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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@ -126,7 +126,7 @@ int light_get_order(int which ATTRIBUTE_UNUSED)
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}
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// Return our descriptions, localized:
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char *light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *light_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext("Click and drag to draw a beam of light on your picture.")));
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}
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@ -134,7 +134,7 @@ char *light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUT
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// Do the effect:
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static void do_light(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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@ -194,8 +194,8 @@ static void do_light(void *ptr, int which ATTRIBUTE_UNUSED,
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}
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// Affect the canvas on drag:
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void light_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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void light_drag(magic_api *api, int which, SDL_Surface *canvas,
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SDL_Surface *last, int ox, int oy, int x, int y, SDL_Rect *update_rect)
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{
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_light);
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@ -223,22 +223,22 @@ void light_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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// Affect the canvas on click:
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void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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void light_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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light_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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// Affect the canvas on release:
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void light_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void light_release(magic_api *api, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED,
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int x, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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api->playsound(light2_snd, (x * 255) / canvas->w, 255);
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}
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// No setup happened:
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void light_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void light_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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if (light1_snd != NULL)
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Mix_FreeChunk(light1_snd);
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@ -247,48 +247,48 @@ void light_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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// Record the color from Tux Paint:
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void light_set_color(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void light_set_color(magic_api *api, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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api->rgbtohsv(r, g, b, &light_h, &light_s, &light_v);
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}
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// Use colors:
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int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int light_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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void light_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void light_switchin(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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void light_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void light_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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int light_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int light_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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Uint8 light_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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Uint8 light_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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}
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Uint8 light_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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Uint8 light_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 2;
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}
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void light_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void light_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size,
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SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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light_radius = size * 4;
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}
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