Stamps can now be pre-flipped and/or pre-mirrored-and-flipped now (in addition to pre-mirrored).

Updated version # in some docs.
Expanded comments in tp_magic_example.c Magic plugin example code.
This commit is contained in:
William Kendrick 2007-08-03 16:17:46 +00:00
parent 51c6783846
commit 26c7051c07
13 changed files with 783 additions and 162 deletions

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@ -1,5 +1,5 @@
Tux Paint
version 0.9.17
version 0.9.18
Advanced Stamps HOWTO
Copyright 2006 by Albert Cahalan for the Tux Paint project
@ -8,7 +8,7 @@
albert@users.sf.net
http://www.tuxpaint.org/
March 8, 2006 - October 26, 2006
March 8, 2006 - August 2, 2007
About this HOWTO

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@ -9,7 +9,7 @@ http://www.tuxpaint.org/
$Id$
2007.July.19 (0.9.18)
2007.August.2 (0.9.18)
* Interface Improvements:
-----------------------
* Improved 'New' and 'Open' interface:
@ -27,6 +27,11 @@ $Id$
* Added an Octagon shape to the 'Shapes' tool.
* Stamps can now be pre-flipped and/or pre-mirrored-and-flipped now
(in addition to pre-mirrored).
Use "_flip.png"/"_flip.svg" and "_mirror_flip.png"/"_mirror_flip.png",
respectively.
* Documentation Imrpovements:
---------------------------
* Improved --usage output.

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@ -1,5 +1,5 @@
Tux Paint
version 0.9.17
version 0.9.18
Extending Tux Paint
Copyright 2002-2007 by Bill Kendrick and others
@ -8,7 +8,7 @@
bill@newbreedsoftware.com
http://www.tuxpaint.org/
June 14, 2002 - May 6, 2007
June 14, 2002 - August 2, 2007
--------------------------------------------------------------------------
@ -428,22 +428,31 @@ Stamps
it as Plain Text, and make sure the filename has ".dat" at the end,
and not ".txt"...
Pre-Mirrored Images
Pre-Mirrored and Flipped Images
In some cases, you may wish to provide a pre-drawn version of a
stamp's mirror-image. For example, imagine a picture of a fire truck
with the words "Fire Department" written across the side. You probably
do not want that text to appear backwards when the image is flipped!
stamp's mirror-image, flipped image, or even both. For example,
imagine a picture of a fire truck with the words "Fire Department"
written across the side. You probably do not want that text to appear
backwards when the image is flipped!
To create a mirrored version of a stamp that you want Tux Paint to
use, rather than mirroring one on its own, simply create a second
".png" graphics file with the same name, except with the string
".png" or ".svg" graphics file with the same name, except with
"_mirror" before the filename extension.
For example, for the stamp "truck.png" you would create another file
named "truck_mirror.png", which will be used when the stamp is
mirrored (rather than using a backwards version of 'truck.png').
As of Tux Paint 0.9.18, you may similarly provide a pre-flipped image
with "_flip" in the name, and/or an image that is both mirrored and
flipped, by naming it "_mirror_flip".
Note: If the user flips and mirrors an image, and a pre-drawn
"_mirror_flip" doesn't exist, but either "_flip" or "_mirror" does, it
will be used, and mirrored or flipped, respectively.
