From 245539f293006a0fa7660cdb98c93f3ea54e6d36 Mon Sep 17 00:00:00 2001 From: Bill Kendrick Date: Tue, 2 Mar 2021 00:51:03 -0800 Subject: [PATCH] Built Japanese doc translation 2021-03-02 Per https://sourceforge.net/p/tuxpaint/tuxpaint-docs/ci/6196f1ed2b53f5903cda6221862c478223cfe4fe/ --- docs/CHANGES.txt | 5 +- docs/ja_JP.UTF-8/ADVANCED-STAMPS-HOWTO.txt | 268 + docs/ja_JP.UTF-8/EXTENDING.txt | 901 +++ docs/ja_JP.UTF-8/FAQ.txt | 629 +++ docs/ja_JP.UTF-8/INSTALL.txt | 387 ++ docs/ja_JP.UTF-8/OPTIONS.txt | 1579 ++++++ docs/ja_JP.UTF-8/PNG.txt | 82 + docs/ja_JP.UTF-8/README.txt | 653 +-- docs/ja_JP.UTF-8/SIGNALS.txt | 55 + docs/ja_JP.UTF-8/SVG.txt | 34 + .../html/ADVANCED-STAMPS-HOWTO.html | 225 + docs/ja_JP.UTF-8/html/EXTENDING.html | 1127 ++++ docs/ja_JP.UTF-8/html/FAQ.html | 781 +++ docs/ja_JP.UTF-8/html/INSTALL.html | 458 ++ docs/ja_JP.UTF-8/html/OPTIONS.html | 4850 +++++++++++++++++ docs/ja_JP.UTF-8/html/PNG.html | 117 + docs/ja_JP.UTF-8/html/README.html | 2364 ++++---- docs/ja_JP.UTF-8/html/SIGNALS.html | 75 + docs/ja_JP.UTF-8/html/SVG.html | 63 + 19 files changed, 13045 insertions(+), 1608 deletions(-) create mode 100644 docs/ja_JP.UTF-8/ADVANCED-STAMPS-HOWTO.txt create mode 100644 docs/ja_JP.UTF-8/EXTENDING.txt create mode 100644 docs/ja_JP.UTF-8/FAQ.txt create mode 100644 docs/ja_JP.UTF-8/INSTALL.txt create mode 100644 docs/ja_JP.UTF-8/OPTIONS.txt create mode 100644 docs/ja_JP.UTF-8/PNG.txt create mode 100644 docs/ja_JP.UTF-8/SIGNALS.txt create mode 100644 docs/ja_JP.UTF-8/SVG.txt create mode 100644 docs/ja_JP.UTF-8/html/ADVANCED-STAMPS-HOWTO.html create mode 100644 docs/ja_JP.UTF-8/html/EXTENDING.html create mode 100644 docs/ja_JP.UTF-8/html/FAQ.html create mode 100644 docs/ja_JP.UTF-8/html/INSTALL.html create mode 100644 docs/ja_JP.UTF-8/html/OPTIONS.html create mode 100644 docs/ja_JP.UTF-8/html/PNG.html create mode 100644 docs/ja_JP.UTF-8/html/SIGNALS.html create mode 100644 docs/ja_JP.UTF-8/html/SVG.html diff --git a/docs/CHANGES.txt b/docs/CHANGES.txt index 7c2b28ab6..13ab100b0 100644 --- a/docs/CHANGES.txt +++ b/docs/CHANGES.txt @@ -8,7 +8,7 @@ http://www.tuxpaint.org/ $Id$ -2021.February.20 (0.9.26) +2021.March.2 (0.9.26) * New Features ------------ * Larger UI buttons @@ -54,6 +54,9 @@ $Id$ + Galician Miguel Anxo Bouzada + + Japanese + TOYAMA Shin-ichi + * Expanded the steps for making and posting releases. * Documented how to build Tux Paint using old macOS diff --git a/docs/ja_JP.UTF-8/ADVANCED-STAMPS-HOWTO.txt b/docs/ja_JP.UTF-8/ADVANCED-STAMPS-HOWTO.txt new file mode 100644 index 000000000..304cec1a1 --- /dev/null +++ b/docs/ja_JP.UTF-8/ADVANCED-STAMPS-HOWTO.txt @@ -0,0 +1,268 @@ + Tux Paint + バージョン 0.9.26 Advanced Stamps 'How-To' + + Copyright © 2006-2021 by Albert Cahalan and others; "AUTHORS" 参照. + http://www.tuxpaint.org/ + +About this 'How-To' + + This 'How-To' assumes that you want to make an excellent Tux Paint + stamp, in PNG bitmapped format, from a JPEG image (e.g., a digital + photograph). There are easier and faster methods that produce lower + quality. + + This 'How-To' assumes you are dealing with normal opaque objects. + Dealing with semi-transparent objects (fire, moving fan blade, kid's + balloon) or light-giving objects (fire, lightbulb, sun) is best done + with custom software. Images with perfect solid-color backgrounds are + also best done with custom software, but are not troublesome to do as + follows. + +Image choice is crucial + + License + + If you wish to submit artwork to the Tux Paint developers for + consideration for inclusion in the official project, or if you wish to + release your own copy of Tux Paint, bundled with your own graphics, + you need an image that is compatible with the GNU General Public + License used by Tux Paint. + + Images produced by the US government are Public Domain, but be aware + that the US government sometimes uses other images on the web. Google + image queries including either site:gov or site:mil will supply many + suitable images. (Note: the *.mil sites include non-military content, + too!) + + Your own images can be placed in the Public Domain or a suitable + license, such as the Creative Commons CC0 by declaring it so. (Hire a + lawyer if you feel the need for legal advice.) + + For personal use, any image you can legitimately modify and use for + your own personal use should be fine. + + Image Size and Orientation + + You need an image that has a useful orientation. Perspective is an + enemy. Images that show an object from the corner are difficult to fit + into a nice drawing. As a general rule, telephoto side views are the + best. The impossible ideal is that, for example, two wheels of a car + are perfectly hidden behind the other two. + + Rotating an image can make it blurry, especially if you only rotate by + a few degrees. Images that don't need rotation are best, images that + need lots of rotation (30 to 60 degrees) are next best, and images + that need just a few degrees are worst. Rotation will also make an + image darker because most image editing software is very bad about + gamma handling. (Rotation is only legitimate for gamma=1.0 images.) + + Very large images are more forgiving of mistakes, and thus easier to + work with. Choose an image with an object that is over 1000 pixels + across if you can. You can shrink this later to hide your mistakes. + + Be sure that the image is not too grainy, dim, or washed out. + + Pay attention to feet and wheels. If they are buried in something, you + will need to draw new ones. If only one is buried, you might be able + to copy the other one as a replacement. + +Prepare the image + + First of all, be sure to avoid re-saving the image as a JPEG. This + causes quality loss. There is a special tool called jpegtran that lets + you crop an image without the normal quality loss. + + jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg > + cropped.jpg + + Bring that image up in your image editor. If you didn't crop it yet, you + may find that your image editor is very slow. Rotate and crop the image + as needed. Save the image — choose whatever native format supports + layers, masks, alpha, etc. GIMP users should choose "XCF", and Adobe + Photoshop users should choose "PSD", for example. + + If you have rotated or cropped the image in your image editor, flatten + it now. You need to have just one RGB layer without mask or alpha. + + Open the layers dialog box. Replicate the one layer several times. From + top to bottom you will need something like this: + + 1. unmodified image (write-protect this if you can) + 2. an image you will modify — the "work in progress" layer + 3. solid green (write-protect this if you can) + 4. solid magenta (write-protect this if you can) + 5. unmodified image (write-protect this if you can) + + Give the work in progress (WIP) layer a rough initial mask. You might + start with a selection, or by using the grayscale value of the WIP + layer. You might invert the mask. + + Warning: once you have the mask, you may not rotate or scale the image + normally. This would cause data loss. You will be given special scaling + instructions later. + +Prepare the mask + + Get used to doing [Ctrl]-click and [Alt]-click on the thumbnail images + in the layers dialog. You will need this to control what you are looking + at and what you are editing. Sometimes you will be editing things you + can't see. For example, you might edit the mask of the WIP layer while + looking at the unmodified image. Pay attention so you don't screw up. + Always verify that you are editing the right thing. + + Set an unmodified image as what you will view (the top one is easiest). + Set the WIP mask as what you will edit. At some point, perhaps not + immediately, you should magnify the image to about 400% (each pixel of + the image is seen and edited as a 4x4 block of pixels on your screen). + + Select parts of the image that need to be 100% opaque or 0% opaque. If + you can select the object or background somewhat accurately by color, do + so. As needed to avoid selecting any pixels that should be partially + opaque (generally at the edge of the object) you should grow, shrink, + and invert the selection. + + Fill the 100% opaque areas with white, and the 0% opaque areas with + black. This is most easily done by drag-and-drop from the + foreground/background color indicator. You should not see anything + happen, because you are viewing the unmodified image layer while editing + the mask of the WIP layer. Large changes might be noticable in the + thumbnail. + + Now you must be zoomed in. + + Check your work. Hide the top unmodified image layer. Display just the + mask, which should be a white object on a black background (probably + with unedited grey at the edge). Now display the WIP layer normally, so + that the mask is active. This should show your object over top of the + next highest enabled layer, which should be green or magenta as needed + for maximum contrast. You might wish to flip back and forth between + those backgrounds by repeatedly clicking to enable/disable the green + layer. Fix any obvious and easy problems by editing the mask while + viewing the mask. + + Go back to viewing the top unmodified layer while editing the WIP mask. + Set your drawing tool the paintbrush. For the brush, choose a small + fuzzy circle. The 5x5 size is good for most uses. + + With a steady hand, trace around the image. Use black around the + outside, and white around the inside. Avoid making more than one pass + without switching colors (and thus sides). + + Flip views a bit, checking to see that the mask is working well. When + the WIP layer is composited over the green or magenta, you should see a + tiny bit of the original background as an ugly fringe around the edge. + If this fringe is missing, then you made the object mask too small. The + fringe consists of pixels that are neither 100% object nor 0% object. + For them, the mask should be neither 100% nor 0%. The fringe gets + removed soon. + + View and edit the mask. Select by color, choosing either black or white. + Most likely you will see unselected specks that are not quite the + expected color. Invert the selection, then paint these away using the + pencil tool. Do this operation for both white and black. + +Replace the fringe and junk pixels + + Still viewing the mask, select by color. Choose black. Shrink the + selection by several pixels, being sure to NOT shrink from the edges of + the mask (the shrink helps you avoid and recover from mistakes). + + Now disable the mask. View and edit the unmasked WIP layer. Using the + color picker tool, choose a color that is average for the object. + Drag-and-drop this color into the selection, thus removing most of the + non-object pixels. + + This solid color will compress well and will help prevent ugly color + fringes when Tux Paint scales the image down. If the edge of the object + has multiple colors that are very different, you should split up your + selection so that you can color the nearby background to be similar. + + Now you will paint away the existing edge fringe. Be sure that you are + editing and viewing the WIP image. Frequent layer visibility changes + will help you to see what you are doing. You are likely to use all of: + + * composited over green (mask enabled) + * composited over magenta (mask enabled) + * original (the top or bottom layer) + * composited over the original (mask enabled) + * raw WIP layer (mask disabled) + + To reduce accidents, you may wish to select only those pixels that are + not grey in the mask. (Select by color from the mask, choose black, add + mode, choose white, invert. Alternately: Select all, select by color + from the mask, subtract mode, choose black, choose white.) If you do + this, you'll probably want to expand the selection a bit and/or hide the + "crawling ants" line that marks the selection. + + Use the clone tool and the brush tool. Vary the opacity as needed. Use + small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is + generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy + brushes with about 70% opacity.) Unusual drawing modes can be helpful + with semi-transparent objects. + + The goal is to remove the edge fringe, both inside and outside of the + object. The inside fringe, visible when the object is composited over + magenta or green, must be removed for obvious reasons. The outside + fringe must also be removed because it will become visible when the + image is scaled down. As an example, consider a 2x2 region of pixels at + the edge of a sharp-edged object. The left half is black and 0% opaque. + The right half is white and 100% opaque. That is, we have a white object + on a black background. When Tux Paint scales this to 50% (a 1x1 pixel + area), the result will be a grey 50% opaque pixel. The correct result + would be a white 50% opaque pixel. To get this result, we would paint + away the black pixels. They matter, despite being 0% opaque. + + Tux Paint can scale images down by a very large factor, so it is + important to extend the edge of your object outward by a great deal. + Right at the edge of your object, you should be very accurate about + this. As you go outward away from the object, you can get a bit sloppy. + It is reasonable to paint outward by a dozen pixels or more. The farther + you go, the more Tux Paint can scale down without creating ugly color + fringes. For areas that are more than a few pixels away from the object + edge, you should use the pencil tool (or sloppy select with + drag-and-drop color) to ensure that the result will compress well. + +Save the image for Tux Paint + + It is very easy to ruin your hard work. Image editors can silently + destroy pixels in 0% opaque areas. The conditions under which this + happens may vary from version to version. If you are very trusting, you + can try saving your image directly as a PNG. Be sure to read it back in + again to verify that the 0% opaque areas didn't turn black or white, + which would create fringes when Tux Paint scales the image down. If you + need to scale your image to save space (and hide your mistakes), you are + almost certain to destroy all the 0% opaque areas. So here is a better + way... + + A Safer Way to Save + + Drag the mask from the layers dialog to the unused portion of the + toolbar (right after the last drawing tool). This will create a new + image consisting of one layer that contains the mask data. Scale this + as desired, remembering the settings you use. Often you should start + with an image that is about 700 to 1500 pixels across, and end up with + one that is 300 to 400. + + Save the mask image as a NetPBM portable greymap (".pgm") file. (If + you are using an old release of The GIMP, you might need to convert + the image to greyscale before you can save it.) Choose the more + compact "RAW PGM" format. (The second character of the file should be + the ASCII digit "5", hex byte 0x35.) + + You may close the mask image. + + Going back to the multi-layer image, now select the WIP layer. As you + did with the mask, drag this from the layers dialog to the toolbar. + You should get a single-layer image of your WIP data. If the mask came + along too, get rid of it. You should be seeing the object and the + painted-away surroundings, without any mask thumbnail in the layers + dialog. If you scaled the mask, then scale this image in exactly the + same way. Save this image as a NetPBM portable pixmap (".ppm") file. + (Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second + byte of the file should be the ASCII digit "6", hex byte 0x36.) + + Now you need to merge the two files into one. Do that with the + pnmtopng command, like this: + + pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm > + final-stamp.png diff --git a/docs/ja_JP.UTF-8/EXTENDING.txt b/docs/ja_JP.UTF-8/EXTENDING.txt new file mode 100644 index 000000000..8b916daa0 --- /dev/null +++ b/docs/ja_JP.UTF-8/EXTENDING.txt @@ -0,0 +1,901 @@ + Extending + Tux Paint + バージョン 0.9.26 + + Copyright © 2002-2021 by various contributors; "AUTHORS" 参照. + http://www.tuxpaint.org/ + + 30 1月 2021 + + ---------------------------------------------------------------------- + + +------------------------------------------+ + |目次 | + |------------------------------------------| + | * Where Files Go | + | * Standard Files | + | * Personal Files | + | * Brushes | + | * Brush Options | + | * Stamps | + | * Stamp Images | + | * Stamp Descriptive Text | + | * Stamp Sound Effects | + | * Stamp Descriptive Sound | + | * Stamp Options | + | * Pre-Mirrored and Flipped Stamps | + | * Fonts | + | * 'Starters' | + | * Coloring-Book Style Starters | + | * Scene-Style Starters | + | * 'Templates' | + | * Translations | + | * Alternative Input Methods | + | * On-screen Keyboard | + +------------------------------------------+ + + ---------------------------------------------------------------------- + + If you wish to add or change things like Brushes, Starters, Rubber Stamps, + and other content used by Tux Paint, you can do so fairly easily by simply + adding, changing, or removing files where Tux Paint looks for them. + + Note: You'll need to re-launch Tux Paint for the changes to take effect. + + ---------------------------------------------------------------------- + +Where Files Go + + Standard Files + + Tux Paint looks for its various data files in its 'data' directory. + + Linux and Unix + + Where this directory goes depends on what value was set for + "DATA_PREFIX" when Tux Paint was built. See 'Install documentation' + for details. + + By default, though, the directory is: + + /usr/local/share/tuxpaint/ + + If you installed from a package, it is more likely to be: + + /usr/share/tuxpaint/ + + Windows + + Tux Paint looks for a directory called 'data' in the same directory + as the executable. This is the directory that the installer used + when installing Tux Paint e.g.: + + C:\Program Files\TuxPaint\data + + macOS + + Tux Paint stores its data files inside the "Tux Paint" application + icon (which is actually a special kind of folder on macOS & Mac OS X + before it). The following steps explain how to get to the folders + within it: + + 1. Bring up a 'context' menu by holding the [Control] key and + clicking the Tux Paint icon the in Finder. (If you have a mouse + with more than one button, you can simply right-click the icon.) + 2. Select "Show Contents" from the menu that appears. A new Finder + window will appear with a folder inside called "Contents". + 3. Open the "Contents" folder and open the "Resources" folder found + inside. + 4. There, you will find various sub-folders, such as "starters", + "stamps", "brushes", etc. Adding new content to these folders + will make the content available to any user that launches this + copy (icon) of Tux Paint. + + Note: If you install a newer version of Tux Paint and replace or + discard the old version, you will lose changes made by following the + instructions above, so keep backups of your new content (stamps, + brushes, etc.). + + Tux Paint also looks for files in a "TuxPaint" folder that you can + place in your system's "Application Support" folder (found under + "Library" at the root of your filesystem): + + /Library/Application Support/TuxPaint/ + + When you upgrade to a newer version of Tux Paint, the contents of + this "TuxPaint" folder will stay the same, and remain accessible by + all users of Tux Paint. + + ---------------------------------------------------------------------- + + Personal Files + + You can also create brushes, stamps, 'starters', templates, and fonts + in your own user account directory (folder) for Tux Paint to find. + + Windows + + Your personal Tux Paint folder is stored in your personal + "Application Data". For example, on newer Windows: + + C:\Documents and Settings\(username)\Application Data\TuxPaint\ + + macOS + + Your personal Tux Paint folder is stored in your personal + "Application Support" folder: + + /Users/(username)/Library/Application Support/TuxPaint/ + + Linux and Unix + + Your personal Tux Paint files go into a 'hidden directory' found in + your account's home directory: "$(HOME)/.tuxpaint/" (also known as + "~/.tuxpaint/"). + + That is, if your home directory is "/home/tux", then your personal + Tux Paint files go in "/home/tux/.tuxpaint/". + + Don't forget the period (".") before the "tuxpaint"! + + To add your own brushes, stamps, 'starters,' templates, and fonts, + create subdirectories under your personal Tux Paint directory named + "brushes", "stamps", "starters", "templates", "fonts", respectively. + + (For example, if you created a brush named "flower.png", you would put + it in "~/.tuxpaint/brushes/" under Linux or Unix.) + + ---------------------------------------------------------------------- + +Brushes + + The brushes used for drawing with the 'Brush' and 'Lines' tools in Tux + Paint are simply PNG image files. + + The alpha (transparency) of the PNG image is used to determine the shape + of the brush, which means that the shape can be 'anti-aliased' and even + partially-transparent! + + Greyscale pixels in the brush PNG will be drawn using the + currently-selected color in Tux Paint. Color pixels will be tinted. + + Brush Options + + Aside from a graphical shape, brushes can also be given other + attributes. To do this, you need to create a 'data file' for the + brush. + + A brush's data file is simply a plain ASCII text file containing the + options for the brush. + + The file has the same name as the PNG image, but a ".dat" extension. + (e.g., "brush.png"'s data file is the text file "brush.dat", found in + the same directory.) + + Brush Spacing + + As of Tux Paint version 0.9.16, you can now specify the spacing for + brushes (that is, how often they are drawn). By default, the spacing + will be the brush's height, divided by 4. + + Add a line containing the line "spacing=N" to the brush's data file, + where "N" is the spacing you want for the brush. (The lower the + number, the more often the