2nd attempt to speed up getpixel and putpixel
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bdeca0cc62
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1 changed files with 28 additions and 32 deletions
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@ -8134,47 +8134,40 @@ static SDL_Surface * thumbnail(SDL_Surface * src, int max_x, int max_y,
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static Uint32 getpixel(SDL_Surface * surface, int x, int y)
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{
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int bpp;
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Uint8 * p;
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Uint32 pixel;
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pixel = 0;
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#if VIDEO_BPP!=32
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int BytesPerPixel = surface->format->BytesPerPixel;
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#else
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#define BytesPerPixel 4
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#endif
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/* get the X/Y values within the bounds of this surface */
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if (unlikely(x < 0))
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x = 0;
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if (unlikely(x > surface->w - 1))
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x = surface->w - 1;
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if (unlikely(y > surface->h - 1))
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y = surface->h - 1;
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if (unlikely(y < 0))
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y = 0;
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/* Determine bytes-per-pixel for the surface in question: */
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bpp = surface->format->BytesPerPixel;
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if (unlikely( (unsigned)x > (unsigned)surface->w - 1u ))
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x = (x<0) ? 0 : surface->w - 1;
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if (unlikely( (unsigned)y > (unsigned)surface->h - 1u ))
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y = (y<0) ? 0 : surface->h - 1;
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/* Set a pointer to the exact location in memory of the pixel
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in question: */
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p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
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(y * surface->pitch) + /* Go down Y lines */
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(x * bpp)); /* Go in X pixels */
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(x * BytesPerPixel)); /* Go in X pixels */
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/* Return the correctly-sized piece of data containing the
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* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
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* RGB value) */
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if (likely(bpp == 4))
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if (likely(BytesPerPixel == 4))
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return *(Uint32 *)p; // 32-bit display
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if (bpp == 1) /* 8-bit display */
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if (BytesPerPixel == 1) /* 8-bit display */
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pixel = *p;
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else if (bpp == 2) /* 16-bit display */
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else if (BytesPerPixel == 2) /* 16-bit display */
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pixel = *(Uint16 *)p;
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else if (bpp == 3) /* 24-bit display */
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else /* if (BytesPerPixel == 3) */ /* 24-bit display */
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{
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/* Depending on the byte-order, it could be stored RGB or BGR! */
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@ -8186,39 +8179,40 @@ static Uint32 getpixel(SDL_Surface * surface, int x, int y)
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return pixel;
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}
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#undef BytesPerPixel
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/* Draw a single pixel into the surface: */
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static void putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
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{
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int bpp;
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Uint8 * p;
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#if VIDEO_BPP!=32
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int BytesPerPixel = surface->format->BytesPerPixel;
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#else
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#define BytesPerPixel 4
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#endif
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/* Assuming the X/Y values are within the bounds of this surface... */
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if (likely(likely(x>=0) && likely(y>=0) && likely(x<surface->w) && likely(y<surface->h)))
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if (likely( likely((unsigned)x<(unsigned)surface->w) && likely((unsigned)y<(unsigned)surface->h) ))
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{
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/* Determine bytes-per-pixel for the surface in question: */
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bpp = surface->format->BytesPerPixel;
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// Set a pointer to the exact location in memory of the pixel
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p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start: beginning of RAM */
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(y * surface->pitch) + /* Go down Y lines */
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(x * bpp)); /* Go in X pixels */
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(x * BytesPerPixel)); /* Go in X pixels */
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/* Set the (correctly-sized) piece of data in the surface's RAM
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* to the pixel value sent in: */
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if (likely(bpp == 4))
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if (likely(BytesPerPixel == 4))
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*(Uint32 *)p = pixel; // 32-bit display
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else if (bpp == 1)
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else if (BytesPerPixel == 1)
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*p = pixel;
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else if (bpp == 2)
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else if (BytesPerPixel == 2)
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*(Uint16 *)p = pixel;
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else if (bpp == 3)
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else if (BytesPerPixel == 3)
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{
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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@ -8235,6 +8229,8 @@ static void putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
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}
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}
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}
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#undef BytesPerPixel
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/* Should really clip at the line level, but oh well... */
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