Re-run indent.sh under GNU indent 2.2.13
Slight change to its default behavior re: pointer variables (before: "type * var"; now seems to prefer: "type *var").
This commit is contained in:
parent
073ac19ce6
commit
44d7d0ee5d
94 changed files with 2831 additions and 2856 deletions
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@ -61,7 +61,7 @@ Uint32 rivulet_api_version(void)
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return (TP_MAGIC_API_VERSION);
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}
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int rivulet_init(magic_api * api)
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int rivulet_init(magic_api *api)
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{
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char fname[1024];
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@ -107,13 +107,13 @@ int rivulet_init(magic_api * api)
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return (1);
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}
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int rivulet_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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int rivulet_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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SDL_Surface *rivulet_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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SDL_Surface *rivulet_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -122,32 +122,32 @@ SDL_Surface *rivulet_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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return (IMG_Load(fname));
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}
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char *rivulet_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *rivulet_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return strdup(gettext("Rivulet"));
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}
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int rivulet_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rivulet_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_DISTORTS;
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}
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char *rivulet_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *rivulet_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (gettext("Click and drag downward to add water rivulets to your drawing"));
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}
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int rivulet_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rivulet_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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int rivulet_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rivulet_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT;
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}
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void rivulet_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void rivulet_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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if (snd_effect != NULL)
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Mix_FreeChunk(snd_effect);
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@ -176,8 +176,8 @@ void rivulet_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void
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rivulet_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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rivulet_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *snapshot, int x, int y, SDL_Rect *update_rect)
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{
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riv_x = x;
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riv_y = y - 1;
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@ -196,9 +196,9 @@ rivulet_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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void
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rivulet_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED,
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int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
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rivulet_drag(magic_api *api ATTRIBUTE_UNUSED, int which, SDL_Surface *canvas,
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SDL_Surface *snapshot, int ox ATTRIBUTE_UNUSED,
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int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
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{
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int old_riv_x, old_riv_y;
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@ -231,8 +231,8 @@ rivulet_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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}
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void rivulet_release(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y, /* ignored and reused in a for-loop */
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SDL_Rect * update_rect)
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void rivulet_release(magic_api *api, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y, /* ignored and reused in a for-loop */
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SDL_Rect *update_rect)
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{
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int src_x, src_y, idx;
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double radius, angle_deg, angle_rad;
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@ -311,14 +311,14 @@ void rivulet_release(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
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}
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void rivulet_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
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void rivulet_set_color(magic_api *api, int which, SDL_Surface *canvas,
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SDL_Surface *last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect)
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{
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}
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void rivulet_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api;
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SDL_Rect dest;
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@ -395,8 +395,8 @@ void rivulet_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
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}
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}
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void rivulet_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
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void rivulet_switchin(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
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{
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if (riv_radii == NULL)
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{
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@ -442,13 +442,13 @@ void rivulet_switchin(magic_api * api ATTRIBUTE_UNUSED,
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SDL_BlitSurface(canvas, NULL, rivulet_snapshot, NULL);
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}
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void rivulet_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void rivulet_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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zero_riv_arrays(canvas);
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}
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void zero_riv_arrays(SDL_Surface * canvas)
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void zero_riv_arrays(SDL_Surface *canvas)
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{
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if (riv_radii != NULL)
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memset(riv_radii, 0, (canvas->w * canvas->h));
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@ -39,7 +39,7 @@ Uint32 specular_api_version(void)
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return (TP_MAGIC_API_VERSION);
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}
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int specular_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level)
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int specular_init(magic_api *api, Uint8 disabled_features, Uint8 complexity_level)
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{
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int i;
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char filename[1024];
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@ -51,12 +51,12 @@ int specular_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_lev
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}
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int specular_get_tool_count(magic_api * api)
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int specular_get_tool_count(magic_api *api)
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{
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return (1);
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}
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SDL_Surface *specular_get_icon(magic_api * api, int which)
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SDL_Surface *specular_get_icon(magic_api *api, int which)
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{
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char filename[1024];
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@ -66,13 +66,13 @@ SDL_Surface *specular_get_icon(magic_api * api, int which)
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}
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char *specular_get_name(magic_api * api, int which)
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char *specular_get_name(magic_api *api, int which)
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{
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return strdup(gettext("Specular Reflection"));
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}
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int specular_get_group(magic_api * api, int which)
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int specular_get_group(magic_api *api, int which)
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{
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return MAGIC_TYPE_PAINTING;
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}
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@ -84,7 +84,7 @@ int specular_get_order(int which)
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}
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char *specular_get_description(magic_api * api, int which, int mode)
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char *specular_get_description(magic_api *api, int which, int mode)
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{
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return
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strdup(gettext
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@ -92,31 +92,31 @@ char *specular_get_description(magic_api * api, int which, int mode)
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}
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int specular_requires_colors(magic_api * api, int which)
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int specular_requires_colors(magic_api *api, int which)
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{
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return 0;
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}
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int specular_modes(magic_api * api, int which)
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int specular_modes(magic_api *api, int which)
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{
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return MODE_PAINT;
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}
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Uint8 specular_accepted_sizes(magic_api * api, int which, int mode)
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Uint8 specular_accepted_sizes(magic_api *api, int which, int mode)
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{
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return 4;
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}
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Uint8 specular_default_size(magic_api * api, int which, int mode)
