Added "Real Rainbow" rainbow arc painter.

FIXME: Needs icon. Needs sound effect. Rect update needs fixing (leaving dirt).
Color/alpha art needs improvement. Probably needs better preview mode.
Pixel gaps appear in lines sometimes (esp. larger rainbows).
Should prob. blend colors within color/alpha art when drawing narrow rainbows.
This commit is contained in:
William Kendrick 2009-04-05 22:55:15 +00:00
parent e57530a2fe
commit 31e34c758d
4 changed files with 342 additions and 2 deletions

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@ -7,7 +7,7 @@ bill@newbreedsoftware.com
http://www.tuxpaint.org/
June 17, 2002 - April 1, 2009
June 17, 2002 - April 5, 2009
$Id$
@ -66,6 +66,9 @@ $Id$
with modifications by Bill Kendrick
and Pere Pujal i Carabantes <pere@fornol.no-ip.org>
Math for arc used by Real Rainbow provided by
Jeff Newmiller <jdnewmil@dcn.davis.ca.us>
* Graphics
@ -84,6 +87,12 @@ $Id$
* Neko cat brushes based on XNeko by Masayuki Koba
* Real Rainbow colors/alpha based on:
http://www.flickr.com/photos/nicholas_t/281820290/
photo by Flickr user "Nicholas_T"
Creative Commons Attribution 2.0 Generic
http://creativecommons.org/licenses/by/2.0/deed.en
* More brushes created using Inkscape
by Caroline Ford <caroline.ford.work@googlemail.com>
(Licensed under GFDL/CC-BY-SA/GPL)

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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
$Id$
2009.April.1 (0.9.21)
2009.April.5 (0.9.21)
* New Starters:
-------------
* Silver Frame
@ -49,6 +49,15 @@ $Id$
with modifications by Bill Kendrick
and Pere Pujal i Carabantes <pere@fornol.no-ip.org>
* Real Rainbow - Draw an arc-shaped, photorealistic rainbow.
By Bill Kendrick
with math help from Jeff Newmiller <jdnewmil@dcn.davis.ca.us>
Rainbow colors/alpha based on photo from
http://www.flickr.com/photos/nicholas_t/281820290/
photo by Flickr user "Nicholas_T"
Creative Commons Attribution 2.0 Generic
http://creativecommons.org/licenses/by/2.0/deed.en
* String Edges - Draw string-like patters around the screen.
String Corner - Draw aligned string-like patterns.
String 'V' - Draw free-form string-like patterns.

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magic/src/realrainbow.c Normal file
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@ -0,0 +1,322 @@
/*
realrainbow.c
Draws an arc with semi-transparent rainbow colors.
by Bill Kendrick <bill@newbreedsoftware.com>
Math assistence by Jeff Newmiller <jdnewmil@dcn.davis.ca.us>
2009.04.02 - 2009.04.05
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "SDL_image.h"
#include "tp_magic_api.h"
int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
SDL_Rect realrainbow_rect;
SDL_Surface * realrainbow_colors;
Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb, realrainbow_blenda;
void realrainbow_arc(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
int x1, int y1, int x2, int y2,
int fulldraw, SDL_Rect * update_rect);
static void realrainbow_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
Uint32 realrainbow_api_version(void)
{
return(TP_MAGIC_API_VERSION);
}
int realrainbow_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-colors.png", api->data_directory);
realrainbow_colors = IMG_Load(fname);
if (realrainbow_colors == NULL)
return(0);
return(1);
}
int realrainbow_get_tool_count(magic_api * api)
{
return(1);
}
SDL_Surface * realrainbow_get_icon(magic_api * api, int which)
{
/* FIXME */
return(NULL);
}
char * realrainbow_get_name(magic_api * api, int which)
{
return(strdup(gettext("Real Rainbow")));
}
char * realrainbow_get_description(magic_api * api, int which, int mode)
{
return(strdup(gettext("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
}
int realrainbow_modes(magic_api * api, int which)
{
return(MODE_PAINT);
}
int realrainbow_requires_colors(magic_api * api, int which)
{
return(0);
}
void realrainbow_shutdown(magic_api * api)
{
SDL_FreeSurface(realrainbow_colors);
}
void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
void realrainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect)
{
realrainbow_x1 = x;
realrainbow_y1 = y;
realrainbow_rect.x = x;
realrainbow_rect.y = y;
realrainbow_rect.w = 1;
realrainbow_rect.h = 1;
}
void realrainbow_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
int rx1, ry1, rx2, ry2;
SDL_Rect rect;
realrainbow_x2 = x;
realrainbow_y2 = y;
SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
realrainbow_arc(api, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0, update_rect);
memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
rx1 = update_rect->x;
ry1 = update_rect->y;
rx2 = update_rect->x + update_rect->w;
ry2 = update_rect->y + update_rect->h;
if (rect.x < rx1)
rx1 = rect.x;
if (rect.x + rect.w > rx2)
rx2 = rect.x + rect.w;
if (rect.y < ry1)
ry1 = rect.y;
if (rect.y + rect.h > ry2)
ry2 = rect.y + rect.h;
update_rect->x = rx1;
update_rect->y = ry1;
update_rect->w = rx2 - rx1 + 1;
update_rect->h = ry2 - ry1 + 1;
}
void realrainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect)
{
int rx1, ry1, rx2, ry2;
SDL_Rect rect;
realrainbow_x2 = x;
realrainbow_y2 = y;
SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
realrainbow_arc(api, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1, update_rect);
memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
rx1 = update_rect->x;
ry1 = update_rect->y;
rx2 = update_rect->x + update_rect->w;
ry2 = update_rect->y + update_rect->h;
if (rect.x < rx1)
rx1 = rect.x;
if (rect.x + rect.w > rx2)
rx2 = rect.x + rect.w;
if (rect.y < ry1)
ry1 = rect.y;
if (rect.y + rect.h > ry2)
ry2 = rect.y + rect.h;
update_rect->x = rx1;
update_rect->y = ry1;
update_rect->w = rx2 - rx1 + 1;
update_rect->h = ry2 - ry1 + 1;
}
void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void realrainbow_arc(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect)
{
int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b;
int a, ox, oy, nx, ny, step, thick, rr, done;
float slope, theta;
int colorindex;
if (abs(x2 - x1) < 50)
{
if (x2 > x1)
x2 = x1 + 50;
else
x2 = x1 - 50;
}
if (y1 == y2)
{
xc = x1 + abs(x2 - x1) / 2;
yc = y1;
r = abs(xc - x1);
a1 = 0;
theta = -180;
}
else
{
if (y1 > y2)
{
lowx = x1;
lowy = y1;
hix = x2;
hiy = y2;
}
else
{
lowx = x2;
lowy = y2;
hix = x1;
hiy = y1;
}
xm = (lowx + hix) / 2;
ym = (lowy + hiy) / 2;
if (hix == lowx)
return;
slope = (float)(hiy - lowy) / (float)(hix - lowx);
yc = lowy;
xc = slope * (ym - yc) + xm;
r = abs(xc - lowx);
atan2_b = hix - xc;
atan2_a = hiy - yc;
theta = atan2(atan2_a, atan2_b) * (180.0 / M_PI);
if (slope > 0)
a1 = 0;
else
a1 = -180;
}
if (fulldraw)
{
step = 1;
thick = (r / 5);
}
else
{
step = 10;
thick = 1;
}
if (theta < a1)
step = -step;
done = 0;
for (a = (a1 + step); !done; a = a + step)
{
for (rr = r - (thick / 2); rr <= r + (thick / 2); rr++)
{
ox = (rr * cos((a - step) * M_PI / 180.0)) + xc;
oy = (rr * sin((a - step) * M_PI / 180.0)) + yc;
nx = (rr * cos(a * M_PI / 180.0)) + xc;
ny = (rr * sin(a * M_PI / 180.0)) + yc;
if (fulldraw)
{
colorindex = realrainbow_colors->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors->h) / thick);
SDL_GetRGBA(api->getpixel(realrainbow_colors, 0, colorindex),
realrainbow_colors->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb, &realrainbow_blenda);
api->line((void *) api, 0, canvas, last, ox, oy, nx, ny, 1, realrainbow_linecb);
}
else
{
api->putpixel(canvas, ox, oy,
SDL_MapRGB(canvas->format, rand() % 256, rand() % 256, rand() % 256));
}
}
if (step > 0 && a + step > theta)
done = 1;
else if (step < 0 && a - step < theta)
done = 1;
}
update_rect->y = yc - r - thick - 2;
update_rect->h = r + thick * 2 + 4;
update_rect->x = xc - r - thick;
update_rect->w = r * 2 + thick * 2;
}
static void realrainbow_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
Uint8 origr, origg, origb;
Uint8 newr, newg, newb;
SDL_GetRGB(api->getpixel(last, x, y),
last->format, &origr, &origg, &origb);
newr = ((realrainbow_blendr * realrainbow_blenda) / 255) + ((origr * (255 - realrainbow_blenda)) / 255);
newg = ((realrainbow_blendg * realrainbow_blenda) / 255) + ((origg * (255 - realrainbow_blenda)) / 255);
newb = ((realrainbow_blendb * realrainbow_blenda) / 255) + ((origb * (255 - realrainbow_blenda)) / 255);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, newr, newg, newb));
}