Added brush option to blackAndWhite magic tool
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b878e9646e
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37c5148165
1 changed files with 94 additions and 55 deletions
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@ -48,6 +48,11 @@ enum {
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bandw_NUM_TOOLS
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};
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int bandw_min = INT_MAX;
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int bandw_max = 0;
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const int bandw_RADIUS =16;
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static Mix_Chunk * bandw_snd_effect[bandw_NUM_TOOLS];
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const char * bandw_snd_filenames[bandw_NUM_TOOLS] = {
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@ -62,9 +67,11 @@ const char * bandw_names[bandw_NUM_TOOLS] = {
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gettext_noop("Black & White"),
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gettext_noop("Threshold")
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};
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const char * bandw_descs[bandw_NUM_TOOLS] = {
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gettext_noop("Click to convert the image to greyscale."),
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gettext_noop("Click to threshold the image into black and white regions.")
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const char * bandw_descs[bandw_NUM_TOOLS][2] = {
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{gettext_noop("Click and move the mouse around convert the image to greyscale."),
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gettext_noop("Click to convert the image to greyscale."),},
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{gettext_noop("Click and move the mouse around to threshold the image into black and white regions."),
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gettext_noop("Click to threshold the image into black and white regions.")}
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};
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Uint32 blackAndWhite_api_version(void) { return(TP_MAGIC_API_VERSION); }
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@ -99,7 +106,7 @@ char * blackAndWhite_get_name(magic_api * api, int which){
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// Return our descriptions, localized:
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char * blackAndWhite_get_description(magic_api * api, int which, int mode){
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return(strdup(gettext(bandw_descs[which])));
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return(strdup(gettext(bandw_descs[which][mode-1])));
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}
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//Calculates the grey scale value for a rgb pixel
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@ -107,72 +114,89 @@ static int blackAndWhite_grey(Uint8 r1,Uint8 g1,Uint8 b1){
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return 0.3*r1+.59*g1+0.11*b1;
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}
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static void do_blackAndWhite_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y){
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magic_api * api = (magic_api *) ptr;
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Uint8 r1,g1,b1;
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SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
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int greyValue = blackAndWhite_grey(r1,g1,b1);
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if (which == TOOL_BANDW){
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, greyValue, greyValue, greyValue));
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}else{
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int thresholdValue = (bandw_max-bandw_min)/2;
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if (greyValue < thresholdValue){
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 0));
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}else{
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
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}
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}
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}
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// Do the effect:
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static void do_blackAndWhite(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
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static void do_blackAndWhite_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
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magic_api * api = (magic_api *) ptr;
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int x,y;
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Uint8 r1,g1,b1;
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int min = INT_MAX;
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int max = 0;
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int thresholdValue;
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for (y = 0; y < last->h; y++){
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for (x=0; x < last->w; x++){
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do_blackAndWhite_pixel(ptr, which, canvas, last, x, y);
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}
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}
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}
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for (y = 0; y < last->h; y++)
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{
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for (x=0; x < last->w; x++)
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{
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SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
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int greyValue = blackAndWhite_grey(r1,g1,b1);
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if (which == TOOL_BANDW)
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{
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, greyValue, greyValue, greyValue));
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}else if(which == TOOL_THRESHOLD)
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{
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if (greyValue<min)
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{
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min=greyValue;
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}
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if (greyValue>max)
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{
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max=greyValue;
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}
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}
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}
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}
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thresholdValue = (max-min)/2;
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if (which == TOOL_THRESHOLD){
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for (y = 0; y < last->h; y++){
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for (x=0; x < last->w; x++){
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SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
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int greyValue = blackAndWhite_grey(r1,g1,b1);
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if (greyValue < thresholdValue){
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 0));
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}else{
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
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}
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}
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}
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}
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static void do_blackAndWhite_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
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int xx, yy;
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magic_api * api = (magic_api *) ptr;
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for (yy = y - bandw_RADIUS; yy < y + bandw_RADIUS; yy++)
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{
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for (xx = x - bandw_RADIUS; xx < x + bandw_RADIUS; xx++)
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{
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if (api->in_circle(xx - x, yy - y, bandw_RADIUS) &&
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!api->touched(xx, yy))
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{
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do_blackAndWhite_pixel(api, which, canvas, last, xx, yy);
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}
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}
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}
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}
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// Affect the canvas on drag:
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void blackAndWhite_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect){
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// No-op
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_blackAndWhite_brush);
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api->playsound(bandw_snd_effect[which], (x * 255) / canvas->w, 255);
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if (ox > x) { int tmp = ox; ox = x; x = tmp; }
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if (oy > y) { int tmp = oy; oy = y; y = tmp; }
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update_rect->x = ox - bandw_RADIUS;
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update_rect->y = oy - bandw_RADIUS;
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update_rect->w = (x + bandw_RADIUS) - update_rect->x;
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update_rect->h = (y + bandw_RADIUS) - update_rect->y;
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}
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// Affect the canvas on click:
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void blackAndWhite_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect){
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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do_blackAndWhite(api, canvas, last, which);
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api->playsound(bandw_snd_effect[which], 128, 255);
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if (mode == MODE_PAINT)
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blackAndWhite_drag(api, which, canvas, last, x, y, x, y, update_rect);
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else{
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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do_blackAndWhite_full(api, canvas, last, which);
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api->playsound(bandw_snd_effect[which], 128, 255);
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}
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}
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// Affect the canvas on release:
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@ -205,8 +229,23 @@ int blackAndWhite_requires_colors(magic_api * api, int which)
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return 0;
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}
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void blackAndWhite_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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void blackAndWhite_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas){
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int x,y;
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Uint8 r1,g1,b1;
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for (y = 0; y < canvas->h; y++){
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for (x=0; x < canvas->w; x++){
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SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
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int greyValue = blackAndWhite_grey(r1,g1,b1);
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if (greyValue<bandw_min){
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bandw_min=greyValue;
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}
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if (greyValue>bandw_max){
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bandw_max=greyValue;
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}
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}
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}
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}
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void blackAndWhite_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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@ -215,5 +254,5 @@ void blackAndWhite_switchout(magic_api * api, int which, int mode, SDL_Surface *
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int blackAndWhite_modes(magic_api * api, int which)
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{
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return(MODE_FULLSCREEN); /* FIXME - Can also be turned into a painted effect */
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return(MODE_FULLSCREEN|MODE_PAINT);
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}
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