--------------------------------------------------------------------------
Fonts

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@ -1,5 +1,5 @@
Tux Paint
version 0.9.17
version 0.9.18
Frequently Asked Questions
Copyright 2002-2007 by Bill Kendrick and others
@ -8,7 +8,7 @@
bill@newbreedsoftware.com
http://www.tuxpaint.org/
September 14, 2002 - June 27, 2007
September 14, 2002 - August 2, 2007
Drawing-related

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@ -1,5 +1,5 @@
Tux Paint
version 0.9.17
version 0.9.18
Options Documentation

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@ -1,5 +1,5 @@
Tux Paint
version 0.9.17
version 0.9.18
A simple drawing program for children

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@ -11,7 +11,7 @@ alink="#FF00FF">
alt="Tux&nbsp;Paint"><br>
version
0.9.17
0.9.18
<br>
Advanced Stamps HOWTO</h1>
@ -21,7 +21,7 @@ New Breed Software</p>
<p><a href="mailto:albert@users.sf.net">albert@users.sf.net</a><br>
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
<p>March 8, 2006 - October 26, 2006</p>
<p>March 8, 2006 - August 2, 2007</p>
</center>

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@ -12,7 +12,7 @@ alt="Tux&nbsp;Paint"><br>
version
0.9.17
0.9.18
<br>
Extending Tux Paint</h1>
@ -23,7 +23,7 @@ New Breed Software</p>
<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
<p>June 14, 2002 - May 6, 2007</p>
<p>June 14, 2002 - August 2, 2007</p>
</center>
<hr size=2 noshade>
@ -558,24 +558,34 @@ effect.</p>
</blockquote>
</blockquote>
<h3>Pre-Mirrored Images</h3>
<h3>Pre-Mirrored and Flipped Images</h3>
<blockquote>
<p>In some cases, you may wish to provide a pre-drawn version of
a stamp's mirror-image. For example, imagine a picture of a fire
truck with the words "<i>Fire&nbsp;Department</i>" written across
the side. You probably do not want that text to appear backwards
when the image is flipped!</p>
a stamp's mirror-image, flipped image, or even both. For example,
imagine a picture of a fire&nbsp;truck with the words
"<i>Fire&nbsp;Department</i>" written across the side. You probably
do not want that text to appear backwards when the image is flipped!</p>
<p>To create a mirrored version of a stamp that you want Tux&nbsp;Paint
to use, rather than mirroring one on its own, simply create a second
"<code>.png</code>" graphics file with the same name, except with
the string "<code><b>_mirror</b></code>" before the filename
"<code>.png</code>" or "<code>.svg</code>" graphics file with the
same name, except with "<code><b>_mirror</b></code>" before the filename
extension.</p>
<p>For example, for the stamp "<code><b>truck.png</b></code>" you would
create another file named "<code><b>truck_mirror.png</b></code>", which
will be used when the stamp is mirrored (rather than using a
backwards version of '<code>truck.png</code>').</p>
<p>As of Tux&nbsp;Paint 0.9.18, you may similarly provide a pre-flipped
image with "<code><b>_flip</b></code>" in the name, and/or an image that
is both mirrored and flipped, by naming it
"<code><b>_mirror_flip</b></code>".</p>
<p><b>Note:</b> If the user flips and mirrors an image, and a pre-drawn
"<code>_mirror_flip</code>" doesn't exist, but either "<code>_flip</code>"
or "<code>_mirror</code>" does, it will be used, and mirrored or flipped,
respectively.</p>
</blockquote>
</blockquote>

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@ -11,7 +11,7 @@ alink="#FF00FF">
alt="Tux&nbsp;Paint"><br>
version
0.9.17
0.9.18
<br>
Frequently Asked Questions</h1>
@ -22,7 +22,7 @@ New Breed Software</p>
<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
<p>September 14, 2002 - June 27, 2007</p>
<p>September 14, 2002 - August 2, 2007</p>
</center>
<h2>Drawing-related</h2>

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@ -11,7 +11,7 @@ alink="#FF00FF">
version
0.9.17
0.9.18
</h1>
<h2>Options Documentation</h2>

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@ -12,7 +12,7 @@ alt="Tux&nbsp;Paint"><br>
version
0.9.17
0.9.18
</h1>
<h3>A simple drawing program for children</h3>

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@ -1,176 +1,481 @@
/* tp_magic_example.c
An example of a "Magic" tool plugin for Tux Paint
*/
/* Inclusion of header files: */
/* -------------------------- */
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <string.h> // For "strdup()"
#include <libintl.h> // For "gettext()"
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
/* Tool Enumerations: */
/* ------------------ */
/* What tools we contain: */
enum {
TOOL_ONE,
TOOL_TWO,
NUM_TOOLS
TOOL_ONE, // Becomes '0'
TOOL_TWO, // Becomes '1'
NUM_TOOLS // Becomes '2'
};
/* Our globals: */
/* A list of filenames for sounds and icons to load at startup: */
const char * snd_filenames[NUM_TOOLS] = {
"one.wav",
"two.wav"
};
const char * icon_filenames[NUM_TOOLS] = {
"one.png",
"two.png"
};
// Below, we define a macro called "gettext_noop()" that does nothing in our
// code when compiled (it simply disappears; e.g., 'gettext_noop("foo")'
// becomes simply "foo"), but is useful because the gettext localization
// tools will look for it and create a catalog of strings that should be
// translated into other languages.
