Converted Blocks, Chalk, Drip, Blur, Bricks, Cartoon, Drip, Fill, Grass,
Rainbow, Smudge and Tint Magic tools to plugins.
This commit is contained in:
parent
535220e921
commit
2d4eee798f
10 changed files with 1793 additions and 0 deletions
127
magic/src/smudge.c
Normal file
127
magic/src/smudge.c
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <libintl.h>
|
||||
#include "tp_magic_api.h"
|
||||
#include "SDL_image.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
/* Our globals: */
|
||||
|
||||
Mix_Chunk * smudge_snd;
|
||||
|
||||
|
||||
|
||||
// No setup required:
|
||||
int smudge_init(magic_api * api)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/smudge.wav",
|
||||
api->data_directory);
|
||||
smudge_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return(1);
|
||||
}
|
||||
|
||||
// We have multiple tools:
|
||||
int smudge_get_tool_count(magic_api * api)
|
||||
{
|
||||
return(1);
|
||||
}
|
||||
|
||||
// Load our icons:
|
||||
SDL_Surface * smudge_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/smudge.png",
|
||||
api->data_directory);
|
||||
|
||||
return(IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char * smudge_get_name(magic_api * api, int which)
|
||||
{
|
||||
return(strdup(gettext("Smudge")));
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char * smudge_get_description(magic_api * api, int which)
|
||||
{
|
||||
return(strdup(gettext(
|
||||
"Click and move the mouse around to smudge the picture.")));
|
||||
}
|
||||
|
||||
// Do the effect:
|
||||
|
||||
void do_smudge(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
static double state[32][32][3];
|
||||
unsigned i = 32 * 32;
|
||||
double rate = api->button_down() ? 0.5 : 0.0;
|
||||
Uint8 r, g, b;
|
||||
|
||||
while (i--)
|
||||
{
|
||||
int iy = i >> 5;
|
||||
int ix = i & 0x1f;
|
||||
// is it not on the circle of radius sqrt(120) at location 16,16?
|
||||
if ((ix - 16) * (ix - 16) + (iy - 16) * (iy - 16) > 120)
|
||||
continue;
|
||||
// it is on the circle, so grab it
|
||||
|
||||
SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16),
|
||||
last->format, &r, &g, &b);
|
||||
state[ix][iy][0] =
|
||||
rate * state[ix][iy][0] + (1.0 - rate) * api->sRGB_to_linear(r);
|
||||
state[ix][iy][1] =
|
||||
rate * state[ix][iy][1] + (1.0 - rate) * api->sRGB_to_linear(g);
|
||||
state[ix][iy][2] =
|
||||
rate * state[ix][iy][2] + (1.0 - rate) * api->sRGB_to_linear(b);
|
||||
|
||||
// opacity 100% --> new data not blended w/ existing data
|
||||
api->putpixel(canvas, x + ix - 16, y + iy - 16,
|
||||
SDL_MapRGB(canvas->format, api->linear_to_sRGB(state[ix][iy][0]),
|
||||
api->linear_to_sRGB(state[ix][iy][1]),
|
||||
api->linear_to_sRGB(state[ix][iy][2])));
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y)
|
||||
{
|
||||
api->line(which, canvas, last, ox, oy, x, y, 1, do_smudge);
|
||||
|
||||
api->playsound(smudge_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
// Affect the canvas on click:
|
||||
void smudge_click(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
smudge_drag(api, which, canvas, last, x, y, x, y);
|
||||
}
|
||||
|
||||
// No setup happened:
|
||||
void smudge_shutdown(magic_api * api)
|
||||
{
|
||||
if (smudge_snd != NULL)
|
||||
Mix_FreeChunk(smudge_snd);
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void smudge_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int smudge_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue