mark internal functions static

This commit is contained in:
Albert Cahalan 2008-05-04 18:29:28 +00:00
parent c8df236b92
commit 3252287d30
24 changed files with 103 additions and 103 deletions

View file

@ -46,7 +46,7 @@ enum {
/* Our globals: */ /* Our globals: */
Mix_Chunk * snd_effect[NUM_TOOLS]; static Mix_Chunk * snd_effect[NUM_TOOLS];
int blocks_chalk_drip_init(magic_api * api) int blocks_chalk_drip_init(magic_api * api)
@ -132,7 +132,7 @@ char * blocks_chalk_drip_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void blocks_chalk_drip_linecb(void * ptr, int which, static void blocks_chalk_drip_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {

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@ -39,7 +39,7 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * blur_snd; static Mix_Chunk * blur_snd;
int blur_init(magic_api * api) int blur_init(magic_api * api)
@ -86,7 +86,7 @@ char * blur_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_blur(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_blur(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

View file

@ -48,13 +48,13 @@ enum {
/* Our globals: */ /* Our globals: */
Mix_Chunk * brick_snd; static Mix_Chunk * brick_snd;
Uint8 bricks_r, bricks_g, bricks_b; static Uint8 bricks_r, bricks_g, bricks_b;
/* Local function prototype: */ /* Local function prototype: */
void do_brick(magic_api * api, SDL_Surface * canvas, static void do_brick(magic_api * api, SDL_Surface * canvas,
int x, int y, int w, int h); int x, int y, int w, int h);
@ -118,7 +118,7 @@ char * bricks_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_bricks(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_bricks(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;
@ -259,7 +259,7 @@ int bricks_requires_colors(magic_api * api, int which)
return 1; return 1;
} }
void do_brick(magic_api * api, SDL_Surface * canvas, static void do_brick(magic_api * api, SDL_Surface * canvas,
int x, int y, int w, int h) int x, int y, int w, int h)
{ {
SDL_Rect dest; SDL_Rect dest;

View file

@ -42,17 +42,17 @@ typedef struct
float x, y; float x, y;
} Point2D; } Point2D;
Mix_Chunk * calligraphy_snd; static Mix_Chunk * calligraphy_snd;
Point2D calligraphy_control_points[4]; static Point2D calligraphy_control_points[4];
int calligraphy_r, calligraphy_g, calligraphy_b; static int calligraphy_r, calligraphy_g, calligraphy_b;
int calligraphy_old_thick; static int calligraphy_old_thick;
Uint32 calligraphy_last_time; static Uint32 calligraphy_last_time;
SDL_Surface * calligraphy_brush, * calligraphy_colored_brush; static SDL_Surface * calligraphy_brush, * calligraphy_colored_brush;
Point2D calligraphy_PointOnCubicBezier(Point2D* cp, float t); static Point2D calligraphy_PointOnCubicBezier(Point2D* cp, float t);
void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve); static void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
float calligraphy_dist(float x1, float y1, float x2, float y2); static float calligraphy_dist(float x1, float y1, float x2, float y2);
@ -366,7 +366,7 @@ cp[3] is the end point, or P3 in the above diagram
t is the parameter value, 0 <= t <= 1 t is the parameter value, 0 <= t <= 1
*/ */
Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t ) static Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t )
{ {
float ax, bx, cx; float ax, bx, cx;
float ay, by, cy; float ay, by, cy;
@ -402,7 +402,7 @@ Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t )
<sizeof(Point2D) numberOfPoints> <sizeof(Point2D) numberOfPoints>
*/ */
void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve) static void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve)
{ {
float dt; float dt;
int i; int i;
@ -413,7 +413,7 @@ void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve)
curve[i] = calligraphy_PointOnCubicBezier( cp, i*dt ); curve[i] = calligraphy_PointOnCubicBezier( cp, i*dt );
} }
float calligraphy_dist(float x1, float y1, float x2, float y2) static float calligraphy_dist(float x1, float y1, float x2, float y2)
{ {
float d; float d;
d = (sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1))); d = (sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)));

View file

@ -39,7 +39,7 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * cartoon_snd; static Mix_Chunk * cartoon_snd;
#define OUTLINE_THRESH 48 #define OUTLINE_THRESH 48
@ -90,7 +90,7 @@ char * cartoon_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_cartoon(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_cartoon(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

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@ -44,7 +44,7 @@
/* --------------------- */ /* --------------------- */
/* Sound effects: */ /* Sound effects: */
Mix_Chunk * snd_effect; static Mix_Chunk * snd_effect;
/* Our local function prototypes: */ /* Our local function prototypes: */
@ -59,7 +59,7 @@ void distortion_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect); SDL_Rect * update_rect);
void distortion_line_callback(void * ptr, int which, static void distortion_line_callback(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y); int x, int y);
@ -201,7 +201,7 @@ void distortion_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
// Our "callback" function // Our "callback" function
void distortion_line_callback(void * ptr, int which, static void distortion_line_callback(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y) int x, int y)
{ {

View file

@ -36,7 +36,7 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * emboss_snd; static Mix_Chunk * emboss_snd;
Uint32 emboss_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 emboss_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -85,7 +85,7 @@ char * emboss_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_emboss(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_emboss(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

View file

@ -40,7 +40,7 @@ enum {
NUM_TOOLS NUM_TOOLS
}; };
Mix_Chunk * snd_effects[NUM_TOOLS]; static Mix_Chunk * snd_effects[NUM_TOOLS];
int fade_darken_init(magic_api * api) int fade_darken_init(magic_api * api)
@ -110,7 +110,7 @@ char * fade_darken_get_description(magic_api * api, int which)
} }
// Callback that does the fade_darken color effect on a circle centered around x,y // Callback that does the fade_darken color effect on a circle centered around x,y
void do_fade_darken(void * ptr, int which, static void do_fade_darken(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {

View file

@ -40,14 +40,14 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * fill_snd; static Mix_Chunk * fill_snd;
Uint8 fill_r, fill_g, fill_b; static Uint8 fill_r, fill_g, fill_b;
/* Local function prototypes: */ /* Local function prototypes: */
static int colors_close(magic_api * api, SDL_Surface * canvas, static static int colors_close(magic_api * api, SDL_Surface * canvas,
Uint32 c1, Uint32 c2); Uint32 c1, Uint32 c2);
void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y, static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
Uint32 cur_colr, Uint32 old_colr); Uint32 cur_colr, Uint32 old_colr);
@ -178,7 +178,7 @@ static int colors_close(magic_api * api, SDL_Surface * canvas,
} }
void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y, static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
Uint32 cur_colr, Uint32 old_colr) Uint32 cur_colr, Uint32 old_colr)
{ {
int fillL, fillR, i, in_line; int fillL, fillR, i, in_line;

View file

@ -43,12 +43,12 @@ enum { LEAFSIDE_RIGHT_DOWN,
LEAFSIDE_RIGHT_UP, LEAFSIDE_RIGHT_UP,
LEAFSIDE_LEFT_UP }; LEAFSIDE_LEFT_UP };
Mix_Chunk * flower_click_snd, * flower_release_snd; static Mix_Chunk * flower_click_snd, * flower_release_snd;
Uint8 flower_r, flower_g, flower_b; static Uint8 flower_r, flower_g, flower_b;
int flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y; static int flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y;
int flower_side_first; static int flower_side_first;
int flower_side_decided; static int flower_side_decided;
SDL_Surface * flower_base, * flower_leaf, * flower_petals, static SDL_Surface * flower_base, * flower_leaf, * flower_petals,
* flower_petals_colorized; * flower_petals_colorized;
/* Local function prototypes: */ /* Local function prototypes: */
@ -58,16 +58,16 @@ typedef struct
float x, y; float x, y;
} Point2D; } Point2D;
void flower_predrag(magic_api * api, SDL_Surface * canvas, static void flower_predrag(magic_api * api, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y); SDL_Surface * last, int ox, int oy, int x, int y);
void flower_drawbase(magic_api * api, SDL_Surface * canvas); static void flower_drawbase(magic_api * api, SDL_Surface * canvas);
void flower_drawstalk(magic_api * api, SDL_Surface * canvas, static void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
int top_x, int top_y, int minx, int maxx, int top_x, int top_y, int minx, int maxx,
int bottom_x, int bottom_y, int final); int bottom_x, int bottom_y, int final);
void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y); static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y);
Point2D flower_PointOnCubicBezier(Point2D* cp, float t); static Point2D flower_PointOnCubicBezier(Point2D* cp, float t);
void flower_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve); static void flower_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
void flower_colorize_petals(magic_api * api); static void flower_colorize_petals(magic_api * api);
@ -132,7 +132,7 @@ char * flower_get_description(magic_api * api, int which)
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void flower_predrag(magic_api * api, SDL_Surface * canvas, static void flower_predrag(magic_api * api, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y) SDL_Surface * last, int ox, int oy, int x, int y)
{ {
if (x < flower_min_x) if (x < flower_min_x)
@ -251,7 +251,7 @@ void flower_release(magic_api * api, int which,
} }
void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y) static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y)
{ {
SDL_Rect dest; SDL_Rect dest;
@ -261,7 +261,7 @@ void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y)
SDL_BlitSurface(flower_petals_colorized, NULL, canvas, &dest); SDL_BlitSurface(flower_petals_colorized, NULL, canvas, &dest);
} }
void flower_drawbase(magic_api * api, SDL_Surface * canvas) static void flower_drawbase(magic_api * api, SDL_Surface * canvas)
{ {
SDL_Rect dest; SDL_Rect dest;
@ -271,7 +271,7 @@ void flower_drawbase(magic_api * api, SDL_Surface * canvas)
SDL_BlitSurface(flower_base, NULL, canvas, &dest); SDL_BlitSurface(flower_base, NULL, canvas, &dest);
} }
void flower_drawstalk(magic_api * api, SDL_Surface * canvas, static void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
int top_x, int top_y, int minx, int maxx, int top_x, int top_y, int minx, int maxx,
int bottom_x, int bottom_y, int final) int bottom_x, int bottom_y, int final)
{ {
@ -493,7 +493,7 @@ cp[3] is the end point, or P3 in the above diagram
t is the parameter value, 0 <= t <= 1 t is the parameter value, 0 <= t <= 1
*/ */
Point2D flower_PointOnCubicBezier( Point2D* cp, float t ) static Point2D flower_PointOnCubicBezier( Point2D* cp, float t )
{ {
float ax, bx, cx; float ax, bx, cx;
float ay, by, cy; float ay, by, cy;
@ -528,7 +528,7 @@ Point2D flower_PointOnCubicBezier( Point2D* cp, float t )
<sizeof(Point2D) numberOfPoints> <sizeof(Point2D) numberOfPoints>
*/ */
void flower_ComputeBezier( Point2D* cp, int numberOfPoints, Point2D* curve ) static void flower_ComputeBezier( Point2D* cp, int numberOfPoints, Point2D* curve )
{ {
float dt; float dt;
int i; int i;
@ -540,7 +540,7 @@ void flower_ComputeBezier( Point2D* cp, int numberOfPoints, Point2D* curve )
} }
void flower_colorize_petals(magic_api * api) static void flower_colorize_petals(magic_api * api)
{ {
Uint32 amask; Uint32 amask;
int x, y; int x, y;