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
// We'll use this macro below, in some arrays of strings (char *'s) that
// hold the names and descriptions of our "Magic" tools.
/* A list of names for the tools */
const char * names[NUM_TOOLS] = {
gettext_noop("A tool"),
gettext_noop("Another tool")
};
/* A list of descriptions of the tools */
const char * descs[NUM_TOOLS] = {
gettext_noop("This is example tool number 1."),
gettext_noop("This is example tool number 2.")
};
/* Our global variables: */
/* --------------------- */
/* Sound effects: */
Mix_Chunk * snd_effect[NUM_TOOLS];
/* The current color (an "RGB" value) the user has selected in Tux Paint: */
Uint8 example_r, example_g, example_b;
Uint32 example_api_version(void) { return(TP_MAGIC_API_VERSION); }
/* Our local function prototypes: */
/* ------------------------------ */
// These functions are called by other functions within our plugin,
// so we provide a 'prototype' of them, so the compiler knows what
// they accept and return. This lets us use them in other functions
// that are declared _before_ them.
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void example_line_callback(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y);
// No setup required:
/* Setup Functions: */
/* ---------------- */
// API Version check
//
// The running copy of Tux Paint that has loaded us first asks us what
// version of the Tux Paint "Magic" tool plugin API we were built against.
// If it deems us compatible, we'll be used!
//
// All we need to do here is return "TP_MAGIC_API_VERSION",
// which is #define'd in tp_magic_api.h.
Uint32 example_api_version(void)
{
return(TP_MAGIC_API_VERSION);
}
// Initialization
//
// This happens once, when Tux Paint starts up and is loading all of the
// "Magic" tool plugins. (Assuming what we returned from api_version() was
// acceptable!)
//
// All we're doing in this example is loading our sound effects,
// which we'll use later (in click(), drag() and release())
// when the user is using our Magic tools.
//
// The memory we allocate here to store the sounds will be
// freed (aka released, aka deallocated) when the user quits Tux Paint,
// when our shutdown() function is called.
int example_init(magic_api * api)
{
int i;
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/one.wav",
api->data_directory);
snd_effect[0] = Mix_LoadWAV(fname);
for (i = 0; i < NUM_TOOLS; i++)
{
// Assemble the filename from the "snd_filenames[]" array into
// a full path to a real file.
//
// Use "api->data_directory" to figure out where our sounds should be.
// (The "tp-magic-config --dataprefix" command would have told us when
// we installed our plugin and its data.)
snprintf(fname, sizeof(fname), "%s/sounds/magic/two.wav",
api->data_directory);
snd_effect[1] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname),
"%s/sounds/magic/%s.wav",
api->data_directory, snd_filenames[i]);
// Try to load the file!
snd_effect[i] = Mix_LoadWAV(fname);
}
return(1);
}
// We have multiple tools:
// Report our tool count
//
// Tux Paint needs to know how many "Magic" tools we'll be providing.
// Return that number here. (We simply grab the value of "NUM_TOOLS"
// from our 'enum' above!)
//
// When Tux Paint is starting up and loading plugins, it will call
// some of the following setup functions once for each tool we report.
int example_get_tool_count(magic_api * api)
{
return(NUM_TOOLS);
}
// Load our icons:
// Load icons
//
// When Tux Paint is starting up and loading plugins, it asks us to
// provide icons for the "Magic" tool buttons.
SDL_Surface * example_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == TOOL_ONE)
{
snprintf(fname, sizeof(fname), "%s/images/magic/one.png",
api->data_directory);
}
else if (which == TOOL_TWO)
{
snprintf(fname, sizeof(fname), "%s/images/magic/two.png",
api->data_directory);
}
// Assemble the filename from the "icon_filenames[]" array into
// a full path to a real file.
//
// Use "api->data_directory" to figure out where our sounds should be.
// (The "tp-magic-config --dataprefix" command would have told us when
// we installed our plugin and its data.)
//
// We use 'which' (which of our tools Tux Paint is asking about)
// as an index into the array.
