WIP: Fill tool improvement related to antialiasing
Fill tools do a better job at filling around antialiased edges, and apply some blending. (Blending does not yet occur with gradient tools.)
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4 changed files with 158 additions and 49 deletions
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Fill tool
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
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Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: February 20, 2021
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Last updated: March 7, 2021
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$Id$
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*/
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#include "SDL.h"
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int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
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void do_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2);
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void simulate_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
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void do_flood_fill(SDL_Surface * screen, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
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void simulate_flood_fill(SDL_Surface * screen, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
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void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
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int x_left, int y_top, int x_right, int y_bottom,
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int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched);
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