brush is drawn.) + + Animated Brushes + + As of Tux Paint version 0.9.16, you may now create animated brushes. + As the brush is used, each frame of the animation is drawn. + + Lay each frame out across a wide PNG image. For example, if your + brush is 30x30 and you have 5 frames, the image should be 150x30. + + Add a line containing the line "frames=N" to the brush's data file, + where "N" is the number of frames in the brush. + + Note: If you'd rather the frames be flipped through randomly, rather + than sequentially, also add a line containing "random" to the + brush's data file. + + Directional Brushes + + As of Tux Paint version 0.9.16, you may now create directional + brushes. As the brush is used, different shapes are drawn, depending + on the direction the brush is going. + + The directional shapes are divided into a 3x3 square in a PNG image. + For example, if your brush is 30x30, the image should be 90x90, and + each of the direction's shapes placed in a 3x3 grid. The center + region is used for no motion. The top right is used for motion + that's both up, and to the right. And so on. + + Add a line containing the word "directional" to the brush's data + file. + + Animated Directional Brushes + + You may mix both animated and directional features into one brush. + Use both options ("frames=N" and "directional"), in separate lines + in the brush's ".dat" file. + + Lay the brush out so that each 3x3 set of directional shapes are + laid out across a wide PNG image. For example, if the brush is 30x30 + and there are 5 frames, it would be 450x90. (The leftmost 150x90 + pixels of the image represent the 9 direction shapes for the first + frame, for example.) + + Place the brush image PNGs (and any data text files) in the "brushes" + directory. + + Note: If your new brushes all come out as solid squares or rectangles, + it's because you forgot to use alpha transparency! See the 'PNG + documentation' in Tux Paint for more information and tips. + + ---------------------------------------------------------------------- + +Stamps + + All stamp-related files go in the "stamps" directory. It's useful to + create subdirectories and sub-subdirectories there to organize the + stamps. (For example, you can have a "holidays" folder with "halloween" + and "christmas" sub-folders.) + + Stamp Images + + Rubber Stamps in Tux Paint can be made up of a number of separate + files. The one file that is required is, of course, the picture + itself. + + As of Tux Paint version 0.9.17, Stamps may be either PNG bitmap images + or SVG vector images. They can be full-color or greyscale. The alpha + (transparency) channel of PNGs is used to determine the actual shape + of the picture (otherwise you'll stamp a large rectangle on your + drawings). + + PNGs can be any size, and Tux Paint (by default) provides a set of + sizing buttons to let the user scale the stamp up (larger) and down + (smaller). + + SVGs are vector-based, and will be scaled appropriately for the canvas + size being used in Tux Paint. + + Note: If your new PNG-based stamps all come out as solid squares or + rectangles, it's because you forgot to use alpha transparency! See the + 'PNG documentation' in Tux Paint for more information and tips. + + Note: If your new SVG stamps seem to have a lot of whitespace, make + sure the SVG 'document' is no larger than the shape(s) within. If they + are being clipped, make sure the 'document' is large enough to contain + the shape(s). See the 'SVG documentation' in Tux Paint for more + information and tips. + + Advanced Users: The 'Advanced Stamps How-To' document describes, in + detail, how to make PNG images which will scale perfectly when used as + stamps in Tux Paint. + + ---------------------------------------------------------------------- + + Stamp Descriptive Text + + Tux Paint will display descriptive text when a stamp is selected. + These are placed in plain text files with the same name as the PNG or + SVG, but with a ".txt" filename extension. (e.g., "stamp.png"'s + description is stored in "stamp.txt" in the same directory.) + + The first line of the text file will be used as the US English + description of the stamp's image. It must be encoded in UTF-8. + + Localization Support + + Additional lines can be added to the text file to provide + translations of the description, to be displayed when Tux Paint is + running in a different locale (like French or Spanish). + + The beginning of the line should correspond to the language code of + the language in question (e.g., "fr" for French, and "zh_TW" for + Traditional Chinese), followed by ".utf8=" and the translated + description (Unicode, encoded in UTF-8). + + For Tux Paint developers: There are scripts in the "po" directory + for converting the text files to PO format (and back) for easy + translation to different languages. Therefore you should never add + or change translations in the ".txt" files directly. + + If no translation is available for the language Tux Paint is + currently running in, the US English text is used. + + Windows のユーザー + + Use NotePad or WordPad to edit/create these files. Be sure to save + them as plain-text, and make sure they have a ".txt" extension at + the end of the filename. + + ---------------------------------------------------------------------- + + Stamp Sound Effects + + Tux Paint can play a sound effect when a stamp is selected. For + example, the sound of a duck quaking when selecting a duck, or a brief + piece of music when a musical instrument is chosen. Files may be in + "WAVE (".wav")" or "OGG Vorbis (".ogg")" formats, and are given same + name as the PNG or SVG image. (e.g., "stamp.svg"'s sound effect is the + sound file "stamp.ogg" in the same directory.) + + Localization Support + + For sounds for different locales (e.g., if the sound is someone + saying a word, and you want translated versions of the word said), + also create WAV or OGG files with the locale's label in the + filename, in the form: "stamp_LOCALE.EXT" + + "stamp.png"'s sound effect, when Tux Paint is run in Spanish mode, + would be "stamp.png". In French mode, "stamp_es.wav". In Brazilian + Portuguese mode, "stamp_fr.wav". And so on... + + If no localized sound effect can be loaded, Tux Paint will attempt + to load the 'default' sound file. (e.g., "stamp.wav") + + Note: For descriptive sounds (not sound effects, like a bang or a bird + chirping), consider using descriptive sounds; see 'Stamp Descriptive + Sound', below. + + ---------------------------------------------------------------------- + + Stamp Descriptive Sound + + Tux Paint can also play a descriptive sound when a stamp is selected. + For example, the sound of someone saying the word "duck" when + selecting a duck, or the name of a musical instrument when one is + chosen. Files may be in "WAVE (".wav")" or "OGG Vorbis (".ogg")" + formats, and are given same name as the PNG or SVG image, with "_desc" + at the end. (e.g., "stamp.svg"'s descriptive sound is the sound file + "stamp_desc.ogg" in the same directory.) + + Localization Support + + For descriptive sounds for different locales, also create WAV or OGG + files with both "_desc" and the locale's label in the filename, in + the form: "stamp_desc_LOCALE.EXT" + + "stamp.png"'s descriptive sound, when Tux Paint is run in Spanish + mode, would be "stamp_desc_es.wav". In French mode, + "stamp_desc_fr.wav". In Brazilian Portuguese mode, + "stamp_desc_pt_BR.wav". And so on... + + If no localized descriptive sound can be loaded, Tux Paint will + attempt to load the 'default' sound file. (e.g., "stamp_desc.wav") + + ---------------------------------------------------------------------- + + Stamp Options + + Aside from a graphical shape, a textual description, a sound effect, + and a descriptive sound, stamps can also be given other attributes. To + do this, you need to create a 'data file' for the stamp. + + A stamp's data file is simply a plain ASCII text file containing the + options for the stamp. + + The file has the same name as the PNG or SVG image, but a ".dat" + extension. (e.g., "stamp.png"'s data file is the text file + "stamp.dat", found in the same directory.) + + Colored Stamps + + Stamps can be made to be either "colorable" or "tintable." + + Colorable + + "Colorable" stamps they work much like brushes - you pick the + stamp to get the shape, and then pick the color you want it to be. + (Symbol stamps, like the mathematical and musical ones, are an + example.) + + Nothing about the original image is used except the transparency + (from "alpha" channel). The color of the stamp comes out solid. + + Add a line containing the word "colorable" to the stamp's data + file. + + Tinted + + "Tinted" stamps are similar to "colorable" ones, except the + details of the original image are kept. (To put it technically, + the original image is used, but its hue is changed, based on the + currently-selected color.) + + Add a line containing the word "tintable" to the stamp's data + file. + + Tinting Options: + + Depending on the contents of your stamp, you might want to have + Tux Paint use one of a number of methods when tinting it. Add + one of the following lines to the stamp's data file: + + Normal tinter — "tinter=normal" (the default) + This is the normal tinting mode. (Hue range is ±18°, 27 + replace.) + + 'Any hue' tinter — "tinter=anyhue" + This remaps all hues in the stamp. (Hue range is ±180°.) + + Narrow tinter — "tinter=narrow" + This like the "anyhue" option, but with a narrower hue + angle. (Hue range is ±6°, 9 replace.) + + Vector tinter — "tinter=vector" + This maps 'black through white' to 'black through + destination'. + + Unalterable Stamps + + By default, a stamp can be flipped upside down, shown as a mirror + image, or both. This is done using the control buttons below the + stamp selector, at the lower right side of the screen in Tux Paint. + + Sometimes, it doesn't make sense for a stamp to be flippable or + mirrored; for example, stamps of letters or numbers. Sometimes + stamps are symmetrical, so letting the user flip or mirror them + isn't useful. + + To prevent a stamp from being flipped vertically, add the option + "noflip" to the stamp's data file. + + To prevent a stamp from being mirrored horizontally, add the option + "nomirror" to the stamp's data file. + + Initial Stamp Size + + By default, Tux Paint assumes that your stamp is sized appropriately + for unscaled display on a 608x472 canvas. This was the original Tux + Paint canvas size, provided by a 640x480 screen. Tux Paint will then + adjust the stamp according to the current canvas size and, if + enabled, the user's stamp size controls. + + If your stamp would be too big or too small, you can specify a scale + factor. If your stamp would be 2.5 times as wide (or tall) as it + should be, add one of the following options, which represent the + same adjustment, to the stamp's data file. (An equals sign, "=", may + be included after the word "scale".) + + * "scale 40%" + * "scale 5/2" + * "scale 2.5" + * "scale 2:5" + + Windows のユーザー + + Use NotePad or WordPad to edit/create these files. Be sure to save + them as plain-text, and make sure they have a ".txt" extension at + the end of the filename. + + Pre-Mirrored and Flipped Stamps + + In some cases, you may wish to provide a pre-drawn version of a + stamp's mirror-image, flipped image, or even both. For example, + imagine a picture of a fire truck with the words "Fire Department" + written across the side. You probably do not want that text to appear + backwards when the image is flipped! + + To create a mirrored version of a stamp that you want Tux Paint to + use, rather than mirroring one on its own, simply create a second + ".png" or ".svg" graphics file with the same name, except with + "_mirror" before the filename extension. + + For example, for the stamp "stamp.png" you would create another file + named "stamp_mirror.png", which will be used when the stamp is + mirrored (rather than using a backwards version of "stamp.png"). + + As of Tux Paint 0.9.18, you may similarly provide a pre-flipped image + with "_flip" in the name, and/or an image that is both mirrored and + flipped, by naming it "_mirror_flip". + + Note: If the user flips and mirrors an image, and a pre-drawn + "_mirror_flip" doesn't exist, but either "_flip" or "_mirror" does, it + will be used, and mirrored or flipped, respectively. + + ---------------------------------------------------------------------- + +Fonts + + The fonts used by Tux Paint are TrueType Fonts (TTF). + + Simply place them in the "fonts" directory. Tux Paint will load the font + and provide four different sizes in the 'Letters' selector when using + the 'Text' and 'Label' tools. + + ---------------------------------------------------------------------- + +'Starters' + + 'Starter' images appear in the 'New' dialog, along with solid color + background choices. + + When you use a 'starter' image, make modifications, and save it, the + original 'starter' image is not overwritten. Additionally, as you edit + your new picture, the contents of the original 'starter' can affect it. + + Coloring-Book Style Starters + + The most basic kind of 'starter' is similar to a picture in a coloring + book. It's an outline of a shape which you can then color in and add + details to. In Tux Paint, as you draw, type text, or stamp stamps, the + outline remains 'above' what you draw. You can erase the parts of the + drawing you made, but you can't erase the outline. + + To create this kind of 'starter' image, simply create an outlined + black and white picture in a paint program, and save it as a raster + PNG file, or vector SVG. If saving as a PNG, you may optionally render + the image as black-and-transparent, rather than black-and-white, but + (as of Tux Paint 0.9.21) this is not required. + + Scene-Style Starters + + Along with the 'coloring-book' style overlay, you can also provide a + separate background image as part of a 'starter' picture. The overlay + acts the same: it can't be drawn over, erased, or affected by 'Magic' + tools. However, the background can be! + + When the 'Eraser' tool is used on a picture based on this kind of + 'starter' image, rather than turning the canvas to a solid color, such + as white, it returns that part of the canvas to the original + background picture from the 'starter' image. + + By creating both an overlay and a background, you can create a + 'starter' which simulates depth. Imagine a background that shows the + ocean, and an overlay that's a picture of a reef. You can then draw + (or stamp) fish in the picture. They'll appear in the ocean, but never + 'in front of' the reef. + + To create this kind of 'starter' picture, simply create an overlay + (with transparency) and save it as a PNG. Then create another image + (without transparency), and save it with the same filename, but with + "-back" (short for 'background') appended to the name. (e.g., + "starter-back.png" would be the background ocean picture that + corresponds to the overlay, or foreground.) + + For best results, 'starter' images should be at least the same size as + Tux Paint's drawing canvas. (See the "Loading Other Pictures into Tux + Paint" section of Tux Paint's main documentation (README) for details on + sizing.) If they are not, they will be stretched or scaled. This is done + without affecting the shape ("aspect ratio"); however some smudging may + be applied to the edges. + + Place them in the "starters" directory. When the 'New' dialog is + accessed in Tux Paint, the 'starter' images will appear in the screen + that appears, after the various solid color choices. + + Note: 'Starters' are 'attached' to saved pictures, via a small text file + that has the same name as the saved file, but with ".dat" as the + extension. This allows it to continue to affect the drawing even after + Tux Paint has been quit, or another picture is loaded or a new image is + created. (In other words, if you base a drawing on a 'starter' image, it + will always be affected by it.) + + ---------------------------------------------------------------------- + +'Templates' + + 'Template' images also appear in the 'New' dialog, along with solid + color background choices and 'Starters'. (Note: Tux Paint prior to + version 0.9.22 did not have the 'Template' feature.) + + Unlike pictures drawn in Tux Paint by users and then opened later, + opening a 'template' creates a new drawing. When you save, the + 'template' image is not overwritten. Unlike 'starters', there is no + immutable 'layer' above the canvas. You may draw over any part of it. + + When the 'Eraser' tool is used on a picture based on this kind of + 'template' image, rather than turning the canvas to a solid color, such + as white, it returns that part of the canvas to the original background + picture from the 'template' image. + + 'Templates' are simply image files (in PNG, JPEG, SVG, or KPX (KidPix) + format). No preparation or conversion should be required. + + For best results, 'template' images should be at least the same size as + Tux Paint's drawing canvas. (See the "Loading Other Pictures into Tux + Paint" section of Tux Paint's main documentation (README) for details on + sizing.) If they are not, they will be stretched or scaled. This is done + without affecting the shape ("aspect ratio"); however some smudging may + be applied to the edges. + + Place them in the "templates" directory. When the 'New' dialog is + accessed in Tux Paint, the 'template' images will appear in the screen + that appears, after the various solid color choices. + + Note: 'Templates' are 'attached' to saved pictures, via a small text + file that has the same name as the saved file, but with ".dat" as the + extension. This allows it to continue to affect the drawing even after + Tux Paint has been quit, or another picture is loaded or a new image is + created. (In other words, if you base a drawing on a 'template' image, + it will always be affected by it.) + + ---------------------------------------------------------------------- + +Translations + + Tux Paint supports numerous languages, thanks to use of the "gettext" + localization library. (See "Options documentation" for how to change + locales in Tux Paint.) + + To translate Tux Paint to a new language, copy the translation template + file, "tuxpaint.pot" (found in Tux Paint's source code, in the folder + "src/po/"). Rename the copy as a ".po" file, with an appropriate name + for the locale you're translating to (e.g., "es.po" for Spanish; or + "pt_BR.po" for Brazilian Portuguese, versus "pt.po" or "pt_PT.po" for + Portuguese spoken in Portugal.) + + Open the newly-created ".po" file — you can edit in a plain text edtior, + such as Emacs, Pico or VI on Linux, or NotePad on Windows. The original + English text used in Tux Paint is listed in lines starting with "msgid". + Enter your translations of each of these pieces of text in the empty + "msgstr" lines directly below the corresponding "msgid" lines. (Note: Do + not remove the quotes.) + + Example: + + msgid "Smudge" + msgstr "Manchar" + + msgid "Click and drag to draw large bricks." + msgstr "Haz clic y arrastra para dibujar ladrillos grandes." + + Various tools exist to manage gettext translation catalogs, so you don't + have to edit them by hand in a text editor. Here are a few: + + * Poedit + * Gtranslator (GNOME Translator) + * Virtraal + * Lokalize + + Note: It is best to always work off of the latest Tux Paint text catalog + template ("tuxpaint.pot"), since new text is added, and old text is + occasionally changed. The text catalog for the upcoming, unreleased + version of Tux Paint can be found in Tux Paint's Git repository (see: + http://www.tuxpaint.org/download/source/git/), and on the Tux Paint + website at http://www.tuxpaint.org/help/po/. + + To edit an existing translation, download the latest ".po" file for that + language, and edit it as described above. + + You may send new or edited translation files to Bill Kendrick, lead + developer of Tux Paint, at: bill@newbreedsoftware.com, or post them to + the "tuxpaint-i18n" mailing list (see: http://www.tuxpaint.org/lists/). + + Alternatively, if you have an account with SourceForge.net, you can + request to be added to the "tuxpaint" project and receive write-access + to the Git source code repository so that you may commit your changes + directly. + + Note: Support for new locales requires making additions to Tux Paint's + source code ("/src/i18n.h" and "/src/i18n.c"), and requires updates to + the Makefile, to ensure the ".po" files are compiled into ".mo" files, + and available for use at runtime. + + ---------------------------------------------------------------------- + +Alternative Input Methods + + Tux Paint's 'Text' and 'Label' tools can provide alternative input + methods for some languages. For example, when Tux Paint is running with + a Japanese locale, the right [Alt] key can be pressed to cycle between + Latin, Romanized Hiragana and Romanized Katakana modes. This allows + native characters and words to be entered into the 'Text' and 'Label' + tools by typing one or more keys on a keyboard with Latin characters + (e.g., a US QWERTY keyboard). + + To create an input method for a new locale, create a text file with a + name based on the locale (e.g., "ja" for Japanese), with ".im" as the + extension (e.g., "ja.im"). + + The ".im" file can have multiple character mapping sections for + different character mapping modes. For example, on a Japanese typing + system, typing [K] [A] in Hiragana mode generates a different Unicode + character ("か") than typing [K] [A] in Katakana mode ("カ"). + + List the character mappings in this file, one per line. Each line should + contain (separated by whitespace): + + * the Unicode value of the character, in hexadecimal (more than one + character can be listed, separated by a colon (':'), this allowing + some sequences to map to words) + * the keycode sequence (the ASCII characters