Accept SDL_VIDEO_WINDOW_POS in --fullscreen too
This seems to allow me to specify which display (monitor) to make Tux Paint appear on my two-monitor set-up (laptop + external monitor)! Closes https://sourceforge.net/p/tuxpaint/bugs/277/
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12 changed files with 86 additions and 69 deletions
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@ -76,7 +76,7 @@ Language-related environment variables
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Display-related environment variables
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The following are a few of the environment variables supported by Simple
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DirectMedia Layer (libSD) — which Tux Paint utilizes for displaying
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DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying
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graphics, playing sounds, and receiving mouse, keyboard, and joystick
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input — and which may be useful to users of Tux Paint.
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@ -89,6 +89,9 @@ Display-related environment variables
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SDL_VIDEO_WINDOW_POS
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Requests where to position Tux Paint's window. Normally set to
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"center" by Tux Paint itself, unless the environment variable is
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already set (e.g., to "nopref", meaning "no preference").
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Requests where to position Tux Paint's window, and can be used to
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specify what display to place a fullscreen Tux Paint in a
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multi-monitor configuration. If not set, or set to "nopref"
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(meaning "no preference"), Simple DirectMedia Layer (libSDL)
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decides. Can be set to an X,Y coordinate (e.g. 200,100), or
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"center" (meaning "center").
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@ -110,7 +110,7 @@
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Display-related environment variables </h2>
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<p>
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The following are a few of the environment variables supported by Simple DirectMedia Layer (libSD) — which Tux Paint utilizes for displaying graphics, playing sounds, and receiving mouse, keyboard, and joystick input — and which may be useful to users of Tux Paint.
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The following are a few of the environment variables supported by Simple DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying graphics, playing sounds, and receiving mouse, keyboard, and joystick input — and which may be useful to users of Tux Paint.
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<dl>
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<dt>
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<code>SDL_VIDEO_ALLOW_SCREENSAVER</code>
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@ -124,7 +124,7 @@
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</dt>
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<dd>
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<p>
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Requests where to position Tux Paint's window. Normally set to "<code>center</code>" by Tux Paint itself, unless the environment variable is already set (e.g., to "<code>nopref</code>", meaning "no preference"). </p>
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Requests where to position Tux Paint's window, and can be used to specify what display to place a fullscreen Tux Paint in a multi-monitor configuration. If not set, or set to "<code>nopref</code>" (meaning "no preference"), Simple DirectMedia Layer (libSDL) decides. Can be set to an <code>X,Y</code> coordinate (e.g. <code>200,100</code>), or "<code>center</code>" (meaning "center"). </p>
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</dd>
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</dl>
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