Elevate "Fill" from Magic Tool to real Tool

Replace the somewhat-recently-added "nothing" item in the tool bar
with the "Fill" tool, which has been converted back from a Magic tool
to a regular tool.

Also, change bash "==" to sh "=" in "if [ ... ]" tests in Makefile.

Also, link to math library (via "-lm") to make sure "max()" is available to
magic tools.

Also, add missing mention of "--newcolorslast" and "--newcolorsfirst" to manpage.
This commit is contained in:
Bill Kendrick 2019-09-12 23:04:13 -07:00
parent d79173eae4
commit 2911b35a50
15 changed files with 295 additions and 304 deletions

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@ -1,10 +1,10 @@
# Tux Paint - A simple drawing program for children.
# Copyright (c) 2002-2018
# Copyright (c) 2002-2019
# Various contributors (see AUTHORS.txt)
# http://www.tuxpaint.org/
# June 14, 2002 - December 18, 2018
# June 14, 2002 - September 12, 2019
# The version number, for release:
@ -481,7 +481,7 @@ install: install-bin install-data install-man install-doc \
@echo
@echo "--------------------------------------------------------------"
@echo
@if [ "x$(OS)" == "xosx" ]; then \
@if [ "x$(OS)" = "xosx" ]; then \
echo "All done! Now you can double click $(BUNDLE) to run the"; \
echo "program!!! TuxPaint.dmg has also been created for"; \
echo "distribution."; \
@ -876,7 +876,7 @@ install-dlls:
@cp `which libstdc++-6.dll` $(BIN_PREFIX)
@cp `which libfribidi-0.dll` $(BIN_PREFIX)
@cp `which libpthread-2.dll` $(BIN_PREFIX)
@if [ "x$(BDIST_WIN9X)" == "x" ]; then \
@if [ "x$(BDIST_WIN9X)" = "x" ]; then \
cp `which libxml2-2.dll` $(BIN_PREFIX); \
cp `which libcairo-2.dll` $(BIN_PREFIX); \
cp `which libfontconfig-1.dll` $(BIN_PREFIX); \
@ -898,7 +898,7 @@ install-dlls:
cp `which bz2-1.dll` $(BIN_PREFIX); \
fi
@strip -s $(BIN_PREFIX)/*.dll
@if [ "x$(BDIST_WIN9X)" == "x" ]; then \
@if [ "x$(BDIST_WIN9X)" = "x" ]; then \
echo; \
echo "...Installing Configuration Files..."; \
cp -R win32/etc/ $(BIN_PREFIX); \
@ -1021,7 +1021,7 @@ TuxPaint.dmg:
# Build the program!
tuxpaint: obj/tuxpaint.o obj/i18n.o obj/im.o obj/cursor.o obj/pixels.o \
obj/rgblinear.o obj/playsound.o obj/fonts.o obj/parse.o \
obj/rgblinear.o obj/playsound.o obj/fonts.o obj/parse.o obj/fill.o \
obj/progressbar.o obj/dirwalk.o obj/get_fname.o obj/onscreen_keyboard.o \
$(ARCH_LIBS)
@echo
@ -1037,7 +1037,7 @@ tuxpaint: obj/tuxpaint.o obj/i18n.o obj/im.o obj/cursor.o obj/pixels.o \
obj/tuxpaint.o: src/tuxpaint.c \
src/i18n.h src/im.h src/cursor.h src/pixels.h \
src/rgblinear.h src/playsound.h src/fonts.h \
src/rgblinear.h src/playsound.h src/fonts.h src/fill.h \
src/progressbar.h src/dirwalk.h src/get_fname.h \
src/compiler.h src/debug.h \
src/tools.h src/titles.h src/colors.h src/shapes.h \
@ -1136,6 +1136,13 @@ obj/playsound.o: src/playsound.c src/playsound.h \
@$(CC) $(CFLAGS) $(DEBUG_FLAGS) $(SDL_CFLAGS) $(DEFS) \
-c src/playsound.c -o obj/playsound.o
obj/fill.o: src/fill.c src/fill.h \
src/rgblinear.h src/playsound.h src/pixels.h
@echo
@echo "...Compiling flood fill tool..."
@$(CC) $(CFLAGS) $(DEBUG_FLAGS) $(SDL_CFLAGS) $(DEFS) \
-c src/fill.c -o obj/fill.o
obj/progressbar.o: src/progressbar.c src/progressbar.h \
src/compiler.h src/debug.h
@echo
@ -1226,7 +1233,7 @@ PLUGIN_LIBS:=$($(OS)_PLUGIN_LIBS)
#MAGIC_CFLAGS:=-g3 -O2 -fvisibility=hidden -fno-common -W -Wstrict-prototypes -Wmissing-prototypes -Wall $(MAGIC_SDL_CPPFLAGS) -Isrc/
MAGIC_CFLAGS:=-g3 -O2 -fno-common -W -Wstrict-prototypes -Wmissing-prototypes -Wall $(MAGIC_SDL_CPPFLAGS) -Isrc/ $(ARCH_CFLAGS)
SHARED_FLAGS:=-shared -fpic
SHARED_FLAGS:=-shared -fpic -lm
MAGIC_C:=$(wildcard magic/src/*.c)
MAGIC_SO:=$(patsubst magic/src/%.c,magic/%.$(SO_TYPE),$(MAGIC_C))