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
api->data_directory, icon_filenames[which]);
// Try to load the image, and return the results to Tux Paint:
return(IMG_Load(fname));
}
// Return our names, localized:
// Report our "Magic" tool names
//
// When Tux Paint is starting up and loading plugins, it asks us to
// provide names (labels) for the "Magic" tool buttons.
char * example_get_name(magic_api * api, int which)
{
if (which == TOOL_ONE)
return(strdup(gettext("One")));
else if (which == TOOL_TWO)
return(strdup(gettext("Two")));
const char * our_name_english;
const char * our_name_localized;
return(NULL);
// Get our name from the "names[]" array.
//
// We use 'which' (which of our tools Tux Paint is asking about)
// as an index into the array.
our_name_english = names[which];
// Return a localized (aka translated) version of our name,
// if possible.
//
// We send "gettext()" the English version of the name from our array.
our_name_localized = gettext(our_name_english);
// Finally, duplicate the string into a new section of memory, and
// send it to Tux Paint. (Tux Paint keeps track of the string and
// will free it for us, so we have one less thing to keep track of.)
return(strdup(our_name_localized));
}
// Return our descriptions, localized:
// Report our "Magic" tool descriptions
//
// When Tux Paint is starting up and loading plugins, it asks us to
// provide names (labels) for the "Magic" tool buttons.
char * example_get_description(magic_api * api, int which)
{
if (which == TOOL_ONE)
return(strdup(gettext("Tool one.")));
else
return(strdup(gettext("Tool two.")));
const char * our_desc_english;
const char * our_desc_localized;
return(NULL);
// Get our desc from the "descs[]" array.
//
// We use 'which' (which of our tools Tux Paint is asking about)
// as an index into the array.
our_desc_english = descs[which];
// Return a localized (aka translated) version of our description,
// if possible.
//
// We send "gettext()" the English version of the description from our array.
our_desc_localized = gettext(our_desc_english);
// Finally, duplicate the string into a new section of memory, and
// send it to Tux Paint. (Tux Paint keeps track of the string and
// will free it for us, so we have one less thing to keep track of.)
return(strdup(our_desc_localized));
}
// Do the effect:
// Report whether we accept colors
void do_example(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
int example_requires_colors(magic_api * api, int which)
{
magic_api * api = (magic_api *) ptr;
int xx, yy;
// Both of our tools accept colors, so we're always returning '1' (for "true")
if (which == TOOL_ONE)
{
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format,
example_r,
example_g,
example_b));
}
else if (which == TOOL_TWO)
{
for (yy = -4; yy < 4; yy++)
{
for (xx = -4; xx < 4; xx++)
{
api->putpixel(canvas, x + xx, y + yy,
api->getpixel(last,
canvas->w - x - xx,
canvas->h - y - yy));
}
}
}
return 1;
}
// Shut down
//
// Tux Paint is quitting. When it quits, it asks all of the plugins
// to 'clean up' after themselves. We, for example, loaded some sound
// effects at startup (in our init() function), so we should free the
// memory used by them now.
void example_shutdown(magic_api * api)
{
int i;
// Free (aka release, aka deallocate) the memory used to store the
// sound effects that we loaded during init():
for (i = 0; i < NUM_TOOLS; i++)
Mix_FreeChunk(snd_effect[i]);
}
/* Functions that respond to events in Tux Paint: */
/* ---------------------------------------------- */
// Affect the canvas on click:
void example_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
// In our case, a single click (which is also the start of a drag!)
// is identical to what dragging does, but just at one point, rather
// than across a line.
//
// So we 'cheat' here, by calling our draw() function with
// (x,y) for both the beginning and end points of a line.
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
}
// Affect the canvas on drag:
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line(which, canvas, last, ox, oy, x, y, 1, do_example);
// Call Tux Paint's "line()" function.
//
// It will calculate a straight line between (ox,ox) and (x,y).
// Every N steps along that line (in this case, N is '1'), it
// will call _our_ function, "example_line_callback()", and send
// the current X,Y coordinates along the line, as well as other
// useful things (which of our "Magic" tools is being used and
// the current and snapshot canvases).
api->line(which, canvas, snapshot, ox, oy, x, y, 1, example_line_callback);
// If we need to, swap the X and/or Y values, so that
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
// so the values we put inside "update_rect" make sense:
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
// Fill in the elements of the "update_rect" SDL_Rect structure
// that Tux Paint is sharing with us.
update_rect->x = ox - 4;
update_rect->y = oy - 4;
update_rect->w = (x + 4) - update_rect->x;
update_rect->h = (y + 4) - update_rect->h;
// Play the appropriate sound effect
//
// We're calculating a value between 0-255 for where the mouse is
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
//
// These are the exact values Tux Paint's "playsound()" wants,
// to determine what speaker to play the sound in.
