Converted Blocks, Chalk, Drip, Blur, Bricks, Cartoon, Drip, Fill, Grass,

Rainbow, Smudge and Tint Magic tools to plugins.
This commit is contained in:
William Kendrick 2007-07-06 19:35:32 +00:00
parent 535220e921
commit 2d4eee798f
10 changed files with 1793 additions and 0 deletions

View file

@ -0,0 +1,246 @@
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
/* What tools we contain: */
enum {
TOOL_BLOCKS,
TOOL_CHALK,
TOOL_DRIP,
NUM_TOOLS
};
/* Our globals: */
Mix_Chunk * snd_effect[NUM_TOOLS];
// No setup required:
int blocks_chalk_drip_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/blocks.wav",
api->data_directory);
snd_effect[0] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/chalk.wav",
api->data_directory);
snd_effect[1] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/drip.wav",
api->data_directory);
snd_effect[2] = Mix_LoadWAV(fname);
return(1);
}
// We have multiple tools:
int blocks_chalk_drip_get_tool_count(magic_api * api)
{
return(NUM_TOOLS);
}
// Load our icons:
SDL_Surface * blocks_chalk_drip_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == TOOL_BLOCKS)
{
snprintf(fname, sizeof(fname), "%s/images/magic/blocks.png",
api->data_directory);
}
else if (which == TOOL_CHALK)
{
snprintf(fname, sizeof(fname), "%s/images/magic/chalk.png",
api->data_directory);
}
else if (which == TOOL_DRIP)
{
snprintf(fname, sizeof(fname), "%s/images/magic/drip.png",
api->data_directory);
}
return(IMG_Load(fname));
}
// Return our names, localized:
char * blocks_chalk_drip_get_name(magic_api * api, int which)
{
if (which == TOOL_BLOCKS)
return(strdup(gettext("Blocks")));
else if (which == TOOL_CHALK)
return(strdup(gettext("Chalk")));
else if (which == TOOL_DRIP)
return(strdup(gettext("Drip")));
return(NULL);
}
// Return our descriptions, localized:
char * blocks_chalk_drip_get_description(magic_api * api, int which)
{
if (which == TOOL_BLOCKS)
return(strdup(gettext(
"Click and move the mouse around to turn the picture into a chalk drawing.")));
else if (which == TOOL_CHALK)
return(strdup(gettext(
"Click and move the mouse around to make the picture blocky.")));
else if (which == TOOL_DRIP)
return(strdup(gettext(
"Click and move the mouse around to make the picture drip.")));
return(NULL);
}
// Do the effect:
void do_example(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
int xx, yy;
int h;
SDL_Rect src, dest;
Uint8 r, g, b;
Uint32 colr;
if (which == TOOL_BLOCKS)
{
/* Put x/y on exact grid points: */
x = (x / 4) * 4;
y = (y / 4) * 4;
for (yy = y - 8; yy < y + 8; yy = yy + 4)
{
for (xx = x - 8; xx < x + 8; xx = xx + 4)
{
Uint32 pix[16];
Uint32 p_or = 0;
Uint32 p_and = ~0;
unsigned i = 16;
while (i--)
{
Uint32 p_tmp;
p_tmp = api->getpixel(last, xx + (i >> 2), yy + (i & 3));
p_or |= p_tmp;
p_and &= p_tmp;
pix[i] = p_tmp;
}
if (p_or == p_and) // if all pixels the same already
{
SDL_GetRGB(p_or, last->format, &r, &g, &b);
}
else // nope, must average them
{
double r_sum = 0.0;
double g_sum = 0.0;
double b_sum = 0.0;
i = 16;
while (i--)
{
SDL_GetRGB(pix[i], last->format, &r, &g, &b);
r_sum += api->sRGB_to_linear(r);
g_sum += api->sRGB_to_linear(g);
b_sum += api->sRGB_to_linear(b);
}
r = api->linear_to_sRGB(r_sum / 16.0);
g = api->linear_to_sRGB(g_sum / 16.0);
b = api->linear_to_sRGB(b_sum / 16.0);
}
/* Draw block: */
dest.x = xx;
dest.y = yy;
dest.w = 4;
dest.h = 4;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
else if (which == TOOL_CHALK)
{
for (yy = y - 8; yy <= y + 8; yy = yy + 4)
{
for (xx = x - 8; xx <= x + 8; xx = xx + 4)
{
dest.x = xx + ((rand() % 5) - 2);
dest.y = yy + ((rand() % 5) - 2);
dest.w = (rand() % 4) + 2;
dest.h = (rand() % 4) + 2;
colr = api->getpixel(last, clamp(0, xx, canvas->w - 1),
clamp(0, yy, canvas->h - 1));
SDL_FillRect(canvas, &dest, colr);
}
}
}
else if (which == TOOL_DRIP)
{
for (xx = x - 8; xx <= x + 8; xx++)
{
h = (rand() % 8) + 8;
for (yy = y; yy <= y + h; yy++)
{
src.x = xx;
src.y = y;
src.w = 1;
src.h = 16;
dest.x = xx;
dest.y = yy;
SDL_BlitSurface(last, &src, canvas, &dest);
}
}
}
}
// Affect the canvas on drag:
void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y)
{
api->line(which, canvas, last, ox, oy, x, y, 1, do_example);
api->playsound(snd_effect[which], (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void blocks_chalk_drip_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y);
}
// No setup happened:
void blocks_chalk_drip_shutdown(magic_api * api)
{
if (snd_effect[0] != NULL)
Mix_FreeChunk(snd_effect[0]);
if (snd_effect[1] != NULL)
Mix_FreeChunk(snd_effect[1]);
}
// Record the color from Tux Paint:
void blocks_chalk_drip_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int blocks_chalk_drip_requires_colors(magic_api * api, int which)
{
return 0;
}