View file

@ -37,11 +37,11 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * foam_snd; static Mix_Chunk * foam_snd;
Uint8 foam_r, foam_g, foam_b; static Uint8 foam_r, foam_g, foam_b;
int foam_mask_w, foam_mask_h; static int foam_mask_w, foam_mask_h;
int * foam_mask, * foam_mask_tmp; static int * foam_mask, * foam_mask_tmp;
SDL_Surface * foam_7, * foam_5, * foam_3, * foam_1; static SDL_Surface * foam_7, * foam_5, * foam_3, * foam_1;
void foam_release(magic_api * api, int which, void foam_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
@ -113,7 +113,7 @@ char * foam_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_foam(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_foam(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;
@ -183,7 +183,7 @@ void foam_click(magic_api * api, int which,
foam_drag(api, which, canvas, last, x, y, x, y, update_rect); foam_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
int foam_mask_test(int r, int x, int y) static int foam_mask_test(int r, int x, int y)
{ {
int xx, yy; int xx, yy;
int tot, bub_r; int tot, bub_r;

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@ -37,13 +37,13 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * glasstile_snd; static Mix_Chunk * glasstile_snd;
Uint32 glasstile_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 glasstile_api_version(void) { return(TP_MAGIC_API_VERSION); }
int * * glasstile_hit; static int * * glasstile_hit;
int glasstile_hit_xsize; static int glasstile_hit_xsize;
int glasstile_hit_ysize; static int glasstile_hit_ysize;
// No setup required: // No setup required:
@ -92,7 +92,7 @@ char * glasstile_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_glasstile(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_glasstile(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

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@ -38,14 +38,14 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * grass_snd; static Mix_Chunk * grass_snd;
Uint8 grass_r, grass_g, grass_b; static Uint8 grass_r, grass_g, grass_b;
SDL_Surface * img_grass; static SDL_Surface * img_grass;
/* Local prototypes: */ /* Local prototypes: */
void do_grass(void * ptr, int which, static void do_grass(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y); int x, int y);
@ -154,7 +154,7 @@ int grass_requires_colors(magic_api * api, int which)
return 1; return 1;
} }
void do_grass(void * ptr, int which, static void do_grass(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {

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@ -36,8 +36,8 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * kalidescope_snd; static Mix_Chunk * kalidescope_snd;
Uint8 kalidescope_r, kalidescope_g, kalidescope_b; static Uint8 kalidescope_r, kalidescope_g, kalidescope_b;
Uint32 kalidescope_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 kalidescope_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -86,7 +86,7 @@ char * kalidescope_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_kalidescope(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_kalidescope(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

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@ -39,8 +39,8 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * light1_snd, * light2_snd; static Mix_Chunk * light1_snd, * light2_snd;
float light_h, light_s, light_v; static float light_h, light_s, light_v;
Uint32 light_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 light_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -93,7 +93,7 @@ char * light_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

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@ -36,8 +36,8 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * metalpaint_snd; static Mix_Chunk * metalpaint_snd;
Uint8 metalpaint_r, metalpaint_g, metalpaint_b; static Uint8 metalpaint_r, metalpaint_g, metalpaint_b;
Uint32 metalpaint_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 metalpaint_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -88,7 +88,7 @@ char * metalpaint_get_description(magic_api * api, int which)
/* Based on 'Golden' gradient in The GIMP: */ /* Based on 'Golden' gradient in The GIMP: */
int metalpaint_gradient[METALPAINT_CYCLE] = { static int metalpaint_gradient[METALPAINT_CYCLE] = {
56, 64, 73, 83, 93, 102, 113, 123, 56, 64, 73, 83, 93, 102, 113, 123,
139, 154, 168, 180, 185, 189, 183, 174, 139, 154, 168, 180, 185, 189, 183, 174,
164, 152, 142, 135, 129, 138, 149, 158, 164, 152, 142, 135, 129, 138, 149, 158,
@ -97,7 +97,7 @@ int metalpaint_gradient[METALPAINT_CYCLE] = {
// Do the effect: // Do the effect:
void do_metalpaint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_metalpaint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

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@ -42,7 +42,7 @@ enum {
NUM_TOOLS NUM_TOOLS
}; };
Mix_Chunk * snd_effects[NUM_TOOLS]; static Mix_Chunk * snd_effects[NUM_TOOLS];
// No setup required: // No setup required:

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@ -34,7 +34,7 @@
#include "SDL_image.h" #include "SDL_image.h"
#include "SDL_mixer.h" #include "SDL_mixer.h"
Mix_Chunk * negative_snd; static Mix_Chunk * negative_snd;
// No setup required: // No setup required:
int negative_init(magic_api * api) int negative_init(magic_api * api)
@ -81,7 +81,7 @@ char * negative_get_description(magic_api * api, int which)
} }
// Callback that does the negative color effect on a circle centered around x,y // Callback that does the negative color effect on a circle centered around x,y
void do_negative(void * ptr, int which, static void do_negative(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {

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@ -38,7 +38,7 @@
#define NUM_RAINBOW_COLORS 23 #define NUM_RAINBOW_COLORS 23
const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = { static const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
{255, 0, 0}, {255, 0, 0},
{255, 64, 0}, {255, 64, 0},
{255, 128, 0}, {255, 128, 0},
@ -64,9 +64,9 @@ const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
{255, 0, 64} {255, 0, 64}
}; };
int rainbow_color; static int rainbow_color;
Uint32 rainbow_rgb; static Uint32 rainbow_rgb;
Mix_Chunk * rainbow_snd; static Mix_Chunk * rainbow_snd;
// Load our sfx: // Load our sfx:
int rainbow_init(magic_api * api) int rainbow_init(magic_api * api)
@ -117,7 +117,7 @@ char * rainbow_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void rainbow_linecb(void * ptr, int which, static void rainbow_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {

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@ -38,9 +38,9 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * ripples_snd; static Mix_Chunk * ripples_snd;
int ripples_z, ripples_brite; static int ripples_z, ripples_brite;
Uint32 ripples_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 ripples_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -95,7 +95,7 @@ void ripples_drag(magic_api * api, int which, SDL_Surface * canvas,
{ {
} }
void ripples_linecb(void * ptr, int which, static void ripples_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {

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@ -38,11 +38,11 @@
/* Our globals: */ /* Our globals: */
int shift_x, shift_y; static int shift_x, shift_y;
Mix_Chunk * shift_snd; static Mix_Chunk * shift_snd;
void shift_doit(magic_api * api, int which, SDL_Surface * canvas, static void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect, int crosshairs); SDL_Rect * update_rect, int crosshairs);
@ -104,7 +104,7 @@ void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1); shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1);
} }
void shift_doit(magic_api * api, int which, SDL_Surface * canvas, static void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect, int crosshairs) SDL_Rect * update_rect, int crosshairs)
{ {

View file

@ -37,7 +37,7 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * smudge_snd; static Mix_Chunk * smudge_snd;
@ -87,7 +87,7 @@ char * smudge_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_smudge(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_smudge(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

View file

@ -37,8 +37,8 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * tint_snd; static Mix_Chunk * tint_snd;
Uint8 tint_r, tint_g, tint_b; static Uint8 tint_r, tint_g, tint_b;
// No setup required: // No setup required:
@ -87,7 +87,7 @@ char * tint_get_description(magic_api * api, int which)
// Do the effect: // Do the effect:
void do_tint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_tint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;

View file

@ -38,7 +38,7 @@
/* Our globals: */ /* Our globals: */
Mix_Chunk * waves_snd; static Mix_Chunk * waves_snd;
Uint32 waves_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 waves_api_version(void) { return(TP_MAGIC_API_VERSION); }