indent realrainbow.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:49:17 -07:00
parent 408bb07151
commit 247be68e46

View file

@ -20,48 +20,39 @@ FIXME:
#include "tp_magic_api.h"
Mix_Chunk * realrainbow_snd;
Mix_Chunk *realrainbow_snd;
int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
SDL_Rect realrainbow_rect;
SDL_Surface * realrainbow_colors[2];
SDL_Surface *realrainbow_colors[2];
Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb, realrainbow_blenda;
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last,
int x1, int y1, int x2, int y2,
int fulldraw, SDL_Rect * update_rect);
static void realrainbow_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect);
static void realrainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
Uint32 realrainbow_api_version(void);
int realrainbow_init(magic_api * api);
int realrainbow_get_tool_count(magic_api * api);
SDL_Surface * realrainbow_get_icon(magic_api * api, int which);
char * realrainbow_get_name(magic_api * api, int which);
char * realrainbow_get_description(magic_api * api, int which, int mode);
SDL_Surface *realrainbow_get_icon(magic_api * api, int which);
char *realrainbow_get_name(magic_api * api, int which);
char *realrainbow_get_description(magic_api * api, int which, int mode);
int realrainbow_modes(magic_api * api, int which);
int realrainbow_requires_colors(magic_api * api, int which);
void realrainbow_shutdown(magic_api * api);
void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void realrainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void realrainbow_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void realrainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
Uint32 realrainbow_api_version(void)
{
return(TP_MAGIC_API_VERSION);
return (TP_MAGIC_API_VERSION);
}
int realrainbow_init(magic_api * api)
@ -71,60 +62,60 @@ int realrainbow_init(magic_api * api)
snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-colors.png", api->data_directory);
realrainbow_colors[0] = IMG_Load(fname);
if (realrainbow_colors[0] == NULL)
return(0);
return (0);
snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv-colors.png", api->data_directory);
realrainbow_colors[1] = IMG_Load(fname);
if (realrainbow_colors[1] == NULL)
return(0);
return (0);
snprintf(fname, sizeof(fname), "%s/sounds/magic/realrainbow.ogg",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/sounds/magic/realrainbow.ogg", api->data_directory);
realrainbow_snd = Mix_LoadWAV(fname);
return(1);
return (1);
}
int realrainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(2);
return (2);
}
SDL_Surface * realrainbow_get_icon(magic_api * api, int which)
SDL_Surface *realrainbow_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == 0)
snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow.png", api->data_directory);
else
snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv.png", api->data_directory);
return(IMG_Load(fname));
return (IMG_Load(fname));
}
char * realrainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
char *realrainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (which == 0)
return(strdup(gettext_noop("Real Rainbow")));
return (strdup(gettext_noop("Real Rainbow")));
else
return(strdup(gettext_noop("ROYGBIV Rainbow")));
return (strdup(gettext_noop("ROYGBIV Rainbow")));
}
char * realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
return (strdup
(gettext_noop
("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
}
int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT_WITH_PREVIEW);
return (MODE_PAINT_WITH_PREVIEW);
}
int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(0);
return (0);
}
void realrainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
@ -137,14 +128,14 @@ void realrainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(realrainbow_snd);
}
void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
realrainbow_x1 = x;
realrainbow_y1 = y;
@ -157,8 +148,7 @@ void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
void realrainbow_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
{
int rx1, ry1, rx2, ry2;
SDL_Rect rect;
@ -168,7 +158,8 @@ void realrainbow_drag(magic_api * api, int which,
SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0, update_rect);
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0,
update_rect);
memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
@ -194,9 +185,7 @@ void realrainbow_drag(magic_api * api, int which,
}
void realrainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
int rx1, ry1, rx2, ry2;
SDL_Rect rect;
@ -206,7 +195,8 @@ void realrainbow_release(magic_api * api, int which,
SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1, update_rect);
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1,
update_rect);
memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
@ -233,16 +223,19 @@ void realrainbow_release(magic_api * api, int which,
api->playsound(realrainbow_snd, 128, 255);
}
void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect)
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2,
int y2, int fulldraw, SDL_Rect * update_rect)
{
int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b;
int a, oa, ox, oy, nx, ny, step, thick, rr, done;
@ -333,21 +326,22 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
nx = (rr * cos(a * M_PI / 180.0)) + xc;
ny = (rr * sin(a * M_PI / 180.0)) + yc;
colorindex = realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
colorindex =
realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex),
realrainbow_colors[which]->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb, &realrainbow_blenda);
realrainbow_colors[which]->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb,
&realrainbow_blenda);
if (!fulldraw)
realrainbow_blenda = 255;
api->line((void *) api, 0, canvas, last, ox, oy, nx, ny, 1, realrainbow_linecb);
api->line((void *)api, 0, canvas, last, ox, oy, nx, ny, 1, realrainbow_linecb);
}
oa = a;
if ((step > 0 && a + step > theta) ||
(step < 0 && a + step < theta))
if ((step > 0 && a + step > theta) || (step < 0 && a + step < theta))
{
done++;
a = theta - step;
@ -360,16 +354,14 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
update_rect->w = r * 2 + thick * 2;
}
static void realrainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api * api = (magic_api *) ptr;
magic_api *api = (magic_api *) ptr;
Uint8 origr, origg, origb;
Uint8 newr, newg, newb;
SDL_GetRGB(api->getpixel(last, x, y),
last->format, &origr, &origg, &origb);
SDL_GetRGB(api->getpixel(last, x, y), last->format, &origr, &origg, &origb);
newr = ((realrainbow_blendr * realrainbow_blenda) / 255) + ((origr * (255 - realrainbow_blenda)) / 255);
newg = ((realrainbow_blendg * realrainbow_blenda) / 255) + ((origg * (255 - realrainbow_blenda)) / 255);
@ -377,4 +369,3 @@ static void realrainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, newr, newg, newb));
}