More English hacking.
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3 changed files with 7 additions and 6 deletions
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@ -76,7 +76,7 @@ SDL_Surface * fisheye_get_icon(magic_api * api, int which)
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char * fisheye_get_name(magic_api * api, int which) { return strdup(gettext_noop("Fisheye")); } //Needs better name
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char * fisheye_get_name(magic_api * api, int which) { return strdup(gettext_noop("Fisheye")); } //Needs better name
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char * fisheye_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Select an area of the image to create the fisheye effect.")); }
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char * fisheye_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Click on part of your picture to create a fisheye effect.")); }
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int fisheye_requires_colors(magic_api * api, int which) { return 0; }
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int fisheye_requires_colors(magic_api * api, int which) { return 0; }
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@ -41,7 +41,8 @@
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static Mix_Chunk * puzzle_snd;
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static Mix_Chunk * puzzle_snd;
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static int puzzle_gcd=0; //length of side of each rectangle; 0 is temporary value.
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static int puzzle_gcd=0; //length of side of each rectangle; 0 is temporary value.
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static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value
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static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but
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it's even!
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static int rects_w, rects_h;
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static int rects_w, rects_h;
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Uint32 puzzle_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 puzzle_api_version(void) { return(TP_MAGIC_API_VERSION); }
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@ -81,7 +82,7 @@ char * puzzle_get_name(magic_api * api, int which)
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char * puzzle_get_description(magic_api * api, int which, int mode)
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char * puzzle_get_description(magic_api * api, int which, int mode)
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{
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{
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if (mode==MODE_PAINT)
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if (mode==MODE_PAINT)
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return strdup(gettext_noop("Select the area of the image where would you like to make a puzzle."));
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return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
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return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
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return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
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}
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}
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@ -69,13 +69,13 @@ const char * tint_icon_filenames[tint_NUM_TOOLS] = {
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};
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};
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const char * tint_names[tint_NUM_TOOLS] = {
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const char * tint_names[tint_NUM_TOOLS] = {
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gettext_noop("Tint"),
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gettext_noop("Tint"),
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gettext_noop("Separate Colors") // It does more than this but more intuitive than threshold.
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gettext_noop("Color & White") // It does more than this but more intuitive than threshold.
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};
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};
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const char * tint_descs[tint_NUM_TOOLS][2] = {
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const char * tint_descs[tint_NUM_TOOLS][2] = {
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{gettext_noop("Click and move the mouse around to change the color of parts of your picture."),
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{gettext_noop("Click and move the mouse around to change the color of parts of your picture."),
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gettext_noop("Click to change the color of your entire picture."),},
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gettext_noop("Click to change the color of your entire picture."),},
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{gettext_noop("Click and move the mouse around to turn parts of your picture into separate colors."),
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{gettext_noop("Click and move the mouse around to turn parts of your picture into white and a color you choose."),
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gettext_noop("Click to turn your entire picture into separate colors.")}
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gettext_noop("Click to turn your entire picture into white and a color you choose.")}
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};
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};
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Uint32 tint_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 tint_api_version(void) { return(TP_MAGIC_API_VERSION); }
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