Preparing a space for Magic size control

Magic Controls (paint vs fullscreen) and Sizes (coming soon)
can be enabled/disabled independently, and the list of Magic tools
sizes itself accordingly.
This commit is contained in:
Bill Kendrick 2023-04-12 22:31:05 -07:00
parent b4962b32f3
commit 263b382338
2 changed files with 106 additions and 35 deletions

View file

@ -25,7 +25,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: February 12, 2023
Last updated: April 12, 2023
*/
#include <stdio.h>
@ -39,7 +39,7 @@
// Prototypes
Uint32 blur_api_version(void);
int blur_init(magic_api * api);
int blur_init(magic_api * api, Uint32 disabled_features);
int blur_get_tool_count(magic_api * api);
SDL_Surface *blur_get_icon(magic_api * api, int which);
char *blur_get_name(magic_api * api, int which);
@ -55,7 +55,11 @@ void blur_release(magic_api * api, int which, SDL_Surface * canvas,
void blur_shutdown(magic_api * api);
void blur_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
void blur_set_size(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 sz, SDL_Rect * update_rect);
int blur_requires_colors(magic_api * api, int which);
Uint8 blur_accepted_sizes(magic_api * api, int which);
Uint8 blur_default_size(magic_api * api, int which);
void blur_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void blur_switchout(magic_api * api, int which, int mode,
@ -99,9 +103,8 @@ Uint32 blur_api_version(void)
}
//Load sounds
int blur_init(magic_api * api)
int blur_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
int i;
char fname[1024];
@ -315,6 +318,12 @@ void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED
{
}
// Record the size from Tux Paint:
void blur_set_size(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 sz, SDL_Rect * update_rect) {
/* FIXME */
}
// Use colors:
int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
@ -322,6 +331,17 @@ int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
return 0;
}
Uint8 blur_accepted_sizes(magic_api * api, int which) {
/* FIXME */
return 1;
}
Uint8 blur_default_size(magic_api * api, int which) {
/* FIXME */
return 1;
}
void blur_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)