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Uint8 specular_default_size(magic_api *api, int which, int mode)
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{
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return 2;
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}
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void specular_shutdown(magic_api * api)
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void specular_shutdown(magic_api *api)
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{
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if (snd_effect != NULL)
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{
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@ -126,16 +126,16 @@ void specular_shutdown(magic_api * api)
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void
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specular_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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specular_click(magic_api *api, int which, int mode,
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SDL_Surface *canvas, SDL_Surface *snapshot, int x, int y, SDL_Rect *update_rect)
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{
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specular_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
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}
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void
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specular_drag(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int old_x, int old_y, int x, int y, SDL_Rect * update_rect)
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specular_drag(magic_api *api, int which,
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SDL_Surface *canvas, SDL_Surface *snapshot, int old_x, int old_y, int x, int y, SDL_Rect *update_rect)
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{
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SDL_LockSurface(snapshot);
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SDL_LockSurface(canvas);
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@ -169,24 +169,24 @@ specular_drag(magic_api * api, int which,
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}
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void
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specular_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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specular_release(magic_api *api, int which,
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SDL_Surface *canvas, SDL_Surface *snapshot, int x, int y, SDL_Rect *update_rect)
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{
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}
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void specular_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, Uint8 r, Uint8 g,
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Uint8 b, SDL_Rect * update_rect)
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void specular_set_color(magic_api *api, int which, SDL_Surface *canvas, SDL_Surface *snapshot, Uint8 r, Uint8 g,
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Uint8 b, SDL_Rect *update_rect)
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{
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}
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void specular_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot, Uint8 size,
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SDL_Rect * update_rect)
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void specular_set_size(magic_api *api, int which, int mode, SDL_Surface *canvas, SDL_Surface *snapshot, Uint8 size,
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SDL_Rect *update_rect)
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{
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specular_size = size * 16;
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}
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void specular_line_callback(void *pointer, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
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void specular_line_callback(void *pointer, int which, SDL_Surface *canvas, SDL_Surface *snapshot, int x, int y)
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{
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magic_api *api = (magic_api *) pointer;
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int xx, yy, ysrc;
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@ -214,10 +214,10 @@ void specular_line_callback(void *pointer, int which, SDL_Surface * canvas, SDL_
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}
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}
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void specular_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void specular_switchin(magic_api *api, int which, int mode, SDL_Surface *canvas)
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{
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}
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void specular_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void specular_switchout(magic_api *api, int which, int mode, SDL_Surface *canvas)
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{
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}
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@ -110,7 +110,7 @@ Uint32 warp_api_version(void)
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}
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// Load our sfx:
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int warp_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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int warp_init(magic_api *api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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{
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int i;
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char fname[1024];
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@ -125,13 +125,13 @@ int warp_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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}
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// We have multiple tools:
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int warp_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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int warp_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return NUM_TOOLS;
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}
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// Load our icons:
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SDL_Surface *warp_get_icon(magic_api * api, int which)
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SDL_Surface *warp_get_icon(magic_api *api, int which)
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{
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char fname[1024];
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@ -140,26 +140,26 @@ SDL_Surface *warp_get_icon(magic_api * api, int which)
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}
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// Return our names, localized:
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char *warp_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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char *warp_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
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{
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return (strdup(gettext(warp_tool_names[which])));
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}
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// Return our group:
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int warp_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int warp_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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// Return our descriptions, localized:
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char *warp_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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char *warp_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Warp"))); // FIXME
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}
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// Affect the canvas on drag:
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void warp_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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void warp_drag(magic_api *api, int which, SDL_Surface *canvas,
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SDL_Surface *last, int ox, int oy, int x, int y, SDL_Rect *update_rect)
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{
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int xx, yy;
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float stroke_len;
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@ -229,7 +229,7 @@ void warp_drag(magic_api * api, int which, SDL_Surface * canvas,
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api->playsound(warp_snd[which], (x * 255) / canvas->w, 255);
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}
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static void warp_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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static void warp_linecb(void *ptr, int which, SDL_Surface *canvas, SDL_Surface *last, int x, int y)
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{
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float intensity;
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magic_api *api = (magic_api *) ptr;
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@ -255,8 +255,8 @@ static void warp_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface
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}
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// Affect the canvas on click:
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void warp_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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void warp_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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if (warp_mesh == NULL)
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return;
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@ -266,16 +266,16 @@ void warp_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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warp_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void warp_release(magic_api * api ATTRIBUTE_UNUSED,
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void warp_release(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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// Clean up
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void warp_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void warp_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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int i;
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|
|
@ -286,20 +286,20 @@ void warp_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
}
|
||||
|
||||
void warp_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
void warp_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int warp_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int warp_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void warp_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void warp_switchin(magic_api *api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
|
|
@ -335,8 +335,8 @@ void warp_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
|||
}
|
||||
}
|
||||
|
||||
void warp_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void warp_switchout(magic_api *api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
int y;
|
||||
|
||||
|
|
@ -360,25 +360,25 @@ void warp_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
|||
}
|
||||
}
|
||||
|
||||
int warp_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int warp_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
||||
|
||||
Uint8 warp_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
Uint8 warp_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return NUM_WARP_SIZES;
|
||||
}
|
||||
|
||||
Uint8 warp_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
Uint8 warp_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (NUM_WARP_SIZES / 2);
|
||||
}
|
||||
|
||||
void warp_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void warp_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size,
|
||||
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
warp_radius = (size * MAX_WARP_RADIUS) / NUM_WARP_SIZES;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue