WIP: Emitter magic tools
Star image so far. Lots more to do. For https://sourceforge.net/p/tuxpaint/feature-requests/266/
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@ -7,6 +7,18 @@ Various contributors (see below, and AUTHORS.txt)
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https://tuxpaint.org/
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2024.December.25 (0.9.35)
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* New Magic Tools:
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----------------
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+ WIP: Heart, Sparkle, and Star emitters
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Click and drag to leave a short trail of shapes.
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- TODO: Hearts
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- TODO: Sparkles
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- TODO: Icons
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- TODO: Sound effects
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- TODO: Documentation
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Closes https://sourceforge.net/p/tuxpaint/feature-requests/266/
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Bill Kendrick <bill@newbreedsoftware.com>
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* Text & Label Tool Improvements:
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-------------------------------
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+ It is now possible to paste text from the copy/paste clipboard
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BIN
magic/icons/emitter1.png
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BIN
magic/icons/emitter1.png
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Binary file not shown.
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After Width: | Height: | Size: 3.1 KiB |
325
magic/src/emitter.c
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325
magic/src/emitter.c
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@ -0,0 +1,325 @@
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/*
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emitter.c
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"Emitter" Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2024-2024 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: December 25, 2024
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include "SDL2_rotozoom.h"
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#define EMITTER_QUEUE_SIZE 32
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#define EMITTER_QUEUE_SIZE_SCALE 4
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#define EMITTER_DRAW_THRESHOLD 16
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enum {
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EMITTER_HEARTS,
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EMITTER_SPARKLES,
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EMITTER_STARS,
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NUM_EMITTERS
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};
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/* Names of the tools (for button labels) */
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char * emitter_names[NUM_EMITTERS] = {
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gettext_noop("Hearts"),
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gettext_noop("Sparkles"),
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gettext_noop("Stars"),
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};
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/* For the "Draw a trail of %s ..." descriptions */
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char * emitter_descs[NUM_EMITTERS] = {
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gettext_noop("hearts"),
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gettext_noop("sparkles"),
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gettext_noop("stars"),
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};
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/* Our globals: */
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static Mix_Chunk *emitter_snds[NUM_EMITTERS];
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int last_x, last_y;
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Uint8 emitter_r, emitter_g, emitter_b;
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int emitter_max_trail_length;
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int emitter_cur_trail_length;
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int emitter_queue_x[EMITTER_QUEUE_SIZE], emitter_queue_y[EMITTER_QUEUE_SIZE];
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SDL_Surface * emitter_images[NUM_EMITTERS][EMITTER_QUEUE_SIZE];
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/* Function prototypes: */
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Uint32 emitter_api_version(void);
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int emitter_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int emitter_get_tool_count(magic_api * api);
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SDL_Surface *emitter_get_icon(magic_api * api, int which);
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char *emitter_get_name(magic_api * api, int which);
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int emitter_get_group(magic_api * api, int which);
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int emitter_get_order(int which);
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char *emitter_get_description(magic_api * api, int which, int mode);
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void emitter_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void emitter_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void emitter_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void emitter_shutdown(magic_api * api);
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void emitter_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int emitter_requires_colors(magic_api * api, int which);
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void emitter_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void emitter_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int emitter_modes(magic_api * api, int which);
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Uint8 emitter_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 emitter_default_size(magic_api * api, int which, int mode);
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void emitter_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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Uint32 emitter_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// No setup required:
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int emitter_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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int i, j;
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char fname[1024];
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for (i = 0; i < NUM_EMITTERS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/emitter%d.ogg", api->data_directory, i);
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emitter_snds[i] = Mix_LoadWAV(fname);
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}
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for (i = 0; i < NUM_EMITTERS; i++)
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{
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snprintf(fname, sizeof(fname), "%simages/magic/emitter%d.png", api->data_directory, 1 /* FIXME */);
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emitter_images[i][0] = IMG_Load(fname);
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if (emitter_images[i][0] == NULL)
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{
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fprintf(stderr, "Cannot load %s (%d) emitter's image: '%s'\n", emitter_names[i], i, fname);
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return(0);
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}
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for (j = 1; j < EMITTER_QUEUE_SIZE; j++)
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{
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int w, h;
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float w_scale, h_scale;
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w = emitter_images[i][0]->w - (emitter_images[i][0]->w * j / EMITTER_QUEUE_SIZE);
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h = emitter_images[i][0]->h - (emitter_images[i][0]->h * j / EMITTER_QUEUE_SIZE);
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w_scale = (float) w / (float) emitter_images[i][0]->w;
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h_scale = (float) h / (float) emitter_images[i][0]->h;
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emitter_images[i][j] = zoomSurface(emitter_images[i][0], w_scale, h_scale, 1 /* smooth */);
