diff --git a/docs/CHANGES.txt b/docs/CHANGES.txt index d4e8c2f33..1763443b4 100644 --- a/docs/CHANGES.txt +++ b/docs/CHANGES.txt @@ -44,6 +44,7 @@ https://tuxpaint.org/ + Darken, Lighten + Distortion + Emboss + + Fisheye + Foam + Googly Eyes + Kaleidoscope, Symmetric L/R & U/D, Pattern, Tiles diff --git a/magic/src/fisheye.c b/magic/src/fisheye.c index bb5ea5b10..62afdd0c3 100644 --- a/magic/src/fisheye.c +++ b/magic/src/fisheye.c @@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) - Last updated: February 12, 2023 + Last updated: April 22, 2023 */ #include @@ -35,12 +35,13 @@ Mix_Chunk *fisheye_snd; int last_x, last_y; +int fisheye_radius = 80; /* Local function prototypes */ Uint32 fisheye_api_version(void); void fisheye_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); -int fisheye_init(magic_api * api); +int fisheye_init(magic_api * api, Uint32 disabled_features); int fisheye_get_tool_count(magic_api * api); SDL_Surface *fisheye_get_icon(magic_api * api, int which); char *fisheye_get_name(magic_api * api, int which); @@ -63,6 +64,9 @@ void fisheye_switchin(magic_api * api, int which, int mode, void fisheye_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int fisheye_modes(magic_api * api, int which); +Uint8 fisheye_accepted_sizes(magic_api * api, int which, int mode); +Uint8 fisheye_default_size(magic_api * api, int which, int mode); +void fisheye_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); // Housekeeping functions @@ -81,7 +85,7 @@ void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU { } -int fisheye_init(magic_api * api) +int fisheye_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED) { char fname[1024]; @@ -155,39 +159,38 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr; - - SDL_Surface *oryg, *temp_src, *temp_dest, *output; + SDL_Surface *oryg, *temp_src = NULL, *temp_dest = NULL, *output; SDL_Rect rect, temp_rect; int xx, yy; unsigned short int i; - if (api->in_circle(last_x - x, last_y - y, 80)) + if (api->in_circle(last_x - x, last_y - y, fisheye_radius)) return; last_x = x; last_y = y; oryg = - SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel, + SDL_CreateRGBSurface(SDL_SWSURFACE, fisheye_radius, fisheye_radius, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); output = - SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel, + SDL_CreateRGBSurface(SDL_SWSURFACE, fisheye_radius, fisheye_radius, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); - rect.x = x - 40; - rect.y = y - 40; - rect.w = rect.h = 80; + rect.x = x - (fisheye_radius / 2); + rect.y = y - (fisheye_radius / 2); + rect.w = rect.h = fisheye_radius; SDL_BlitSurface(canvas, &rect, oryg, NULL); //here we have a piece of source image. Now we've to scale it (keeping aspect ratio) //do vertical fisheye - for (i = 0; i < 40; i++) + for (i = 0; i < fisheye_radius / 2; i++) { temp_src = - SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80, canvas->format->BitsPerPixel, + SDL_CreateRGBSurface(SDL_SWSURFACE, 1, fisheye_radius, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); @@ -200,41 +203,41 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src temp_dest = - SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80 + 2 * i, + SDL_CreateRGBSurface(SDL_SWSURFACE, 1, fisheye_radius + 2 * i, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); - temp_dest = api->scale(temp_src, 1, 80 + 2 * i, 0); //temp_dest stores scaled temp_src + temp_dest = api->scale(temp_src, 1, fisheye_radius + 2 * i, 0); //temp_dest stores scaled temp_src temp_rect.x = 0; temp_rect.y = i; temp_rect.w = 1; - temp_rect.h = 80; + temp_rect.h = fisheye_radius; SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); //let's copy it to output //right side then - rect.x = 79 - i; + rect.x = (fisheye_radius - 1) - i; SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src //OK - temp_dest = api->scale(temp_src, 