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@ -9,6 +9,12 @@ http://www.tuxpaint.org/
$Id$
2019.Sep.12 (0.9.24)
* New tools
---------
* Fill
Not actually a new tool, but promoted from a "Magic" tool
to a full-fledge tool in the "Tools" bar.
* Ports & Building
----------------
* Updates to build on Haiku.

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@ -6,7 +6,7 @@
Copyright 2002-2019 by various contributors; see AUTHORS.txt
http://www.tuxpaint.org/
June 14, 2002 - April 3, 2019
June 14, 2002 - September 12, 2019
----------------------------------------------------------------------
@ -375,6 +375,16 @@ Available Tools
left [Alt]
* Thai — right [Alt]
----------------------------------------------------------------------
Fill
The 'Fill' tool 'flood-fills' a contiguous area of your
drawing with a solid color of your choice.
Note: Prior to Tux Paint 0.9.24, this was a "Magic" tool
(see below).
----------------------------------------------------------------------
Magic (Special Effects)

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@ -22,7 +22,7 @@ version
<p>June 14, 2002 -
April 3, 2019</p>
September 12, 2019</p>
</center>
@ -507,6 +507,17 @@ version
<hr size=1>
</dd>
<dt><b>Fill</b></dt>
<dd>
<img src="../../html/images/tool_fill.png" width=48 height=48 alt="" align=right>
<p>The 'Fill' tool 'flood-fills' a contiguous area of your drawing
with a solid color of your choice.</p>
<p>Note: Prior to Tux&nbsp;Paint 0.9.24, this was a "Magic" tool (see below).</p>
<hr size=1>
</dd>
<dt><b>Magic (Special Effects)</b></dt>
<dd>

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@ -5,7 +5,7 @@ individual HTML files for each of them, and an index.html that links to
them all. */
/* Bill Kendrick <bill@newbreedsoftware.com> */
/* Oct. 8, 2009 - August 30, 2018 */
/* Oct. 8, 2009 - September 12, 2019 */
/* Authors of the Magic tools: */
@ -114,10 +114,6 @@ $tools = array(
'author'=>$AUTHOR_KENDRICK,
'see'=>array('Edges', 'Silhouette')),
array('name'=>'Fill',
'desc'=>'This floods the picture with a color. It lets you quickly fill parts of the picture, as if it were a coloring book.',
'author'=>$AUTHOR_KENDRICK),
array('name'=>'Fisheye',
'desc'=>'Warp parts of your picture like it\'s being seen through a fisheye lens.',
'author'=>$AUTHOR_ADAMR),

