diff --git a/src/fill.c b/src/fill.c index b4bfc548d..7dad47b94 100644 --- a/src/fill.c +++ b/src/fill.c @@ -60,6 +60,7 @@ #define WIDE_MATCH_THRESHOLD 3 // #define DEBUG +// #define DEBUG_WATCH #define QUEUE_SIZE_CHUNK 1024 @@ -68,7 +69,7 @@ typedef struct queue_s { } queue_t; queue_t * queue; -int queue_size = 0, queue_start = 0, queue_end = 0; +int queue_size = 0, queue_end = 0; /* Local function prototypes: */ @@ -90,7 +91,6 @@ void cleanup_queue(void); void init_queue(void) { queue_size = 0; - queue_start = 0; queue_end = 0; queue = (queue_t *) malloc(sizeof(queue_t) * QUEUE_SIZE_CHUNK); @@ -138,19 +138,19 @@ void add_to_queue(int x, int y, int y_outside) { } int remove_from_queue(int * x, int * y, int * y_outside) { - if (queue_start == queue_end) + if (queue_end == 0) return 0; - *x = queue[queue_start].x; - *y = queue[queue_start].y; - *y_outside = queue[queue_start].y_outside; + queue_end--; - queue_start++; + *x = queue[queue_end].x; + *y = queue[queue_end].y; + *y_outside = queue[queue_end].y_outside; #ifdef DEBUG - if (queue_start % 100 == 0) + if (queue_end % 100 == 0) { - printf("queue_start = %d\n", queue_start); + printf("queue_end = %d\n", queue_end); fflush(stdout); } #endif @@ -162,8 +162,11 @@ void cleanup_queue(void) { if (queue != NULL) free(queue); +#ifdef DEBUG + printf("Final size was %d\n", queue_size); +#endif + queue_size = 0; - queue_start = 0; queue_end = 0; } @@ -308,7 +311,7 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu if ((global_prog_anim % 800) == 1) /* Always lay sound _once_ */ playsound(global_canvas, 1, SND_FILL, 1, x, SNDDIST_NEAR); -#ifdef DEBUG +#ifdef DEBUG_WATCH if (global_prog_anim % 100 == 0) { SDL_BlitSurface(global_canvas, NULL, global_screen, NULL);