// (So the sound will pan from speaker to speaker as you drag the
// mouse around the canvas!)
api->playsound(snd_effect[which],
(x * 255) / canvas->w, (y * 255) / canvas->h);
(x * 255) / canvas->w, // pan
255); // distance
}
// Affect the canvas on click:
void example_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
example_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void example_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
// Neither of our effects do anything special when the mouse is released
// from a click or click-and-drag, so there's no code here...
}
// No setup happened:
void example_shutdown(magic_api * api)
{
if (snd_effect[0] != NULL)
Mix_FreeChunk(snd_effect[0]);
if (snd_effect[1] != NULL)
Mix_FreeChunk(snd_effect[1]);
}
// Accept colors
//
// When any of our "Magic" tools are activated by the user,
// if that tool accepts colors, the current color selection is sent to us.
//
// Additionally, if one of our color-accepting tools is active when the
// user changes colors, we'll be informed of that, as well.
//
// The color comes in as RGB values.
// Record the color from Tux Paint:
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
// We simply store the RGB values in the global variables we
// declared at the top of this file.
example_r = r;
example_g = g;
example_b = b;
}
// Use colors:
int example_requires_colors(magic_api * api, int which)
/* The Magic Effect Routines! */
/* -------------------------- */
// Our "callback" function
//
// We do the 'work' in this callback. Our plugin file has just one.
// Some "Magic" tool plugins may have more, depending on the tools they're
// providing. Some have none (since they're not click-and-drag
// painting-style tools).
//
// Our callback function gets called once for every point along a line between
// the mouse's previous and current position, as it's being dragged.
//
// It pays attention to 'which' to determine which of our plugin's tools
// is currently selected.
void example_line_callback(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y)
{
return 1;
// For technical reasons, we can't accept a pointer to the "magic_api"
// struct, like the other functions do.
//
// Instead, we receive a 'generic' pointer (a "void *").
// The line below declares a local "magic_api" pointer variable called "api",
// and then assigns it to the value of the 'generic' pointer we received.
//
// (The "(magic_api *)" casts the generic pointer into the 'type' of
// pointer we want, a pointer to a "magic_api".)
magic_api * api = (magic_api *) ptr;
int xx, yy;
// This function handles both of our tools, so we need to check which
// is being used right now. We compare the 'which' argument that
// Tux Paint sends to us with the values we enumerated above.
if (which == TOOL_ONE)
{
// Tool number 1 simply draws a single pixel at the (x,y) location.
// It's a 1x1 pixel brush
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format,
example_r,
example_g,
example_b));
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
// for the user's current color selection to a 'Uint32' pixel value
// we can send to Tux Paint's "putpixel()" function.
}
else if (which == TOOL_TWO)
{
// Tool number 2 copies an 8x8 square of pixels from the opposite side
// of the canvas and puts it under the cursor
for (yy = -4; yy < 4; yy++)
{
for (xx = -4; xx < 4; xx++)
{
api->putpixel(canvas, x + xx, y + yy,
api->getpixel(snapshot,
canvas->w - x - xx,
canvas->h - y - yy));
// We simply use Tux Paint's "getpixel()" routine to pull pixel
// values from the 'snapshot', and then "putpixel()" to draw them
// right into the 'canvas'.
// Note: putpixel() and getpixel() are safe to use, even if your
// X,Y values are outside of the SDL surface (e.g., negative, or
// greater than the surface's width or height).
}
}
}
}

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@ -1160,7 +1160,10 @@ typedef struct stamp_type
SDL_Surface *thumbnail;
unsigned thumb_mirrored:1;
unsigned thumb_flipped:1;
unsigned thumb_mirrored_flipped:1;
unsigned no_premirror:1;
unsigned no_preflip:1;
unsigned no_premirrorflip:1;
unsigned processed:1; // got *.dat, computed size limits, etc.
