Converted Blocks, Chalk, Drip, Blur, Bricks, Cartoon, Drip, Fill, Grass,

Rainbow, Smudge and Tint Magic tools to plugins.
This commit is contained in:
William Kendrick 2007-07-06 19:35:32 +00:00
parent 535220e921
commit 2d4eee798f
10 changed files with 1793 additions and 0 deletions

203
magic/src/fill.c Normal file
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#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
/* Our globals: */
Mix_Chunk * fill_snd;
Uint8 fill_r, fill_g, fill_b;
/* Local function prototypes: */
static int colors_close(magic_api * api, SDL_Surface * canvas,
Uint32 c1, Uint32 c2);
void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
Uint32 cur_colr, Uint32 old_colr);
// No setup required:
int fill_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/fill.wav",
api->data_directory);
fill_snd = Mix_LoadWAV(fname);
return(1);
}
// We have multiple tools:
int fill_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * fill_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/fill.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * fill_get_name(magic_api * api, int which)
{
return(strdup(gettext("Fill")));
}
// Return our descriptions, localized:
char * fill_get_description(magic_api * api, int which)
{
return(strdup(gettext(
"Click in the picture to fill that area with color.")));
}
// Affect the canvas on drag:
void fill_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y)
{
}
// Affect the canvas on click:
void fill_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
do_flood_fill(api, canvas, x, y, SDL_MapRGB(canvas->format,
fill_r, fill_g, fill_b),
api->getpixel(canvas, x, y));
}
// No setup happened:
void fill_shutdown(magic_api * api)
{
Mix_FreeChunk(fill_snd);
}
// Record the color from Tux Paint:
void fill_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
fill_r = r;
fill_g = g;
fill_b = b;
}
// Use colors:
int fill_requires_colors(magic_api * api, int which)
{
return 1;
}
static int colors_close(magic_api * api, SDL_Surface * canvas,
Uint32 c1, Uint32 c2)
{
Uint8 r1, g1, b1, r2, g2, b2;
if (c1 == c2)
{
/* Get it over with quick, if possible! */
return 1;
}
else
{
double r, g, b;
SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
// use distance in linear RGB space
r = api->sRGB_to_linear(r1) - api->sRGB_to_linear(r2);
r *= r;
g = api->sRGB_to_linear(g1) - api->sRGB_to_linear(g2);
g *= g;
b = api->sRGB_to_linear(b1) - api->sRGB_to_linear(b2);
b *= b;
// easy to confuse:
// dark grey, brown, purple
// light grey, tan
// red, orange
return r + g + b < 0.04;
}
}
void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
Uint32 cur_colr, Uint32 old_colr)
{
int fillL, fillR, i, in_line;
static unsigned char prog_anim;
if (cur_colr == old_colr || colors_close(api, canvas, cur_colr, old_colr))
return;
fillL = x;
fillR = x;
prog_anim++;
if ((prog_anim % 4) == 0)
{
api->update_progress_bar();
api->playsound(fill_snd, (x * 255) / canvas->w, 255);
}
/* Find left side, filling along the way */
in_line = 1;
while (in_line)
{
api->putpixel(canvas, fillL, y, cur_colr);
fillL--;
in_line =
(fillL < 0) ? 0 : colors_close(api, canvas,
api->getpixel(canvas, fillL, y),
old_colr);
}
fillL++;
/* Find right side, filling along the way */
in_line = 1;
while (in_line)
{
api->putpixel(canvas, fillR, y, cur_colr);
fillR++;
in_line = (fillR >= canvas->w) ? 0 : colors_close(api, canvas,
api->getpixel(canvas, fillR, y),
old_colr);
}
fillR--;
/* Search top and bottom */
for (i = fillL; i <= fillR; i++)
{
if (y > 0 && colors_close(api, canvas, api->getpixel(canvas, i, y - 1),
old_colr))
do_flood_fill(api, canvas, i, y - 1, cur_colr, old_colr);
if (y < canvas->h
&& colors_close(api, canvas, api->getpixel(canvas, i, y + 1), old_colr))
do_flood_fill(api, canvas, i, y + 1, cur_colr, old_colr);
}
}