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@ -1,268 +0,0 @@
/*
fill.c
Fill Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
Flood fill code based on Wikipedia example:
http://www.wikipedia.org/wiki/Flood_fill/C_example
by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 8, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
/* Our globals: */
static Mix_Chunk *fill_snd;
static Uint8 fill_r, fill_g, fill_b;
/* Local function prototypes: */
static int colors_close(magic_api * api, SDL_Surface * canvas, Uint32 c1, Uint32 c2);
static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr);
int fill_modes(magic_api * api, int which);
void fill_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void fill_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
int fill_requires_colors(magic_api * api, int which);
void fill_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void fill_shutdown(magic_api * api);
void fill_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fill_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fill_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
char *fill_get_description(magic_api * api, int which, int mode);
char *fill_get_name(magic_api * api, int which);
int fill_get_tool_count(magic_api * api);
SDL_Surface *fill_get_icon(magic_api * api, int which);
Uint32 fill_api_version(void);
int fill_init(magic_api * api);
// No setup required:
int fill_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/fill.wav", api->data_directory);
fill_snd = Mix_LoadWAV(fname);
return (1);
}
Uint32 fill_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// We have multiple tools:
int fill_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icons:
SDL_Surface *fill_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/fill.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *fill_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Fill")));
}
// Return our descriptions, localized:
char *fill_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click in the picture to fill that area with color.")));
}
// Affect the canvas on drag:
void fill_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Affect the canvas on click:
void fill_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect)
{
do_flood_fill(api, canvas, x, y, SDL_MapRGB(canvas->format, fill_r, fill_g, fill_b), api->getpixel(canvas, x, y));
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
void fill_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void fill_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(fill_snd);
}
// Record the color from Tux Paint:
void fill_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
{
fill_r = r;
fill_g = g;
fill_b = b;
}
// Use colors:
int fill_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
static int colors_close(magic_api * api, SDL_Surface * canvas, Uint32 c1, Uint32 c2)
{
Uint8 r1, g1, b1, r2, g2, b2;
if (c1 == c2)
{
/* Get it over with quick, if possible! */
return 1;
}
else
{
double r, g, b;
SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
// use distance in linear RGB space
r = api->sRGB_to_linear(r1) - api->sRGB_to_linear(r2);
r *= r;
g = api->sRGB_to_linear(g1) - api->sRGB_to_linear(g2);
g *= g;
b = api->sRGB_to_linear(b1) - api->sRGB_to_linear(b2);
b *= b;
// easy to confuse:
// dark grey, brown, purple
// light grey, tan
// red, orange
return r + g + b < 0.04;
}
}
static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr)
{
int fillL, fillR, i, in_line;
static unsigned char prog_anim;
if (cur_colr == old_colr || colors_close(api, canvas, cur_colr, old_colr))
return;
fillL = x;
fillR = x;
prog_anim++;
if ((prog_anim % 4) == 0)
{
api->update_progress_bar();
api->playsound(fill_snd, (x * 255) / canvas->w, 255);
}
/* Find left side, filling along the way */
in_line = 1;
while (in_line)
{
api->putpixel(canvas, fillL, y, cur_colr);
fillL--;
in_line = (fillL < 0) ? 0 : colors_close(api, canvas, api->getpixel(canvas, fillL, y), old_colr);
}
fillL++;
/* Find right side, filling along the way */
in_line = 1;
while (in_line)
{
api->putpixel(canvas, fillR, y, cur_colr);
fillR++;
in_line = (fillR >= canvas->w) ? 0 : colors_close(api, canvas, api->getpixel(canvas, fillR, y), old_colr);
}
fillR--;
/* Search top and bottom */
for (i = fillL; i <= fillR; i++)
{
if (y > 0 && colors_close(api, canvas, api->getpixel(canvas, i, y - 1), old_colr))
do_flood_fill(api, canvas, i, y - 1, cur_colr, old_colr);
if (y < canvas->h && colors_close(api, canvas, api->getpixel(canvas, i, y + 1), old_colr))
do_flood_fill(api, canvas, i, y + 1, cur_colr, old_colr);
}
}
void fill_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void fill_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int fill_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}

160
src/fill.c Normal file
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@ -0,0 +1,160 @@
/*
fill.c
Fill tool
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
Flood fill code based on Wikipedia example:
http://www.wikipedia.org/wiki/Flood_fill/C_example
by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: September 12, 2019
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "fill.h"
#include "rgblinear.h"
#include "playsound.h"
#include "pixels.h"
/* Local function prototypes: */
int colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2);
int colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2)
{
Uint8 r1, g1, b1, r2, g2, b2;
if (c1 == c2)
{
/* Get it over with quick, if possible! */
return 1;
}
else
{
double r, g, b;
SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
// use distance in linear RGB space
r = sRGB_to_linear_table[r1] - sRGB_to_linear_table[r2];
r *= r;
g = sRGB_to_linear_table[g1] - sRGB_to_linear_table[g2];
g *= g;
b = sRGB_to_linear_table[b1] - sRGB_to_linear_table[b2];
b *= b;
// easy to confuse:
// dark grey, brown, purple
// light grey, tan
// red, orange
return r + g + b < 0.04;
}
}
void do_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2)
{
int fillL, fillR, i, in_line;
static unsigned char prog_anim;
if (cur_colr == old_colr || colors_close(canvas, cur_colr, old_colr))
return;
if (y < *y1)
{
*y1 = y;
}
if (y > *y2)
{
*y2 = y;
}
fillL = x;
fillR = x;
prog_anim++;
if ((prog_anim % 4) == 0)
{
/* FIXME: api->update_progress_bar(); */
playsound(canvas, 1, SND_FILL, 1, x, SNDDIST_NEAR);
}
/* Find left side, filling along the way */
in_line = 1;
while (in_line)
{
putpixels[canvas->format->BytesPerPixel] (canvas, fillL, y, cur_colr);
fillL--;
in_line = (fillL < 0) ? 0 : colors_close(canvas, getpixels[canvas->format->BytesPerPixel] (canvas, fillL, y), old_colr);
}
if (fillL < *x1)
{
*x1 = fillL;
}
fillL++;
/* Find right side, filling along the way */
in_line = 1;
while (in_line)
{
putpixels[canvas->format->BytesPerPixel] (canvas, fillR, y, cur_colr);
fillR++;
in_line = (fillR >= canvas->w) ? 0 : colors_close(canvas, getpixels[canvas->format->BytesPerPixel] (canvas, fillR, y), old_colr);
}
if (fillR > *x2)
{
*x2 = fillR;
}
fillR--;
/* Search top and bottom */
for (i = fillL; i <= fillR; i++)
{
if (y > 0 && colors_close(canvas, getpixels[canvas->format->BytesPerPixel] (canvas, i, y - 1), old_colr))
do_flood_fill(canvas, i, y - 1, cur_colr, old_colr, x1, y1, x2, y2);
if (y < canvas->h && colors_close(canvas, getpixels[canvas->format->BytesPerPixel] (canvas, i, y + 1), old_colr))
do_flood_fill(canvas, i, y + 1, cur_colr, old_colr, x1, y1, x2, y2);
}
}