that must be entered to + generate the Unicode character) + * a flag (or "-" if none) + + Start additional character mapping sections with a line containign the + word "section". + + Example: + + # Hiragana + 304B ka - + 304C ga - + 304D ki - + 304E gi - + 304D:3083 kya - + 3063:305F tta - + + # Katakana + section + 30AB ka - + 30AC ga - + 30AD ki - + 30AE gi - + + Note: Blank lines within the ".im" file will be ignored, as will any + text following a "#" (pound/hash) character — it can be used to denote + comments, as seen in the example above. + + Note: Meanings of the flags are locale-specific, and are processed by + the language-specific source code in "src/im.c". For example, "b" is + used in Korean to handle Batchim, which may carry over to the next + character. + + Note: Support for new input methods requires making additions to Tux + Paint's source code ("/src/im.c"), and requires updates to the Makefile, + to ensure the ".im" files are available for use at runtime. + + ---------------------------------------------------------------------- + +On-screen Keyboard + + As of version 0.9.22, Tux Paint's 'Text' and 'Label' tools can present + an on-screen keyboard that allows the pointer (via a mouse, eye-tracking + systems, etc.) to be used to input characters. Files that describe the + layout and available keys are stored in Tux Paint "osk" directory. Each + keyboard layout is defined by a number of files (some of which may be + shared by different layouts). + + We'll use the QWERTY keyboard as an example: + + Layout overview file ("qwerty.layout") + + This is a text file that specifies the other files used to describe + the layout and key mappings. + + layout qwerty.h_layout + keymap us-intl-altgr-dead-keys.keymap + composemap en_US.UTF-8_Compose + keysymdefs keysymdef.h + keyboardlist qwerty.layout default.layout + + Note: Blank lines within the ".layout" file will be ignored, as will + any text following a "#" (pound/hash) character — it can be used to + denote comments, as seen in the example above. + + The "keyboardlist" line describes which layouts to switch to, when the + user clicks the left and right buttons on the keyboard. (See below.) + + Keyboard layout file ("qwerty.h_layout") + + This describes how big the keyboard is (as a "width × height" grid), + and lists each key with its numeric keycode (see the "keymap" file, + below), the width it should be drawn at (typically "1.0", to take one + space on the keyboard, but in the example below, notice the "TAB" and + "SPACE" keys are much wider), the character or text to display on the + key, depending on which modifier keys have been pressed (one each for: + no modifiers, [Shift], [AltGr], and [Shift] + [AltGr]), and finally + whether or not the key is affected by the [CapsLock] key (use "1") or + [AltGr] (alternate graphics) key (use "2"), or not at all (use "0"). + + WIDTH 15 + HEIGHT 5 + + KEY 49 1.0 ` ~ ` ~ 0 + KEY 10 1.0 1 ! ¡ ¹ 0 + KEY 11 1.0 2 @ ² ˝ 0 + KEY 12 1.0 3 # · ³ 0 + KEY 13 1.0 4 $ ¤ £ 0 + KEY 14 1.0 5 % € ¸ 0 + KEY 15 1.0 6 ^ ¼ ^ 0 + ... + KEY 21 1.0 = + × ÷ 0 + KEY 22 2.0 DELETE DELETE DELETE DELETE 0 + + NEWLINE + + KEY 23 1.5 TAB TAB TAB TAB 0 + KEY 24 1.0 q Q ä Ä 1 + KEY 25 1.0 w W å Å 1 + KEY 26 1.0 e E é É 1 + KEY 27 1.0 r R ® ® 1 + ... + + NEWLINE + + # Arrow to left will change to the previous keyboard + KEY 2 1.0 <- <- <- <- 0 + + KEY 133 2.0 Cmp Cmp Cmp Cmp 0 + + # The ALT or ALTGR keys are used in im to switch the input mode + KEY 64 2.0 Alt Alt Alt Alt 0 + + # Space + KEY 65 7.0 SPACE SPACE SPACE SPACE 0 + + KEY 108 2.0 AltGr AltGr AltGr AltGr 0 + + # Arrow to right will change to the next keyboard + KEY 1 1.0 -> -> -> -> 0 + + Notice here that alphabetic keys ([Q], [W], etc.) will be affected by + [CapsLock], while numeric keys ([1], [2], etc.), [Space], and so on, + will not. + + Keycodes up to "8" are reserved for internal use. The ones currently + used are described below. + + * 0 — empty button + * 1 — next layout (per the layout file's "keyboardlist" setting) + * 2 — previous layout (per the layout file's "keyboardlist" setting) + + Keymap file ("us-intl-altgr-dead-keys.keymap") + + This file defines which numeric keycodes (seen in the keyboard layout + files, such as "qwerty.h_layout" described above) should be mapped to + which actual characters that an application such as Tux Paint expects + to receive when keys (e.g., on a real keyboard) are pressed. + + If you're using an operating system such as Linux, which runs X-Window + and has the "xmodmap" command-line tool available, you can run it with + the ("print keymap expressions" option, "-pke", to generate a keymap + file. + + keycode 9 = Escape NoSymbol Escape Escape + keycode 10 = 1 exclam exclamdown onesuperior 1 exclam 1 exclam + NoSymbol onesuperior + keycode 11 = 2 at twosuperior dead_doubleacute 2 at 2 at onehalf + twosuperior + keycode 12 = 3 numbersign periodcentered threesuperior dead_macron + periodcentered + ... + keycode 52 = z Z ae AE Arabic_hamzaonyeh asciitilde guillemotright + NoSymbol Greek_zeta Greek_ZETA U037D U03FF + keycode 53 = x X x X Arabic_hamza Arabic_sukun guillemotleft + NoSymbol Greek_chi Greek_CHI rightarrow leftarrow + keycode 54 = c C copyright cent Arabic_hamzaonwaw braceright + Greek_psi Greek_PSI copyright + keycode 55 = v V v V Arabic_ra braceleft Greek_omega Greek_OMEGA + U03D6 + keycode 56 = b B b B UFEFB UFEF5 Greek_beta Greek_BETA U03D0 + keycode 57 = n N ntilde Ntilde Arabic_alefmaksura Arabic_maddaonalef + Greek_nu Greek_NU U0374 U0375 + keycode 58 = m M mu mu Arabic_tehmarbuta apostrophe Greek_mu + Greek_MU U03FB U03FA + keycode 59 = comma less ccedilla Ccedilla Arabic_waw comma comma + less guillemotleft + keycode 60 = period greater dead_abovedot dead_caron Arabic_zain + period period greater guillemotright periodcentered + keycode 61 = slash question questiondown dead_hook Arabic_zah + Arabic_question_mark slash question + keycode 62 = Shift_R NoSymbol Shift_R Shift_R + ... + + Composemap file ("en_US.UTF-8_Compose") + + This file describes single characters that can be composed by multiple + inputs. For example, "[Compose]" followed by "[A]" and "[E]" can be + used to create the "æ" character. + + The file that comes with Tux Paint is based on the US English UTF-8 + (Unicode) composemap that comes with X.Org's X Window system. The + current version from the Xlib library has a web located page at + https://www.x.org/releases/current/doc/libX11/i18n/compose/en_US.UTF-8.html. + + Keysym definitions file ("keysymdef.h") + + This file (which is a C programming language header file) is also from + the X Window System. It defines the Unicode values of each keycap + (e.g., "XK_equal" corresponds to "U+003D", for the character "=" + ("EQUALS SIGN"). + + Note: This file is not compiled into Tux Paint, but is read and parsed + at runtime. + + It is unlikely that any modification will be required of this file. + + ---------------------------------------------------------------------- diff --git a/docs/ja_JP.UTF-8/FAQ.txt b/docs/ja_JP.UTF-8/FAQ.txt new file mode 100644 index 000000000..88658292f --- /dev/null +++ b/docs/ja_JP.UTF-8/FAQ.txt @@ -0,0 +1,629 @@ + Tux Paint + バージョン 0.9.26 Frequently Asked Questions + + Copyright © 2002-2021 by various contributors; "AUTHORS" 参照. + http://www.tuxpaint.org/ + + 23 1月 2021 + + ---------------------------------------------------------------------- + +Drawing-related + + Fonts I added to Tux Paint only show squares + The TrueType Font you're using might have the wrong encoding. If + it's 'custom' encoded, for example, you can try running it through + FontForge (http://fontforge.sourceforge.net/) to convert it to an + ISO-8859 format. (Email us if you need help with special fonts.) + + The Rubber Stamp tool is greyed out! + + This means that Tux Paint either couldn't find any stamp images, + or was asked not to load them. + + If you installed Tux Paint, but did not install the separate, + optional "Stamps" collection, quit Tux Paint and install it now. + It should be available from the same place you got the main Tux + Paint program. (Note: As of version 0.9.14, Tux Paint comes with a + small collection of example stamps.) + + If you don't want to install the default collection of stamps, you + can just create your own. See the "Extending Tux Paint" + documentation for more on creating PNG and SVG image files, TXT + text description files, Ogg Vorbis, MP3 or WAV sound files, and + DAT text data files that make up stamps. + + Finally, if you installed stamps, and think they should be + loading, check to see that the "nostamps" option isn't being set. + (Either via a "--nostamps" option to Tux Paint's command line, or + "nostamps=yes" in the configuration file.) + + Either change/remove the "nostamps" option, or you can override it + with "--stamps" on the command line or either "nostamps=no" or + "stamps=yes" in a configuration file. + + The "Fill" Tool Looks Bad + + Tux Paint is probably comparing exact pixel colors when filling. + This is faster, but looks worse. Run the command "tuxpaint + --verbose-version" from a command line, and you should see, + amongst the other output: "Low Quality Flood Fill enabled". + + To change this, you must rebuild Tux Paint from source. Be sure to + remove or comment out any line that says: + + #define LOW_QUALITY_FLOOD_FILL + + in the "tuxpaint.c" file in the "src" directory. + + Stamp outlines are always rectangles + + Tux Paint was built with low-quality (but faster) stamp outlines. + + To change this, you must rebuild Tux Paint from source. Be sure to + remove or comment out any line that says: + + #define LOW_QUALITY_STAMP_OUTLINE + + in the "tuxpaint.c" file in the "src" directory. + + ---------------------------------------------------------------------- + +Interface Problems + + Stamp thumbnails in the Stamp Selector look bad + + Tux Paint was probably compiled with the faster, lower quality + thumbnail code enabled. Run the command: "tuxpaint + --verbose-version" from a command line. If, amongst the other + output, you see the text: "Low Quality Thumbnails enabled", then + this is what's happening. + + To change this, you must rebuild Tux Paint from source. Be sure to + remove or comment out any line that says: + + #define LOW_QUALITY_THUMBNAILS + + in the "tuxpaint.c" file in the "src" directory. + + Pictures in the 'Open' dialog look bad + "Low Quality Thumbnails" is probably enabled. See: "Stamp + thumbnails in the Stamp Selector look bad", above. + + The color picker buttons are ugly squares, not pretty buttons! + + Tux Paint was probably compiled with the nice looking color + selector buttons disabled. Run the command: "tuxpaint + --verbose-version" from a command line. If, amongst the other + output, you see the text: "Low Quality Color Selector enabled", + then this is what's happening. + + To change this, you must rebuild Tux Paint from source. Be sure to + remove or comment out any line that says: + + #define LOW_QUALITY_COLOR_SELECTOR + + in the "tuxpaint.c" file in the "src" directory. + + All of the text is in uppercase! + + The "uppercase" option is on. + + Either change/remove the "uppercase" option, or you can override + it with "--mixedcase" on the command line or either "uppercase=no" + or "mixedcase=yes" in a configuration file. + + Tux Paint is in a different language + Make sure your locale setting is correct. See "Tux Paint won't + switch to my language", below. + + Tux Paint won't switch to my language + * Linux and Unix users: Make sure the locale is available + + Make sure the locale you want is available. Check your + "/etc/locale.gen" file. See the "Options Documentation" for + the locales Tux Paint uses (especially when using the + "--lang" option). + + Note: Debian and derivative (e.g., Ubuntu) users can simply + run "dpkg-reconfigure locales" if the locales are managed by + "dpkg". + + * If you're using the "--lang" command-line option + + Try using the "--locale" command-line option, or your + operating system's locale settings (e.g., the "$LANG" + environment variable), and please e-mail us regarding your + trouble. + + * If you're using the "--locale" command-line option + + If this doesn't work, please e-mail us regarding your + trouble. + + * If you're trying to use your Operating System's locale + + If this doesn't work, please e-mail us regarding your + trouble. + + * Make sure you have the necessary font + + Some translations require their own font. Chinese and Korean, + for example, need Chinese and Korean TrueType Fonts installed + and placed in the proper location, respectively. + + The appropriate fonts for such locales can be downloaded from + the Tux Paint website: + + http://www.tuxpaint.org/download/fonts/ + + ---------------------------------------------------------------------- + +Printing + + Tux Paint won't print, gives an error, or prints garbage (Unix/Linux) + + Tux Paint prints by creating a PostScript rendition of the picture + and sending it to an external command. By default, this command is + the "lpr" printing tool. + + If that program is not available (for example, you're using CUPS, + the Common Unix Printing System, and do not have "cups-lpr" + installed), you will need to specify an appropriate command using + the "printcommand" option in Tux Paint's configuration file. (See + the "Options Documentation".) + + Note: Versions of Tux Paint prior to 0.9.15 used a different + default command for printing, "pngtopnm | pnmtops | lpr", as Tux + Paint output PNG format, rather than PostScript. + + If you had changed your "printcommand" option prior to Tux Paint + 0.9.15, you will need to go back and alter it to accept + PostScript. + + I get the message "You can't print yet!" when I go to print + + The "print delay" option is on. You can only print once every X + seconds. + + If you're running Tux Paint from a command-line, make sure you're + not giving it a "--printdelay=..." option. + + If you're running Tux Paint by double-clicking an icon, check the + properties of the icon to see if "--printdelay=..." is listed as a + command-line argument. + + If a "--printdelay=..." option isn't being sent on the command + line, check Tux Paint's configuration file for a line reading: + "printdelay=...". + + Either remove that line, set the delay value to 0 (no delay), or + decrease the delay to a value you prefer. (See the "Options + Documentation".) + + Or, you can simply run Tux Paint with the command-line argument: + "--printdelay=0", which will override the configuration file's + setting, and allow unlimited printing. (You won't have to wait + between prints.) + + I simply can't print! The button is greyed out! + + The "no print" option is on. + + If you're running Tux Paint from a command-line, make sure you're + not giving it a "--noprint" option. + + If you're running Tux Paint by double-clicking an icon, check the + properties of the icon to see if "--noprint" is listed as a + command-line argument. + + If a "--noprint" option isn't being sent on the command line, + check Tux Paint's configuration file for a line reading: + "noprint=yes". + + Either remove that line, or simply run Tux Paint with the + command-line argument: "--print", which will override the + configuration file's setting. + + Or use Tux Paint Config. and make sure "Allow Printing" (under + "Printing") is checked. + + ---------------------------------------------------------------------- + +Saving + + Where does Tux Paint save my drawings? + + Unless you asked Tux Paint to save into a specific location (using + the "savedir" option), Tux Paint saves into a standard location on + your local drive: + + Windows Vista, Windows 8, Windows 10 + In the user's "AppData" folder: + e.g., + C:\Users\Username\AppData\Roaming\TuxPaint\saved + + Windows 95, 98, ME, 2000, XP + In the user's "Application Data" folder: + e.g., C:\Documents and Settings\Username\Application + Data\TuxPaint\saved + + macOS + In the user's "Application Support" folder: + e.g., /Users/Username/Library/Applicaton + Support/TuxPaint/saved/ + + Linux / Unix + In the user's home directory ("$HOME"), under a + ".tuxpaint" subfolder: + e.g., /home/username/.tuxpaint/saved/ + + The images are stored as PNG bitmaps, which most modern programs + should be able to load (image editors, word processors, web + browsers, etc.) + + Tux Paint always saves over my old picture + + The "save over" option is enabled. (This disables the prompt that + would appear when you click 'Save.') + + If you're running Tux Paint from a command-line, make sure you're + not giving it a "--saveover" option. + + If you're running Tux Paint by double-clicking an icon, check the + properties of the icon to see if "--saveover" is listed as a + command-line argument. + + If a "--saveover" option isn't being sent on the command line, + check Tux Paint's configuration file for a line reading: + "saveover=yes". + + Either remove that line, or simply run Tux Paint with the + command-line argument: "--saveoverask", which will override the + configuration file's setting. + + Or use Tux Paint Config. and make sure "Ask Before Overwriting" + (under "Saving") is checked. + + Also, see "Tux Paint always saves a new picture!", below. + + Tux Paint always saves a new picture! + + The "never save over" option is enabled. (This disables the prompt + that would appear when you click 'Save.') + + If you're running Tux Paint from a command-line, make sure you're + not giving it a "--saveovernew" option. + + If you're running Tux Paint by double-clicking an icon, check the + properties of the icon to see if "--saveovernew" is listed as an + argument. + + If "--saveovernew" isn't on the command-line, check Tux Paint's + configuration file ("~/.tuxpaintrc" under Linux and Unix, + "tuxpaint.cfg" under Windows) for a line reading: "saveover=new". + + Either remove that line, or simply run Tux Paint with the + command-line argument: "--saveoverask", which will override the + configuration file's setting. + + Or use Tux Paint Config. and make sure "Ask Before Overwriting" + (under "Saving") is checked. + + Also, see "Tux Paint always saves over my old picture!", above. + + ---------------------------------------------------------------------- + +Audio Problems + + There's no sound! + * First, check the obvious: + * Are your speakers connected and turned on? + * Is the volume turned up on your speakers? + * Is the volume turned up in your Operating System's + "mixer?" + * Are you certain you're using a computer with a sound + card? + * Are any other programs running that use sound? (They may + be 'blocking' Tux Paint from accessing your sound + device) + * (Unix/Linux) Are you using a sound system, such as aRts, + ESD or GStreamer? If so, try setting the + "SDL_AUDIODRIVER" environment variable before running + Tux Paint (e.g., "export SDL_AUDIODRIVER=arts"). Or, run + Tux Paint through the system's rerouter (e.g., run + "artsdsp tuxpaint" or "esddsp tuxpaint", instead of + simply "tuxpaint"). + * Is sound disabled in Tux Paint? + + If sound seems to work otherwise (and you're sure no other + program is "blocking" the sound device), then Tux Paint may + be running with a "no sound" option. + + If you're running Tux Paint from a command-line, make sure + you're not giving it a "--nosound" option. + + If you're running Tux Paint by double-clicking an icon, check + the properties of the icon to see if "--nosound" is listed as + a command-line argument. + + If a "--nosound" option isn't being sent on the command line, + check Tux Paint's configuration file for a line reading: + "nosound=yes". + + Either remove that line, or simply run Tux Paint with the + command-line argument: "--sound", which will override the + configuration file's setting. + + Or, you can simply run Tux Paint with the command-line + argument: "Enable Sound Effects", which will override the + configuration file's setting, and allow unlimited printing. + (You won't have to wait between prints.) + + * Were sounds temporarily disabled? + + Even if sounds are enabled in Tux Paint, it is possible to + disable and re-enable them temporarily using the [Alt] + [S] + key sequence. Try pressing those keys to see if sounds begin + working again. + + * Was Tux Paint built without sound support? + + Tux Paint may have been compiled with sound support disabled. + To test whether sound support was enabled when Tux Paint was + compiled, run Tux Paint from a command line, like so: + + tuxpaint --verbose-version + + If, amongst the other information, you see "Sound disabled", + then the version of Tux Paint you're running has sound + disabled. Recompile Tux Paint, and be sure NOT to build the + "nosound" target. (i.e., don't run "make nosound") Be sure + the SDL_mixer library and its development headers are + available! + + Tux Paint makes too much noise! Can I turn them off? + + Yes, there are a number of ways to disable sounds in Tux Paint: + + * Press [Alt] + [S] while in Tux Paint to temporarily disable + sounds. (Press that key sequence again to re-enable sounds.) + * Run Tux Paint with the "no sound" option: + * Run "tuxpaint --nosound" from the command line or + shortcut or desktop icon. + * Edit Tux Paint's configuration file (see "Options + Documentation" for details) and add a line containing + "nosound=yes". + * Or use Tux Paint Config. and make sure "Enable Sound + Effects" (under "Video & Sound") is not checked. + * Alternatively, recompile Tux Paint with sound support + disabled. (See above, and the 'Install' documentation. + + The stereo panning of sound effects is bothersome; can sound effects be + monophonic? + + Run Tux Paint with the "no stereo" option: + + * Run "tuxpaint --nostereo" from the command line or shortcut + or desktop icon. + * Edit Tux Paint's configuration file (see "Options + Documentation" for details) and add a line containing + "nostereo=yes". + * Or use Tux Paint Config. and make sure "Enable Stereo + Effects" (under "Video & Sound") is not checked. + + The