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if (emitter_images[i][j] == NULL)
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{
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fprintf(stderr, "Cannot scale %s (%d) emitter's image ('%s') to %d's size: %d x %d\n", emitter_names[i], i, fname, j, w, h);
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return(0);
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}
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}
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}
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return (1);
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}
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// We have multiple tools:
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int emitter_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (NUM_EMITTERS);
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}
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// Load our icons:
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SDL_Surface *emitter_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/light.png", api->data_directory); // FIXME
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *emitter_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
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{
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return (strdup(gettext(emitter_names[which])));
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}
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int emitter_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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int emitter_get_order(int which)
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{
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return 2700 + which;
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}
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// Return our descriptions, localized:
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char *emitter_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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char desc[1024];
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snprintf(desc, sizeof(desc), gettext("Click and drag to draw a trail of %s on your picture."), gettext(emitter_descs[which]));
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return (strdup(desc));
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}
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void emitter_drag(magic_api *api, int which, SDL_Surface *canvas,
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SDL_Surface *last, int ox, int oy, int x, int y, SDL_Rect *update_rect)
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{
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int i;
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SDL_BlitSurface(last, NULL, canvas, NULL);
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if (abs(x - last_x) > EMITTER_DRAW_THRESHOLD || abs(y - last_y) > EMITTER_DRAW_THRESHOLD)
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{
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if (emitter_cur_trail_length < emitter_max_trail_length - 1)
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{
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emitter_cur_trail_length++;
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}
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else
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{
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for (i = 0; i < emitter_cur_trail_length; i++)
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{
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emitter_queue_x[i] = emitter_queue_x[i + 1];
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emitter_queue_y[i] = emitter_queue_y[i + 1];
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}
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}
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emitter_queue_x[emitter_cur_trail_length] = x;
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emitter_queue_y[emitter_cur_trail_length] = y;
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last_x = x;
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last_y = y;
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}
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for (i = 0; i < emitter_cur_trail_length + 1; i++)
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{
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int img;
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SDL_Rect dest;
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img = (emitter_cur_trail_length - i);
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img = img + (rand() % 4) - 2;
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if (img < 0)
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img = 0;
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else if (img >= EMITTER_QUEUE_SIZE)
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img = EMITTER_QUEUE_SIZE - 1;
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dest.x = emitter_queue_x[i] - emitter_images[which][img]->w / 2;
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dest.y = emitter_queue_y[i] - emitter_images[which][img]->h / 2;
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dest.w = emitter_images[which][img]->w;
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dest.h = emitter_images[which][img]->h;
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dest.x += (rand() % 4) - 2;
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dest.y += (rand() % 4) - 2;
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SDL_BlitSurface(emitter_images[which][img], NULL, canvas, &dest);
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(emitter_snds[which], (x * 255) / canvas->w, 255);
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}
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void emitter_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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emitter_queue_x[0] = x;
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emitter_queue_y[0] = y;
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emitter_cur_trail_length = 0;
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last_x = -100;
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last_y = -100;
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emitter_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void emitter_release(magic_api *api, int which,
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SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED,
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int x, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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void emitter_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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int i;
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for (i = 0; i < NUM_EMITTERS; i++)
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Mix_FreeChunk(emitter_snds[i]);
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}
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void emitter_set_color(magic_api *api, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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emitter_r = r;
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emitter_g = g;
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emitter_b = b;
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}
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int emitter_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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void emitter_switchin(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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void emitter_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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int emitter_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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Uint8 emitter_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return EMITTER_QUEUE_SIZE / EMITTER_QUEUE_SIZE_SCALE;
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}
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Uint8 emitter_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (EMITTER_QUEUE_SIZE / EMITTER_QUEUE_SIZE_SCALE) / 2;
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}
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void emitter_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size,
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SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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emitter_max_trail_length = size * EMITTER_QUEUE_SIZE_SCALE;
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}
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