37
src/fill.h Normal file
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@ -0,0 +1,37 @@
/*
fill.h
Fill tool
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
Flood fill code based on Wikipedia example:
http://www.wikipedia.org/wiki/Flood_fill/C_example
by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: September 12, 2019
$Id$
*/
#include "SDL.h"
void do_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2);

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@ -1,5 +1,5 @@
.\" tuxpaint.1 - 2018.09.24
.TH TUXPAINT 1 "24 September 2018" "0.9.23c" "Tux Paint"
.\" tuxpaint.1 - 2019.09.12
.TH TUXPAINT 1 "12 September 2019" "0.9.24" "Tux Paint"
.SH NAME
tuxpaint -- "Tux Paint", a drawing program for young children.
@ -61,6 +61,8 @@ tuxpaint -- "Tux Paint", a drawing program for young children.
.br
[\-\-nolabel]
.br
[\-\-newcolorslast]
.br
[\-\-mirrorstamps]
.br
[\-\-mouse-accessibility]
@ -187,6 +189,8 @@ tuxpaint -- "Tux Paint", a drawing program for young children.
.br
[\-\-label]
.br
[\-\-newcolorsfirst]
.br
[\-\-dontmirrorstamps]
.br
[\-\-stampsize=default]
@ -408,6 +412,11 @@ controllable.)
Disable or enable (default) the \fILabel\fP tool, which lets you create
text which can be altered or moved later.
.TP 8
.B \-\-newcolorslast \-\-newcolorsfirst
List solid (blank) colors at the end, or beginning (default) of the
options displayed when using the \fINew\fP tool to start a new picture.
.TP 8
.B \-\-mirrorstamps \-\-dontmirrorstamps
With \fImirrorstamps\fP set, stamps which can be mirrored will appear

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@ -4,7 +4,7 @@
For Tux Paint
List of sound effects.
Copyright (c) 2002-2007 by Bill Kendrick and others
Copyright (c) 2002-2019 by Bill Kendrick and others
bill@newbreedsoftware.com
http://www.tuxpaint.org/
@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
June 15, 2002 - July 5, 2007
June 15, 2002 - September 12, 2019
$Id$
*/
@ -67,6 +67,7 @@ enum
SND_TUXOK, /* "Ok" */
SND_THICK,
SND_THIN,
SND_FILL,
NUM_SOUNDS
};
@ -107,7 +108,8 @@ static const char *sound_fnames[NUM_SOUNDS] = {
DATA_PREFIX "sounds/youcannot.wav",
DATA_PREFIX "sounds/tuxok.wav",
DATA_PREFIX "sounds/thick.wav",
DATA_PREFIX "sounds/thin.wav"
DATA_PREFIX "sounds/thin.wav",
DATA_PREFIX "sounds/fill.wav"
};
#endif

