indent realrainbow.c
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408bb07151
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247be68e46
1 changed files with 129 additions and 138 deletions
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@ -20,48 +20,39 @@ FIXME:
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#include "tp_magic_api.h"
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Mix_Chunk * realrainbow_snd;
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Mix_Chunk *realrainbow_snd;
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int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
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SDL_Rect realrainbow_rect;
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SDL_Surface * realrainbow_colors[2];
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SDL_Surface *realrainbow_colors[2];
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Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb, realrainbow_blenda;
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void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x1, int y1, int x2, int y2,
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int fulldraw, SDL_Rect * update_rect);
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static void realrainbow_linecb(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect);
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static void realrainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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Uint32 realrainbow_api_version(void);
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int realrainbow_init(magic_api * api);
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int realrainbow_get_tool_count(magic_api * api);
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SDL_Surface * realrainbow_get_icon(magic_api * api, int which);
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char * realrainbow_get_name(magic_api * api, int which);
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char * realrainbow_get_description(magic_api * api, int which, int mode);
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SDL_Surface *realrainbow_get_icon(magic_api * api, int which);
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char *realrainbow_get_name(magic_api * api, int which);
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char *realrainbow_get_description(magic_api * api, int which, int mode);
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int realrainbow_modes(magic_api * api, int which);
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int realrainbow_requires_colors(magic_api * api, int which);
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void realrainbow_shutdown(magic_api * api);
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void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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void realrainbow_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void realrainbow_drag(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void realrainbow_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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Uint32 realrainbow_api_version(void)
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{
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return(TP_MAGIC_API_VERSION);
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return (TP_MAGIC_API_VERSION);
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}
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int realrainbow_init(magic_api * api)
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@ -71,60 +62,60 @@ int realrainbow_init(magic_api * api)
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-colors.png", api->data_directory);
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realrainbow_colors[0] = IMG_Load(fname);
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if (realrainbow_colors[0] == NULL)
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return(0);
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return (0);
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv-colors.png", api->data_directory);
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realrainbow_colors[1] = IMG_Load(fname);
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if (realrainbow_colors[1] == NULL)
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return(0);
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return (0);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/realrainbow.ogg",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/realrainbow.ogg", api->data_directory);
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realrainbow_snd = Mix_LoadWAV(fname);
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return(1);
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return (1);
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}
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int realrainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return(2);
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return (2);
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}
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SDL_Surface * realrainbow_get_icon(magic_api * api, int which)
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SDL_Surface *realrainbow_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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if (which == 0)
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow.png", api->data_directory);
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else
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv.png", api->data_directory);
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return(IMG_Load(fname));
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return (IMG_Load(fname));
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}
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char * realrainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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char *realrainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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if (which == 0)
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return(strdup(gettext_noop("Real Rainbow")));
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return (strdup(gettext_noop("Real Rainbow")));
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else
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return(strdup(gettext_noop("ROYGBIV Rainbow")));
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return (strdup(gettext_noop("ROYGBIV Rainbow")));
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}
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char * realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
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return (strdup
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(gettext_noop
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("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
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}
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int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(MODE_PAINT_WITH_PREVIEW);
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return (MODE_PAINT_WITH_PREVIEW);
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}
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int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(0);
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return (0);
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}
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void realrainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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@ -137,14 +128,14 @@ void realrainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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Mix_FreeChunk(realrainbow_snd);
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}
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void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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realrainbow_x1 = x;
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realrainbow_y1 = y;
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@ -157,8 +148,7 @@ void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
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void realrainbow_drag(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
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SDL_Rect * update_rect)
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int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
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{
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int rx1, ry1, rx2, ry2;
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SDL_Rect rect;
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@ -168,7 +158,8 @@ void realrainbow_drag(magic_api * api, int which,
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SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
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realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0, update_rect);
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realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0,
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update_rect);
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memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
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memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
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@ -194,9 +185,7 @@ void realrainbow_drag(magic_api * api, int which,
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}
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void realrainbow_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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int rx1, ry1, rx2, ry2;
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SDL_Rect rect;
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@ -206,7 +195,8 @@ void realrainbow_release(magic_api * api, int which,
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SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
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realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1, update_rect);
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realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1,
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update_rect);
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memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
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memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
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@ -233,16 +223,19 @@ void realrainbow_release(magic_api * api, int which,
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api->playsound(realrainbow_snd, 128, 255);
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}
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void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect)
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void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2,
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int y2, int fulldraw, SDL_Rect * update_rect)
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{
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int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b;
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int a, oa, ox, oy, nx, ny, step, thick, rr, done;
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@ -333,21 +326,22 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
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nx = (rr * cos(a * M_PI / 180.0)) + xc;
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ny = (rr * sin(a * M_PI / 180.0)) + yc;
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colorindex = realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
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colorindex =
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realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
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SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex),
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realrainbow_colors[which]->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb, &realrainbow_blenda);
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realrainbow_colors[which]->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb,
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&realrainbow_blenda);
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if (!fulldraw)
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realrainbow_blenda = 255;
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api->line((void *) api, 0, canvas, last, ox, oy, nx, ny, 1, realrainbow_linecb);
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api->line((void *)api, 0, canvas, last, ox, oy, nx, ny, 1, realrainbow_linecb);
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}
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oa = a;
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if ((step > 0 && a + step > theta) ||
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(step < 0 && a + step < theta))
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if ((step > 0 && a + step > theta) || (step < 0 && a + step < theta))
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{
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done++;
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a = theta - step;
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@ -360,16 +354,14 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
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update_rect->w = r * 2 + thick * 2;
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}
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static void realrainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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magic_api *api = (magic_api *) ptr;
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Uint8 origr, origg, origb;
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Uint8 newr, newg, newb;
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SDL_GetRGB(api->getpixel(last, x, y),
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last->format, &origr, &origg, &origb);
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SDL_GetRGB(api->getpixel(last, x, y), last->format, &origr, &origg, &origb);
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newr = ((realrainbow_blendr * realrainbow_blenda) / 255) + ((origr * (255 - realrainbow_blenda)) / 255);
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newg = ((realrainbow_blendg * realrainbow_blenda) / 255) + ((origg * (255 - realrainbow_blenda)) / 255);
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@ -377,4 +369,3 @@ static void realrainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, newr, newg, newb));
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}
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