mark internal functions static

This commit is contained in:
Albert Cahalan 2008-05-04 18:29:28 +00:00
parent c8df236b92
commit 3252287d30
24 changed files with 103 additions and 103 deletions

View file

@ -42,17 +42,17 @@ typedef struct
float x, y;
} Point2D;
Mix_Chunk * calligraphy_snd;
Point2D calligraphy_control_points[4];
int calligraphy_r, calligraphy_g, calligraphy_b;
int calligraphy_old_thick;
Uint32 calligraphy_last_time;
SDL_Surface * calligraphy_brush, * calligraphy_colored_brush;
static Mix_Chunk * calligraphy_snd;
static Point2D calligraphy_control_points[4];
static int calligraphy_r, calligraphy_g, calligraphy_b;
static int calligraphy_old_thick;
static Uint32 calligraphy_last_time;
static SDL_Surface * calligraphy_brush, * calligraphy_colored_brush;
Point2D calligraphy_PointOnCubicBezier(Point2D* cp, float t);
void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
float calligraphy_dist(float x1, float y1, float x2, float y2);
static Point2D calligraphy_PointOnCubicBezier(Point2D* cp, float t);
static void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
static float calligraphy_dist(float x1, float y1, float x2, float y2);
@ -366,7 +366,7 @@ cp[3] is the end point, or P3 in the above diagram
t is the parameter value, 0 <= t <= 1
*/
Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t )
static Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t )
{
float ax, bx, cx;
float ay, by, cy;
@ -402,7 +402,7 @@ Point2D calligraphy_PointOnCubicBezier( Point2D* cp, float t )
<sizeof(Point2D) numberOfPoints>
*/
void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve)
static void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve)
{
float dt;
int i;
@ -413,7 +413,7 @@ void calligraphy_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve)
curve[i] = calligraphy_PointOnCubicBezier( cp, i*dt );
}
float calligraphy_dist(float x1, float y1, float x2, float y2)
static float calligraphy_dist(float x1, float y1, float x2, float y2)
{
float d;
d = (sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)));