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@ -19,11 +19,11 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Copyright (c) 2002-2009 by Bill Kendrick
Copyright (c) 2002-2019 by Bill Kendrick
bill@newbreedsoftware.com
http://www.tuxpaint.org/
June 14, 2002 - October 9, 2009
June 14, 2002 - September 12, 2019
$Id$
*/
@ -41,7 +41,7 @@ enum
TOOL_SHAPES,
TOOL_TEXT,
TOOL_LABEL,
TOOL_NA,
TOOL_FILL,
TOOL_MAGIC,
TOOL_UNDO,
TOOL_REDO,
@ -76,8 +76,8 @@ const char *const tool_names[NUM_TOOLS] = {
// Label tool
gettext_noop("Label"),
// Reserved...
" ",
// Fill tool
gettext_noop("Fill"),
// "Magic" effects tools (blur, flip image, etc.)
gettext_noop("Magic"),
@ -132,8 +132,8 @@ const char *const tool_tips[NUM_TOOLS] = {
gettext_noop
("Choose a style of text. Click on your drawing and you can start typing. Press [Enter] or [Tab] to complete the text. By using the selector button and clicking an existing label, you can move it, edit it and change its text style."),
// Reserved...
" ",
// Fill tool instructions
gettext_noop("Click in the picture to fill that area with color."),
// Magic tool instruction
gettext_noop("Pick a magical effect to use on your drawing!"),
@ -185,7 +185,7 @@ const char *const tool_img_fnames[NUM_TOOLS] = {
DATA_PREFIX "images/tools/shapes.png",
DATA_PREFIX "images/tools/text.png",
DATA_PREFIX "images/tools/label.png",
DATA_PREFIX "images/ui/dead40x40.png",
DATA_PREFIX "images/tools/fill.png",
DATA_PREFIX "images/tools/magic.png",
DATA_PREFIX "images/tools/undo.png",
DATA_PREFIX "images/tools/redo.png",

View file

@ -503,6 +503,8 @@ static void mtw(wchar_t * wtok, char *tok)
#include "tip_tux.h"
#include "great.h"
#include "fill.h"
#include "im.h"
@ -3065,6 +3067,12 @@ static void mainloop(void)
draw_brushes();
draw_colors(COLORSEL_ENABLE);
}
else if (cur_tool == TOOL_FILL)
{
keybd_flag = 0;
draw_none();
draw_colors(COLORSEL_ENABLE);
}
else if (cur_tool == TOOL_SHAPES)
{
keybd_flag = 0;
@ -4376,6 +4384,24 @@ static void mainloop(void)
if (mouseaccessibility)
emulate_button_pressed = !emulate_button_pressed;
}
else if (cur_tool == TOOL_FILL)
{
int x1, y1, x2, y2;
/* Fill */
x1 = x2 = old_x;
y1 = y2 = old_y;
do_flood_fill(canvas, old_x, old_y,
SDL_MapRGB(canvas->format,
color_hexes[cur_color][0],
color_hexes[cur_color][1],
color_hexes[cur_color][2]),
getpixels[canvas->format->BytesPerPixel] (canvas, old_x, old_y),
&x1, &y1, &x2, &y2);
update_canvas(x1, y1, x2, y2);
}
else if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
{
/* Text and Label Tools! */
@ -4549,7 +4575,8 @@ static void mainloop(void)
if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_STAMP ||
cur_tool == TOOL_SHAPES || cur_tool == TOOL_LINES ||
cur_tool == TOOL_MAGIC || cur_tool == TOOL_TEXT || cur_tool == TOOL_ERASER || cur_tool == TOOL_LABEL)
cur_tool == TOOL_MAGIC || cur_tool == TOOL_TEXT ||
cur_tool == TOOL_ERASER || cur_tool == TOOL_LABEL)
{
/* Left tools scroll */
@ -5151,7 +5178,7 @@ static void mainloop(void)
do_setcursor(cursor_brush);
else if (cur_tool == TOOL_STAMP)
do_setcursor(cursor_tiny);
else if (cur_tool == TOOL_LINES)
else if (cur_tool == TOOL_LINES || cur_tool == TOOL_FILL)
do_setcursor(cursor_crosshair);
else if (cur_tool == TOOL_SHAPES)
{
@ -5182,7 +5209,6 @@ static void mainloop(void)
do_setcursor(cursor_arrow);
}
}
else if (cur_tool == TOOL_MAGIC)
do_setcursor(cursor_wand);
else if (cur_tool == TOOL_ERASER)
@ -10110,11 +10136,6 @@ static void reset_avail_tools(void)
tool_avail[TOOL_LABEL] = 0;
/* TBD... */
tool_avail[TOOL_NA] = 0;
/* Disable save? */
if (disable_save)