Converted Blocks, Chalk, Drip, Blur, Bricks, Cartoon, Drip, Fill, Grass,

Rainbow, Smudge and Tint Magic tools to plugins.
This commit is contained in:
William Kendrick 2007-07-06 19:35:32 +00:00
parent 535220e921
commit 2d4eee798f
10 changed files with 1793 additions and 0 deletions

131
magic/src/tint.c Normal file
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#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
Mix_Chunk * tint_snd;
Uint8 tint_r, tint_g, tint_b;
// No setup required:
int tint_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/tint.wav",
api->data_directory);
tint_snd = Mix_LoadWAV(fname);
return(1);
}
// We have multiple tools:
int tint_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * tint_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/tint.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * tint_get_name(magic_api * api, int which)
{
return(strdup(gettext("Tint")));
}
// Return our descriptions, localized:
char * tint_get_description(magic_api * api, int which)
{
return(strdup(gettext(
"Click and move the mouse around to change the pictures color.")));
}
// Do the effect:
void do_tint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
double rd = api->sRGB_to_linear(tint_r);
double gd = api->sRGB_to_linear(tint_g);
double bd = api->sRGB_to_linear(tint_b);
double old;
int xx, yy;
Uint8 r, g, b;
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16))
{
/* Get original pixel: */
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
old = api->sRGB_to_linear(r) * 0.2126 +
api->sRGB_to_linear(g) * 0.7152 +
api->sRGB_to_linear(b) * 0.0722;
api->putpixel(canvas, xx, yy,
SDL_MapRGB(canvas->format,
api->linear_to_sRGB(rd * old),
api->linear_to_sRGB(gd * old),
api->linear_to_sRGB(bd * old)));
}
}
}
}
// Affect the canvas on drag:
void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y)
{
api->line(which, canvas, last, ox, oy, x, y, 1, do_tint);
api->playsound(tint_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void tint_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
tint_drag(api, which, canvas, last, x, y, x, y);
}
// No setup happened:
void tint_shutdown(magic_api * api)
{
if (tint_snd != NULL)
Mix_FreeChunk(tint_snd);
}
// Record the color from Tux Paint:
void tint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
tint_r = r;
tint_g = g;
tint_b = b;
}
// Use colors:
int tint_requires_colors(magic_api * api, int which)
{
return 1;
}