Re-run indent.sh under GNU indent 2.2.13

Slight change to its default behavior re: pointer variables
(before: "type * var"; now seems to prefer: "type *var").
This commit is contained in:
Bill Kendrick 2024-10-20 11:22:30 -07:00
parent 073ac19ce6
commit 44d7d0ee5d
94 changed files with 2831 additions and 2856 deletions

View file

@ -76,14 +76,14 @@ Uint32 fisheye_api_version(void)
return (TP_MAGIC_API_VERSION);
}
void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
void fisheye_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}
int fisheye_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
int fisheye_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -93,12 +93,12 @@ int fisheye_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint
return (1);
}
int fisheye_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
int fisheye_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface *fisheye_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *fisheye_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -107,12 +107,12 @@ SDL_Surface *fisheye_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
return (IMG_Load(fname));
}
char *fisheye_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *fisheye_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext("Fisheye"));
}
int fisheye_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int fisheye_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
@ -122,34 +122,34 @@ int fisheye_get_order(int which ATTRIBUTE_UNUSED)
return 400;
}
char *fisheye_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
char *fisheye_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return strdup(gettext("Click on part of your picture to create a fisheye effect."));
}
int fisheye_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int fisheye_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void fisheye_release(magic_api * api ATTRIBUTE_UNUSED,
void fisheye_release(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}
void fisheye_shutdown(magic_api * api ATTRIBUTE_UNUSED)
void fisheye_shutdown(magic_api *api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(fisheye_snd);
}
// do-fisheye
void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas,
SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
SDL_Surface *oryg, *temp_src = NULL, *temp_dest = NULL, *output;
@ -283,8 +283,8 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
api->playsound(fisheye_snd, (x * 255) / canvas->w, 255);
}
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
void fisheye_drag(magic_api *api, int which, SDL_Surface *canvas,
SDL_Surface *snapshot, int ox, int oy, int x, int y, SDL_Rect *update_rect)
{
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, fisheye_draw);
@ -294,45 +294,45 @@ void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->h = max(oy, y) - update_rect->y + (fisheye_radius / 2);
}
void fisheye_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
void fisheye_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
{
last_x = -fisheye_radius; /* A value that will be beyond any clicked position */
last_y = -fisheye_radius;
fisheye_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void fisheye_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void fisheye_switchin(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
}
void fisheye_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void fisheye_switchout(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
}
int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int fisheye_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
Uint8 fisheye_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 fisheye_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 5; // FIXME
}
Uint8 fisheye_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 fisheye_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 2; // FIXME
}
void fisheye_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void fisheye_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
fisheye_radius = size * 40;
}