@ -5206,9 +5209,8 @@ static void set_active_stamp(void)
{
stamp_type *sd = stamp_data[stamp_group][cur_stamp[stamp_group]];
unsigned len = strlen(sd->stampname);
char *buf = alloca(len + strlen("_mirror.EXT") + 1);
/* FIXME: Add support for pre-flipped stamps! -bjk 2007.03.22 */
char *buf = alloca(len + strlen("_mirror_flip.EXT") + 1);
int needs_mirror, needs_flip;
if (active_stamp)
SDL_FreeSurface(active_stamp);
@ -5216,8 +5218,129 @@ static void set_active_stamp(void)
memcpy(buf, sd->stampname, len);
if (sd->mirrored && !sd->no_premirror)
printf("\nset_active_stamp()\n");
/* Look for pre-mirrored and pre-flipped version: */
needs_mirror = sd->mirrored;
needs_flip = sd->flipped;
if (sd->mirrored && sd->flipped)
{
/* Want mirrored and flipped, both */
printf("want both mirrored & flipped\n");
if (!sd->no_premirrorflip)
{
#ifndef NOSVG
memcpy(buf + len, "_mirror_flip.svg", 17);
active_stamp = do_loadimage(buf, 0);
#endif
if (active_stamp == NULL)
{
memcpy(buf + len, "_mirror_flip.png", 17);
active_stamp = do_loadimage(buf, 0);
}
}
if (active_stamp != NULL)
{
printf("found a _mirror_flip!\n");
needs_mirror = 0;
needs_flip = 0;
}
else
{
/* Couldn't get one that was both, look for _mirror then _flip and
flip or mirror it: */
printf("didn't find a _mirror_flip\n");
if (!sd->no_premirror)
{
#ifndef NOSVG
memcpy(buf + len, "_mirror.svg", 12);
active_stamp = do_loadimage(buf, 0);
#endif
if (active_stamp == NULL)
{
memcpy(buf + len, "_mirror.png", 12);
active_stamp = do_loadimage(buf, 0);
}
}
if (active_stamp != NULL)
{
printf("found a _mirror!\n");
needs_mirror = 0;
}
else
{
/* Couldn't get one that was just pre-mirrored, look for a
pre-flipped */
printf("didn't find a _mirror, either\n");
if (!sd->no_preflip)
{
#ifndef NOSVG
memcpy(buf + len, "_flip.svg", 10);
active_stamp = do_loadimage(buf, 0);
#endif
if (active_stamp == NULL)
{
memcpy(buf + len, "_flip.png", 10);
active_stamp = do_loadimage(buf, 0);
}
}
if (active_stamp != NULL)
{
printf("found a _flip!\n");
needs_flip = 0;
}
else
printf("didn't find a _flip, either\n");
}
}
}
else if (sd->flipped && !sd->no_preflip)
{
/* Want flipped only */
printf("want flipped only\n");
#ifndef NOSVG
memcpy(buf + len, "_flip.svg", 10);
active_stamp = do_loadimage(buf, 0);
#endif
if (active_stamp == NULL)
{
memcpy(buf + len, "_flip.png", 10);
active_stamp = do_loadimage(buf, 0);
}
if (active_stamp != NULL)
{
printf("found a _flip!\n");
needs_flip = 0;
}
else
printf("didn't find a _flip\n");
}
else if (sd->mirrored && !sd->no_premirror)
{
/* Want mirrored only */
printf("want mirrored only\n");
#ifndef NOSVG
memcpy(buf + len, "_mirror.svg", 12);
active_stamp = do_loadimage(buf, 0);
@ -5228,11 +5351,25 @@ static void set_active_stamp(void)
memcpy(buf + len, "_mirror.png", 12);
active_stamp = do_loadimage(buf, 0);
}
if (active_stamp != NULL)
{
printf("found a _mirror!\n");
needs_mirror = 0;
}
else
printf("didn't find a _mirror\n");
}
/* Didn't want mirrored, or flipped, or couldn't load anything
that was pre-rendered: */
if (!active_stamp)
{
#ifndef NOSVG
printf("loading normal\n");
#ifndef NOSVG
memcpy(buf + len, ".svg", 5);
active_stamp = do_loadimage(buf, 0);
#endif
@ -5243,27 +5380,44 @@ static void set_active_stamp(void)
active_stamp = do_loadimage(buf, 0);
