Mend drop-shadows on prompts
...they were not rendering the way we were doing it in the sdl2.0 branch.
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53c1c5e995
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2 changed files with 13 additions and 13 deletions
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@ -22,7 +22,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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June 14, 2002 - September 2, 2022
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June 14, 2002 - September 5, 2022
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*/
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#include "platform.h"
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@ -13947,10 +13947,7 @@ static int do_prompt_image_flash_snd(const char *const text,
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if (alpha_surf != NULL)
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{
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SDL_FillRect(alpha_surf, NULL, SDL_MapRGB(alpha_surf->format, 0, 0, 0));
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SDL_SetSurfaceAlphaMod(alpha_surf, 64);
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SDL_FillRect(alpha_surf, NULL, SDL_MapRGBA(alpha_surf->format, 0, 0, 0, 64));
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for (i = 8; i > 0; i = i - 2)
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{
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@ -22453,6 +22450,9 @@ static Uint8 magic_touched(int x, int y)
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* Allow the user to select a color from one of the
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* pixels within their picture.
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*
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* A small dialog will appear over the color palette
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* at the bottom of the screen.
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*
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* @param boolean temp_mode - whether to only appear
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* while a shortcut key is being held
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* (if not, the mouse will be positioned at the bottom
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@ -22564,8 +22564,7 @@ static int do_color_sel(int temp_mode)
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if (alpha_surf != NULL)
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{
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SDL_FillRect(alpha_surf, NULL, SDL_MapRGB(alpha_surf->format, 0, 0, 0));
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SDL_SetSurfaceAlphaMod(alpha_surf, 64);
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SDL_FillRect(alpha_surf, NULL, SDL_MapRGBA(alpha_surf->format, 0, 0, 0, 64));
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for (i = 8; i > 0; i = i - 2)
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{
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@ -22929,9 +22928,7 @@ static int do_color_picker(void)
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if (alpha_surf != NULL)
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{
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SDL_FillRect(alpha_surf, NULL, SDL_MapRGB(alpha_surf->format, 0, 0, 0));
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SDL_SetSurfaceAlphaMod(alpha_surf, 64);
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SDL_FillRect(alpha_surf, NULL, SDL_MapRGBA(alpha_surf->format, 0, 0, 0, 64));
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for (i = 8; i > 0; i = i - 2)
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{
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@ -23655,8 +23652,7 @@ static int do_color_mix(void)
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if (alpha_surf != NULL)
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{
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SDL_FillRect(alpha_surf, NULL, SDL_MapRGB(alpha_surf->format, 0, 0, 0));
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SDL_SetSurfaceAlphaMod(alpha_surf, 64);
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SDL_FillRect(alpha_surf, NULL, SDL_MapRGBA(alpha_surf->format, 0, 0, 0, 64));
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for (i = 8; i > 0; i = i - 2)
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{
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@ -23668,6 +23664,7 @@ static int do_color_mix(void)
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SDL_BlitSurface(alpha_surf, NULL, screen, &dest);
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}
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SDL_FreeSurface(alpha_surf);
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}
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#endif
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