sound effects sound strange + + This could have to do with how SDL and SDL_mixer were initialized. + (The buffer size chosen.) + + Please e-mail us with details about your computer system. + (Operating system and version, sound card, which version of Tux + Paint you're running (run "tuxpaint --version" to verify), and so + on.) + + ---------------------------------------------------------------------- + +Fullscreen Mode Problems + + When I run Tux Paint full-screen and [Alt] + [Tab] out, the window turns + black! + This is apparently a bug in the SDL library. Sorry. + + When I run Tux Paint full-screen, it has large borders around it + + Linux users - Your X-Window server is probably not set with the + ability to switch to the desired resolution: 800×600. (or whatever + resolution you have Tux Paint set to run at.) (This is typically + done manually under the X-Window server by pressing [Ctrl] + [Alt] + + [Keypad Plus] and [Ctrl] + [Alt] + [Keypad Minus].) + + For this to work, your monitor must support that resolution, and + you need to have it listed in your X server configuration. + + Check the "Display" subsection of the "Screen" section of your + XFree86 or X.org configuration file (typically + "/etc/X11/XF86Config-4" or "/etc/X11/XF86Config", depending on the + version of XFree86 you're using; 3.x or 4.x, respectively, or + "/etc/X11/xorg.conf" for X.org). + + Add "800x600" (or whatever resolution(s) you want) to the + appropriate "Modes" line. (e.g., in the "Display" subsection that + contains 24-bit color depth ("Depth 24"), which is what Tux Paint + tries to use.) + + Modes "1280x1024" "1024x768" "800x600" "640x480" + + Note that some Linux distributions have tools that can make these + changes for you. Debian users can run the command + "dpkg-reconfigure xserver-xfree86" as root, for example. + + Tux Paint keeps running in Full Screen mode - I want it windowed! + + The "fullscreen" option is set. + + If you're running Tux Paint from a command-line, make sure you're + not giving it a "--fullscreen" option. + + If you're running Tux Paint by double-clicking an icon, check the + properties of the icon to see if "--fullscreen" is listed as a + command-line argument. + + If a "--fullscreen" option isn't being sent on the command line, + check Tux Paint's configuration file for a line reading: + "fullscreen=yes". + + Either remove that line, or simply run Tux Paint with the + command-line argument: "--windowed", which will override the + configuration file's setting. + + Or use Tux Paint Config. and make sure "Fullscreen" (under "Video + & Sound") is not checked. + + ---------------------------------------------------------------------- + +Other Probelms + + Tux Paint won't run + + If Tux Paint aborts with the message: "You're already running a + copy of Tux Paint!", this means it has been launched in the last + 30 seconds. (On Unix/Linux, this message would appear in a + terminal console if you ran Tux Paint from a command-line. On + Windows, this message would appear in a file named "stdout.txt" in + the same folder where TuxPaint.exe resides (e.g., in "C:\Program + Files\TuxPaint"). + + A lockfile ("~/.tuxpaint/lockfile.dat" on Linux and Unix, + "userdata\lockfile.dat" on Windows) is used to make sure Tux Paint + isn't run too many times at once (e.g., due to a child impatiently + clicking its icon more than once). + + Even if the lockfile exists, it contains the 'time' Tux Paint was + last run. If it's been more than 30 seconds, Tux Paint should run + fine, and simply update the lockfile with the current time. + + If multiple users are sharing the directory where this file is + stored (e.g., on a shared network drive), then you'll need to + disable this feature. + + To disable the lockfile, add the "--nolockfile" argument to Tux + Paint's command-line, or "nolockfile=yes" to the configuration + file. + + I can't quit Tux Paint + + The "no quit" option is set. This disables the "Quit" button in + Tux Paint's toolbar (greying it out), and prevents Tux Paint from + being exited via the [Escape] key. + + If Tux Paint is not in fullscreen mode, simply click the window + close button on Tux Paint's title bar. (i.e., the "ⓧ" at the upper + right.) + + If Tux Paint is in fullscreen mode, you will need to use the + [Shift] + [Control] + [Escape] sequence on the keyboard to quit + Tux Paint. + + (Note: with or without "no quit" set, you can always use the [Alt] + + [F4] combination on your keyboard to quit Tux Paint.) + + I don't want "no quit" mode enabled! + + If you're running Tux Paint from a command-line, make sure you're + not giving it a "--noquit" option. + + If you're running Tux Paint by double-clicking an icon, check the + properties of the icon to see if "--noquit" is listed as a + command-line argument. + + If a "--noquit" option isn't being sent on the command line, check + Tux Paint's configuration file for a line reading: "noquit=yes". + + Either remove that line, or simply run Tux Paint with the + command-line argument: "--quit", which will override the + configuration file's setting. + + Or use Tux Paint Config. and make sure "Disable Quit Button and + [Escape] Key" (under "Simplification") is not checked. + + Tux Paint keeps writing weird messages to the screen / to a text file + + A few messages are normal, but if Tux Paint is being extremely + verbose (like listing the name of every rubber-stamp image it + finds while loading them), then it was probably compiled with + debugging output turned on. + + To change this, you must rebuild Tux Paint from source. Be sure to + remove or comment out any line that says: + + #define DEBUG + + in the "tuxpaint.c" file in the "src" directory. + + Tux Paint is using options I didn't specify! + + By default, Tux Paint first looks at configuration files for + options. + + * Unix and Linux + + Under Unix and Linux, it first examines the system-wide + configuration file, located here: + + /etc/tuxpaint/tuxpaint.conf + + It then examines the user's personal configuration file: + + ~/.tuxpaintrc + + Finally, any options sent as command-line arguments are used. + + * Windows + + Under Windows, Tux Paint first examines the configuration + file: + + tuxpaint.cfg + + Finally, any options sent as command-line arguments are used. + + This means that if anything is set in a configuration file that + you don't want set, you'll need to either change the config. file + (if you can), or override the option on the command-line. + + For example, on Linux and Unix, if "/etc/tuxpaint/tuxpaint.conf" + includes this option to disable sound... + + nosound=yes + + ...then you can reenable sound by either adding this option to + your own ".tuxpaintrc" file: + + sound=yes + + ...or by using this command-line argument: + + --sound + + Linux and Unix users can also disable the system-wide + configuration file by including the following command-line + argument: + + --nosysconfig + + Tux Paint will then only look at "~/.tuxpaintrc" and command-line + arguments to determine what options should be set. + + ---------------------------------------------------------------------- + +Help / Contact + + Any questions you don't see answered? Please let us know! You can + subscribe and post to our "tuxpaint-users" mailing list: + + http://www.tuxpaint.org/lists/ + + Or, contact lead developer Bill Kendrick directly: + + bill@newbreedsoftware.com diff --git a/docs/ja_JP.UTF-8/INSTALL.txt b/docs/ja_JP.UTF-8/INSTALL.txt new file mode 100644 index 000000000..ec44cd765 --- /dev/null +++ b/docs/ja_JP.UTF-8/INSTALL.txt @@ -0,0 +1,387 @@ + Tux Paint + バージョン 0.9.26 + Installation Documentation + + Copyright © 2002-2021 by various contributors; "AUTHORS" 参照. + http://www.tuxpaint.org/ + + 30 1月 2021 + + ---------------------------------------------------------------------- + +Requirements: + + libSDL + + Tux Paint requires the Simple DirectMedia Layer Library (libSDL), an + Open Source multimedia programming library available under the GNU + Lesser General Public License (LGPL). + + Along with libSDL, Tux Paint depends on a number of other SDL 'helper' + libraries: SDL_Image (for graphics files), SDL_TTF and (optionally) + SDL_Pango (for True Type Font support) and, optionally, SDL_Mixer (for + sound effects). + + Linux/Unix Users: + + The SDL libraries are available as source-code, or as RPM or Debian + packages for various distributions of Linux. They can be downloaded + from: + + * libSDL: http://www.libsdl.org/ + * SDL_Image: http://www.libsdl.org/projects/SDL_image/ + * SDL_TTF: http://www.libsdl.org/projects/SDL_ttf/ + * SDL_Pango: http://sourceforge.net/projects/sdlpango/ (optional) + * SDL_Mixer: http://www.libsdl.org/projects/SDL_mixer/ (optional) + + They are also typically available along with your Linux distribution + (e.g. on an installation media, or available via package + maintainance software like Debian's "apt"). + + Note: When installing libraries from packages, be sure to ALSO + install the development versions of the packages. (For example, + install both "SDL-1.2.4.rpm" and "SDL-1.2.4-devel.rpm".) + + Other Libraries + + Tux Paint also takes advantage of a number of other free, LGPL'd + libraries. Under Linux, just like SDL, they should either already be + installed, or are readily available for installation as part of your + Linux distribution. + + libPNG + + Tux Paint uses PNG (Portable Network Graphics) format for its data + files. SDL_image will require libPNG be installed. + + http://www.libpng.org/pub/png/libpng.html + + gettext + + Tux Paint uses your system's locale settings along with the + "gettext" library to support various languages (e.g., Spanish). + You'll need the gettext library installed. + + http://www.gnu.org/software/gettext/ + + libpaper (Linux/Unix only) + + As of Tux Paint 0.9.17, Tux Paint can determine your system's + default paper size (e.g., A4 or Letter), or can be told to use a + particular paper size, thanks to "libpaper". + + https://github.com/naota/libpaper + + FriBiDi + + Tux Paint's "Text" and also "Label" tools support bidirectional + languages, thanks to the "FriBiDi" library. + + http://fribidi.org/ + + SVG graphics support + + As of Tux Paint 0.9.17, Tux Paint can load SVG (Scalable Vector + Graphics) images as stamps. Two sets of libraries are supported, and + SVG support can be completely disabled (via "make SVG_LIB:=") + + librsvg-2 & libCairo2 (newer libraries) + + * libRSVG 2: http://librsvg.sourceforge.net/ + * Cairo 2: http://www.cairographics.org/ + * These also depend on the following: + * GdkPixbuf & GLib: http://www.gtk.org/ + * Pango: http://www.pango.org/ + + Older SVG libraries + + * libcairo1, libsvg1, & libsvg-cairo1: + http://www.cairographics.org/ + * These also depend on the following: + * libxml2: https://gitlab.gnome.org/GNOME/libxml2 + + Animated GIF Export feature + + To support export of animated GIFs (slideshows), the "libimagequant" + library (from the "pngquant2" project) is required. + + https://github.com/ImageOptim/libimagequant + + NetPBM Tools (optional) No longer used, by default + + Under Linux and Unix, earlier versions of Tux Paint used the NetPBM + tools to assist with printing. (A PNG is generated by Tux Paint, and + converted into a PostScript using the 'pngtopnm' and 'pnmtops' + NetPBM command-line tools.) + + http://netpbm.sourceforge.net/ + +Compiling and Installation: + + Tux Paint is released under the GNU General Public License (GPL) (see + "COPYING.txt" for details), and therefore the 'source code' to the + program is available freely. + + Windows Users: + + Compiling: + + As of February 2005 (starting with Tux Paint 0.9.15), the "Makefile" + includes support for building on a Windows system using MinGW/MSYS + (http://www.mingw.org/). + + After configuring the environment and building and installing all + the dependencies, use these commands, in MSYS, to build, install and + run: + + Prior to version 0.9.20: + + $ make win32 + $ make install-win32 + $ tuxpaint + + Version 0.9.20 and beyond: + + $ make + $ make install + $ tuxpaint + + Use the following command to build a version suitable for + redistribution with the installer or in a zip-file: + + $ make bdist-win32 + + Or if building for Win9x/ME: + + $ BDIST_WIN9X=1 make bdist-win32 + + Before any of the above will work, you need to configure the + environment and build or install the libraries that Tux Paint + depends upon. John Popplewell put together some instructions for + doing that here: + + http://www.johnnypops.co.uk/tuxpaint/ + + Read the relevant notes if building for Win9X/ME. + + Running the Installer: + + Double-click the Tux Paint installer executable (.EXE file) and + follow the instructions. + + First, you will be asked to agree to the license. (It is the GNU + General Public License (GPL), which is also available as + "COPYING.txt".) + + You will then be asked whether you want to install shortcuts to Tux + Paint in your Windows Start Menu and on your Windows Desktop. (Both + options are set by default.) + + Then you will be asked where you wish to install Tux Paint. The + default should be suitable, as long as there is space available. + Otherwise, pick a different location. + + At this point, you can click 'Install' to install Tux Paint! + + Changing the Settings Using the Shortcut: + + To change program settings, right-click on the TuxPaint shortcut and + select 'Properties' (at the bottom). + + Make sure the 'Shortcut' tab is selected in the window that appears, + and examine the 'Target:' field. You should see something like this: + + "C:\Program Files\TuxPaint\TuxPaint.exe" + + You can now add command-line options which will be enabled when you + double-click the icon. + + For example, to make the game run in fullscreen mode, with simple + shapes (no rotation option) and in French, add the options (after + 'TuxPaint.exe'), like so: + + "C:\Program Files\TuxPaint\TuxPaint.exe" -f -s --lang french + + (See the main documentation for a full list of available + command-line options.) + + If you make a mistake or it all disappears use [Ctrl] + [Z] to undo + or just hit the [Esc] key and the box will close with no changes + made (unless you pushed the "Apply" button!). + + When you have finished, click "OK." + + If Something Goes Wrong: + + If, when you double-click on the shortcut to run Tux Paint, nothing + happens, it is probably because some of these command-line options + are wrong. Open an Explorer like before, and look for a file called + "stderr.txt" in the TuxPaint folder. + + It will contain a description of what was wrong. Usually it will + just be due to incorrect character-case (capital 'Z' instead of + lowercase 'z') or a missing (or extra) '-' (dash). + + Linux/Unix Users: + + Compiling: + + Note: Tux Paint does not use autoconf/automake, so there is no + "./configure" script to run. Compiling should be straight-forward + though, assuming everything Tux Paint needs is installed. + + To compile the program from source, simply run the following command + from a shell prompt (e.g., "$"): + + $ make + + Disabling SVG support (and hence Cairo, libSVG, and svg-cairo dependencies): + + To disable SVG support (e.g., if your system is not currently + supported by the Cairo library or other SVG-related dependencies), + you can run "make" with "SVG_LIB= SVG_CFLAGS= NOSVGFLAG=NOSVG" + added: + + $ make SVG_LIB= SVG_CFLAGS= + + Disabling Pango support (and hence Pango, Cairo, etc. dependencies): + + Prior to version 0.9.18, Tux Paint used the libSDL_ttf library for + rendering text using TrueType Fonts. Since 0.9.18, libSDL_Pango is + used, as it has much greater support for internationalization. + However, if you wish to disable the use of SDL_Pango, you may do so + running "make" with "SDL_PANGO_LIB=" added: + + $ make SDL_PANGO_LIB= + + Disabling Sound at Compile-time: + + If you don't have a sound card, or would prefer to build the program + with no sound support (and therefore without a the SDL_mixer + dependency), you can run "make" with "SDL_MIXER_LIB=" added: + + $ make SDL_MIXER_LIB= + + Other options: + + Various other options (e.g., installation paths) may be overridden; + see them in "Makefile" for further details. + + If you get errors: + + If you receive any errors during compile-time, make sure you have + the appropriate libraries installed (see above). If using packaged + versions of the libraries (e.g., RPMs under RedHat or DEBs under + Debian), be sure to get the corresponding "-dev" or "-devel" + packages as well, otherwise you won't be able to compile Tux Paint + (and other programs) from source! + + Installng: + + Assuming no fatal errors occured, you can now install the program so + that it can be run by users on the system. By default, this must be + done by the "root" user ('superuser'). Switch to "root" by typing + the command: + + $ su + + Enter "root"'s password at the prompt. You should now be "root" + (with a prompt like "#"). To install the program and its data files, + type: + + # make install + + Finally, you can switch back to your regular user by exiting + superuser mode: + + # exit + + Alternatively, you may be able to simply use the "sudo" command + (e.g., on Ubuntu Linux): + + $ sudo make install + + Note: By default, "tuxpaint", the executable program, is placed in + "/usr/local/bin/". The data files (images, sounds, etc.) are placed + in "/usr/local/share/tuxpaint/". + + Changing Where Things Go + + You can change where things will go by setting "Makefile"variables + on the command line. "DESTDIR" is used to place output in a + staging area for package creation. "PREFIX" is the basis of where + all other files go, and is, by default, set to "/usr/local". + + Other variables are: + + BIN_PREFIX + Where the "tuxpaint" binary will be installed. (Set to + "$(PREFIX)/bin" by default - e.g., "/usr/local/bin") + + DATA_PREFIX + Where the data files (sound, graphics, brushes, stamps, + fonts) will go, and where Tux Paint will look for them + when it's run. (Set to "$(PREFIX)/share/tuxpaint") + + DOC_PREFIX + Where the documentation text files (the "docs" directory) + will go. (Set to "$(PREFIX)/share/doc/tuxpaint") + + MAN_PREFIX + Where the manual page for Tux Paint will go. (Set to + "$(PREFIX)/share/man") + + ICON_PREFIX — $(PREFIX)/share/pixmaps + + X11_ICON_PREFIX — $(PREFIX)/X11R6/include/X11/pixmaps + + GNOME_PREFIX — $(PREFIX)/share/gnome/apps/Graphics + + KDE_PREFIX — $(PREFIX)/share/applnk/Graphics + Where the icons and launchers (for GNOME and KDE) will go. + + LOCALE_PREFIX + Where the translation files for Tux Paint will go, and + where Tux Paint will look for them. (Set to + "$(PREFIX)/share/locale/") (Final location of a + translation file will be under the locale's directory + (e.g., "es" for Spanish), within the "LC_MESSAGES" + subdirectory.) + + Note: This list is out of date. See "Makefile" and "Makefile-i18n" + for a complete list. + +Debugging: + + Debugging (to "STDOUT", e.g. to the terminal, or to a "stdout.txt" file, + on Windows) can be enabled by setting "DEBUG" (and, if verbose logging + is wanted, "VERBOSE") #defines in "src/debug.h". + +Uninstalling Tux Paint: + + Windows + + Using the Uninstaller + + If you installed the Start Menu shortcuts (the default), then go to + the TuxPaint folder and select "Uninstall". A box will be displayed + that will confirm that you are about to uninstall Tux Paint and, if + you are certain that you want to permanently remove Tux Paint, click + on the 'Uninstall' button. + + When it has finished, click on the close button. + + Using the Control Panel + + It is also possible to use the entry "TuxPaint (remove only)" in the + Control Panel Add/Remove programs section. + + Linux + + Within the Tux Paint source directory (where you compiled Tux Paint), + you can use the "make uninstall" target to uninstall Tux Paint. By + default, this must be done by the "root" user ('superuser'), but if + you installed Tux Paint somewhere else (e.g., using a "PREFIX=..." + setting to "make" and "make install"), you may not, and will want to + provide those same settings here. (See the installation instructions + above for further information.) diff --git a/docs/ja_JP.UTF-8/OPTIONS.txt b/docs/ja_JP.UTF-8/OPTIONS.txt new file mode 100644 index 000000000..ae6017943 --- /dev/null +++ b/docs/ja_JP.UTF-8/OPTIONS.txt @@ -0,0 +1,1579 @@ + Tux Paint + バージョン 0.9.26 + +Options Documentation + + Copyright © 2002-2021 by various contributors; "AUTHORS" 参照. + http://www.tuxpaint.org/ + + 5 2月 2021 + + ---------------------------------------------------------------------- + + Tux Paint Config. + + A graphical tool is available that allows you to change Tux Paint's + behavior. However, if you'd rather not install and use this tool, or + want a better understanding of the available options, please continue + reading. + + ---------------------------------------------------------------------- + + Configuration File + + You can create a simple configuration file for Tux Paint, which it will + read each time you start it up. + + The file is simply a plain text file containing the options you want + enabled: + +Linux and Unix Users + + The file you should create is called ".tuxpaintrc" and it should be + placed in your home directory. (a.k.a. "~/.tuxpaintrc" or + "$HOME/.tuxpaintrc") + + System-Wide Configuration File + + Before this file is read, a system-wide configuration file is read. + (By default, this configuration has no settings enabled.) It is + located at: + + /etc/tuxpaint/tuxpaint.conf + + You can disable reading of this file altogether, leaving the + settings as defaults (which can then be overridden by your + ".tuxpaintrc" file and/or command-line arguments) by using the + command-line option: + + --nosysconfig + +macOS のユーザー + + The file you should create is called "tuxpaint.cfg" and it should be + placed in your home folder, under the sub-folder: Library/Application + Support/TuxPaint + + System-Wide Configuration File + + Before this file is read, a system-wide configuration