}
if (!active_stamp)
active_stamp = thumbnail(img_dead40x40, 40, 40, 1); // copy it
if (sd->mirrored)
active_stamp = mirror_surface(active_stamp);
}
if (sd->flipped)
/* Never allow a NULL image! */
if (!active_stamp)
active_stamp = thumbnail(img_dead40x40, 40, 40, 1); // copy it
/* If we wanted mirrored or flipped, and didn't get something pre-rendered,
do it to the image we did load: */
if (needs_mirror)
{
printf("mirroring\n");
active_stamp = mirror_surface(active_stamp);
}
if (needs_flip)
{
printf("flipping\n");
active_stamp = flip_surface(active_stamp);
}
printf("\n\n");
}
static void get_stamp_thumb(stamp_type * sd)
{
SDL_Surface *bigimg = NULL;
unsigned len = strlen(sd->stampname);
char *buf = alloca(len + strlen("_mirror.EXT") + 1);
SDL_Surface *wrongmirror = NULL;
int need_mirror = 0;
char *buf = alloca(len + strlen("_mirror_flip.EXT") + 1);
int need_mirror, need_flip;
double ratio;
unsigned w;
unsigned h;
printf("\nget_stamp_thumb()\n");
memcpy(buf, sd->stampname, len);
if (!sd->processed)
@ -5302,25 +5456,111 @@ static void get_stamp_thumb(stamp_type * sd)
sd->no_txt = !sd->stxt;
}
// first see if we can re-use an existing thumbnail
if (sd->thumbnail)
{
if (sd->mirrored == sd->thumb_mirrored)
printf("have an sd->thumbnail\n");
if (sd->thumb_mirrored_flipped == sd->flipped &&
sd->thumb_mirrored_flipped == sd->mirrored &&
sd->mirrored == sd->thumb_mirrored &&
sd->flipped == sd->thumb_flipped)
{
if (sd->flipped == sd->thumb_flipped)
return;
sd->thumbnail = flip_surface(sd->thumbnail);
sd->thumb_flipped = !sd->thumb_flipped;
// It's already the way we want
printf("mirrored == flipped == thumb_mirrored_flipped [bye]\n");
return;
}
wrongmirror = sd->thumbnail;
}
/* FIXME: Add support for pre-flipped stamps! -bjk 2007.03.22 */
// nope, unless perhaps it can be mirrored
if (sd->mirrored && !sd->no_premirror)
// nope, see if there's a pre-rendered one we can use
need_mirror = sd->mirrored;
need_flip = sd->flipped;
bigimg = NULL;
if (sd->mirrored && sd->flipped)
{
printf("want mirrored & flipped\n");
if (!sd->no_premirrorflip)
{
memcpy(buf + len, "_mirror_flip.png", 17);
bigimg = do_loadimage(buf, 0);
#ifndef NOSVG
if (bigimg == NULL)
{
memcpy(buf + len, "_mirror_flip.svg", 17);
bigimg = do_loadimage(buf, 0);
}
#endif
}
if (bigimg)
{
printf("found a _mirror_flip!\n");
need_mirror = 0;
need_flip = 0;
}
else
{
printf("didn't find a mirror_flip\n");
sd->no_premirrorflip = 1;
if (!sd->no_premirror)
{
memcpy(buf + len, "_mirror.png", 12);
bigimg = do_loadimage(buf, 0);
#ifndef NOSVG
if (bigimg == NULL)
{
memcpy(buf + len, "_mirror.svg", 12);
bigimg = do_loadimage(buf, 0);
}
#endif
}
if (bigimg)
{
printf("found a _mirror\n");
need_mirror = 0;
}
else
{
printf("didn't find a mirror\n");
if (!sd->no_preflip)
{
memcpy(buf + len, "_flip.png", 10);
bigimg = do_loadimage(buf, 0);
#ifndef NOSVG
if (bigimg == NULL)
{
memcpy(buf + len, "_flip.svg", 10);
bigimg = do_loadimage(buf, 0);
}
#endif
}
if (bigimg)
{
printf("found a _flip\n");
need_flip = 0;
}
}
}
}
else if (sd->mirrored && !sd->no_premirror)
{
printf("want mirrored only\n");
memcpy(buf + len, "_mirror.png", 12);
bigimg = do_loadimage(buf, 0);
@ -5334,26 +5574,49 @@ static void get_stamp_thumb(stamp_type * sd)
if (bigimg)
{
if (wrongmirror)
