Added brush option to blackAndWhite magic tool

This commit is contained in:
Andrew Corcoran 2008-07-10 21:04:03 +00:00
parent b878e9646e
commit 37c5148165

View file

@ -48,6 +48,11 @@ enum {
bandw_NUM_TOOLS
};
int bandw_min = INT_MAX;
int bandw_max = 0;
const int bandw_RADIUS =16;
static Mix_Chunk * bandw_snd_effect[bandw_NUM_TOOLS];
const char * bandw_snd_filenames[bandw_NUM_TOOLS] = {
@ -62,9 +67,11 @@ const char * bandw_names[bandw_NUM_TOOLS] = {
gettext_noop("Black & White"),
gettext_noop("Threshold")
};
const char * bandw_descs[bandw_NUM_TOOLS] = {
gettext_noop("Click to convert the image to greyscale."),
gettext_noop("Click to threshold the image into black and white regions.")
const char * bandw_descs[bandw_NUM_TOOLS][2] = {
{gettext_noop("Click and move the mouse around convert the image to greyscale."),
gettext_noop("Click to convert the image to greyscale."),},
{gettext_noop("Click and move the mouse around to threshold the image into black and white regions."),
gettext_noop("Click to threshold the image into black and white regions.")}
};
Uint32 blackAndWhite_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -99,7 +106,7 @@ char * blackAndWhite_get_name(magic_api * api, int which){
// Return our descriptions, localized:
char * blackAndWhite_get_description(magic_api * api, int which, int mode){
return(strdup(gettext(bandw_descs[which])));
return(strdup(gettext(bandw_descs[which][mode-1])));
}
//Calculates the grey scale value for a rgb pixel
@ -107,72 +114,89 @@ static int blackAndWhite_grey(Uint8 r1,Uint8 g1,Uint8 b1){
return 0.3*r1+.59*g1+0.11*b1;
}
static void do_blackAndWhite_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y){
magic_api * api = (magic_api *) ptr;
Uint8 r1,g1,b1;
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
int greyValue = blackAndWhite_grey(r1,g1,b1);
if (which == TOOL_BANDW){
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, greyValue, greyValue, greyValue));
}else{
int thresholdValue = (bandw_max-bandw_min)/2;
if (greyValue < thresholdValue){
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 0));
}else{
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
}
}
}
// Do the effect:
static void do_blackAndWhite(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
static void do_blackAndWhite_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
magic_api * api = (magic_api *) ptr;
int x,y;
Uint8 r1,g1,b1;
int min = INT_MAX;
int max = 0;
int thresholdValue;
for (y = 0; y < last->h; y++){
for (x=0; x < last->w; x++){
do_blackAndWhite_pixel(ptr, which, canvas, last, x, y);
}
}
}
for (y = 0; y < last->h; y++)
{
for (x=0; x < last->w; x++)
{
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
int greyValue = blackAndWhite_grey(r1,g1,b1);
if (which == TOOL_BANDW)
{
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, greyValue, greyValue, greyValue));
}else if(which == TOOL_THRESHOLD)
{
if (greyValue<min)
{
min=greyValue;
}
if (greyValue>max)
{
max=greyValue;
}
}
}
}
thresholdValue = (max-min)/2;
if (which == TOOL_THRESHOLD){
for (y = 0; y < last->h; y++){
for (x=0; x < last->w; x++){
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
int greyValue = blackAndWhite_grey(r1,g1,b1);
if (greyValue < thresholdValue){
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 0));
}else{
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
}
}
}
}
static void do_blackAndWhite_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
int xx, yy;
magic_api * api = (magic_api *) ptr;
for (yy = y - bandw_RADIUS; yy < y + bandw_RADIUS; yy++)
{
for (xx = x - bandw_RADIUS; xx < x + bandw_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, bandw_RADIUS) &&
!api->touched(xx, yy))
{
do_blackAndWhite_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void blackAndWhite_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect){
// No-op
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_blackAndWhite_brush);
api->playsound(bandw_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - bandw_RADIUS;
update_rect->y = oy - bandw_RADIUS;
update_rect->w = (x + bandw_RADIUS) - update_rect->x;
update_rect->h = (y + bandw_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void blackAndWhite_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect){
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_blackAndWhite(api, canvas, last, which);
api->playsound(bandw_snd_effect[which], 128, 255);
if (mode == MODE_PAINT)
blackAndWhite_drag(api, which, canvas, last, x, y, x, y, update_rect);
else{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_blackAndWhite_full(api, canvas, last, which);
api->playsound(bandw_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
@ -205,8 +229,23 @@ int blackAndWhite_requires_colors(magic_api * api, int which)
return 0;
}
void blackAndWhite_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
void blackAndWhite_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas){
int x,y;
Uint8 r1,g1,b1;
for (y = 0; y < canvas->h; y++){
for (x=0; x < canvas->w; x++){
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
int greyValue = blackAndWhite_grey(r1,g1,b1);
if (greyValue<bandw_min){
bandw_min=greyValue;
}
if (greyValue>bandw_max){
bandw_max=greyValue;
}
}
}
}
void blackAndWhite_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
@ -215,5 +254,5 @@ void blackAndWhite_switchout(magic_api * api, int which, int mode, SDL_Surface *
int blackAndWhite_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN); /* FIXME - Can also be turned into a painted effect */
return(MODE_FULLSCREEN|MODE_PAINT);
}