Re-run indent.sh under GNU indent 2.2.13

Slight change to its default behavior re: pointer variables
(before: "type * var"; now seems to prefer: "type *var").
This commit is contained in:
Bill Kendrick 2024-10-20 11:22:30 -07:00
parent 073ac19ce6
commit 44d7d0ee5d
94 changed files with 2831 additions and 2856 deletions

View file

@ -78,7 +78,7 @@ Uint32 foam_api_version(void)
// No setup required:
int foam_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
int foam_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
SDL_Surface *foam_data;
@ -111,13 +111,13 @@ int foam_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 c
}
// We have multiple tools:
int foam_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
int foam_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icons:
SDL_Surface *foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *foam_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -127,13 +127,13 @@ SDL_Surface *foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
}
// Return our names, localized:
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *foam_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext("Foam")));
}
// Return our groups
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int foam_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
@ -145,7 +145,7 @@ int foam_get_order(int which ATTRIBUTE_UNUSED)
}
// Return our descriptions, localized:
char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
char *foam_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext("Click and drag the mouse to cover an area with foamy bubbles.")));
}
@ -153,7 +153,7 @@ char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
// Do the effect:
static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy, nx, ny;
@ -179,8 +179,8 @@ static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED,
}
// Affect the canvas on drag:
void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
void foam_drag(magic_api *api, int which, SDL_Surface *canvas,
SDL_Surface *last, int ox, int oy, int x, int y, SDL_Rect *update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_foam);
@ -212,9 +212,9 @@ void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
}
// Affect the canvas on click:
void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
void foam_click(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas,
SDL_Surface *last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect)
{
int i;
@ -256,15 +256,15 @@ static int foam_mask_test(int r, int x, int y)
}
// Affect the canvas on release:
void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
void foam_release(magic_api *api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Surface *canvas,
SDL_Surface *last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect)
{
api->stopsound();
foam_release_worker(canvas, last, update_rect);
}
void foam_release_worker(SDL_Surface * canvas, SDL_Surface * last, SDL_Rect * update_rect)
void foam_release_worker(SDL_Surface *canvas, SDL_Surface *last, SDL_Rect *update_rect)
{
int xx, yy;
int changes, max_iters;
@ -442,7 +442,7 @@ void foam_release_worker(SDL_Surface * canvas, SDL_Surface * last, SDL_Rect * up
}
// No setup happened:
void foam_shutdown(magic_api * api ATTRIBUTE_UNUSED)
void foam_shutdown(magic_api *api ATTRIBUTE_UNUSED)
{
if (foam_snd != NULL)
Mix_FreeChunk(foam_snd);
@ -461,9 +461,9 @@ void foam_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// Record the color from Tux Paint:
void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void foam_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
foam_r = r;
foam_g = g;
@ -471,39 +471,39 @@ void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED
}
// Use colors:
int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int foam_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0; /* FIXME: Would be nice to tint the bubbles */
}
void foam_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void foam_switchin(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
}
void foam_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void foam_switchout(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
}
int foam_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int foam_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
Uint8 foam_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 foam_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
Uint8 foam_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 foam_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
void foam_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void foam_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}