SDL_FreeSurface(wrongmirror);
printf("found a _mirror!\n");
need_mirror = 0;
}
else
{
printf("didn't find a mirror\n");
sd->no_premirror = 1;
}
}
if (wrongmirror && sd->no_premirror)
else if (sd->flipped && !sd->no_preflip)
{
wrongmirror = mirror_surface(wrongmirror);
sd->thumbnail = wrongmirror;
sd->thumb_mirrored = !sd->thumb_mirrored;
printf("want flipped only\n");
if (sd->flipped == sd->thumb_flipped)
return;
sd->thumbnail = flip_surface(sd->thumbnail);
sd->thumb_flipped = !sd->thumb_flipped;
return;
memcpy(buf + len, "_flip.png", 10);
bigimg = do_loadimage(buf, 0);
#ifndef NOSVG
if (bigimg == NULL)
{
memcpy(buf + len, "_flip.svg", 10);
bigimg = do_loadimage(buf, 0);
}
#endif
if (bigimg)
{
printf("found a _flip!\n");
need_flip = 0;
}
else
{
printf("didn't find a flip\n");
sd->no_preflip = 1;
}
}
/* If we didn't load a pre-rendered, load the normal one: */
if (!bigimg)
{
printf("loading normal...\n");
memcpy(buf + len, ".png", 5);
bigimg = do_loadimage(buf, 0);
@ -5364,11 +5627,11 @@ static void get_stamp_thumb(stamp_type * sd)
bigimg = do_loadimage(buf, 0);
}
#endif
if (sd->mirrored)
need_mirror = 1; // want to mirror after scaling
}
/* Scale the stamp down to its thumbnail size: */
w = 40;
h = 40;
if (bigimg)
@ -5387,16 +5650,41 @@ static void get_stamp_thumb(stamp_type * sd)
else
sd->thumbnail = bigimg;
if (need_mirror)
sd->thumbnail = mirror_surface(sd->thumbnail);
sd->thumb_mirrored = sd->mirrored;
if (sd->flipped)
/* Mirror and/or flip the thumbnail, if we still need to do so: */
if (need_mirror)
{
printf("mirroring\n");
sd->thumbnail = mirror_surface(sd->thumbnail);
}
if (need_flip)
{
printf("flipping\n");
sd->thumbnail = flip_surface(sd->thumbnail);
}
/* Note the fact that the thumbnail's mirror/flip is the same as the main
stamp: */
if (sd->mirrored && sd->flipped)
sd->thumb_mirrored_flipped = 1;
else
sd->thumb_mirrored_flipped = 0;
sd->thumb_mirrored = sd->mirrored;
sd->thumb_flipped = sd->flipped;
printf("\n\n");
/* Finish up, if we need to: */
if (sd->processed)
return;
sd->processed = 1; // not really, but on the next line...
loadstamp_finisher(sd, w, h, ratio);
}
@ -5451,12 +5739,12 @@ static void loadstamp_callback(SDL_Surface * screen,
while (i--)
{
char fname[512];
const char *dotext, *ext, *mirror_ext;
/* FIXME: Support pre-flipped stamps -bjk 2007.03.22 */
const char *dotext, *ext, *mirror_ext, *flip_ext, *mirrorflip_ext;
ext = ".png";
mirror_ext = "_mirror.png";
flip_ext = "_flip.png";
mirrorflip_ext = "_mirror_flip.png";
dotext = (char *) strcasestr(files[i].str, ext);
#ifndef NOSVG
@ -5464,6 +5752,8 @@ static void loadstamp_callback(SDL_Surface * screen,
{
ext = ".svg";
mirror_ext = "_mirror.svg";
flip_ext = "_flip.svg";
mirrorflip_ext = "_mirror_flip.svg";
dotext = (char *) strcasestr(files[i].str, ext);
}
else
@ -5494,7 +5784,9 @@ static void loadstamp_callback(SDL_Surface * screen,
if (dotext > files[i].str && !strcasecmp(dotext, ext)
&& (dotext - files[i].str + 1 + dirlen < sizeof fname)
&& !strcasestr(files[i].str, mirror_ext))
&& !strcasestr(files[i].str, mirror_ext)
&& !strcasestr(files[i].str, flip_ext)
&& !strcasestr(files[i].str, mirrorflip_ext))
{
snprintf(fname, sizeof fname, "%s/%s", dir, files[i].str);
if (num_stamps[stamp_group] == max_stamps[stamp_group])