indent snow.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:50:59 -07:00
parent 6071c06c06
commit 29b25992ad

View file

@ -45,30 +45,34 @@
static const int snow_AMOUNT = 400;
static const int snow_RADIUS = 5;
static SDL_Surface * snow_flake1;
static SDL_Surface * snow_flake2;
static SDL_Surface *snow_flake1;
static SDL_Surface *snow_flake2;
enum {
enum
{
TOOL_SNOWBALL,
TOOL_SNOWFLAKE,
snow_NUM_TOOLS
snow_NUM_TOOLS
};
static Mix_Chunk * snow_snd_effect[snow_NUM_TOOLS];
static Mix_Chunk *snow_snd_effect[snow_NUM_TOOLS];
const char * snow_snd_filenames[snow_NUM_TOOLS] = {
const char *snow_snd_filenames[snow_NUM_TOOLS] = {
"snowball.ogg",
"snowflake.ogg",
};
const char * snow_icon_filenames[snow_NUM_TOOLS] = {
const char *snow_icon_filenames[snow_NUM_TOOLS] = {
"snowball.png",
"snowflake.png",
};
const char * snow_names[snow_NUM_TOOLS] = {
const char *snow_names[snow_NUM_TOOLS] = {
gettext_noop("Snow Ball"),
gettext_noop("Snow Flake"),
};
const char * snow_descs[snow_NUM_TOOLS] = {
const char *snow_descs[snow_NUM_TOOLS] = {
gettext_noop("Click to add snow balls to your picture."),
gettext_noop("Click to add snow flakes to your picture."),
};
@ -76,156 +80,187 @@ const char * snow_descs[snow_NUM_TOOLS] = {
Uint32 snow_api_version(void);
int snow_init(magic_api * api);
int snow_get_tool_count(magic_api * api);
SDL_Surface * snow_get_icon(magic_api * api, int which);
char * snow_get_name(magic_api * api, int which);
char * snow_get_description(magic_api * api, int which);
static void do_snow(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount);
SDL_Surface *snow_get_icon(magic_api * api, int which);
char *snow_get_name(magic_api * api, int which);
char *snow_get_description(magic_api * api, int which);
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount);
void snow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void snow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void snow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void snow_shutdown(magic_api * api);
void snow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int snow_requires_colors(magic_api * api, int which);
void snow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void snow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int snow_modes(magic_api * api, int which);
Uint32 snow_api_version(void) { return(TP_MAGIC_API_VERSION); }
Uint32 snow_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds
int snow_init(magic_api * api){
int snow_init(magic_api * api)
{
int i;
char fname[1024];
srand(time(0));
snprintf(fname, sizeof(fname), "%s/images/magic/Snow_flake4.png", api->data_directory);
snow_flake1 = IMG_Load(fname);
if (snow_flake1==NULL){
return(0);
}
if (snow_flake1 == NULL)
{
return (0);
}
snprintf(fname, sizeof(fname), "%s/images/magic/Snow_flake5.png", api->data_directory);
snow_flake2 = IMG_Load(fname);
if (snow_flake2==NULL){
return(0);
}
if (snow_flake2 == NULL)
{
return (0);
}
if (snow_flake2==NULL){printf("meh\n");}
for (i = 0; i < snow_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, snow_snd_filenames[i]);
snow_snd_effect[i] = Mix_LoadWAV(fname);
}
return(1);
if (snow_flake2 == NULL)
{
printf("meh\n");
}
for (i = 0; i < snow_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, snow_snd_filenames[i]);
snow_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
int snow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){
return(snow_NUM_TOOLS);
int snow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (snow_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * snow_get_icon(magic_api * api, int which){
SDL_Surface *snow_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, snow_icon_filenames[which]);
return(IMG_Load(fname));
return (IMG_Load(fname));
}
// Return our names, localized:
char * snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
return(strdup(gettext_noop(snow_names[which])));
char *snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(snow_names[which])));
}
// Return our descriptions, localized:
char * snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which){
return(strdup(gettext_noop(snow_descs[which])));
char *snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(snow_descs[which])));
}
// Do the effect:
static void do_snow(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount){
magic_api * api = (magic_api *) ptr;
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount)
{
magic_api *api = (magic_api *) ptr;
int i,x,y,centre_x,centre_y;
Uint8 r,g,b;
int i, x, y, centre_x, centre_y;
Uint8 r, g, b;
SDL_Rect dest;
for(i=0; i<snowAmount; i++){
centre_x = rand() % canvas->w;
centre_y = rand() % canvas->h;
if (which == TOOL_SNOWBALL){
for (y = -snow_RADIUS; y < snow_RADIUS; y++){
for (x= -snow_RADIUS; x < snow_RADIUS; x++){
if (api->in_circle(x ,y, snow_RADIUS)){
SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b);
api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255));
for (i = 0; i < snowAmount; i++)
{
centre_x = rand() % canvas->w;
centre_y = rand() % canvas->h;
if (which == TOOL_SNOWBALL)
{
for (y = -snow_RADIUS; y < snow_RADIUS; y++)
{
for (x = -snow_RADIUS; x < snow_RADIUS; x++)
{
if (api->in_circle(x, y, snow_RADIUS))
{
SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b);
api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255));
}
}
}
}
if (which == TOOL_SNOWFLAKE)
{
dest.x = centre_x;
dest.y = centre_y;
if (rand() % 2 == 0)
{
SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
}
else
{
SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
}
}
}
}
if(which == TOOL_SNOWFLAKE){
dest.x = centre_x;
dest.y = centre_y;
if (rand()%2==0){
SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
}else {
SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
}
}
}
}
// Affect the canvas on drag:
void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED){
// No-op
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
// No-op
}
// Affect the canvas on click:
void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect){
SDL_Surface * canvas, SDL_Surface * last,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_snow(api, canvas, last, which, snow_AMOUNT);
do_snow(api, canvas, last, which, snow_AMOUNT);
api->playsound(snow_snd_effect[which], 128, 255);
}
// Affect the canvas on release:
void snow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
for(i=0; i<snow_NUM_TOOLS; i++){
if(snow_snd_effect[i] != NULL){
Mix_FreeChunk(snow_snd_effect[i]);
}
}
if (snow_flake1 != NULL){
SDL_FreeSurface(snow_flake1);
}
if (snow_flake2 != NULL){
SDL_FreeSurface(snow_flake2);
}
//Clean up sounds
int i;
for (i = 0; i < snow_NUM_TOOLS; i++)
{
if (snow_snd_effect[i] != NULL)
{
Mix_FreeChunk(snow_snd_effect[i]);
}
}
if (snow_flake1 != NULL)
{
SDL_FreeSurface(snow_flake1);
}
if (snow_flake2 != NULL)
{
SDL_FreeSurface(snow_flake2);
}
}
// Record the color from Tux Paint:
void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
@ -235,15 +270,17 @@ int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
return 0;
}
void snow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED){
void snow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void snow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void snow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int snow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_FULLSCREEN);
return (MODE_FULLSCREEN);
}