indent snow.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:50:59 -07:00
parent 6071c06c06
commit 29b25992ad

View file

@ -45,30 +45,34 @@
static const int snow_AMOUNT = 400; static const int snow_AMOUNT = 400;
static const int snow_RADIUS = 5; static const int snow_RADIUS = 5;
static SDL_Surface * snow_flake1; static SDL_Surface *snow_flake1;
static SDL_Surface * snow_flake2; static SDL_Surface *snow_flake2;
enum { enum
{
TOOL_SNOWBALL, TOOL_SNOWBALL,
TOOL_SNOWFLAKE, TOOL_SNOWFLAKE,
snow_NUM_TOOLS snow_NUM_TOOLS
}; };
static Mix_Chunk * snow_snd_effect[snow_NUM_TOOLS]; static Mix_Chunk *snow_snd_effect[snow_NUM_TOOLS];
const char * snow_snd_filenames[snow_NUM_TOOLS] = { const char *snow_snd_filenames[snow_NUM_TOOLS] = {
"snowball.ogg", "snowball.ogg",
"snowflake.ogg", "snowflake.ogg",
}; };
const char * snow_icon_filenames[snow_NUM_TOOLS] = {
const char *snow_icon_filenames[snow_NUM_TOOLS] = {
"snowball.png", "snowball.png",
"snowflake.png", "snowflake.png",
}; };
const char * snow_names[snow_NUM_TOOLS] = {
const char *snow_names[snow_NUM_TOOLS] = {
gettext_noop("Snow Ball"), gettext_noop("Snow Ball"),
gettext_noop("Snow Flake"), gettext_noop("Snow Flake"),
}; };
const char * snow_descs[snow_NUM_TOOLS] = {
const char *snow_descs[snow_NUM_TOOLS] = {
gettext_noop("Click to add snow balls to your picture."), gettext_noop("Click to add snow balls to your picture."),
gettext_noop("Click to add snow flakes to your picture."), gettext_noop("Click to add snow flakes to your picture."),
}; };
@ -76,156 +80,187 @@ const char * snow_descs[snow_NUM_TOOLS] = {
Uint32 snow_api_version(void); Uint32 snow_api_version(void);
int snow_init(magic_api * api); int snow_init(magic_api * api);
int snow_get_tool_count(magic_api * api); int snow_get_tool_count(magic_api * api);
SDL_Surface * snow_get_icon(magic_api * api, int which); SDL_Surface *snow_get_icon(magic_api * api, int which);
char * snow_get_name(magic_api * api, int which); char *snow_get_name(magic_api * api, int which);
char * snow_get_description(magic_api * api, int which); char *snow_get_description(magic_api * api, int which);
static void do_snow(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount); static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount);
void snow_drag(magic_api * api, int which, SDL_Surface * canvas, void snow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void snow_click(magic_api * api, int which, int mode, void snow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void snow_release(magic_api * api, int which, void snow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void snow_shutdown(magic_api * api); void snow_shutdown(magic_api * api);
void snow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void snow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int snow_requires_colors(magic_api * api, int which); int snow_requires_colors(magic_api * api, int which);
void snow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void snow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void snow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void snow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int snow_modes(magic_api * api, int which); int snow_modes(magic_api * api, int which);
Uint32 snow_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 snow_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds //Load sounds
int snow_init(magic_api * api){ int snow_init(magic_api * api)
{
int i; int i;
char fname[1024]; char fname[1024];
srand(time(0)); srand(time(0));
snprintf(fname, sizeof(fname), "%s/images/magic/Snow_flake4.png", api->data_directory); snprintf(fname, sizeof(fname), "%s/images/magic/Snow_flake4.png", api->data_directory);
snow_flake1 = IMG_Load(fname); snow_flake1 = IMG_Load(fname);
if (snow_flake1==NULL){ if (snow_flake1 == NULL)
return(0); {
} return (0);
}
snprintf(fname, sizeof(fname), "%s/images/magic/Snow_flake5.png", api->data_directory); snprintf(fname, sizeof(fname), "%s/images/magic/Snow_flake5.png", api->data_directory);
snow_flake2 = IMG_Load(fname); snow_flake2 = IMG_Load(fname);
if (snow_flake2==NULL){ if (snow_flake2 == NULL)
return(0); {
} return (0);
}
if (snow_flake2==NULL){printf("meh\n");} if (snow_flake2 == NULL)
for (i = 0; i < snow_NUM_TOOLS; i++){ {
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, snow_snd_filenames[i]); printf("meh\n");
snow_snd_effect[i] = Mix_LoadWAV(fname); }
} for (i = 0; i < snow_NUM_TOOLS; i++)
return(1); {
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, snow_snd_filenames[i]);
snow_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
} }
int snow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){ int snow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