1, 80 + 2 * i, 0); //temp_dest stores scaled temp_src + temp_dest = api->scale(temp_src, 1, fisheye_radius + 2 * i, 0); //temp_dest stores scaled temp_src SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); //let's copy it to output } //do horizontal fisheye - for (i = 0; i < 40; i++) + for (i = 0; i < fisheye_radius / 2; i++) { temp_src = - SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 1, canvas->format->BitsPerPixel, + SDL_CreateRGBSurface(SDL_SWSURFACE, fisheye_radius, 1, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); temp_dest = - SDL_CreateRGBSurface(SDL_SWSURFACE, 80 + 2 * i, 1, + SDL_CreateRGBSurface(SDL_SWSURFACE, fisheye_radius + 2 * i, 1, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); @@ -242,47 +245,50 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, //upper side first rect.x = 0; rect.y = i; - rect.w = 80; + rect.w = fisheye_radius; rect.h = 1; temp_rect.x = i; temp_rect.y = 0; - temp_rect.w = 80; + temp_rect.w = fisheye_radius; temp_rect.h = 1; SDL_BlitSurface(output, &rect, temp_src, NULL); - temp_dest = api->scale(temp_src, 80 + 2 * i, 1, 0); + temp_dest = api->scale(temp_src, fisheye_radius + 2 * i, 1, 0); SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); //lower side then - rect.y = 79 - i; + rect.y = (fisheye_radius - 1) - i; SDL_BlitSurface(output, &rect, temp_src, NULL); - temp_dest = api->scale(temp_src, 80 + 2 * i, 1, 0); + temp_dest = api->scale(temp_src, fisheye_radius + 2 * i, 1, 0); SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); } - rect.x = x - 40; - rect.y = y - 40; - rect.w = rect.h = 80; + rect.x = x - (fisheye_radius / 2); + rect.y = y - (fisheye_radius / 2); + rect.w = rect.h = fisheye_radius; //let's blit an area surrounded by a circle - for (yy = y - 40; yy < y + 40; yy++) - for (xx = x - 40; xx < x + 40; xx++) - - if (api->in_circle(xx - x, yy - y, 40)) + for (yy = y - (fisheye_radius / 2); yy < y + (fisheye_radius / 2); yy++) { + for (xx = x - (fisheye_radius / 2); xx < x + (fisheye_radius / 2); xx++) { + if (api->in_circle(xx - x, yy - y, (fisheye_radius / 2))) { api->putpixel(canvas, xx, yy, - api->getpixel(output, xx + 40 - x, yy + 40 - y)); - + api->getpixel(output, xx + (fisheye_radius / 2) - x, yy + (fisheye_radius / 2) - y)); + } + } + } SDL_FreeSurface(oryg); SDL_FreeSurface(output); - SDL_FreeSurface(temp_dest); - SDL_FreeSurface(temp_src); + if (temp_dest != NULL) + SDL_FreeSurface(temp_dest); + if (temp_src != NULL) + SDL_FreeSurface(temp_src); api->playsound(fisheye_snd, (x * 255) / canvas->w, 255); } @@ -293,18 +299,18 @@ void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas, { api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, fisheye_draw); - update_rect->x = min(ox, x) - 40; - update_rect->y = min(oy, y) - 40; - update_rect->w = max(ox, x) - update_rect->x + 40; - update_rect->h = max(oy, y) - update_rect->y + 40; + update_rect->x = min(ox, x) - (fisheye_radius / 2); + update_rect->y = min(oy, y) - (fisheye_radius / 2); + update_rect->w = max(ox, x) - update_rect->x + (fisheye_radius / 2); + update_rect->h = max(oy, y) - update_rect->y + (fisheye_radius / 2); } void fisheye_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { - last_x = -80; /* A value that will be beyond any clicked position */ - last_y = -80; + last_x = -fisheye_radius; /* A value that will be beyond any clicked position */ + last_y = -fisheye_radius; fisheye_drag(api, which, canvas, last, x, y, x, y, update_rect); } @@ -327,3 +333,19 @@ int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED, { return (MODE_PAINT); } + + +Uint8 fisheye_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) +{ + return 5; // FIXME +} + +Uint8 fisheye_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) +{ + return 2; // FIXME +} + +void fisheye_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED) +{ + fisheye_radius = size * 40; +}