file is read. + (By default, this configuration has no settings enabled.) It is + located at: + + /Library/Application Support/TuxPaint/tuxpaint.cfg + +Windows のユーザー + + The file you should create is called "tuxpaint.cfg" and it should be + placed in Tux Paint's folder. + + You can use NotePad or WordPad to create this file. Be sure to save it + as Plain Text, and make sure the filename doesn't have ".txt" at the + end... + + ---------------------------------------------------------------------- + + Available Options + + The following settings can be set in the configuration file. + (Command-line settings will override these. See the "Command-Line + Options" section, below.) + + fullscreen=yes + Run the program in full screen mode, rather than in a window. + + fullscreen=native + Run the program in full screen mode. Additionally, assume the + screen's current resolution (set by the operating system). + + windowsize=SIZE + + Run the program at a different size (in windowed mode) or at a + different screen resolution (in fullscreen mode), rather than + the default (usually 800x600). + + The SIZE value should be presented in pixels, in + 'width-by-height' format, with an "x" (lowercase X) between the + values. The size can be anything that's at least 640 wide, and + at least 480 tall. + + Some examples: + + * 640x480 + * 1024x768 + * 768x1024 + * 1600x1200 + + orient=portrait + + Swaps the width/height options given to Tux Paint, useful for + rotating the window on portait displays, such as a tablet PC + that's in tablet orientation. + + native=yes + + When running Tux Paint in fullscreen mode, this assumes the + screen's current resolution (overriding any "windowsize" + option), as set by the operating system. + + buttonsize=SIZE + + Set the pixel size of buttons in Tux Paint's user interface + (overriding the default of "48"). Useful when using very + high-density displays or coarse input devices, such as eye gaze + trackers. + + The SIZE value should be presented in pixels, and can be + anything between 24 and 192, inclusive. Most buttons are square, + and this will affect their width and height. + + allowscreensaver=yes + + By default, Tux Paint prevents your system's screensaver from + starting up. You can override this by using the + "allowscreensaver" option. Note: This requires version 1.2.12 or + higher of the SDL library. (You can also do this by setting the + "SDL_VIDEO_ALLOW_SCREENSAVER" environment variable on your + system to "1".) + + nosound=yes + Disable sound effects. (Note: Pressing [Alt] + [S] cannot be + used to reenable sounds if they were disabled using this + option.) + + nostereo=yes + Disable stereo panning support. (Useful for users with hearing + impairment in one ear, or places where a single speaker or + headphone is being used.) + + noquit=yes + + Disable the on-screen "Quit" button and prevent the [Escape] key + from quitting Tux Paint. + + Using the [Alt] + [F4] keyboard combination or clicking the + window's close button (assuming you're not in fullscreen mode) + still works to quit Tux Paint. + + You can also use the following keyboard combination to quit: + [Shift] + [Control] + [Escape]. + + noprint=yes + Disable the printing feature. + + printdelay=SECONDS + Restrict printing so that printing can occur only once every + SECONDS seconds. + + printcommand=COMMAND + + (Linux 及び Unix の場合のみ) + + Use the command COMMAND to print a PostScript format file when + the 'Print' button is clicked. If this option is not + specifically not set, the default command is: + + lpr + + Note: Versions of Tux Paint prior to 0.9.15 sent PNG format data + to the print command (which defaulted to "pngtopnm | pnmtops | + lpr"). + + If you set an alternative printcommand in the configuration file + prior to version 0.9.15, you will need to change it. + + altprintcommand=COMMAND + + (Linux 及び Unix の場合のみ) + + Use the command COMMAND to print a PostScript format file when + the 'Print' button is clicked while the modifier key is being + held. (This is typically used for providing a print dialog, + similar to when pressing [Alt]+'Print' in Windows and macOS.) + + If this option is not specifically not set, the default command + is KDE's graphical print dialog: + + kprinter + + printcfg=yes + + (Windows and macOS only) + + Tux Paint will use a printer configuration file when printing. + Push the [Alt] key while clicking the 'Print' button in Tux + Paint to cause a Windows print dialog window to appear. + + (Note: This only works when not running Tux Paint in fullscreen + mode.) Any configuration changes made in this dialog will be + saved to the file "userdata/print.cfg" , and used again, as long + as the "printcfg" option is set. + + altprint=always + + This causes Tux Paint to always show the printer dialog (or, on + Linux/Unix, run the "altprintcommand") when the 'Print' button + is clicked. In other words, it's like clicking 'Print' while + holding [Alt], except you don't need to hold [Alt] every time. + + altprint=never + + This prevents Tux Paint from ever showing the printer dialog + (or, on Linux/Unix, run the "altprintcommand") when the 'Print' + button is clicked. In other words, it makes the [Alt] key have + no effect when clicking the 'Print' button. + + altprint=mod + + This is the normal, default behavior. Tux Paint shows a printer + dialog (or, on Linux/Unix, runs the "altprintcommand"), when the + [Alt] key is pressed while the 'Print' button is clicked. + Clicking 'Print' without holding [Alt] prints without showing a + dialog. + + papersize=PAPERSIZE + + (Platforms that use Tux Paint's internal PostScript generator — + not Windows, macOS, BeOS, or Haiku.) + + Tell Tux Paint what size PostScript to generate. If none is + specified, Tux Paint first checks your $PAPER environment + variable, then the file /etc/papersize, then uses the the + 'libpaper' library's default paper size. + + Valid paper sizes include: letter, legal, tabloid, executive, + note, statement, a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, + b0, b1, b2 b3, b4, 10x14, 11x17, halfletter, halfexecutive, + halfnote, folio, quarto, ledger, archA, archB, archC, archD, + archE, flsa, flse, csheet, dsheet, esheet. + + nolockfile=yes + + By default, Tux Paint uses what's known as a 'lockfile' to + prevent it from being launched more than once in 30 seconds. + (This is to avoid accidentally running multiple copies; for + example, by double-clicking a single-click launcher, or simply + impatiently clicking the icon multiple times.) + + To make Tux Paint ignore the lockfile, allowing it to run again, + even if it was just launched less than 30 seconds ago, enable + this setting in the configuration file, or run Tux Paint with + the --nolockfile option on the command-line. + + By default, the lockfile is stored in "~/.tuxpaint/" under Linux + and Unix, and "userdata\" under Windows. + + simpleshapes=yes + Disable the rotation step of the 'Shape' tool. Click, drag and + release is all that will be needed to draw a shape. + + uppercase=yes + All text will be rendered only in uppercase (e.g., "Brush" will + be "BRUSH"). Useful for children who can read, but who have only + learned uppercase letters so far. + + grab=yes + + Tux Paint will attempt to 'grab' the mouse and keyboard, so that + the mouse is confined to Tux Paint's window, and nearly all + keyboard input is passed directly to it. + + This is useful to disable operating system actions that could + get the user out of Tux Paint [Alt]-[Tab] window cycling, + [Ctrl]-[Escape], etc. This is especially useful in fullscreen + mode. + + noshortcuts=yes + + This disable keyboard shortcuts (e.g., [Ctrl]-[S] for save, + [Ctrl]-[N] for a new image, etc.) + + This is useful to prevent unwanted commands from being activated + by children who aren't experienced with keyboards. + + nowheelmouse=yes + This disables support for the wheel on mice that have it. + (Normally, the wheel will scroll the selector menu on the + right.) + + nobuttondistinction=yes + + Prior to Tux Paint 0.9.15, the middle and right buttons on a + mouse could also be used for clicking. In version 0.9.15, it was + changed so that only the left mouse button worked, so as to not + train children to use the wrong button. + + However, for children who have trouble with the mouse, this + distinction between the two or three buttons on a mouse can be + disabled (returning Tux Paint to its old behavior) by using this + option. + + nofancycursors=yes + + This disables the fancy mouse pointer shapes in Tux Paint, and + uses your environment's normal mouse pointer. + + In some enviornments, the fancy cursors cause problems. Use this + option to avoid them. + + hidecursor=yes + + This completely hides the mouse pointer shapes in Tux Paint. + + This is useful for touchscreen devices, such as tablet PCs. + + nooutlines=yes + + In this mode, much simpler outlines and 'rubber-band' lines are + displayed when using the Lines, Shapes, Stamps and Eraser tools. + + This can help when Tux Paint is run on very slow computers, or + displayed on a remote X-Window display. + + sysfonts=yes + + This option causes Tux Paint to attempt to load fonts (for use + in the Text tool) from your operating system. Normally, Tux + Paint will only load the ones that came bundled with Tux Paint. + + alllocalefonts=yes + + Prior to version 0.9.21, Tux Paint loaded all fonts in its own + fonts directory, including locale-specific ones (e.g., the one + for Tibetan, which had no latin characters). As of 0.9.21, the + only font loaded from the locale-specific subdirectory, if any, + is one matching the locale Tux Paint is running on. + + To load all locale-specific fonts (the old behavior), set this + option. + + nostamps=yes + + This option tells Tux Paint to not load any rubber stamp images, + which in turn ends up disabling the Stamps tool. + + This can speed up Tux Paint when it first loads up, and reduce + memory usage while it's running. Of course, no stamps will be + available at all. + + nostampcontrols=yes + Some images in the Stamps tool can be mirrored, flipped, and/or + have their size changed. This option disables the controls, and + only provides the basic stamps. + + nomagiccontrols=yes + Some Magic tools have the option of acting like a paintbrush, or + affecting the entire canvas at once. This option disables the + controls, and only provides the default functionality (usually + paint-mode). + + noshapecontrols=yes + Disable the control buttons shown when using the Shapes tool + that allow changing how shapes are drawn — centered around the + initial mouse click, or with a corner at the initial mouse + click. + + nolabel=yes + Disables the Label tool: the tool that allows text entry which + can be edited later. + + newcolorslast=yes + Places the blank color options in the New dialog at the end, so + that any Starters and/or Templates are shown first. + + mirrorstamps=yes + + For stamps that can be mirrored, this option sets them to their + mirrored shape by default. + + This can be useful for people who prefer things right-to-left, + rather than left-to-right. + + mouse-accessibility=yes + In this mode, instead of clicking, dragging and releasing (e.g., + to draw), you click, move, and click again to end the motion. + + onscreen-keyboard=yes + Presents a clickable on-screen keyboard when using the Text and + Label tools. + + onscreen-keyboard-layout=LAYOUTNAME + Selects the initial layout for the on-screen keyboard when using + the Text and Label tools. + Note: Using this option implies automatically + onscreen-keyboard=yes, so setting both is redundant. + + onscreen-keyboard-disable-change=yes + Disables the possibility for changing the layout of the + on-screen keyboard when using the Text and Label tools, useful + for simplifying things for the small children. + Note: Using this option implies automatically + onscreen-keyboard=yes, so setting both is redundant. + + joystick-dev=N + Specify which joystick device should be used by Tux Paint. + Default value is 0 (the first joystick). + + joystick-slowness=SPEED + Sets a delay at each axis motion, allowing to slow the joystick. + Allowed values are from 0 to 500. Default value is 15. + + joystick-threshold=THRESHOLD + Sets the minimum level of axis motion to start moving the + pointer. Allowed values are from 0 to 32766. Default value is + 3200. + + joystick-maxsteps=STEPS + Sets the maximum pixels the pointer will move at once. Allowed + values are from 1 to 7. Default value is 7. + + joystick-hat-timeout=MILLISECONDS + Sets the delay after wich the pointer will start moving + automatically if the hat is keeped pushed. Allowed values are + from 0 to 3000. Default value is 1000. + + joystick-hat-slowness=SPEED + Sets a delay at each automatic motion, allowing to slow the + speed of the hat. Allowed values are from 0 to 500. Default + value is 15. + + joystick-btn-escape=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + used to generate a escape event. Useful to dismiss dialogs and + quit. + + joystick-btn-brush=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select the brush tool. + + joystick-btn-stamp=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select the stamp tool. + + joystick-btn-lines=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select the lines tool. + + joystick-btn-shapes=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select the shapes tool. + + joystick-btn-text=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select the text tool. + + joystick-btn-label=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select the label tool. + + joystick-btn-magic=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select the magic tool. + + joystick-btn-undo=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to invoke the undo tool. + + joystick-btn-redo=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select redo tool. + + joystick-btn-eraser=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to select eraser tool. + + joystick-btn-new=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to launch the dialog for creating a new drawing. + + joystick-btn-open=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to launch the dialog for opening an existing drawing. + + joystick-btn-save=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to save the drawing. + + joystick-btn-pgsetup=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to launch the page setup dialog for printing. + + joystick-btn-print=BUTTON NUMBER + Selects the joystick button number, as seen by SDL, that will be + a shortcut to print. + + joystick-buttons-ignore=BUTTON1,BUTTON2,... + A set of joystick button numbers, as seen by SDL, that should be + ignored. Otherwise, unless they are used by one of the + "joystick-btn-" options above, buttons will be seen as a mouse + left-click. + + stampsize=SIZE + + Use this option to force Tux Paint to set the starting size of + all stamps. The SIZE value should be between 0 (smallest) and 10 + (largest). The size is relative to the available sizes of the + stamp, which depends on the stamp itself, and Tux Paint's + current canvas size. + + Specify "default" to let Tux Paint decide (its standard + behavior). + + keyboard=yes + + This allows the keyboard arrow keys to be used to control the + mouse pointer. (e.g., for mouseless environments, or + handicapped/accessibility purposes) + + Features: + + * Fine movement within canvas, or coarse movement if default + is held. + * Coarse movement within tool button areas. + * Key controls: + * [Left]/[Right]/[Up]/[Down], numpad [1] thru [9]: Move + mouse + * [Space]/[5]: Click mouse (except when using "Text" or + "Label" tools) + * [Insert]/[F5]: Click mouse (always) + * [F4] jump mouse between "Tools", "Colors" and canvas + areas + * If mouse is within "Tools" section on the left, or + "Colors" secton at the bottom: + * [F7], [F8]: Move down/up between buttons, + respectively (Tools section, only) + * [F11], [F12]: Move to previous/next button, + respectively + * To click-and-drag, hold one of the 'click' keys (e.g., + [Insert]), and use the movement keys (e.g., [Left]). + * Note: The "mouse accessibility" feature works with the + keyboard mouse controls. With both options enabled, + painting tools can be used to draw by pressing a + 'click' key to start clicking, movement keys to move + around (which will draw), and another 'click' key to + end the click (stop drawing). + * A regular mouse and/or joystick may still be used (so you + can, e.g., move with the mouse, and click with the + keyboard, or vice-versa) + + savedir=DIRECTORY + + Use this option to change where Tux Paint's "saved" + directory/folder is located, which is where Tux Paint saves and + opens pictures. + + If you do not override it, the default location is: + + * Linux & Unix — Under a hidden directory named ".tuxpaint" + in your home directory (aka "~" or "$HOME") + Example: /home/username/.tuxpaint/saved/ + * Windows — Inside a folder named "TuxPaint" in your + "Application Data" folder. + Example: C:\Documents and Settings\Username\Application + Data\TuxPaint\saved\ + * macOS — Inside a folder named "TuxPaint" in your + "Application Support" folder. + Example: /Users/Username/Library/Application + Support/TuxPaint/saved/ + + Note: When specifying a Windows drive (e.g., "H:\"), you must + also specify a subdirectory. + + Note: Prior to version 0.9.18, Tux Paint would also use the + setting or default for "savedir" as the place to search for + personal data files (brushes, stamps, starters and fonts). As of + version 0.9.18, they may be specified separately (see the + "datadir" option, below). + + Example: savedir=Z:\tuxpaint\ + + exportdir=DIRECTORY + + Use this option to change where Tux Paint exports files — single + images, or animated GIF slideshows — for external use. + + If you do not override it, the default location is: + + * Linux & Unix — If available, wherever your desktop + environment is configured for pictures to be stored, based + on your XDG (X Desktop Group) configuration. (Try running + the command-line "xdg-user-dir PICTURES" to find out.) + Typically (in an English locale), this will be a "Pictures" + subdirectory in your home directory (i.e., "$HOME/Pictures" + aka "~/Pictures"). + Tux Paint will fall back to using that typical directory, + of no XDG configuration can be read, or nothing is set for + "XDG_PICTURES_DIR". + * Windows — TBD! + * macOS — TBD! + + Note: When the defaults are used, a new "TuxPaint" subdirectory + will be created and used. (e.g., "~/Pictures/TuxPaint") When the + "--exportdir" option is used, the exact path specified will be + used (no "TuxPaint" subdirectory is created). + + The directory itself (e.g., "~/Pictures/TuxPaint") will be + created, if it doesn't exist. + + If the parent directory (e.g., "~/Pictures/TuxPaint") also does + not exist, Tux Paint will attempt to create it as well (but not + any directories higher than that). + + Example: exportdir=/home/penguin/TuxPaintExports + + datadir=DIRECTORY + + Use this option to change where Tux Paint looks for personal + data files (brushes, stamps, starters, templates, and fonts + specific to the current user). + + Tux Paint will search for subdirectories/subfolders named + "brushes", "stamps", "starters", "templates", and "fonts" under + the specified data directory. + + If you do not override it, the default location is: + + * Linux & Unix — Under a hidden directory named ".tuxpaint" + in your home directory (aka "~" or "$HOME") + Example: /home/username/.tuxpaint/brushes/ + * Windows — Inside a folder named "TuxPaint" in your + "Application Data" folder. + Example: C:\Documents and Settings\Username\Application + Data\TuxPaint\brushes\ + * macOS — Inside a folder named "TuxPaint" in your + "Application Support" folder. + Example: /Users/Username/Library/Application + Support/TuxPaint/brushes/ + + Note: Prior to version 0.9.18, Tux Paint would use the same + setting or default as for "savedir" to search for data files. As + of version 0.9.18, they may be specified separately. + + Note: When specifying a Windows drive (e.g., "H:\"), you must + also specify a subdirectory. + + Example: datadir=/home/johnny/tuxpaint-data/ + + saveover=yes + This disables the "Save over the old version...?" prompt when + saving an existing file. With this option, the older version + will always be replaced by the new version, automatically. + + saveover=new + This also disables the "Save over the old version...?" prompt + when saving an existing file. This option, however, will always + save a new file, rather than overwrite the older version. + + saveover=ask + + (This option is redundant, since this is the default.) + + When saving an existing drawing, you will be first asked whether + to save over the older version or not. + + nosave=yes + This disables Tux Paint's ability to save files (and therefore + disables the on-screen "Save" button). It can be used in + situations where the program is only being used for fun, or in a + test environment. + + autosave=yes + This prevents Tux Paint from asking whether you want to save the + current picture when quitting, and assumes you do. + + startblank=yes + This causes Tux Paint to display a blank canvas when it first + starts up, rather than loading the last image that was being + edited. + + colorfile=FILENAME + + You may override Tux Paint's default color palette by creating a + plain ASCII text file that describes the colors you want, and + pointing to that file using the "colorfile" option. + + The file should list one color per line. Colors are defined in + terms of their Red, Green and Blue values, each from 0 (off) to + 255 (brightest). (For more information, try Wikipedia's "RGB + color model" article.) + + Colors may be listed using three decimal numbers (e.g., "255 68 + 136") or a 6- or 3-digit-long hexadecimal 'triplet' (e.g., + "#ff4488" or "#F48"). + + After the color definition (on the same line) you may