Kaleidoscopic lense Magic tools
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2 changed files with 318 additions and 1 deletions
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@ -7,7 +7,7 @@ Various contributors (see below, and AUTHORS.txt)
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https://tuxpaint.org/
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2023.February.28 (0.9.29)
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2023.March.1 (0.9.29)
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* Improvements to "Stamp" tool:
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-----------------------------
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* Stamps may now be rotated.
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@ -72,6 +72,11 @@ https://tuxpaint.org/
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- need icons
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- need sound effects
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* [WIP] "Kaleido-4" & "Kaleido-6" -- Kaleidoscopic lens effect.
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Bill Kendrick <bill@newbreedsoftware.com>
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- need icons
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- need sound effects
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* [WIP] "Rivulet"; apply rivulets of water to the canvas
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- needs better icon
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- needs sound effect
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312
magic/src/kaleidoscope_lens.c
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312
magic/src/kaleidoscope_lens.c
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@ -0,0 +1,312 @@
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/* kaleidoscope_lens.c
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Transform the canvas as though looking at it through a
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kaleidoscope.
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Bill Kendrick
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Last updated: February 28, 2023
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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enum {
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KAL_LENS_4,
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KAL_LENS_6,
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NUM_TOOLS
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};
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static char * kaleidoscope_lens_snd_filenames[NUM_TOOLS] = {
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"kaleidoscope_lens.ogg", // FIXME
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"kaleidoscope_lens.ogg", // FIXME
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};
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static char * kaleidoscope_lens_icon_filenames[NUM_TOOLS] = {
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"colorsep.png", // FIXME
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"colorsep.png", // FIXME
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};
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char * kaleidoscope_lens_names[NUM_TOOLS] = {
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gettext_noop("Kaleido-4"),
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gettext_noop("Kaleido-6"),
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};
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char * kaleidoscope_lens_descrs[NUM_TOOLS] = {
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gettext_noop("Click and drag around your picture to look through it with a kaleidoscope!"),
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gettext_noop("Click and drag around your picture to look through it with a kaleidoscope!"),
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};
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Mix_Chunk *snd_effects[NUM_TOOLS];
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Uint32 kaleidoscope_lens_api_version(void);
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int kaleidoscope_lens_init(magic_api * api);
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int kaleidoscope_lens_get_tool_count(magic_api * api);
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SDL_Surface *kaleidoscope_lens_get_icon(magic_api * api, int which);
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char *kaleidoscope_lens_get_name(magic_api * api, int which);
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int kaleidoscope_lens_get_group(magic_api * api, int which);
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char *kaleidoscope_lens_get_description(magic_api * api, int which, int mode);
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int kaleidoscope_lens_requires_colors(magic_api * api, int which);
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int kaleidoscope_lens_modes(magic_api * api, int which);
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void kaleidoscope_lens_shutdown(magic_api * api);
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void kaleidoscope_lens_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x,
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int y, SDL_Rect * update_rect);
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void kaleidoscope_lens_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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void kaleidoscope_lens_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void kaleidoscope_lens_render(magic_api *, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y, int preview);
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void kaleidoscope_lens_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect);
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void kaleidoscope_lens_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void kaleidoscope_lens_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int mirror(int n, int max, int flip);
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Uint32 kaleidoscope_lens_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int kaleidoscope_lens_init(magic_api * api)
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{
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int i;
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char fname[1024];
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for (i = 0; i < NUM_TOOLS; i++) {
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s",
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api->data_directory, kaleidoscope_lens_snd_filenames[i]);
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snd_effects[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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int kaleidoscope_lens_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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SDL_Surface *kaleidoscope_lens_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s",
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api->data_directory, kaleidoscope_lens_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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char *kaleidoscope_lens_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which)
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{
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return strdup(gettext(kaleidoscope_lens_names[which]));
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}
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int kaleidoscope_lens_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PICTURE_WARPS;
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}
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char *kaleidoscope_lens_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which, int mode ATTRIBUTE_UNUSED)
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{
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return strdup(gettext(kaleidoscope_lens_descrs[which]));
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}
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int kaleidoscope_lens_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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int kaleidoscope_lens_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT_WITH_PREVIEW;
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}
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void kaleidoscope_lens_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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int i;
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for (i = 0; i < NUM_TOOLS; i++) {
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if (snd_effects[i] != NULL)
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Mix_FreeChunk(snd_effects[i]);
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}
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}
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void
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kaleidoscope_lens_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect)
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{
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api->stopsound();
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kaleidoscope_lens_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
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}
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#define linear(start, end, dist, full) (start + (((end - start) * dist) / full))
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#define length(x1, y1, x2, y2) sqrt(pow((x2 - x1), 2) + pow((y2 - y1), 2))
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int mirror(int n, int max, int flip) {
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int adjusted;
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if (flip)
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n = max - n;
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do {
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adjusted = 0;
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if (n < 0) {
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n = -n;
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adjusted = 1;
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}
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if (n >= max) {
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n = (max - 1) - (n - max);
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adjusted = 1;
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}
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} while (adjusted);
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return n;
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}
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void
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kaleidoscope_lens_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect * update_rect)
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{
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kaleidoscope_lens_render(api, which, canvas, snapshot, x, y, 1);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void kaleidoscope_lens_render(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y, int preview)
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{
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int off_x, off_y, sides, max_radius;
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float angle, angle_offset;
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int s, r;
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float a1, a2;
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int dx, dy, dx2, dy2, len, src_x, src_y, xx, xxm, push, done;
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SDL_Rect dest;
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Uint32 colr;
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off_x = (canvas->w / 2) - x * 2;
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off_y = (canvas->h / 2) - y * 2;
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max_radius = max(canvas->w, canvas->h); /* FIXME: Better calculation should be used! */
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if (which == KAL_LENS_4) {
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sides = 4;
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} else if (which == KAL_LENS_6) {
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sides = 6;
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} else {
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return;
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}
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angle = (2 * M_PI) / sides;
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angle_offset = angle / 2;
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/* Go around each side */
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for (s = 0; s < sides; s++) {
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a1 = (angle * (float) s) + angle_offset;
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a2 = (angle * (float) (s + 1)) + angle_offset;
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/* From the center outward... */
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for (r = 0; r < max_radius; r = r + (preview ? 4 : 1)) {
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dx = (canvas->w / 2) + cos(a1) * r;
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dy = (canvas->h / 2) - sin(a1) * r;
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dx2 = (canvas->w / 2) + cos(a2) * r;
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dy2 = (canvas->h / 2) - sin(a2) * r;
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len = length(dx, dy, dx2, dy2);
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/* Scan rows of the source, and draw along each triangle */
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if (len != 0) {
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xxm = ((len > 0 ? 1 : -1 ) * (preview ? 4 : 1));
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push = (canvas->w - abs(len)) / 2;
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xx = 0;
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done = 0;
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do {
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src_x = (canvas->w / 2) + off_x + xx + push;
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src_x = mirror(src_x, canvas->w, (s % 2));
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src_y = r + off_y;
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src_y = mirror(src_y, canvas->h, 0);
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colr = api->getpixel(snapshot, src_x, src_y);
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dest.x = linear(dx, dx2, xx, len);
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dest.y = linear(dy, dy2, xx, len);
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if (preview) {
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dest.w = 6;
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dest.h = 6;
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} else {
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dest.w = 2;
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dest.h = 2;
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}
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SDL_FillRect(canvas, &dest, colr);
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xx = xx + xxm;
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if ((xxm > 0 && xx > len) || (xxm < 0 && xx < len)) {
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done = 1;
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}
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} while (!done);
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}
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}
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}
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}
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void kaleidoscope_lens_release(magic_api * api, int which,
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SDL_Surface * canvas,
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SDL_Surface * snapshot,
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int x, int y,
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SDL_Rect * update_rect)
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{
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kaleidoscope_lens_render(api, which, canvas, snapshot, x, y, 0);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void kaleidoscope_lens_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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void kaleidoscope_lens_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void kaleidoscope_lens_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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