Elevate "Fill" from Magic Tool to real Tool
Replace the somewhat-recently-added "nothing" item in the tool bar with the "Fill" tool, which has been converted back from a Magic tool to a regular tool. Also, change bash "==" to sh "=" in "if [ ... ]" tests in Makefile. Also, link to math library (via "-lm") to make sure "max()" is available to magic tools. Also, add missing mention of "--newcolorslast" and "--newcolorsfirst" to manpage.
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15 changed files with 295 additions and 304 deletions
268
magic/src/fill.c
268
magic/src/fill.c
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/*
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fill.c
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Fill Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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Flood fill code based on Wikipedia example:
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http://www.wikipedia.org/wiki/Flood_fill/C_example
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by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: July 8, 2008
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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/* Our globals: */
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static Mix_Chunk *fill_snd;
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static Uint8 fill_r, fill_g, fill_b;
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/* Local function prototypes: */
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static int colors_close(magic_api * api, SDL_Surface * canvas, Uint32 c1, Uint32 c2);
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static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr);
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int fill_modes(magic_api * api, int which);
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void fill_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void fill_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int fill_requires_colors(magic_api * api, int which);
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void fill_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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void fill_shutdown(magic_api * api);
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void fill_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void fill_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void fill_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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char *fill_get_description(magic_api * api, int which, int mode);
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char *fill_get_name(magic_api * api, int which);
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int fill_get_tool_count(magic_api * api);
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SDL_Surface *fill_get_icon(magic_api * api, int which);
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Uint32 fill_api_version(void);
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int fill_init(magic_api * api);
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// No setup required:
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int fill_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/fill.wav", api->data_directory);
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fill_snd = Mix_LoadWAV(fname);
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return (1);
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}
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Uint32 fill_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// We have multiple tools:
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int fill_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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// Load our icons:
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SDL_Surface *fill_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/fill.png", api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *fill_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Fill")));
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}
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// Return our descriptions, localized:
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char *fill_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Click in the picture to fill that area with color.")));
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}
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// Affect the canvas on drag:
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void fill_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// Affect the canvas on click:
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void fill_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect * update_rect)
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{
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do_flood_fill(api, canvas, x, y, SDL_MapRGB(canvas->format, fill_r, fill_g, fill_b), api->getpixel(canvas, x, y));
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void fill_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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void fill_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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Mix_FreeChunk(fill_snd);
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}
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// Record the color from Tux Paint:
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void fill_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
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{
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fill_r = r;
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fill_g = g;
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fill_b = b;
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}
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// Use colors:
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int fill_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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static int colors_close(magic_api * api, SDL_Surface * canvas, Uint32 c1, Uint32 c2)
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{
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Uint8 r1, g1, b1, r2, g2, b2;
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if (c1 == c2)
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{
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/* Get it over with quick, if possible! */
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return 1;
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}
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else
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{
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double r, g, b;
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SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
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SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
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// use distance in linear RGB space
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r = api->sRGB_to_linear(r1) - api->sRGB_to_linear(r2);
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r *= r;
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g = api->sRGB_to_linear(g1) - api->sRGB_to_linear(g2);
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g *= g;
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b = api->sRGB_to_linear(b1) - api->sRGB_to_linear(b2);
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b *= b;
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// easy to confuse:
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// dark grey, brown, purple
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// light grey, tan
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// red, orange
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return r + g + b < 0.04;
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}
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}
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static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr)
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{
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int fillL, fillR, i, in_line;
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static unsigned char prog_anim;
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if (cur_colr == old_colr || colors_close(api, canvas, cur_colr, old_colr))
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return;
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fillL = x;
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fillR = x;
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prog_anim++;
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if ((prog_anim % 4) == 0)
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{
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api->update_progress_bar();
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api->playsound(fill_snd, (x * 255) / canvas->w, 255);
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}
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/* Find left side, filling along the way */
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in_line = 1;
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while (in_line)
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{
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api->putpixel(canvas, fillL, y, cur_colr);
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fillL--;
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in_line = (fillL < 0) ? 0 : colors_close(api, canvas, api->getpixel(canvas, fillL, y), old_colr);
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}
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fillL++;
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/* Find right side, filling along the way */
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in_line = 1;
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while (in_line)
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{
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api->putpixel(canvas, fillR, y, cur_colr);
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fillR++;
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in_line = (fillR >= canvas->w) ? 0 : colors_close(api, canvas, api->getpixel(canvas, fillR, y), old_colr);
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}
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fillR--;
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/* Search top and bottom */
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for (i = fillL; i <= fillR; i++)
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{
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if (y > 0 && colors_close(api, canvas, api->getpixel(canvas, i, y - 1), old_colr))
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do_flood_fill(api, canvas, i, y - 1, cur_colr, old_colr);
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if (y < canvas->h && colors_close(api, canvas, api->getpixel(canvas, i, y + 1), old_colr))
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do_flood_fill(api, canvas, i, y + 1, cur_colr, old_colr);
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}
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}
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void fill_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void fill_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int fill_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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