return(snow_NUM_TOOLS); {
return (snow_NUM_TOOLS);
} }
// Load our icons: // Load our icons:
SDL_Surface * snow_get_icon(magic_api * api, int which){ SDL_Surface *snow_get_icon(magic_api * api, int which)
{
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, snow_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, snow_icon_filenames[which]);
return(IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char * snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ char *snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
return(strdup(gettext_noop(snow_names[which]))); {
return (strdup(gettext_noop(snow_names[which])));
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char * snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which){ char *snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which)
return(strdup(gettext_noop(snow_descs[which]))); {
return (strdup(gettext_noop(snow_descs[which])));
} }
// Do the effect: // Do the effect:
static void do_snow(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount){ static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount)
magic_api * api = (magic_api *) ptr; {
magic_api *api = (magic_api *) ptr;
int i,x,y,centre_x,centre_y; int i, x, y, centre_x, centre_y;
Uint8 r,g,b; Uint8 r, g, b;
SDL_Rect dest; SDL_Rect dest;
for(i=0; i<snowAmount; i++){ for (i = 0; i < snowAmount; i++)
centre_x = rand() % canvas->w; {
centre_y = rand() % canvas->h; centre_x = rand() % canvas->w;
if (which == TOOL_SNOWBALL){ centre_y = rand() % canvas->h;
for (y = -snow_RADIUS; y < snow_RADIUS; y++){ if (which == TOOL_SNOWBALL)
for (x= -snow_RADIUS; x < snow_RADIUS; x++){ {
if (api->in_circle(x ,y, snow_RADIUS)){ for (y = -snow_RADIUS; y < snow_RADIUS; y++)
SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b); {
api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255)); for (x = -snow_RADIUS; x < snow_RADIUS; x++)
{
if (api->in_circle(x, y, snow_RADIUS))
{
SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b);
api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255));
}
}
}
}
if (which == TOOL_SNOWFLAKE)
{
dest.x = centre_x;
dest.y = centre_y;
if (rand() % 2 == 0)
{
SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
}
else
{
SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
} }
}
} }
}
if(which == TOOL_SNOWFLAKE){
dest.x = centre_x;
dest.y = centre_y;
if (rand()%2==0){
SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
}else {
SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
}
} }
}
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED){ int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
// No-op {
// No-op
} }
// Affect the canvas on click: // Affect the canvas on click:
void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect){ int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{
update_rect->x = 0; update_rect->x = 0;
update_rect->y = 0; update_rect->y = 0;
update_rect->w = canvas->w; update_rect->w = canvas->w;
update_rect->h = canvas->h; update_rect->h = canvas->h;
do_snow(api, canvas, last, which, snow_AMOUNT); do_snow(api, canvas, last, which, snow_AMOUNT);
api->playsound(snow_snd_effect[which], 128, 255); api->playsound(snow_snd_effect[which], 128, 255);
} }
// Affect the canvas on release: // Affect the canvas on release:
void snow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void snow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
// No setup happened: // No setup happened:
void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED) void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
//Clean up sounds //Clean up sounds
int i; int i;
for(i=0; i<snow_NUM_TOOLS; i++){
if(snow_snd_effect[i] != NULL){ for (i = 0; i < snow_NUM_TOOLS; i++)
Mix_FreeChunk(snow_snd_effect[i]); {
} if (snow_snd_effect[i] != NULL)
} {
if (snow_flake1 != NULL){ Mix_FreeChunk(snow_snd_effect[i]);
SDL_FreeSurface(snow_flake1); }
} }
if (snow_flake2 != NULL){ if (snow_flake1 != NULL)
SDL_FreeSurface(snow_flake2); {
} SDL_FreeSurface(snow_flake1);
}
if (snow_flake2 != NULL)
{
SDL_FreeSurface(snow_flake2);
}
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
@ -235,15 +270,17 @@ int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
return 0; return 0;
} }
void snow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED){ void snow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
} }
void snow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void snow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int snow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int snow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(MODE_FULLSCREEN); return (MODE_FULLSCREEN);
} }