Move custom/macos* files to macos/*

Move all macOS build scripts and resources into the same directory instead of
just having the scripts in one directory and the resources in another.
This commit is contained in:
Mark Kim 2021-01-11 18:16:22 -05:00
parent 8406ee701b
commit 3c059ffe36
4 changed files with 3 additions and 6 deletions

View file

@ -1033,14 +1033,14 @@ install-macbundle:
@install -m 644 macos/PkgInfo $(BUNDLE)/Contents
@install -m 644 macos/Info.plist $(BUNDLE)/Contents
@install -m 644 macos/tuxpaint.icns $(BUNDLE)/Contents/Resources
@custom/macos.sh
@macos/build-app.sh
# Create DMG for macOS
TuxPaint.dmg:
@echo
@echo "...Creating DMG Distribution File..."
@custom/macos-mkdmg.sh
@macos/build-dmg.sh
# Build the program!

View file

@ -2,8 +2,5 @@ Tux Paint Customization
This folder allows for customization of Tux Paint. One example is adding resources such as fonts, stamps, starters...
On Mac OS X, at the very end of the build, macos.sh script in this folder is run.
On Windows, the win32.bat in this folder has to be run manually. At some point, a calling to the script could be integrated in the build process so as to be run automatically.
On Windows, the win32.bat in this folder has to be run manually. At some point, a calling to the script could be integrated in the build process so as to be run automatically, just like it is on Mac OS X (see above).
On Linux, it should be straightforward to replicate the process describe above on Mac OS X, and automatically call a linux.sh script, in this folder, from the build process.