Converted Blocks, Chalk, Drip, Blur, Bricks, Cartoon, Drip, Fill, Grass,
Rainbow, Smudge and Tint Magic tools to plugins.
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10 changed files with 1793 additions and 0 deletions
178
magic/src/cartoon.c
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178
magic/src/cartoon.c
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* Our globals: */
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Mix_Chunk * cartoon_snd;
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#define OUTLINE_THRESH 48
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// No setup required:
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int cartoon_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/cartoon.wav",
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api->data_directory);
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cartoon_snd = Mix_LoadWAV(fname);
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return(1);
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}
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// We have multiple tools:
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int cartoon_get_tool_count(magic_api * api)
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{
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return(1);
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}
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// Load our icons:
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SDL_Surface * cartoon_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/cartoon.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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// Return our names, localized:
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char * cartoon_get_name(magic_api * api, int which)
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{
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return(strdup(gettext("Cartoon")));
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}
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// Return our descriptions, localized:
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char * cartoon_get_description(magic_api * api, int which)
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{
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return(strdup(gettext(
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"Click and move the mouse around to turn the picture into a cartoon.")));
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}
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// Do the effect:
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void do_cartoon(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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int xx, yy;
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Uint8 r1, g1, b1, r2, g2, b2;
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Uint8 r, g, b;
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float hue, sat, val;
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/* First, convert colors to more cartoony ones: */
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for (yy = y - 16; yy < y + 16; yy = yy + 1)
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{
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for (xx = x - 16; xx < x + 16; xx = xx + 1)
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{
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if (api->in_circle(xx - x, yy - y, 16))
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{
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/* Get original color: */
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SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
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api->rgbtohsv(r, g, b, &hue, &sat, &val);
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val = val - 0.5;
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val = val * 4;
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val = val + 0.5;
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if (val < 0)
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val = 0;
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else if (val > 1.0)
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val = 1.0;
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val = floor(val * 4) / 4;
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hue = floor(hue * 4) / 4;
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sat = floor(sat * 4) / 4;
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api->hsvtorgb(hue, sat, val, &r, &g, &b);
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
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}
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}
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}
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/* Then, draw dark outlines where there's a large contrast change */
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for (yy = y - 16; yy < y + 16; yy++)
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{
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for (xx = x - 16; xx < x + 16; xx++)
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{
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if (api->in_circle(xx - x, yy - y, 16))
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{
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/* Get original color: */
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SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
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SDL_GetRGB(api->getpixel(last, xx + 1, yy),
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last->format, &r1, &g1, &b1);
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SDL_GetRGB(api->getpixel(last, xx + 1, yy + 1),
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last->format, &r2, &g2, &b2);
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if (abs(((r + g + b) / 3) - (r1 + g1 + b1) / 3) > OUTLINE_THRESH
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|| abs(((r + g + b) / 3) - (r2 + g2 + b2) / 3) >
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OUTLINE_THRESH || abs(r - r1) > OUTLINE_THRESH
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|| abs(g - g1) > OUTLINE_THRESH
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|| abs(b - b1) > OUTLINE_THRESH
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|| abs(r - r2) > OUTLINE_THRESH
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|| abs(g - g2) > OUTLINE_THRESH
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|| abs(b - b2) > OUTLINE_THRESH)
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{
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api->putpixel(canvas, xx - 1, yy,
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SDL_MapRGB(canvas->format, 0, 0, 0));
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api->putpixel(canvas, xx, yy - 1,
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SDL_MapRGB(canvas->format, 0, 0, 0));
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api->putpixel(canvas, xx - 1, yy - 1,
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SDL_MapRGB(canvas->format, 0, 0, 0));
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}
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}
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}
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}
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}
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// Affect the canvas on drag:
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void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y)
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{
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api->line(which, canvas, last, ox, oy, x, y, 1, do_cartoon);
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api->playsound(cartoon_snd, (x * 255) / canvas->w, 255);
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}
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// Affect the canvas on click:
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void cartoon_click(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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cartoon_drag(api, which, canvas, last, x, y, x, y);
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}
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// No setup happened:
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void cartoon_shutdown(magic_api * api)
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{
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if (cartoon_snd != NULL)
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Mix_FreeChunk(cartoon_snd);
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}
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// Record the color from Tux Paint:
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void cartoon_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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}
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// Use colors:
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int cartoon_requires_colors(magic_api * api, int which)
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{
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return 0;
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}
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