mark internal functions static
This commit is contained in:
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c8df236b92
commit
3252287d30
24 changed files with 103 additions and 103 deletions
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@ -46,7 +46,7 @@ enum {
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/* Our globals: */
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Mix_Chunk * snd_effect[NUM_TOOLS];
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static Mix_Chunk * snd_effect[NUM_TOOLS];
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int blocks_chalk_drip_init(magic_api * api)
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@ -132,7 +132,7 @@ char * blocks_chalk_drip_get_description(magic_api * api, int which)
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// Do the effect:
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void blocks_chalk_drip_linecb(void * ptr, int which,
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static void blocks_chalk_drip_linecb(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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@ -39,7 +39,7 @@
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/* Our globals: */
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Mix_Chunk * blur_snd;
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static Mix_Chunk * blur_snd;
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int blur_init(magic_api * api)
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@ -86,7 +86,7 @@ char * blur_get_description(magic_api * api, int which)
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// Do the effect:
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void do_blur(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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static void do_blur(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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@ -48,13 +48,13 @@ enum {
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/* Our globals: */
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Mix_Chunk * brick_snd;
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Uint8 bricks_r, bricks_g, bricks_b;
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static Mix_Chunk * brick_snd;
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static Uint8 bricks_r, bricks_g, bricks_b;
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/* Local function prototype: */
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void do_brick(magic_api * api, SDL_Surface * canvas,
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static void do_brick(magic_api * api, SDL_Surface * canvas,
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int x, int y, int w, int h);
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@ -118,7 +118,7 @@ char * bricks_get_description(magic_api * api, int which)
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// Do the effect:
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void do_bricks(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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static void do_bricks(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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@ -259,7 +259,7 @@ int bricks_requires_colors(magic_api * api, int which)
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return 1;
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}
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void do_brick(magic_api * api, SDL_Surface * canvas,
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static void do_brick(magic_api * api, SDL_Surface * canvas,
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int x, int y, int w, int h)
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{
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SDL_Rect dest;
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@ -42,17 +42,17 @@ typedef struct
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float x, y;
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} Point2D;
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Mix_Chunk * calligraphy_snd;
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Point2D calligraphy_control_points[4];
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int calligraphy_r, calligraphy_g, calligraphy_b;
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int calligraphy_old_thick;
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Uint32 calligraphy_last_time;
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SDL_Surface * calligraphy_brush, * calligraphy_colored_brush;
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static Mix_Chunk * calligraphy_snd;
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static Point2D calligraphy_control_points[4];
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static int calligraphy_r, calligraphy_g, calligraphy_b;
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static int calligraphy_old_thick;
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static Uint32 calligraphy_last_time;
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static SDL_Surface * calligraphy_brush, * calligraphy_colored_brush;
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Point2D calligraphy_PointOnCubicBezier(Point2D* cp, float t);
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void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
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float calligraphy_dist(float x1, float y1, float x2, float y2);
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static Point2D calligraphy_PointOnCubicBezier(Point2D* cp, float t);
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static void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
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static float calligraphy_dist(float x1, float y1, float x2, float y2);
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@ -366,7 +366,7 @@ cp[3] is the end point, or P3 in the above diagram
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t is the parameter value, 0 <= t <= 1
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*/
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Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t )
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static Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t )
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{
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float ax, bx, cx;
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float ay, by, cy;
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@ -402,7 +402,7 @@ Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t )
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<sizeof(Point2D) numberOfPoints>
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*/
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void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve)
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static void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve)
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{
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float dt;
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int i;
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@ -413,7 +413,7 @@ void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve)
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curve[i] = calligraphy_PointOnCubicBezier( cp, i*dt );
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}
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float calligraphy_dist(float x1, float y1, float x2, float y2)
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static float calligraphy_dist(float x1, float y1, float x2, float y2)
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{
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float d;
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d = (sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)));
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@ -39,7 +39,7 @@
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/* Our globals: */
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Mix_Chunk * cartoon_snd;
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static Mix_Chunk * cartoon_snd;
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#define OUTLINE_THRESH 48
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@ -90,7 +90,7 @@ char * cartoon_get_description(magic_api * api, int which)
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// Do the effect:
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void do_cartoon(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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static void do_cartoon(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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@ -44,7 +44,7 @@
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/* --------------------- */
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/* Sound effects: */
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Mix_Chunk * snd_effect;
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static Mix_Chunk * snd_effect;
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/* Our local function prototypes: */
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@ -59,7 +59,7 @@ void distortion_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void distortion_line_callback(void * ptr, int which,
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static void distortion_line_callback(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y);
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@ -201,7 +201,7 @@ void distortion_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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// Our "callback" function
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void distortion_line_callback(void * ptr, int which,
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static void distortion_line_callback(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y)
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{
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@ -36,7 +36,7 @@
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/* Our globals: */
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Mix_Chunk * emboss_snd;
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static Mix_Chunk * emboss_snd;
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Uint32 emboss_api_version(void) { return(TP_MAGIC_API_VERSION); }
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@ -85,7 +85,7 @@ char * emboss_get_description(magic_api * api, int which)
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// Do the effect:
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void do_emboss(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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static void do_emboss(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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@ -40,7 +40,7 @@ enum {
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NUM_TOOLS
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};
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Mix_Chunk * snd_effects[NUM_TOOLS];
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static Mix_Chunk * snd_effects[NUM_TOOLS];
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int fade_darken_init(magic_api * api)
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@ -110,7 +110,7 @@ char * fade_darken_get_description(magic_api * api, int which)
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}
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// Callback that does the fade_darken color effect on a circle centered around x,y
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void do_fade_darken(void * ptr, int which,
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static void do_fade_darken(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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@ -40,14 +40,14 @@
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/* Our globals: */
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Mix_Chunk * fill_snd;
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Uint8 fill_r, fill_g, fill_b;
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static Mix_Chunk * fill_snd;
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static Uint8 fill_r, fill_g, fill_b;
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/* Local function prototypes: */
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static int colors_close(magic_api * api, SDL_Surface * canvas,
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static static int colors_close(magic_api * api, SDL_Surface * canvas,
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Uint32 c1, Uint32 c2);
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void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
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static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
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Uint32 cur_colr, Uint32 old_colr);
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@ -178,7 +178,7 @@ static int colors_close(magic_api * api, SDL_Surface * canvas,
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}
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void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
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static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
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Uint32 cur_colr, Uint32 old_colr)
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{
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int fillL, fillR, i, in_line;
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@ -43,12 +43,12 @@ enum { LEAFSIDE_RIGHT_DOWN,
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LEAFSIDE_RIGHT_UP,
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LEAFSIDE_LEFT_UP };
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Mix_Chunk * flower_click_snd, * flower_release_snd;
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Uint8 flower_r, flower_g, flower_b;
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int flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y;
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int flower_side_first;
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int flower_side_decided;
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SDL_Surface * flower_base, * flower_leaf, * flower_petals,
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static Mix_Chunk * flower_click_snd, * flower_release_snd;
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static Uint8 flower_r, flower_g, flower_b;
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static int flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y;
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static int flower_side_first;
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static int flower_side_decided;
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static SDL_Surface * flower_base, * flower_leaf, * flower_petals,
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* flower_petals_colorized;
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/* Local function prototypes: */
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float x, y;
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} Point2D;
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void flower_predrag(magic_api * api, SDL_Surface * canvas,
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static void flower_predrag(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y);
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void flower_drawbase(magic_api * api, SDL_Surface * canvas);
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void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
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static void flower_drawbase(magic_api * api, SDL_Surface * canvas);
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static void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
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int top_x, int top_y, int minx, int maxx,
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int bottom_x, int bottom_y, int final);
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void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y);
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Point2D flower_PointOnCubicBezier(Point2D* cp, float t);
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void flower_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
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void flower_colorize_petals(magic_api * api);
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static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y);
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static Point2D flower_PointOnCubicBezier(Point2D* cp, float t);
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static void flower_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
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static void flower_colorize_petals(magic_api * api);
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}
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// Affect the canvas on drag:
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void flower_predrag(magic_api * api, SDL_Surface * canvas,
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static void flower_predrag(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y)
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{
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if (x < flower_min_x)
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}
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void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y)
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static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y)
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{
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SDL_Rect dest;
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SDL_BlitSurface(flower_petals_colorized, NULL, canvas, &dest);
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}
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void flower_drawbase(magic_api * api, SDL_Surface * canvas)
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static void flower_drawbase(magic_api * api, SDL_Surface * canvas)
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{
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SDL_Rect dest;
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SDL_BlitSurface(flower_base, NULL, canvas, &dest);
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}
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void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
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static void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
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int top_x, int top_y, int minx, int maxx,
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int bottom_x, int bottom_y, int final)
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{
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@ -493,7 +493,7 @@ cp[3] is the end point, or P3 in the above diagram
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t is the parameter value, 0 <= t <= 1
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*/
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Point2D flower_PointOnCubicBezier( Point2D* cp, float t )
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static Point2D flower_PointOnCubicBezier( Point2D* cp, float t )
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{
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float ax, bx, cx;
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float ay, by, cy;
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<sizeof(Point2D) numberOfPoints>
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*/
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void flower_ComputeBezier( Point2D* cp, int numberOfPoints, Point2D* curve )
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static void flower_ComputeBezier( Point2D* cp, int numberOfPoints, Point2D* curve )
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{
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float dt;
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int i;
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}
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void flower_colorize_petals(magic_api * api)
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static void flower_colorize_petals(magic_api * api)
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{
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Uint32 amask;
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int x, y;
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/* Our globals: */
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Mix_Chunk * foam_snd;
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Uint8 foam_r, foam_g, foam_b;
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int foam_mask_w, foam_mask_h;
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int * foam_mask, * foam_mask_tmp;
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SDL_Surface * foam_7, * foam_5, * foam_3, * foam_1;
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static Mix_Chunk * foam_snd;
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static Uint8 foam_r, foam_g, foam_b;
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static int foam_mask_w, foam_mask_h;
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static int * foam_mask, * foam_mask_tmp;
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static SDL_Surface * foam_7, * foam_5, * foam_3, * foam_1;
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void foam_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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// Do the effect:
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void do_foam(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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static void do_foam(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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@ -183,7 +183,7 @@ void foam_click(magic_api * api, int which,
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foam_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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int foam_mask_test(int r, int x, int y)
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static int foam_mask_test(int r, int x, int y)
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{
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int xx, yy;
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int tot, bub_r;
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@ -37,13 +37,13 @@
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/* Our globals: */
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Mix_Chunk * glasstile_snd;
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static Mix_Chunk * glasstile_snd;
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Uint32 glasstile_api_version(void) { return(TP_MAGIC_API_VERSION); }
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int * * glasstile_hit;
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int glasstile_hit_xsize;
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int glasstile_hit_ysize;
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static int * * glasstile_hit;
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static int glasstile_hit_xsize;
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static int glasstile_hit_ysize;
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// No setup required:
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@ -92,7 +92,7 @@ char * glasstile_get_description(magic_api * api, int which)
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// Do the effect:
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void do_glasstile(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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static void do_glasstile(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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@ -38,14 +38,14 @@
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/* Our globals: */
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Mix_Chunk * grass_snd;
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Uint8 grass_r, grass_g, grass_b;
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SDL_Surface * img_grass;
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static Mix_Chunk * grass_snd;
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||||
static Uint8 grass_r, grass_g, grass_b;
|
||||
static SDL_Surface * img_grass;
|
||||
|
||||
|
||||
/* Local prototypes: */
|
||||
|
||||
void do_grass(void * ptr, int which,
|
||||
static void do_grass(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y);
|
||||
|
||||
|
|
@ -154,7 +154,7 @@ int grass_requires_colors(magic_api * api, int which)
|
|||
return 1;
|
||||
}
|
||||
|
||||
void do_grass(void * ptr, int which,
|
||||
static void do_grass(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@
|
|||
|
||||
/* Our globals: */
|
||||
|
||||
Mix_Chunk * kalidescope_snd;
|
||||
Uint8 kalidescope_r, kalidescope_g, kalidescope_b;
|
||||
static Mix_Chunk * kalidescope_snd;
|
||||
static Uint8 kalidescope_r, kalidescope_g, kalidescope_b;
|
||||
|
||||
|
||||
Uint32 kalidescope_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
|
|
@ -86,7 +86,7 @@ char * kalidescope_get_description(magic_api * api, int which)
|
|||
|
||||
// Do the effect:
|
||||
|
||||
void do_kalidescope(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
static void do_kalidescope(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
|
|
|
|||
|
|
@ -39,8 +39,8 @@
|
|||
|
||||
/* Our globals: */
|
||||
|
||||
Mix_Chunk * light1_snd, * light2_snd;
|
||||
float light_h, light_s, light_v;
|
||||
static Mix_Chunk * light1_snd, * light2_snd;
|
||||
static float light_h, light_s, light_v;
|
||||
|
||||
|
||||
Uint32 light_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
|
|
@ -93,7 +93,7 @@ char * light_get_description(magic_api * api, int which)
|
|||
|
||||
// Do the effect:
|
||||
|
||||
void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
static void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@
|
|||
|
||||
/* Our globals: */
|
||||
|
||||
Mix_Chunk * metalpaint_snd;
|
||||
Uint8 metalpaint_r, metalpaint_g, metalpaint_b;
|
||||
static Mix_Chunk * metalpaint_snd;
|
||||
static Uint8 metalpaint_r, metalpaint_g, metalpaint_b;
|
||||
|
||||
|
||||
Uint32 metalpaint_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
|
|
@ -88,7 +88,7 @@ char * metalpaint_get_description(magic_api * api, int which)
|
|||
|
||||
/* Based on 'Golden' gradient in The GIMP: */
|
||||
|
||||
int metalpaint_gradient[METALPAINT_CYCLE] = {
|
||||
static int metalpaint_gradient[METALPAINT_CYCLE] = {
|
||||
56, 64, 73, 83, 93, 102, 113, 123,
|
||||
139, 154, 168, 180, 185, 189, 183, 174,
|
||||
164, 152, 142, 135, 129, 138, 149, 158,
|
||||
|
|
@ -97,7 +97,7 @@ int metalpaint_gradient[METALPAINT_CYCLE] = {
|
|||
|
||||
// Do the effect:
|
||||
|
||||
void do_metalpaint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
static void do_metalpaint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ enum {
|
|||
NUM_TOOLS
|
||||
};
|
||||
|
||||
Mix_Chunk * snd_effects[NUM_TOOLS];
|
||||
static Mix_Chunk * snd_effects[NUM_TOOLS];
|
||||
|
||||
|
||||
// No setup required:
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@
|
|||
#include "SDL_image.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
Mix_Chunk * negative_snd;
|
||||
static Mix_Chunk * negative_snd;
|
||||
|
||||
// No setup required:
|
||||
int negative_init(magic_api * api)
|
||||
|
|
@ -81,7 +81,7 @@ char * negative_get_description(magic_api * api, int which)
|
|||
}
|
||||
|
||||
// Callback that does the negative color effect on a circle centered around x,y
|
||||
void do_negative(void * ptr, int which,
|
||||
static void do_negative(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@
|
|||
|
||||
#define NUM_RAINBOW_COLORS 23
|
||||
|
||||
const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
|
||||
static const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
|
||||
{255, 0, 0},
|
||||
{255, 64, 0},
|
||||
{255, 128, 0},
|
||||
|
|
@ -64,9 +64,9 @@ const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
|
|||
{255, 0, 64}
|
||||
};
|
||||
|
||||
int rainbow_color;
|
||||
Uint32 rainbow_rgb;
|
||||
Mix_Chunk * rainbow_snd;
|
||||
static int rainbow_color;
|
||||
static Uint32 rainbow_rgb;
|
||||
static Mix_Chunk * rainbow_snd;
|
||||
|
||||
// Load our sfx:
|
||||
int rainbow_init(magic_api * api)
|
||||
|
|
@ -117,7 +117,7 @@ char * rainbow_get_description(magic_api * api, int which)
|
|||
|
||||
// Do the effect:
|
||||
|
||||
void rainbow_linecb(void * ptr, int which,
|
||||
static void rainbow_linecb(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,9 +38,9 @@
|
|||
|
||||
/* Our globals: */
|
||||
|
||||
Mix_Chunk * ripples_snd;
|
||||
static Mix_Chunk * ripples_snd;
|
||||
|
||||
int ripples_z, ripples_brite;
|
||||
static int ripples_z, ripples_brite;
|
||||
|
||||
Uint32 ripples_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
|
||||
|
|
@ -95,7 +95,7 @@ void ripples_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
{
|
||||
}
|
||||
|
||||
void ripples_linecb(void * ptr, int which,
|
||||
static void ripples_linecb(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,11 +38,11 @@
|
|||
|
||||
/* Our globals: */
|
||||
|
||||
int shift_x, shift_y;
|
||||
Mix_Chunk * shift_snd;
|
||||
static int shift_x, shift_y;
|
||||
static Mix_Chunk * shift_snd;
|
||||
|
||||
|
||||
void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
|
||||
static void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect, int crosshairs);
|
||||
|
||||
|
|
@ -104,7 +104,7 @@ void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1);
|
||||
}
|
||||
|
||||
void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
|
||||
static void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect, int crosshairs)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@
|
|||
|
||||
/* Our globals: */
|
||||
|
||||
Mix_Chunk * smudge_snd;
|
||||
static Mix_Chunk * smudge_snd;
|
||||
|
||||
|
||||
|
||||
|
|
@ -87,7 +87,7 @@ char * smudge_get_description(magic_api * api, int which)
|
|||
|
||||
// Do the effect:
|
||||
|
||||
void do_smudge(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
static void do_smudge(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
|
|
|
|||
|
|
@ -37,8 +37,8 @@
|
|||
|
||||
/* Our globals: */
|
||||
|
||||
Mix_Chunk * tint_snd;
|
||||
Uint8 tint_r, tint_g, tint_b;
|
||||
static Mix_Chunk * tint_snd;
|
||||
static Uint8 tint_r, tint_g, tint_b;
|
||||
|
||||
|
||||
// No setup required:
|
||||
|
|
@ -87,7 +87,7 @@ char * tint_get_description(magic_api * api, int which)
|
|||
|
||||
// Do the effect:
|
||||
|
||||
void do_tint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
static void do_tint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@
|
|||
|
||||
/* Our globals: */
|
||||
|
||||
Mix_Chunk * waves_snd;
|
||||
static Mix_Chunk * waves_snd;
|
||||
|
||||
|
||||
Uint32 waves_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue