switchin() and switchout() Magic functions now used.
Documented new switchin() and switchout() functions.
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@ -9,13 +9,13 @@ alink="#FF00FF">
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<center>
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<h1>Creating Tux Paint Magic Tool Plugins</h1>
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<p>Copyright 2007-2007 by Bill Kendrick and others<br>
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<p>Copyright 2007-2008 by Bill Kendrick and others<br>
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New Breed Software</p>
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<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
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<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
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<p>July 5, 2007 - November 21, 2007</p>
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<p>July 5, 2007 - July 7, 2008</p>
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</center>
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<hr size=2 noshade>
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@ -319,6 +319,45 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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<h5><a name="eventfuncs">Plugin event functions:</a></h5>
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<ul>
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<li><code><b>void switchin(magic_api * api,
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int which,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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</b></code><br>
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<code><b>void switchout(magic_api * api,
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int which,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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</b></code><br>
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<code>switchin()</code> is called whenever one of the plugin's Magic
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tools becomes active, and <code>switchout()</code> is called whenever
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one becomes inactive. This can be because the user just clicked a
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specific Magic tool (the current one is switched-out, and a new one
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is switched-in).<br>
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<br>
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It can also happen when user leaves/returns
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from the selection of "Magic" tools when doing some other activity
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(i.e., using a different tool, such as "Text" or "Brush", activating
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a momentary tool, such as "Undo" and "Redo", or returning from a
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dialog — possibly with a new picture when it switches back
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— such as "Open", "New" or "Quit"). In this case, the same
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Magic tool is first 'switched-out', and then 'switched-back-in', usually
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moments later.<br>
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<br>
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These functions allow users to interact in complicated was with Magic
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tools (for example, a tool that lets the user draw <i>multiple</i>
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freehand strokes, and then uses that as input such as handwriting —
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normally, the user could click somewhere in the canvas to tell the
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Magic tool they are 'finished', but if they switch to another tool, the
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Magic tool may want to undo any temporary changes to the canvas).<br>
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<br>
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These functions could also be used to streamline certain effects;
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a behind-the-scenes copy of the entire canvas could be altered in some
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way when the user first switches to the canvas, and then pieces of that
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copy could be drawn on the canvas when they draw with the Magic tool.
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<br>
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<i>Note: Added to Tux Paint 0.9.21; Magic API version
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'0x00000002'</i><br>
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<br>
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<li><code><b>void set_color(magic_api * api,
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Uint8 r, Uint8 g, Uint8 g)
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</b></code><br>
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