enter text + to describe the color. Tux will display this text when the color + is clicked. (For example, "#FFF White as snow.") + + As an example, you can see the default colors currently used in + Tux Paint in: "default_colors.txt". + + NOTES: You must separate decimal values with spaces, and begin + hexadecimal values with a pound/number-sign character ("#"). In + 3-digit hexadecimal, each digit is used for both the high and + low halves of the byte, so "#FFF" is the same as "#FFFFFF", not + "#F0F0F0". + + colorsrows=ROWS + + How many rows of color palette buttons to show; useful when + using a large color palette (see "colorfile", above), and/or for + use with coarse input devices (like eyegaze trackers). "ROWS" + may be between "1" (the default) and "3". + + lang=LANGUAGE + + Run Tux Paint in one of the supported languages. Possible choice + for LANGUAGE currently include: + + +-----------------------------------------------------------+ + |english |american-english | | + |---------------------+---------------------+---------------| + |acholi |acoli | | + |---------------------+---------------------+---------------| + |afrikaans | | | + |---------------------+---------------------+---------------| + |akan |twi-fante | | + |---------------------+---------------------+---------------| + |albanian | | | + |---------------------+---------------------+---------------| + |amharic | | | + |---------------------+---------------------+---------------| + |arabic | | | + |---------------------+---------------------+---------------| + |aragones | | | + |---------------------+---------------------+---------------| + |armenian |hayeren | | + |---------------------+---------------------+---------------| + |assamese | | | + |---------------------+---------------------+---------------| + |asturian | | | + |---------------------+---------------------+---------------| + |australian-english | | | + |---------------------+---------------------+---------------| + |azerbaijani | | | + |---------------------+---------------------+---------------| + |bambara | | | + |---------------------+---------------------+---------------| + |basque |euskara | | + |---------------------+---------------------+---------------| + |belarusian |bielaruskaja | | + |---------------------+---------------------+---------------| + |bengali | | | + |---------------------+---------------------+---------------| + |bodo | | | + |---------------------+---------------------+---------------| + |bokmal | | | + |---------------------+---------------------+---------------| + |bosnian | | | + |---------------------+---------------------+---------------| + |brazilian-portuguese |portugues-brazilian |brazilian | + |---------------------+---------------------+---------------| + |breton |brezhoneg | | + |---------------------+---------------------+---------------| + |british-english |british | | + |---------------------+---------------------+---------------| + |bulgarian | | | + |---------------------+---------------------+---------------| + |canadian-english | | | + |---------------------+---------------------+---------------| + |catalan |catala | | + |---------------------+---------------------+---------------| + |chinese |simplified-chinese | | + |---------------------+---------------------+---------------| + |croatian |hrvatski | | + |---------------------+---------------------+---------------| + |czech |cesky | | + |---------------------+---------------------+---------------| + |danish |dansk | | + |---------------------+---------------------+---------------| + | |dogri | | + |---------------------+---------------------+---------------| + |dutch |nederlands | | + |---------------------+---------------------+---------------| + |esperanto | | | + |---------------------+---------------------+---------------| + |estonian | | | + |---------------------+---------------------+---------------| + |faroese | | | + |---------------------+---------------------+---------------| + |finnish |suomi | | + |---------------------+---------------------+---------------| + |french |francais | | + |---------------------+---------------------+---------------| + |fula |fulah |pulaar-fulfulde| + |---------------------+---------------------+---------------| + |gaelic |gaidhlig |irish-gaelic | + |---------------------+---------------------+---------------| + |galician |galego | | + |---------------------+---------------------+---------------| + |georgian | | | + |---------------------+---------------------+---------------| + |german |deutsch | | + |---------------------+---------------------+---------------| + |greek | | | + |---------------------+---------------------+---------------| + |gronings |zudelk-veenkelonioals| | + |---------------------+---------------------+---------------| + |gujarati | | | + |---------------------+---------------------+---------------| + |hebrew | | | + |---------------------+---------------------+---------------| + |hindi | | | + |---------------------+---------------------+---------------| + |hungarian |magyar | | + |---------------------+---------------------+---------------| + |icelandic |islenska | | + |---------------------+---------------------+---------------| + |indonesian |bahasa-indonesia | | + |---------------------+---------------------+---------------| + |inuktitut | | | + |---------------------+---------------------+---------------| + |italian |italiano | | + |---------------------+---------------------+---------------| + |japanese | | | + |---------------------+---------------------+---------------| + |kabyle | |kabylian | + |---------------------+---------------------+---------------| + |kannada | | | + |---------------------+---------------------+---------------| + |kashmiri-devanagari | | | + |---------------------+---------------------+---------------| + |kashmiri-perso-arabic| | | + |---------------------+---------------------+---------------| + |khmer | | | + |---------------------+---------------------+---------------| + |kiga |chiga | | + |---------------------+---------------------+---------------| + |kinyarwanda | | | + |---------------------+---------------------+---------------| + |klingon |tlhIngan | | + |---------------------+---------------------+---------------| + |konkani-devanagari | | | + |---------------------+---------------------+---------------| + |konkani-roman | | | + |---------------------+---------------------+---------------| + |korean | | | + |---------------------+---------------------+---------------| + |kurdish | | | + |---------------------+---------------------+---------------| + |latvian | | | + |---------------------+---------------------+---------------| + |lithuanian |lietuviu | | + |---------------------+---------------------+---------------| + |luganda | | | + |---------------------+---------------------+---------------| + |luxembourgish |letzebuergesch | | + |---------------------+---------------------+---------------| + |macedonian | | | + |---------------------+---------------------+---------------| + |maithili | | | + |---------------------+---------------------+---------------| + |malay | | | + |---------------------+---------------------+---------------| + |malayalam | | | + |---------------------+---------------------+---------------| + |manipuri-bengali | | | + |---------------------+---------------------+---------------| + |manipuri-meitei-mayek| | | + |---------------------+---------------------+---------------| + |marathi | | | + |---------------------+---------------------+---------------| + |mexican-spanish |espanol-mejicano |mexican | + |---------------------+---------------------+---------------| + |mongolian | | | + |---------------------+---------------------+---------------| + |ndebele | | | + |---------------------+---------------------+---------------| + |nepali | | | + |---------------------+---------------------+---------------| + |northern-sotho |sesotho-sa-leboa | | + |---------------------+---------------------+---------------| + |norwegian |nynorsk |norsk | + |---------------------+---------------------+---------------| + |occitan | | | + |---------------------+---------------------+---------------| + |odia |oriya | | + |---------------------+---------------------+---------------| + |ojibwe |ojibway | | + |---------------------+---------------------+---------------| + |persian | | | + |---------------------+---------------------+---------------| + |polish |polski | | + |---------------------+---------------------+---------------| + |portuguese |portugues | | + |---------------------+---------------------+---------------| + |punjabi |panjabi | | + |---------------------+---------------------+---------------| + |romanian | | | + |---------------------+---------------------+---------------| + |russian |russkiy | | + |---------------------+---------------------+---------------| + |sanskrit | | | + |---------------------+---------------------+---------------| + |santali-devanagari | | | + |---------------------+---------------------+---------------| + |santali-ol-chiki | | | + |---------------------+---------------------+---------------| + |scottish |ghaidhlig |scottish-gaelic| + |---------------------+---------------------+---------------| + |serbian | | | + |---------------------+---------------------+---------------| + |serbian-latin | | | + |---------------------+---------------------+---------------| + |shuswap |secwepemctin | | + |---------------------+---------------------+---------------| + |sindhi-devanagari | | | + |---------------------+---------------------+---------------| + |sindhi-perso-arabic | | | + |---------------------+---------------------+---------------| + |slovak | | | + |---------------------+---------------------+---------------| + |slovenian |slovensko | | + |---------------------+---------------------+---------------| + |songhay | | | + |---------------------+---------------------+---------------| + |southafrican-english | | | + |---------------------+---------------------+---------------| + |spanish |espanol | | + |---------------------+---------------------+---------------| + |sundanese | | | + |---------------------+---------------------+---------------| + |swahili | | | + |---------------------+---------------------+---------------| + |swedish |svenska | | + |---------------------+---------------------+---------------| + |tagalog | | | + |---------------------+---------------------+---------------| + |tamil | | | + |---------------------+---------------------+---------------| + |telugu | | | + |---------------------+---------------------+---------------| + |thai | | | + |---------------------+---------------------+---------------| + |tibetan | | | + |---------------------+---------------------+---------------| + |traditional-chinese | | | + |---------------------+---------------------+---------------| + |turkish | | | + |---------------------+---------------------+---------------| + |twi | | | + |---------------------+---------------------+---------------| + |ukrainian | | | + |---------------------+---------------------+---------------| + |urdu | | | + |---------------------+---------------------+---------------| + |venda | | | + |---------------------+---------------------+---------------| + |venetian |veneto | | + |---------------------+---------------------+---------------| + |vietnamese | | | + |---------------------+---------------------+---------------| + |walloon |walon | | + |---------------------+---------------------+---------------| + |welsh |cymraeg | | + |---------------------+---------------------+---------------| + |wolof | | | + |---------------------+---------------------+---------------| + |xhosa | | | + |---------------------+---------------------+---------------| + |miahuatlan-zapotec | |zapotec | + |---------------------+---------------------+---------------| + |zulu | |zulu | + +-----------------------------------------------------------+ + + ---------------------------------------------------------------------- + + Overriding System Config. Options + + (For Linux and Unix users) + + If any of the above options are set in "/etc/tuxpaint/tuxpaint.config", + you can override them in your own "~/.tuxpaintrc" file. + + For true/false options, like "noprint" and "grab", you can simply say + they equal 'no' in your "~/.tuxpaintrc" file: + + noprint=no + uppercase=no + + Or, you can use options similar to the command-line override options + described below. For example: + + print=yes + mixedcase=yes + + ---------------------------------------------------------------------- + + Command-Line Options + + Options can also be issued on the command-line when you start Tux Paint. + + --fullscreen + --WIDTHxHEIGHT + --orient=portrait + --native + --allowscreensaver + --startblank + --nosound + --nostereo + --noquit + --noprint + --printdelay=SECONDS + --printcfg + --altprintnever + --altprintalways + --papersize=PAPERSIZE + --nolockfile + --simpleshapes + --uppercase + --grab + --noshortcuts + --nowheelmouse + --nobuttondistinction + --nofancycursors + --hidecursor + --nooutlines + --nostamps + --nostampcontrols + --nomagiccontrols + --noshapecontrols + --nolabel + --newcolorslast + --mouse-accessibility + --onscreen-keyboard + --onscreen-keyboard-layout + --onscreen-keyboard-disable-change + --joystick-dev + --joystick-slowness + --joystick-threshold + --joystick-maxsteps + --joystick-hat-slowness + --joystick-hat-timeout + --joystick-btn-escape + --joystick-btn-brush + --joystick-btn-stamp + --joystick-btn-lines + --joystick-btn-shapes + --joystick-btn-text + --joystick-btn-label + --joystick-btn-magic + --joystick-btn-undo + --joystick-btn-redo + --joystick-btn-eraser + --joystick-btn-new + --joystick-btn-open + --joystick-btn-save + --joystick-btn-pgsetup + --joystick-btn-print + --joystick-buttons-ignore + --sysfonts + --alllocalefonts + --mirrorstamps + --stampsize=SIZE + --keyboard + --savedir DIRECTORY + --datadir DIRECTORY + --exportdir DIRECTORY + --saveover + --saveovernew + --nosave + --autosave + --lang LANGUAGE + --colorfile FILE + These enable or correspond to the configuration file options + described above. + + ------------------------------------- + + --windowed + --800x600 + --orient=landscape + --disablescreensaver + --startlast + --sound + --stereo + --quit + --print + --printdelay=0 + --noprintcfg + --altprintmod + --lockfile + --complexshapes + --mixedcase + --dontgrab + --shortcuts + --wheelmouse + --buttondistinction + --fancycursors + --showcursor + --outlines + --stamps + --stampcontrols + --magiccontrols + --shapecontrols + --label + --newcolorsfirst + --nosysfonts + --currentlocalefont + --dontmirrorstamps + --stampsize=default + --mouse + --saveoverask + --save + --noautosave + These options can be used to override any settings made in the + configuration file. (If the option isn't set in the + configuration file(s), no overriding option is necessary.) + + ------------------------------------- + + --locale LOCALE + + Run Tux Paint in one of the support languages. See the + "Choosing a Different Language" section below for the locale + strings (e.g., "de_DE" for German) to use. + + (If your locale is already set, e.g. with the "$LANG" + environment variable, this option is not necessary, since Tux + Paint honors your environment's setting, if possible.) + + --nosysconfig + + Under Linux and Unix, this prevents the system-wide + configuration file, "/etc/tuxpaint/tuxpaint.conf", from being + read. + + Only your own configuration file, "~/.tuxpaintrc", if it + exists, will be used. + + ---------------------------------------------------------------------- + +Command-Line Informational Options + + The following options display some informative text on the screen. Tux + Paint doesn't actually start up and run afterwards, however. + + --version + --verbose-version + Display the version number and date of the copy of Tux Paint + you are running. The "--verbose-version" also lists what + compile-time options were set. (See INSTALL and FAQ). + + --copying + Show brief license information about copying Tux Paint. + + --usage + Display the list of available command-line options. + + --help + Display brief help on using Tux Paint. + + --lang help + Display a list of available languages in Tux Paint. + + --joystick-dev list + Display list of attached joysticks available to Tux Paint. + + ---------------------------------------------------------------------- + + Choosing a Different Language + + Tux Paint has been translated into a number of languages. To access the + translations, you can use the "--lang" option on the command-line to set + the language (e.g. "--lang spanish") or use the "lang=" setting in the + configuration file (e.g., "lang=spanish"). + + Tux Paint also honors your environment's current locale. (You can + override it on the command-line using the "--locale" option; see above.) + + Use the option "--lang help" to list the available language options + available. + +Available Languages + + +--------------------------------------------------------------------+ + | |Language |Language |Input Method | + |Locale Code |(native name) |(English name) |Cycle Key | + | | | |Combination | + |----------------+-------------------+----------------+--------------| + |C | |English | | + |----------------+-------------------+----------------+--------------| + |ach_UG |Acoli |Acholi | | + |----------------+-------------------+----------------+--------------| + |af_ZA | |Afrikaans | | + |----------------+-------------------+----------------+--------------| + |ak_GH | |Akan | | + |----------------+-------------------+----------------+--------------| + |am_ET | |Amharic | | + |----------------+-------------------+----------------+--------------| + |an_ES | |Aragones | | + |----------------+-------------------+----------------+--------------| + |ar_SA | |Arabic | | + |----------------+-------------------+----------------+--------------| + |as_IN | |Assamese | | + |----------------+-------------------+----------------+--------------| + |ast_ES | |Asturian | | + |----------------+-------------------+----------------+--------------| + |az_AZ | |Azerbaijani | | + |----------------+-------------------+----------------+--------------| + |bm_ML | |Bambara | | + |----------------+-------------------+----------------+--------------| + |bn_IN | |Bengali | | + |----------------+-------------------+----------------+--------------| + |be_BY |Bielaruskaja |Belarusian | | + |----------------+-------------------+----------------+--------------| + |bg_BG | |Bulgarian | | + |----------------+-------------------+----------------+--------------| + |bo_CN (*) | |Tibetan | | + |----------------+-------------------+----------------+--------------| + |br_FR |Brezhoneg |Breton | | + |----------------+-------------------+----------------+--------------| + |brx_IN | |Bodo | | + |----------------+-------------------+----------------+--------------| + |bs_BA | |Bosnian | | + |----------------+-------------------+----------------+--------------| + |ca_ES |Català |Catalan | | + |----------------+-------------------+----------------+--------------| + |ca_ES@valencia |Valencia |Valencian | | + |----------------+-------------------+----------------+--------------| + |cgg_UG |Chiga |Kiga | | + |----------------+-------------------+----------------+--------------| + |cs_CZ |Cesky |Czech | | + |----------------+-------------------+----------------+--------------| + |cy_GB |Cymraeg |Welsh | | + |----------------+-------------------+----------------+--------------| + |da_DK |Dansk |Danish | | + |----------------+-------------------+----------------+--------------| + |de_DE |Deutsch |German | | + |----------------+-------------------+----------------+--------------| + |doi_IN | |Dogri | | + |----------------+-------------------+----------------+--------------| + |et_EE | |Estonian | | + |----------------+-------------------+----------------+--------------| + |el_GR (*) | |Greek | | + |----------------+-------------------+----------------+--------------| + |en_AU | |Australian | | + | | |English | | + |----------------+-------------------+----------------+--------------| + |en_CA | |Canadian English| | + |----------------+-------------------+----------------+--------------| + |en_GB | |British English | | + |----------------+-------------------+----------------+--------------| + |en_ZA | |South African | | + | | |English | | + |----------------+-------------------+----------------+--------------| + |eo | |Esperanto | | + |----------------+-------------------+----------------+--------------| + |es_ES |Español |Spanish | | + |----------------+-------------------+----------------+--------------| + |es_MX |Español-Mejicano |Mexican Spanish | | + |----------------+-------------------+----------------+--------------| + |eu_ES |Euskara |Basque | | + |----------------+-------------------+----------------+--------------| + |fa_IR | |Persian | | + |----------------+-------------------+----------------+--------------| + |ff_SN |Fulah |Fula | | + |----------------+-------------------+----------------+--------------| + |fi_FI |Suomi |Finnish | | + |----------------+-------------------+----------------+--------------| + |fo_FO | |Faroese | | + |----------------+-------------------+----------------+--------------| + |fr_FR |Français |French | | + |----------------+-------------------+----------------+--------------| + |ga_IE |Gàidhlig |Irish Gaelic | | + |----------------+-------------------+----------------+--------------| + |gd_GB |Ghaidhlig |Scottish Gaelic | | + |----------------+-------------------+----------------+--------------| + |gl_ES |Galego |Galician | | + |----------------+-------------------+----------------+--------------| + |gos_NL |Zudelk |Gronings | | + | |Veenkelonioals | | | + |----------------+-------------------+----------------+--------------| + |gu_IN | |Gujarati | | + |----------------+-------------------+----------------+--------------| + |he_IL (*) | |Hebrew | | + |----------------+-------------------+----------------+--------------| + |hi_IN (*) | |Hindi | | + |----------------+-------------------+----------------+--------------| + |hr_HR |Hrvatski |Croatian | | + |----------------+-------------------+----------------+--------------| + |hu_HU |Magyar |Hungarian | | + |----------------+-------------------+----------------+--------------| + |hy_AM |Hayeren |Armenian | | + |----------------+-------------------+----------------+--------------| + |id_ID |Bahasa Indonesia |Indonesian | | + |----------------+-------------------+----------------+--------------| + |is_IS |Íslenska |Icelandic | | + |----------------+-------------------+----------------+--------------| + |it_IT |Italiano |Italian | | + |----------------+-------------------+----------------+--------------| + |iu_CA | |Inuktitut | | + |----------------+-------------------+----------------+--------------| + |ja_JP (*) | |Japanese |right [Alt] | + |----------------+-------------------+----------------+--------------| + |ka_GE | |Georgian | | + |----------------+-------------------+----------------+--------------| + |kab | |Kabyle | | + |----------------+-------------------+----------------+--------------| + |km_KH | |Khmer | | + |----------------+-------------------+----------------+--------------| + |kn_IN | |Kannada | | + |----------------+-------------------+----------------+--------------| + |ko_KR (*) | |Korean |right [Alt] or| + | | | |left [Alt] | + |----------------+-------------------+----------------+--------------| + |kok_IN | |Konkani | | + | | |(Devanagari) | | + |----------------+-------------------+----------------+--------------| + |kok@roman | |Konkani (Roman) | | + |----------------+-------------------+----------------+--------------| + |ks_IN@devanagari| |Kashmiri | | + | | |(Devanagari) | | + |----------------+-------------------+----------------+--------------| + |ks_IN | |Kashmiri | | + | | |(Perso-Arabic) | | + |----------------+-------------------+----------------+--------------| + |ku_TR | |Kurdish | | + |----------------+-------------------+----------------+--------------| + |lb_LU |Letzebuergesch |Luxembourgish | | + |----------------+-------------------+----------------+--------------| + |lg_UG | |Luganda | | + |----------------+-------------------+----------------+--------------| + |lt_LT |Lietuviu |Lithuanian | | + |----------------+-------------------+----------------+--------------| + |lv_LV | |Latvian | | + |----------------+-------------------+----------------+--------------| + |mk_MK | |Macedonian | | + |----------------+-------------------+----------------+--------------| + |mai_IN | |Maithili | | + |----------------+-------------------+----------------+--------------| + |ml_IN | |Malayalam | | + |----------------+-------------------+----------------+--------------| + |mn_MN | |Mongolian | | + |----------------+-------------------+----------------+--------------| + |mni_IN | |Manipuri | | + | | |(Bengali) | | + |----------------+-------------------+----------------+--------------| + |mni@meiteimayek | |Manipuri (Meitei| | + | | |Mayek) | | + |----------------+-------------------+----------------+--------------| + |mr_IN | |Marathi | | + |----------------+-------------------+----------------+--------------| + |ms_MY | |Malay | | + |----------------+-------------------+----------------+--------------| + |nb_NO |Norsk (bokmål) |Norwegian Bokmål| | + |----------------+-------------------+----------------+--------------| + |ne_NP |Nepali | | | + |----------------+-------------------+----------------+--------------| + |nl_NL | |Dutch | | + |----------------+-------------------+----------------+--------------| + |nn_NO |Norsk (nynorsk) |Norwegian | | + | | |Nynorsk | | + |----------------+-------------------+----------------+--------------| + |nr_ZA | |Ndebele | | + |----------------+-------------------+----------------+--------------| + |nso_ZA |Sesotho sa Leboa |Northern Sotho | | + |----------------+-------------------+----------------+--------------| + |oc_FR | |Occitan | | + |----------------+-------------------+----------------+--------------| + |oj_CA | |Ojibwe |Ojibway | + |----------------+-------------------+----------------+--------------| + |pa_IN | |Punjabi | | + |----------------+-------------------+----------------+--------------| + |or_IN | |Odia |Oriya | + |----------------+-------------------+----------------+--------------| + |pl_PL |Polski |Polish | | + |----------------+-------------------+----------------+--------------| + |pt_BR |Portugês Brazileiro|Brazilian | | + | | |Portuguese | | + |----------------+-------------------+----------------+--------------| + |pt_PT |Portugês |Portuguese | | + |----------------+-------------------+----------------+--------------| + |ro_RO | |Romanian | | + |----------------+-------------------+----------------+--------------| + |ru_RU |Russkiy |Russian | | + |----------------+-------------------+----------------+--------------| + |rw_RW | |Kinyarwanda | | + |----------------+-------------------+----------------+--------------| + |sa_IN | |Sanskrit | | + |----------------+-------------------+----------------+--------------| + |sat_IN | |Santali | | + | | |(Devanagari) | | + |----------------+-------------------+----------------+--------------| + |sat@olchiki | |Santali | | + | | |(Ol-Chikii) | | + |----------------+-------------------+----------------+--------------| + |shs_CA |Secwepemctin |Shuswap | | + |----------------+-------------------+----------------+--------------| + |si_LK | |Sinhala | | + |----------------+-------------------+----------------+--------------| + |sd_IN@devanagari| |Sindhi | | + | | |(Devanagari) | | + |----------------+-------------------+----------------+--------------| + |sd_IN | |Sindhi | | + |----------------+-------------------+----------------+--------------| + |sk_SK | |Slovak | | + |----------------+-------------------+----------------+--------------| + |sl_SI | |Slovenian | | + |----------------+-------------------+----------------+--------------| + |son | |Songhay | | + |----------------+-------------------+----------------+--------------| + |sq_AL | |Albanian | | + |----------------+-------------------+----------------+--------------| + |sr_YU | |Serbian | | + | | |(cyrillic) | | + |----------------+-------------------+----------------+--------------| + |sr_RS@latin | |Serbian (latin) | | + |----------------+-------------------+----------------+--------------| + |su_ID | |Sundanese | | + |----------------+-------------------+----------------+--------------| + |sv_SE |Svenska |Swedish | | + |----------------+-------------------+----------------+--------------| + |sw_TZ | |Swahili | | + |----------------+-------------------+----------------+--------------| + |ta_IN (*) | |Tamil | | + |----------------+-------------------+----------------+--------------| + |te_IN (*) | |Telugu | | + |----------------+-------------------+----------------+--------------| + |th_TH (*) | |Thai | | + |----------------+-------------------+----------------+--------------| + |tl_PH (*) | |Tagalog | | + |----------------+-------------------+----------------+--------------| + |tlh |tlhIngan |Klingon | | + |----------------+-------------------+----------------+--------------| + |tr_TR | |Turkish | | + |----------------+-------------------+----------------+--------------| + |tw_GH | |Twi | | + |----------------+-------------------+----------------+--------------| + |uk_UA | |Ukrainian | | + |----------------+-------------------+----------------+--------------| + |ur_IN | |Urdu | | + |----------------+-------------------+----------------+--------------| + |ve_ZA | |Venda | | + |----------------+-------------------+----------------+--------------| + |vec |Venèto |Venetian | | + |----------------+-------------------+----------------+--------------| + |vi_VN | |Vietnamese | | + |----------------+-------------------+----------------+--------------| + |wa_BE | |Walloon | | + |----------------+-------------------+----------------+--------------| + |wo_SN | |Wolof | | + |----------------+-------------------+----------------+--------------| + |xh_ZA | |Xhosa | | + |----------------+-------------------+----------------+--------------| + |zh_CN (*) | |Chinese | | + | | |(Simplified) | | + |----------------+-------------------+----------------+--------------| + |zh_TW (*) | |Chinese | | + | | |(Traditional) | | + |----------------+-------------------+----------------+--------------| + |zam | |Zapotec | | + | | |(Miahuatlan) | | + |----------------+-------------------+----------------+--------------| + |zu_ZA | |Zulu | | + +--------------------------------------------------------------------+ + + (*) - These languages require their own fonts, since they are not + represented using a Latin character set, like the others. See the + "Special Fonts" section, below. + + Note: Tux Paint provides an alternative input method for entering + characters with the Text tool in some locales. The key comibation(s) + listed can be used to cycle through the supported input methods while + the Text tool is active. + +Setting Your Environment's Locale + + Changing your locale will affect much of your environment. + + As stated above, along with letting you choose the language at runtime + using command-line options ("--lang" and "--locale"), Tux Paint honors + the global locale setting in your environment. + + If you haven't already set your environment's locale, the following + will briefly explain how: + + Linux または Unix のユーザー + + First, be sure the locale you want to use is enabled by editing the + file "/etc/locale.gen" on your system and then running the program + "locale-gen" as root. + + Note: Debian users may be able to simply run the command + "dpkg-reconfigure locales" as root to bring up a configuration + dialog. Ubuntu users may be able to run "sudo dpkg-reconfigure + localeconf" (the "localeconf" package may need to be installed + first), or you may need to edit the file + "/var/lib/locales/supported.d/local" first, and add locales they + want, from the list found in "/usr/share/i18n/SUPPORTED". + + Then, before running Tux Paint, set your "$LANG" environment + variable to one of the locales listed above. (If you want all + programs that can be translated to be, you may wish to place the + following in your login script; e.g. "~/.profile", "~/.bashrc", + "~/.cshrc", etc.) + + For example, in a Bourne Shell (like BASH): + + export LANG=es_ES ; \ + tuxpaint + + And in a C Shell (like TCSH): + + setenv LANG es_ES ; \ + tuxpaint + + ---------------------------------------------------------------------- + + Windows のユーザー + + Tux Paint will recognize the current locale and use the appropriate + files by default. So this section is only for people trying + different languages. + + The simplest thing to do is to use the "--lang" switch in the + shortcut (see "INSTALL"). However, by using an MSDOS Prompt window, + it is also possible to issue a command like this: + + set LANG=es_ES + + ...which will set the language for the lifetime of that DOS window. + + For something more permanent, try editing your computer's + "autoexec.bat" file using Windows' "sysedit" tool: + + Special Fonts + + Some languages require special fonts be installed. These font files + (which are in TrueType format (TTF)), are much too large to include + with the Tux Paint download, and are available separately. (See the + table above, under the "Choosing a Different Language" section.) + + Note: As of version 0.9.18, Tux Paint uses the "SDL_Pango" library, + which utilizes the "Pango" library to render text in the user + interface, rather than using "SDL_ttf" directly. Unless your copy of + Tux Paint was built without Pango support, special fonts should no + longer be necessary. + + When running Tux Paint in a language that requires its own font, Tux + Paint will try to load the font file from its system-wide "fonts" + directory (under a "locale" subdirectory). The name of the file + corresponds to the first two letters in the 'locale' code of the + language (e.g., "ko" for Korean, "ja" for Japanese, "zh_tw" for + Traditional Chinese). + + For example, under Linux or Unix, when Tux Paint is run in Korean + (e.g., with the option "--lang korean"), Tux Paint will attempt to + load the following font file: + + /usr/share/tuxpaint/fonts/locale/ko.ttf + + You can download fonts for supported languages from Tux Paint's + website, http://www.tuxpaint.org/. (Look in the 'Fonts' section under + 'Download.') + + Under Unix and Linux, you can use the Makefile that comes with the + font to install the font in the appropriate location. + + ---------------------------------------------------------------------- diff --git a/docs/ja_JP.UTF-8/PNG.txt b/docs/ja_JP.UTF-8/PNG.txt new file mode 100644 index 000000000..cc9324ebc --- /dev/null +++ b/docs/ja_JP.UTF-8/PNG.txt @@ -0,0 +1,82 @@ + Tux Paint + バージョン 0.9.26 + PNG Documentation + + Copyright © 2007-2021 by various contributors; "AUTHORS" 参照. + http://www.tuxpaint.org/ + + 30 1月 2021 + + ---------------------------------------------------------------------- + +About PNGs + + PNG is the Portable Network Graphic format. It is an open standard, not + burdened by patents (like GIFs). It is a highly compressed format (though + not "lossy" like JPEGs - lossiness allows files to be much smaller, but + introduces 'mistakes' in the image when saved), and supports 24-bit color + (16.7 million colors) as well as a full "alpha channel" - that is, each + pixel can have a varying degree of transparency. + + For more information, visit: http://www.libpng.org/ + + These features (openness, losslessness, compression, transparency/alpha) + make it the best choice for Tux Paint. (Tux Paint's support for the PNG + format comes from the Open Source SDL_Image library, which in turn gets it + from the libPNG library.) + + Support for many colors allows photo-quality "rubber stamp" images to be + used in Tux Paint, and alpha transparency allows for high-quality brushes. + +How To Make PNGs + + The following is a very brief list of ways to create PNGs or convert + existing images into PNGs. + + GIMP & Krita + + Excellent tools with which to create PNG images for use in Tux Paint are + GIMP and Krita, both high-quality Open Source interactive drawing and + photo editing programs. + + It is likely that one or both are already installed on your system. If + not, they should be readily available from your Linux distribution's + software repository. If not, or to learn more, visit http://www.gimp.org/ + and http://www.krita.org/, respectively. + + Command-line Tools + + NetPBM + + The Portable Bitmap tools (collectively known as "NetPBM") is a collection + of Open Source command-line tools which convert to and from various + formats, including GIF, TIFF, BMP, PNG, and many more. + + It is possible that it's already installed on your system. If not, they it + be readily available from your Linux distribution's software repository. + If not, or to learn more, visit http://netpbm.sourceforge.net/. + + cjpeg/djpeg + + The "cjpeg" and "djpeg" command-line programs convert between the NetPBM + Portable Any Map (PNM) format and JPEGs. It is possible that it's already + installed on your system. If not, they it be readily available from your + Linux distribution's software repository. If not, or to learn more, visit + https://jpegclub.org/. + + Windows のユーザー + + * CorelDRAW (Corel) — http://www.corel.com/ + * Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html + * Paint Shop Pro (Corel) — https://www.paintshoppro.com/ + * Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html + * PIXresizer (Bluefive software) — + http://bluefive.pair.com/pixresizer.htm + + Macintosh Users + + * CorelDRAW (Corel) — http://www.corel.com/ + * GraphicConverter (Lemke Software) — + https://www.lemkesoft.de/mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/ + * Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html + * Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html diff --git a/docs/ja_JP.UTF-8/README.txt b/docs/ja_JP.UTF-8/README.txt index d6f9ea80f..8578f7e42 100644 --- a/docs/ja_JP.UTF-8/README.txt +++ b/docs/ja_JP.UTF-8/README.txt @@ -1,64 +1,66 @@ Tux Paint - バージョン 0.9.25 + バージョン 0.9.26 子供向けのシンプルなお絵かきプログラム - Copyright 2002-2020 by various contributors; see AUTHORS.txt + Copyright © 2002-2021 by various contributors; "AUTHORS" 参照. http://www.tuxpaint.org/ - June 14, 2002 - August 25, 2020 + 20 2月 2021 ---------------------------------------------------------------------- - +------------------------------+ - |目次 | - |------------------------------| - | * Tux Paintについて | - | * Tux Paintの使い方 | - | * Tux Paint の起動 | - | * 起動画面 | - | * メインの画面 | - | * 各種のツール | - | * 描画ツール | - | * そのほかの操作 | - | * 他の画像の Tux Paint への読み込み | - | * その他のドキュメント | - | * お問い合わせ先 | - +------------------------------+ + +----------------------------+ + |目次 | + |----------------------------| + | * Tux Paint について | + | * Tux Paint の使い方 | + | * Tux Paint の起動 | + | * 起動画面 | + | * メインの画面 | + | * 各種のツール | + | * 描画ツール | + | * そのほかの操作 | + | * 他の画像の Tux Paint への読み込み | + | * その他のドキュメント | + | * お問い合わせ先 | + | * プロジェクトへの参加 | + +----------------------------+ ---------------------------------------------------------------------- - Tux Paintについて + Tux Paint について -'Tux Paint' とは? +"Tux Paint" とは? -  Tux Paint + Tux Paint は、3歳以上の小さな子供向けにデザインされたフリーのお絵かきソフトです。シンプルで使いやすい操作方法と楽しい効果音を備え、マスコットキャラクターが子供たちの案内役を務めます。空っぽのキャンバスと様々な描画ツールが、子供たちの創造力をかき立てます。 ライセンス: -  Tux Paint + Tux Paint は、オープンソースのプロジェクトで、GNUの一般公衆利用許諾(GPL)基づき公開されているフリーソフトウェアです。このソフトウェアは無料で、プログラムのソースコードが利用可能です。(これにより、誰でも、機能を追加したり、不具合を修正したり、プログラムの一部を自分のGPLソフトウェアに使用することができます。) -  ライセンスの全文は、GNU 一般公衆利用許諾契約書 をお読みください。 + ライセンスの全文は、COPYING.txtをお読みください。 目指していること: 簡単に、そして楽しく -  Tux Paint + Tux Paint は、一般向けの描画ツールではなく、小さな子供のためのシンプルなお絵かきソフトとなることを目指して、楽しく容易に使えるように作られています。効果音とマスコットキャラクターが、プログラムの操作をわかりやすく教えてくれるとともに、ユーザーを楽しませてくれます。また、大きくて見やすいイラスト調のマウスポインターを採用しています。 拡張性 -  Tux Paint + Tux Paint は、機能を拡張することができます。「ふで」や「はんこ」は、追加や削除が可能です。例えば、授業では、様々な生き物の画像を追加しておいて、生徒に生態系を描かせるといったことができます。それぞれの「はんこ」には、選択時に流れる音声、表示される説明文を設定できます。 移植性 -  Tux Paint は、Windows, Macintosh, Linux + Tux Paint は、Windows, Macintosh, Linux など、様々なプラットフォームに移植されており、どのプラットフォームでも見た目や使い方は変わりません。Tux Paint - は、Pentium 133のような旧式のシステムでもうまく動作し、さらに遅いシステムでも動作するように構築することもできます。 + は、Pentium + 133のような旧式のシステムでもうまく動作し、さらに遅いシステムでも動作するように構築することもできます。 簡単な操作 -  ユーザーは、コンピューターの複雑な機能に直接触れる必要がありません。描画中の作品は、プログラム終了時に保存され、再開時に表示されます。作品を保存するために、ファイル名をつけたりキーボードを使う必要はありません。保存された作品は、縮小画像の一覧から選択するだけで読み込むことができ、コンピューターの他のファイルにアクセスすることはありません。 + ユーザーは、コンピューターの複雑な機能に直接触れる必要がありません。描画中の作品は、プログラム終了時に保存され、再開時に表示されます。作品を保存するために、ファイル名をつけたりキーボードを使う必要はありません。保存された作品は、縮小画像の一覧から選択するだけで読み込むことができ、コンピューターの他のファイルにアクセスすることはありません。 ---------------------------------------------------------------------- @@ -68,93 +70,95 @@ Tux Paint の起動 Linux または Unix のユーザー -  KDE あるいは GNOME のメニューの「グラフィックス」以下に、起動アイコンが設定されているはずです。 + KDE あるいは GNOME のメニューの「グラフィックス」以下に、起動アイコンが設定されているはずです。 -  その他、シェルプロンプトで次のコマンドを実行する方法があります。 + その他、シェルプロンプト(例:"$")で次のコマンドを実行する方法があります: $ tuxpaint -  エラーが発生した場合は、端末にその内容が表示されます。 + エラーが発生した場合は、端末にその内容が表示されます。(標準エラー出力) ---------------------------------------------------------------------- Windows のユーザー - [アイコン] - Tux Paint + [Tux Paint アイコン] + Tux Paint -  インストーラーを用いて Tux Paint + インストーラーを用いて Tux Paint をインストールする際、スタート・メニューやデスクトップにショートカットを作成するかどうかが選択できます。ショートカットを作成していれば、これらのアイコンから簡単に Tux Paint を起動できます。 -  ZIP ファイルをダウンロードして Tux Paint - をインストールした場合や、インストーラーでショートカットを作成しなかった場合は、「Tux Paint」のフォルダにある + ポータブル版(ZIPファイル版)をダウンロードして Tux Paint + をインストールした場合や、インストーラーでショートカットを作成しなかった場合は、"Tux Paint"のフォルダにある "tuxpaint.exe" のアイコンをダブルクリックします。 -  インストーラーを用いた場合、「Tux Paint」のフォルダは、通常、"C:\Program Files\" + インストーラーを用いた場合、「Tux Paint」のフォルダは、通常、"C:\Program Files\" に配置されます。(インストール時に、これを変更することもできます) -  ZIP ファイルを用いた場合、「Tux Paint」のフォルダは、任意の場所に配置できます。 + ZIP ファイルを用いた場合、「Tux Paint」のフォルダは、任意の場所に配置できます。 ---------------------------------------------------------------------- macOS のユーザー -  "Tux Paint" のアイコンをダブルクリックします。 + "Tux Paint" のアイコンをダブルクリックします。 ---------------------------------------------------------------------- 起動画面 -  Tux Paint を起動すると、タイトル画面が表示されます。 + Tux Paint を起動すると、タイトル画面が表示されます。 - [タイトル画面] + [起動画面] -  プログラムの読み込みが完了すると、何かキーを押すかマウスのクリックにより次に進みます。(タイトル画面は、約30秒後に自動的に閉じます) + プログラムの読み込みが完了すると、何かキーを押すかマウスのクリックにより次に進みます。(タイトル画面は、約5秒後に自動的に閉じます) ---------------------------------------------------------------------- メインの画面 -  メインの画面は、次の各部に分けられます。 + メインの画面は、次の各部に分けられます: -  左側: ツールバー「どうぐ」 + 左側: ツールバー「どうぐ」 -  ツールバーには、描画や編集を行うためのアイコンがあります。 + ツールバーには、描画や編集を行うためのアイコンがあります。 [どうぐ: ふで, はんこ, せん, かたち, もじ, まほう, ラベル, とりけし, やりなおし, けしゴム, さいしょから, ひらく, セーブ, いんさつ, やめる] 中央部: 描画キャンバス -  中央部の最も広い領域が描画キャンバスです。ここが絵を描く部分になります! + 中央部の最も広い領域が描画キャンバスです。ここが絵を描く部分になります! - [キャンバス部分] + [描画キャンバス] 注: 描画キャンバスのサイズは、Tux Paint のウィンドウサイズに応じて変わります。Tux Paint - のウィンドウサイズは、Tux Paint 設定ツールを用いて変更できます。その他の方法については、オプションについてのドキュメントを参照してください。 + のウィンドウサイズは、Tux Paint + 設定ツールを用いて変更できます。その他の方法については、各種設定についてのドキュメントを参照してください。 -  右側: セレクタ + 右側: セレクタ -  セレクタに表示される内容は、使用しているツールに応じて変わります。例えば、「ふで」ツールでは、様々な種類の筆が表示され、「はんこ」ツールでは、はんこの画像が表示されます。 + セレクタに表示される内容は、使用しているツールに応じて変わります。例えば、「ふで」ツールでは、様々な種類の筆が表示され、「はんこ」ツールでは、はんこの画像が表示されます。 [セレクタ - ふで、もじ、かたち、はんこ] -  下部: カラーパレット「いろ」 + 下部: カラーパレット「いろ」 -  キャンバスの下側には、描画色を選択するためのカラーパレットがあります。 + キャンバスの下側には、描画色を選択するためのカラーパレットがあります。 [いろ - いろ - くろ、しろ、あか、ぴんく、おれんじ、きいろ、みどり、みずいろ、あお、むらさき、ちゃいろ、はいいろ] -  右端には色についての2つの特別なオプションがあります。スポイトの形をした「カラーピッカー」は描いている絵の中から色を選ぶことができます。また、「レインボーパレット」では、何千もの色から描画色を選ぶことができます。 + 右端には色についての2つの特別なオプションがあります。スポイトの形をした「カラーピッカー」は描いている絵の中から色を選ぶことができます。また、「レインボーパレット」では、何千もの色から描画色を選ぶことができます。 - 注: カラーパレットの色は好みに応じて変更できます。変更方法については、オプションについてのドキュメントを参照してください。 + (注: + カラーパレットの色は好みに応じて変更できます。変更方法については、"各種設定について"のドキュメントを参照してください。) -  最下部: ヘルプエリア + 最下部: ヘルプエリア -  画面の一番下の部分では、Linux ペンギンの「Tux」が、様々なヒントや関連情報をご提供します。 + 画面の一番下の部分では、Linux ペンギンの Tux が、様々なヒントや関連情報をご提供します。 - 「かたち」ツールの使い方を説明している例 + (「かたち」ツールの使い方を説明している例) ---------------------------------------------------------------------- @@ -164,148 +168,162 @@ Tux Paint の起動 ペイントブラシ「ふで」 -  右側のセレクタから筆の種類を、下のパレットから色を選んで、フリーハンドで描画します。 + 右側のセレクタから筆の種類を、下のパレットから色を選んで、フリーハンドで描画します。 -  ボタンを押したままマウスを動かすと、描画できます。 + ボタンを押したままマウスを動かすと、描画できます。 -  描画中にはサウンドが流れます。筆の大きさが大きいほど、低い音になります。 + 描画中にはサウンドが流れます。筆の大きさが大きいほど、低い音になります。 ---------------------------------------------------------------------- 「はんこ」ツール -  「はんこ」ツールは、スタンプやステッカーを集めたようなものです。馬や木、月など、あらかじめ用意された様々な写真やイラストを絵に貼り付けることができます。 + 「はんこ」ツールは、スタンプやステッカーを集めたようなものです。馬や木、月など、あらかじめ用意された様々な写真やイラストを絵に貼り付けることができます。 -  マウスのカーソル動きに応じて画像の輪郭が表示され、貼り付け位置と大きさがわかります。 + マウスのカーソル動きに応じて画像の輪郭が表示され、貼り付け位置と大きさがわかります。 -  スタンプは、動物、植物、宇宙、乗り物、人物といった多くのカテゴリに分類されています。セレクタの左右の矢印のボタンを使ってカテゴリを切り替えることができます。 + スタンプは、動物、植物、宇宙、乗り物、人物といった多くのカテゴリに分類されています。セレクタの左右の矢印のボタンを使ってカテゴリを切り替えることができます。 -  スタンプを絵に貼り付ける前に、様々な効果を適用することができます(スタンプの種類によって異なります)。 + スタンプを絵に貼り付ける前に、以下の様々な効果を適用することができます(スタンプの種類によって異なります): * スタンプには色をつけることができるものがあります。その場合、カラーパレットが有効になり、スタンプを絵に貼り付ける前に色を選ぶことができます。 * スタンプは、右下の三角形のバーの中をクリックすることで、縮小・拡大することができます。 * 多くのスタンプは、右下の操作ボタンを使って、上下・左右に反転させることができます。 -  個々のスタンプごとに効果音を設定することができます。画面下部の左側にあるボタンを押すと、効果音を再生することができます。 + 個々のスタンプごとに効果音を設定することができます。画面下部の左側のヘルプエリア(Linux ペンギン + "Tux"の近く)にあるボタンを押すと、効果音を再生することができます。 - (注: "nostampcontrols" - オプションが設定されると、スタンプの拡大・縮小、反転が無効になります。詳しくはオプションについてのドキュメントを参照してください。) + (注: "nostampcontrols" + オプションが設定されると、スタンプの拡大・縮小、反転が無効になります。詳しくは"各種設定について"のドキュメントを参照してください。) ---------------------------------------------------------------------- 「せん」ツール -  様々な種類の筆と好きな色を使って直線を描くツールです。 + 様々な種類の筆と好きな色を使って直線を描くツールです。 -  直線を描き始める位置でマウスをクリックして、そのままマウスを動かすと、描かれる直線が、「ゴム紐」のような薄い色の線で表示されます。 + 直線を描き始める位置でマウスをクリックして、そのままマウスを動かすと、描かれる直線が、「ゴム紐」のような薄い色の線で表示されます。 -  マウスを放すと、バネのような効果音とともに線が描画されます。 + マウスを放すと、バネのような効果音とともに線が描画されます。 ---------------------------------------------------------------------- 「かたち」ツール -  簡単な図形を描きます。 + 簡単な図形を描きます。 -  まず、描きたい図形を、右側のセレクタから選択します。 + まず、円、正方形、楕円など、描きたい図形を、右側のセレクタから選択します。 -  右下のオプションボタンで「かたち」ツールの動作を選択します。 + 右下のオプションボタンで「かたち」ツールの動作を選択します: -  真ん中から広げる -  最初にクリックした位置を中心として図形を拡大します。(Tux Paint バージョン + 真ん中から広げる + 最初にクリックした位置を中心として図形を拡大します。(Tux Paint バージョン 0.9.24 までは、この動作しかありませんでした。) -  角から広げる -  最初にクリックした位置を左上の角として図形を拡大します。これは、他の多くのお絵かきソフトの標準的な動作です。(Tux Paint - バージョン 0.9.25 以降で追加されたオプション) + 角から広げる + 最初にクリックした位置を左上の角として図形を拡大します。これは、他の多くのお絵かきソフトの標準的な動作です。(Tux + Paint バージョン 0.9.25 以降で追加されたオプション) -  注: "--noshapecontrols" + 注: "noshapecontrols" オプションをつけて起動するなどして、「かたち」ツールの動作の制御を無効にした場合、オプションボタンは表示されず、真ん中から図形を広げる動作になります。 -  図形を描くには、キャンバス上でマウスをクリックし、そのままマウスを動かして図形を広げます。楕円や長方形のように縦横比を変えられる図形と、正方形や円のように縦横比を変えられない図形があります。 + 図形を描くには、キャンバス上でマウスをクリックし、そのままマウスを動かして図形を広げます。楕円や長方形のように縦横比を変えられる図形と、正方形や円のように縦横比を変えられない図形があります。 -  マウスを放すと、図形の形と大きさが決まります。 + 図形を広げ終わったらマウスを放します。 -  通常の動作 + 通常の動作 -  通常の動作では、上記の後、マウスを動かして図形を回転させます。 + 通常の動作では、上記の後、マウスを動かして図形を回転させます。 -  最後にもう一度マウスをクリックして、図形が完成します。 + 最後にもう一度マウスをクリックして、図形が完成します。 -  簡易図形モード -  簡易図形モード("--simpleshapes" + 簡易描画モード + 簡易図形モード("simpleshapes" オプション)が設定されている場合、図形を回転させる手順は省略され、マウスを放した時点で図形が描画されます。 ---------------------------------------------------------------------- 「もじ」ツール、「ラベル」ツール -  まず、右側のセレクタからフォントを、下部のパレットから色を選択します。画面をクリックするとカーソルが表示され、文字を入力することができます。 + まず、右側のセレクタからフォントを、下部のパレットから色を選択します。画面をクリックするとカーソルが表示され、文字を入力することができます。 -  [Enter]キー、または[Return]キーを押すと文字が描画され、カーソルが次の行に下がります。 + [Enter]キー、または[Return]キーを押すと文字が描画され、カーソルが次の行に下がります。 -  [Enter] / - [Return]キーの代わりに[Tab]キーを押すと、文字が描画された後、カーソルは、次の行ではなく、右側に移動します。このように、1行の中で、異なったフォント、字体、フォントサイズ、色などを混在させたい場合に便利な方法です。 + また、[Tab]キーを押すと、文字が描画された後、カーソルは、次の行ではなく、右側に移動します。これは、1行の中で異なったフォント、字体、フォントサイズ、色などを混在させたい場合に便利な方法です。 -  文字の入力中に別の場所をクリックすると、入力内容を維持したまま、文字を貼り付ける位置をクリックした位置に移動させ、文字入力を続けることができます。 + 文字の入力中に別の場所をクリックすると、入力内容を維持したまま、文字を貼り付ける位置をクリックした位置に移動させ、文字入力を続けることができます。 「もじ」ツールと「ラベル」ツールの違い -  「もじ」ツールは、Tux Paint - に以前からある、文字入力ツールです。このツールで入力した文字列は、絵と一体化するため、後から文字列の内容を編集したり、動かしたりすることはできません。一方、絵と一体化することで、上から塗りつぶしたり、「よごす」「そめる」「うきぼり」といった「まほう」ツールの効果で修正を加えることができます。 + 「もじ」ツールは、Tux Paint + に以前からある文字入力ツールです。このツールで入力した文字列は絵と一体化するため、後から文字列の内容を編集したり、動かしたりすることはできません。一方、絵と一体化することで、上から塗りつぶしたり、「よごす」「そめる」「うきぼり」といった「まほう」ツールの効果で修正を加えることができます。 -  Tux Paint バージョン 0.9.22 + Tux Paint バージョン 0.9.22 で追加された「ラベル」ツールでは、文字は絵から「浮いて」おり、文字列の内容、位置、フォント、色などの情報は個別に記録されます。これにより、「ラベル」は後から移動や編集が可能です。 -  「ラベル」ツールは、Tux Paint 設定ツールや、"--nolabel"オプションにより、無効にすることができます。 + 「ラベル」ツールは、Tux Paint + 設定ツールや、"nolabel"オプションにより、無効にすることができます。 多言語文字入力 -  Tux Paint + Tux Paint では、様々な言語の文字を入力することができます。たいていのラテン文字(A-Z, ñ, è など)は、直接入力できます。また、いくつかの言語では、入力モードを切り替えて、複数のキーの組み合わせを用いて文字を入力する必要があります。 -  Tux Paint + Tux Paint が、個別の入力モードがサポートされている言語に設定されている場合、特定のキーを押下することで、入力モードを切り替えることができます。 -  個別の入力モードがサポートされている言語と、入力モード切替キーの一覧  注: + 個別の入力モードがサポートされている言語と、入力モード切替キーは以下のとおりです。注: 大抵のフォントには全ての言語の全ての文字は含まれていません。このため、入力したい文字が含まれるフォントに変更する必要がある場合があります。 - * 日本語— ローマ字入力方式のひらがな、カタカナ— 右 [Alt] キー - * ハングル— 2-Bul入力方式— 右 [Alt] キー または 左 [Alt] キー - * 繁体中文— 右 [Alt] キー または 左 [Alt] キー - * タイ語— 右 [Alt] キー + * 日本語— ローマ字入力方式のひらがな、カタカナ— 右[Alt] キー + * ハングル— 2-Bul入力方式— 右[Alt] キー または 左[Alt] キー + * 繁体中文— 右[Alt] キー または 左[Alt] キー キー + * タイ語— 右[Alt] キー + + On-screen Keyboard + + テキストツールやラベルツールで使えるオプションの「スクリーンキーボード」では、キーボードレイアウトを変えたり、文字の合成(例:"a + "と "e "を "æ + "に合成)を行うことができます。詳細については、「各種設定について」と「Tux + Paintの拡張」のドキュメントを参照してください。 ---------------------------------------------------------------------- 「ぬる」ツール -  「ぬる」ツールは、絵の中の連続した領域を、選んだ色で塗りつぶします。 + 「ぬる」ツールは、描画の連続した領域を好きな色で塗りつぶします。以下の3 つの塗りつぶしオプションが用意されています: + * たんしょく — 領域を一つの色で塗りつぶします。 + * せんけい — + 領域をクリックしてからドラッグすると、ドラッグした方向に向かって色が薄くなるようにグラデーションをつけて塗りつぶします。 + * ほうしゃ — + クリックした場所を中心に周りに向かって放射状に色が薄くなるようにグラデーションをつけて塗りつぶします。 -  注: Tux Paint バージョン 0.9.24 - までは、このツールは「まほう」ツールのひとつでした。(「まほう」ツールについては、以下をご覧ください) + 注: Tux Paint 0.9.24 + より前のバージョンでは、このツールは「まほう」ツールのひとつでした。(「まほう」ツールについては、以下をご覧ください) + 注: Tux Paint 0.9.26 より前のバージョンでは、「たんしょく」の塗りつぶし方法しかありませんでした。 ---------------------------------------------------------------------- 「まほう」ツール(特殊効果) -  「まほう」ツールは、様々な特殊なツールを集めたものです。右側のセレクタで、「まほう」の効果を選択することができます。効果を適用する方法は、クリック+ドラッグ、単なるクリックなど、ツールごとに様々です。 + 「まほう」ツールは、様々な特殊なツールを集めたものです。右側のセレクタで、「まほう」の効果を選択することができます。効果を適用する方法は、クリック+ドラッグ、単なるクリックなど、ツールごとに様々です。 -  クリック+ドラッグを使用するツールの場合、右側のセレクタの下部左側にある「描画」を表すボタンが有効になります。1クリックで画面全体に効果を及ぼすツールの場合、右側の「画面全体」を表すボタンが有効になります。 + クリック+ドラッグを使用するツールの場合、右側のセレクタの下部左側にある「描画」を表すボタンが有効になります。1クリックで画面全体に効果を及ぼすツールの場合、右側の「画面全体」を表すボタンが有効になります。 -  「magic-docs」フォルダ内のドキュメント「まほう」ツールの一覧もお読みください。 + 「magic-docs」フォルダ内のドキュメント「まほう」ツールの一覧もお読みください。 ---------------------------------------------------------------------- けしゴム -  このツールは「ふで」ツールに似ています。クリック(または、クリック+ドラッグ)をした部分が消されます。(消した部分は、白あるいはその他の色、また、レイヤーキャンバスなど、絵によって異なる状態に戻ります。) + このツールは「ふで」ツールに似ています。クリック(または、クリック+ドラッグ)をした部分が消されます。(消した部分は、白あるいはその他の色、また、レイヤーキャンバスなど、絵によって異なる状態に戻ります。) -  いくつもの大きさの正方形と円形の消しゴムがあります。 + いくつもの大きさの正方形と円形の消しゴムがあります。 -  正方形の輪郭がマウスカーソルの位置に表示され、絵のどの部分が消されるかを示します。 + 正方形の輪郭がマウスカーソルの位置に表示され、絵のどの部分が消されるかを示します。 -  消している間、「キュッキュッ」と擦って消す効果音が流れます。 + 消している間、「キュッキュッ」と擦って消す効果音が流れます。 ---------------------------------------------------------------------- @@ -313,393 +331,392 @@ Tux Paint の起動 「とりけし」 -  このツールをクリックすると、直前に行った操作が取り消されます。いくつもの操作をさかのぼって取り消すことができます。 + このツールをクリックすると、直前に行った操作が取り消されます。いくつもの操作をさかのぼって取り消すことができます! -  注: キーボードで [Control]-[Z] を押しても取り消しできます。 + 注: キーボードで [Control] + [Z] を押しても取り消しできます。 ---------------------------------------------------------------------- 「やりなおし」 -  このツールをクリックすると、「とりけし」ボタンで取り消した操作を元に戻すことができます。 + このツールをクリックすると、「とりけし」ボタンで取り消した操作を元に戻すことができます。 -  「とりけし」操作の後、描画を行っていなければ、取り消した全ての操作を元に戻せます。 + 「とりけし」操作の後、描画を行っていなければ、取り消した全ての操作を元に戻せます! -  注: キーボードで [Control]-[R] を押しても元に戻せます。 + 注: キーボードで [Control] + [R] を押してもやりなおしできます。 ---------------------------------------------------------------------- 「さいしょから」 -  「さいしょから」のボタンを押すと、新規に絵を描き始めることができます。ダイアログ画面が表示され、キャンバスの背景色やレイヤー画像(後述)を選べます。 + 「さいしょから」のボタンを押すと、新規に絵を描き始めることができます。ダイアログ画面が表示され、キャンバスの背景色やレイヤー画像(後述)を選べます。 -  注: キーボードで [Control]-[N] を押しても、新規作成が行えます。 + 注: キーボードで [Control] + [N] を押しても新規作成ができます。 レイヤー画像 -  レイヤー画像には、塗り絵のページのようなもの(白黒の線で描かれ、色を塗ることができる)や、前景レイヤーと背景レイヤーに挟まれた部分に絵を描ける3D画像のようなものがあります。 + レイヤー画像には、塗り絵のページのようなもの(白黒の線で描かれ、色を塗ることができる)や、前景レイヤーと背景レイヤーに挟まれた部分に絵を描ける3D画像のようなものがあります。 -  また、このほかに、背景レイヤーだけの画像も用意されています。 + また、このほかに、背景レイヤーだけの画像も用意されています。 -  「消しゴム」ツールを使用すると、元のレイヤー画像が消されずに残ります。また、マジックツールの「反転」と「ミラー」は、レイヤー画像も反転させます。 + 「消しゴム」ツールを使用すると、元のレイヤー画像が消されずに残ります。また、マジックツールの「反転」と「ミラー」は、レイヤー画像も反転させます。 -  レイヤー画像は、その上に絵を描いて保存すると新しい絵として保存され、元々のレイヤー画像自体は上書きされないので、後で(「さいしょから」ダイアログからアクセスして)何度でも使うことができます。 + レイヤー画像は、その上に絵を描いて保存すると新しい絵として保存され、元々のレイヤー画像自体は上書きされないので、後で(「さいしょから」ダイアログからアクセスして)何度でも使うことができます。 ---------------------------------------------------------------------- 「ひらく」 -  「ひらく」をクリックすると、保存されている全ての作品のリストが表示されます。リストが画面に収まりきらない場合は、上下の矢印のボタンでリストをスクロールできます。 + 「ひらく」をクリックすると、保存されている全ての作品のリストが表示されます。リストが画面に収まりきらない場合は、上下の矢印のボタンでリストをスクロールできます。 -  まず、絵をクリックして選択します。 + まず、絵をクリックして選択します… - *  左下にある緑色の「ひらく」ボタンで、選択した作品を読み込みます。 + * 左下にある緑色の「ひらく」ボタンで、選択した作品を読み込みます。 -  (または、開きたい作品をダブルクリックします) + (または、開きたい作品をダブルクリックします) - *  右下にある茶色の「けす」(ゴミ箱) + * 右下にある茶色の「けす」(ゴミ箱) ボタンで、選択した作品を削除します。(本当に削除して良いか確認されます) -  注: バージョン 0.9.22 + 注: バージョン 0.9.22 以降では、削除した作品は、デスクトップのゴミ箱に移動します(Linuxのみ) - *  「かきだす」のボタンをクリックすると、ユーザーの標準の画像フォルダ(例:"~/Pictures/TuxPaint/")に画像を出力します。 + * 「かきだす」のボタンをクリックすると、ユーザーの標準の画像フォルダ(例:"~/Pictures/TuxPaint/")に画像を出力します。 - *  左側の一番下にある青色の"スライドショー" のボタンを押すと、スライドショーモードになります。詳しくは - "スライドショー" をごらん下さい。 + * 左側の一番下にある青色の「スライドショー」のボタンを押すと、スライドショーモードになります。詳しくは「スライドショー」の項をごらん下さい。 - *  右下にある赤色の "もどる" ボタンを押すと、絵を描く画面に戻ります。 + * 右下にある赤色の「もどる」ボタンを押すと、絵を描く画面に戻ります。 -  絵を開く時に、それまで描いていた絵が保存されていなければ、保存するかどうかを確認します。("セーブ" をご覧下さい。) + 絵を開く時に、それまで描いていた絵が保存されていなければ、保存するかどうかを確認します。(「セーブ」の項を参照。) -  注: キーボードで [Control]-[O] を押しても「ひらく」ダイアログを表示できます。 + 注: キーボードで [Control] + [O] を押しても「ひらく」ダイアログを表示できます。 ---------------------------------------------------------------------- 「セーブ」 -  描画中の作品を保存します。 + 描画中の作品を保存します。 -  一度も保存していない作品の場合、作品のリストに新しく追加されます。(つまり、新しいファイルを作成します) + 一度も保存していない作品の場合、作品のリストに新しく追加されます。(つまり、新しいファイルを作成します) -  注: ファイル名の入力などを求めることはなく、カメラのシャッター音の効果音とともに、単に作品を保存します。 + 注: ファイル名の入力などを求めることはなく、カメラのシャッター音の効果音とともに、単に作品を保存します。 -  一度保存した作品を「ひらく」コマンドから読み込んで修正した場合、以前の作品を上書きするか、新しく追加して保存するかを確認します。 + 一度保存操作をした後や、「ひらく」コマンドで読みこんだ作品の場合、以前のバージョンを上書きするか、新しく追加して保存するかを確認します。 -  (注: "saveover" オプション、または "saveovernew" - オプションが設定されている場合は、確認せずに上書きします。詳しくは - オプションについてのドキュメントを参照してください。) + 注: "saveover" オプション、または "saveovernew" + オプションのどちらかが設定されている場合は、確認なしに保存されます。詳しくは"各種設定について"のドキュメントを参照してください。) -  注: キーボードで [Control]-[S] を押しても、保存操作が行えます。 + 注: キーボードで [Control] + [S] を押しても作品を保存できます。 ---------------------------------------------------------------------- -  「いんさつ」 + 「いんさつ」 -  このボタンを押して作品を印刷します! + このボタンを押して作品を印刷します! -  多くのプラットフォームでは、[Alt] key (Mac では [Option] キー) + 多くのプラットフォームでは、[Alt] key (Mac では [Option] キー) を押しながら「いんさつ」ボタンを押すと、プリンターの設定画面が開きます。この機能は、フルスクリーンモードでは動作しない点に注意して下さい。 -  印刷の無効化 + 印刷の無効化 -  Tux Paint の設定ファイルで "noprint=yes" - と指定したり、コマンドラインで "--noprint" - オプションを指定すれば、"noprint" オプションが設定され、印刷が無効になります。 + オプションで "noprint" + を設定すれば、「いんさつ」のボタンを無効にすることができます。 -  (詳しくは オプションについてのドキュメント を参照して下さい。) + 詳細は "各種設定について" のドキュメントを参照して下さい。 -  印刷の制限 + 印刷機能の制限 -  Tux Paint の設定ファイルで "printdelay=秒数" - と指定したり、コマンドラインで "--printdelay=秒数" - を指定すれば、"printdelay" オプションが有効になり、印刷実行後 秒数 - で指定した時間が経過するまで、次の印刷ができなくなります。 + オプションで "printdelay" + を設定すれば、設定に応じた一定の時間ごとに1回だけしか印刷できなくなります。 -  例えば、"printdelay=60" とした場合、1分ごとに1度だけ印刷できます。 + 例えば、設定ファイルで "printdelay=602" + と設定すれば、1分間に1回だけ印刷ができます。 -  (詳しくは オプションについてのドキュメント を参照して下さい。) + 詳細は "各種設定について" のドキュメントを参照して下さい。 -  印刷コマンド + 印刷コマンド - (Linux 及び Unix のみ) + (Linux 及び Unix の場合のみ) -  Tux Paint は、PostScript - 形式の印刷データを作成し、外部プログラムに渡して印刷を行います。標準の設定では、 + Tux Paint は、PostScript + 形式の印刷データを作成し、外部プログラムに渡して印刷を行います。標準の設定では、以下のコマンドが使用されます: lpr -  が外部プログラムとして使用されます。このコマンドは、設定ファイルの"printcommand" - 変数に値を設定することで変更できます。 + このコマンドは、設定ファイルの "printcommand" + オプションを設定することで変更できます。 -  フルスクリーンモードでなければ [Alt] - キーを押しながら「いんさつ」ボタンを押すと、別のプログラムが起動されます。標準の設定では、KDE - のグラフィカルな印刷ダイアログ + フルスクリーンモードでなければ "[Alt]" + キーを押しながら「いんさつ」ボタンを押すと、別の印刷プログラムを起動することができます。標準の設定では、KDE + のグラフィカルな印刷ダイアログである、以下のプログラムが使用されます: kprinter -  が使用されます。このコマンドは、設定ファイルの "altprintcommand" - 変数に値を設定することで変更できます。 + このコマンドは、設定ファイルの "altprintcommand" + オプションを設定することで変更できます。 -  印刷コマンドの変更方法の詳細については、オプションについてのドキュメント を参照して下さい。 + 詳細は "各種設定について" のドキュメントを参照して下さい。 -  プリンターの設定 + プリンターの設定 (Windows 及び macOS) -  標準の設定では、「いんさつ」ボタンを押すと、通常使うプリンターに出力されます。 + 標準の設定では、「いんさつ」ボタンを押すと、通常使うプリンターに出力されます。 -  フルスクリーンモードでなければ、[Alt] (または [Option]) - キーを押しながら「いんさつ」ボタンを押すと、印刷ダイアログが表示され、出力先などの設定を変更することができます。 + フルスクリーンモードでなければ、[Alt] (または [Option]) + キーを押しながら「いんさつ」ボタンを押すと、オペレーションシステム標準の印刷ダイアログが表示され、出力先などの設定を変更することができます。 -  "printcfg" - オプションを用いて、プリンターの設定を保存することができます。このオプションは、コマンドラインで - "--printcfg" を指定するか、設定ファイルで "printcfg=yes" - を指定することで有効になります。 + "printcfg" オプションを設定すれば、プリンターの設定の変更を保存することができます。 -  "printcfg" オプションが有効な場合、プリンターの設定は、ユーザーの個人フォルダの - "print.cfg" から読み込まれ、設定を変更すると、このファイルに保存されます。 + "printcfg" オプションを設定すると、プリンターの設定は、ユーザーの個人フォルダの + "printcfg.cfg" から読み込まれ、変更した設定はこのファイルに保存されます。 -  (詳しくは オプションについてのドキュメント を参照して下さい。) + 詳細は "各種設定について" のドキュメントを参照して下さい。 -  印刷ダイアログのオプション + 印刷ダイアログのオプション -  標準の設定では、印刷ダイアログは、[Alt] キー (または [Option]) + 標準の設定では、印刷ダイアログは、[Alt] (または [Option]) キーを押しながら「いんさつ」ボタンを押した場合にのみ表示されます(Linux/Unixでは、"lpr" - の代わりに "kprinter"が起動します。) + の代わりに "altprintcommand"; すなわち "kprinter" + が起動します。) -  この印刷ダイアログの動作は、設定により変更できます。毎回必ず印刷ダイアログを表示させるには、コマンドラインで - "--altprintalways" - を指定するか、設定ファイルで"altprint=always" - を指定します。また、"--altprintnever" オプション、または - "altprint=never" を指定することで、[Alt] キー (または - [Option]) の効果を無効にできます。 + この印刷ダイアログの動作は、設定により変更できます。毎回必ず印刷ダイアログを表示させるには、コマンドラインで + "--altprintalways" を指定するか、設定ファイルで + "altprint=always" を指定します。反対に、"--altprintnever" + または "altprint=never" を指定することで、"[Alt]" (または + "[Option]2) キーの効果を無効にできます。 -  (詳しくは オプションについてのドキュメント を参照して下さい。) + 詳細は "各種設定について" のドキュメントを参照して下さい。 ---------------------------------------------------------------------- -  「スライドショー」 + 「スライドショー」 -  「スライドショー」機能は、「ひらく」ダイアログから利用できます。タックスペイントの中で簡単なアニメーションを再生したり、画像のスライドショーを再生したりすることができます。また、選択した画像を元にアニメーションGIFを書き出すこともできます。 + 「スライドショー」の機能は、「ひらく」ダイアログから利用できます。タックスペイントの中で、簡単なアニメーションや画像のスライドショーを再生することができます。また、選択した画像を元にアニメーションGIFを書き出すこともできます。 -  画像を選ぶ + 画像を選ぶ -  「スライド」セクションに入ると、「ひらく」ダイアログと同じように、保存したファイルの一覧が表示されます。 + 「スライド」セクションに入ると、「ひらく」ダイアログと同じように、保存したファイルの一覧が表示されます。 -  次に、スライドショーで表示したい作品を、一つずつクリックして選択します。それぞれの画像の上に、スライドショーで表示される順番を表す数字が示されます。 + 次に、スライドショーで表示したい作品を、一つずつクリックして選択します。それぞれの画像の上に、スライドショーで表示される順番を表す数字が示されます。 -  選択された画像をもう一度クリックすると、選択を解除し、スライドショーから除外します。同じ画像もう一度クリックすると、をリストの最後に追加できます。 + 選択された画像をもう一度クリックすると、選択を解除し、スライドショーから除外します。同じ画像もう一度クリックすると、をリストの最後に追加できます。 -  再生スピードの設定 + 再生スピードの設定 -  画面左下「かいし」の隣にあるのスライドバーで、スライドショーやアニメーションGIFのスピードを調節できます。 - スライドバーを一番左に設定すると、Tux Paint - 内でのスライドショーの自動進行が無効になり、次のスライドに進むにはクリックが必要になります。(以下をご確認下さい) + 画面左下「かいし」の隣にあるのスライドバーで、スライドショーやアニメーションGIFのスピードを調節できます。 + スライドバーを一番左に設定すると、スライドショーの自動進行が無効になり、次のスライドに進むにはクリックが必要になります。(以下をご確認下さい) -  注: + 注: 最も遅いスピードに設定するとスライドの自動進行が無効になります。1枚ずつ手動でスライドを進めたい場合に、この設定を用いてください。(この動作はアニメーションGIFには適用されません) -  Tux Paint 上での再生 + Tux Paint 上での再生 -  Tux Paint上でスライドショーを再生するには、「かいし」ボタンをクリックして下さい。(注: + Tux + Paint上でスライドショーを再生するには、「かいし」ボタンをクリックして下さい。(注: 作品を一つも選択していない場合、全ての作品が表示されます。) -  スライドショーの実行中は、[Space] キー、[Enter] キー、[Return] - キー、右矢印 キー、画面左下の "つぎへ" - ボタンのいずれかを押せば、手動で次のスライドに進みます。左矢印 - キーで、前のスライドに戻ります。 + スライドショーの実行中は、[Space] キー、[Enter] キー、[Return] + キー、[右矢印] キーのいずれかを押すか、または、画面左下の "つぎへ" + ボタンのクリックすれば、手動で次のスライドに進みます。[左矢印] + キーを押すと前のスライドに戻ります。 -  [Escape] + [Escape] キーを押すか、右下の「もどる」ボタンをクリックすると、スライドショーを終了し、作品選択の画面に戻ります。 -  アニメーションGIFの書き出し + アニメーションGIFの書き出し 右下の「かきだす」ボタンをクリックすると、選択した画像を元にアニメーションGIFファイルを生成します。 -  注: + 注: 少なくとも2つの画像を選択する必要があります。(画像を1枚だけ書き出す場合は、「ひらく」ダイアログの「かきだす」オプションを用います)。1枚も画像を選択していない場合は、アニメーションGIFは生成されません。 -  アニメーションGIFの生成中に [Escape] + アニメーションGIFの生成中に [Escape] キーを押すと、処理を中断して「スライドショー」ダイアログに戻ります。 -  さらに「もどる」ボタンを押せば、「ひらく」ダイアログに戻ります。 + さらに「もどる」ボタンをクリックすれば、「ひらく」ダイアログに戻ります。 ---------------------------------------------------------------------- -  プログラムの終了 + プログラムの終了 -  「やめる」ボタンを押すか、Tux Paint のウィンドウを閉じるか、[Escape] - キーを押せば、Tux Paint が終了します。 + 「やめる」ボタンを押すか、Tux Paint のウィンドウを閉じるか、[Escape] キーを押せば、Tux Paint + が終了します。 -  その際、本当に終了するかどうかを確認されます。 + その際、本当に終了するかどうかを確認されます。 -  作品を保存していない状態で、終了を選択した場合は、保存するかどうかを訪ねられます。さらに、新規に作成した作品でなければ、以前のバージョンを上書きするかどうかを確認されます。(上記の - "セーブ" をご覧下さい。) + 作品を保存していない状態で終了しようとした場合は、絵を保存するかどうかを訪ねられます。さらに、新規に作成した作品でなければ、以前のバージョンを上書きするかどうかを確認されます。(上記の + 「セーブ」の項をご覧下さい。) -  注: 終了時に保存した作品は、次に Tux Paint を起動するときに、自動的に読み込まれます。 + 注: "startblank" オプションが設定されている場合を除き、終了時に保存した作品は、次に Tux Paint + を起動するときに自動的に読み込まれます。 -  注:「やめる」ボタンと [Escape] - キーは、無効にできます。(Tux Paint 設定ツールで、"「やめる」ボタンを無効にする" - を選択するか、コマンドラインオプションで "--noquit" を指定します。) + 注: 「やめる」ボタンと [Escape] キーによるプログラム終了は、"noquit" オプションで無効にできます。 -  この場合、タイトルバーの「閉じる」ボタンか、[Alt] + [F4] キーで終了することができます。 + この場合、タイトルバーの「閉じる」ボタンか、[Alt] + [F4] キーで終了することができます。 -  また、万一、上記のどちらの方法でも終了できない場合、[Shift] + [Control] + [Escape] - のキーの組み合わせで終了できる場合があります。(詳しくは オプションについてのドキュメント を参照して下さい。) + また、上記のどちらの方法も使えない場合、[Shift] + [Control] + [Escape] + のキーの組み合わせで終了できます。 + + 詳細は "各種設定について" のドキュメントを参照して下さい。 ---------------------------------------------------------------------- -  効果音を消すには + 効果音を消すには -  [Alt] + [S] キーを押すと効果音は無効になり、もう一度押すと有効になります。 + 今のところ画面上には消音のためのボタンはありませんが、[Alt] + [S] + キーを押すと効果音は無効になり、もう一度押すと有効になります。 -  注: 設定ツールで、"効果音を有効にする" のチェックを外している場合や、コマンドラインで "--nosound" - オプションを指定している場合は、効果音は完全に無効化され、[Alt] + [S] キーによる効果音の操作はできません。 + なお、"nosound" オプションによって効果音が無効にされている場合は、[Alt] + [S] + キーによる効果音の操作はできません。(親や先生が効果音を無効にすれば、この操作で音を出すことはできないということです) ---------------------------------------------------------------------- 他の画像の Tux Paint への読み込み -  Tux Paint の「ひらく」ダイアログでは、Tux Paint + Tux Paint の「ひらく」ダイアログでは、Tux Paint で作成した画像だけが表示されます。その他の画像や写真を読み込んで編集するにはどのようにすれば良いでしょうか? -  そのための方法は簡単で、画像ファイルを PNG (Portable Network Graphic) 形式に変換して、Tux Paint - で作成した画像が保存されている、以下のディレクトリにコピーします。 + そのための方法は簡単で、画像ファイルを PNG (Portable Network Graphic) 形式に変換して、Tux Paint + で作成した画像が保存されている "saved" フォルダにコピーします。(標準では以下のフォルダ): -  Windows Vista, 7, 8, 10 -  各ユーザーの "AppData" フォルダ。例: - "C:\Users\(ユーザー名)\AppData\Roaming\TuxPaint\saved\" + Windows 10, 8, 7, Vista + 各ユーザーの "AppData" フォルダ。例: + "C:\Users\username\AppData\Roaming\TuxPaint\saved\"。 -  Windows 95, 98, ME, 2000, XP -  各ユーザーの "Application Data" フォルダ。例: "C:\Documents and - Settings\(ユーザー名)\Application Data\TuxPaint\saved\" + Windows 2000, XP + 各ユーザーの "Application Data" フォルダ。例: "C:\Documents and + Settings\username\Application Data\TuxPaint\saved\"。 -  macOS -  各ユーザーの "Library" フォルダ。例:"/Users/(ユーザー名)/Library/Application - Support/Tux Paint/saved/" + macOS + 各ユーザーの "Library" フォルダ。例: "/Users/username/Library/Application + Support/Tux Paint/saved/"。 -  Linux/Unix -  各ユーザーのホームディレクトリの隠しディレクトリ ".tuxpaint" 以下。例: - "$(HOME)/.tuxpaint/saved/" + Linux/Unix + 各ユーザーのホームディレクトリ("$HOME")の隠しディレクトリ ".tuxpaint" 以下 ― 例: + "/home/username/.tuxpaint/saved/"。 -  注: Tux Paint で作成した画像を他のアプリケーションから開く場合も、これらのフォルダからになります。 + 注: Tux Paint + で作成した画像を他のアプリケーションを使って開く場合も、これらのフォルダからになります。しかしながら、「ひらく」ダイアログの「かきだす」の機能を使えば、Tux + Paint で作成した画像を、もっと簡単で安全にアクセスできるフォルダにコピーすることができます。 - 'tuxpaint-import' を使う +"tuxpaint-import" スクリプトを使う -  Linux または Unix では、Tux Paint と同時に、シェルスクリプト "tuxpaint-import" + Linux と Unix では、Tux Paint と同時に、シェルスクリプト "tuxpaint-import" がインストールされています。このスクリプトは、NetPBM のツール ("anytopnm") を用いて画像を変換し、 Tux Paint のキャンバスに合うように画像サイズを変更 ("pnmscale") し、PNG 形式に変換 ("pnmtopng") します。 -  また、このスクリプトは、"date" コマンドを使用して、Tux Paint - が保存するファイルの付与に使用する日付と時刻を取得します。(作品を保存したり開いたりするときに、ファイルネームを聞かれることはない、ということを思い出してください!) + また、このスクリプトは、"date" コマンドを使用して、Tux Paint + が保存するファイル名に用いる日付と時刻を取得します。(作品を保存したり開いたりするときに、ファイル名を聞かれることはない、ということを思い出してください!) -  使用法は、コマンドプロンプトで、取り込みたい画像のファイル名を引数として 'tuxpaint-import' を実行するだけです。 + スクリプトの使用法は簡単で、コマンドプロンプトで、取り込みたい画像のファイル名を引数として実行するだけです。 -  画像は変換された後、Tux Paint の保存フォルダにコピーされます。(注: - 子供など、他のユーザーのために変換作業を行う場合は、そのユーザーのアカウントでコマンドを実行する必要があります。) + 画像は変換された後、Tux Paint の "saved" フォルダにコピーされます。(注: + 例えばお子さんなど、他のユーザーのために変換作業を行う場合は、そのユーザーのアカウントでコマンドを実行する必要があります。) - 例: + Example: - $ tuxpaint-import grandma.jpg - grandma.jpg -> /home/username/.tuxpaint/saved/20020921123456.png + $ tuxpaint-import おばあちゃん.jpg + おばあちゃん.jpg -> /home/username/.tuxpaint/saved/20210302004857.png jpegtopnm: WRITING A PPM FILE -  1行目 ("tuxpaint-import grandma.jpg") が実行するコマンドで、続く2行がプログラムの実行中の出力です。 + 1行目 ("tuxpaint-import おばあちゃん.jpg") が実行するコマンドで、続く2行がプログラムの実行中の出力です。 -  これで、Tux Paint + これで、Tux Paint を起動して、「ひらく」ダイアログから変換した画像を開くことができます。後は、アイコンをダブルクリックするだけです! 手動での取り込み -  Windows、MacOS、BeOS、そして Haiku のユーザーは、手動で変換作業を行う必要があります。 + Windows、MacOS、BeOS、そして Haiku のユーザーは、手動で変換作業を行う必要があります。 -  変換したい画像ファイルの読み込み、PNG - 形式ファイルでの保存に対応した画像処理プログラムを起動します。(推奨されるソフトウェア、その他の情報については、"PNG.txt" + 変換したい画像ファイルの読み込み、PNG + 形式ファイルでの保存に対応した画像処理プログラムを起動します。(推奨されるソフトウェア、その他の情報については、"PNG.html" をお読みください。) -  Tux Paint で、描画キャンパスと異なる大きさの画像を読み込む場合、キャンバスに合うように拡大・縮小されます。 + Tux Paint で、描画キャンパスと異なる大きさの画像を読み込む場合、キャンバスに合うように拡大・縮小されます。 -  画像が引き伸ばされたりぼやけたりしないようにするには、キャンパスの大きさに合うようにサイズを変更します。キャンパスの大きさは、Tux Paint - のウィンドウサイズや、フルスクリーン動作時の画面解像度に依存します。(注: 標準の解像度は 800x600 です)。以下の + 画像が引き伸ばされたりぼやけたりしないようにするには、キャンパスの大きさに合うようにサイズを変更します。キャンパスの大きさは、Tux + Paint のウィンドウサイズや、フルスクリーン動作時の画面解像度に依存します。(注: 標準の解像度は 800x600 です)。 以下の "イメージサイズの計算方法" をごらんください。 -  画像は PNG 形式で保存します。ファイル名は、以下の例のように、Tux Paint - が使用する命名方式である、現在の日付と時刻を使用することを 強く 推奨します。 + Save the picture in PNG format. It is highly recommended that you name + the filename using the current date and time, since that's the + convention Tux Paint uses: YYYYMMDDhhmmss.png * YYYY = 年 - * MM = 月 (01-12) - * DD = 日 (01-31) - * HH = 時, 24時間表示 (00-23) - * mm = 分 (00-59) - * ss = 秒 (00-59) + * MM = 月 (2桁, "01"-"12") + * DD = 日 (2桁, "01"-"31") + * HH = 時 (2桁, 24時間表示, "00"-"23") + * mm = 分 (2桁, "00"-"59") + * ss = 秒 (2桁, "00"-"59") - 例: + 例: 2 3月 2021 00:48:57 の場合 "20210302004857.png". -  2002年9月21日 午後1時5分ちょうどの場合 - 20020921130500 + PNG file を Tux Paint の "saved" ディレクトリにコピーします。(上記参照) -  PNG file を Tux Paint の'保存' ディレクトリにコピーします。(上記参照) + イメージサイズの計算方法 -  イメージサイズの計算方法 - -  Tux Paint のキャンバスの幅は、window の幅 (例:640, 800, 1024 ピクセルなど) から 192 - を引きます。 - -  キャンバスの高さは、いくつかの手順を踏んでで計算します。 - - 1. Window の高さ (例: 480, 600, 768 ピクセルなど) から 144 を引く。 - 2. 手順 1 の結果を 48 で割る。 - 3. 手順 2 の結果の小数点以下を切り捨てる (例: 9.5 であれば、単に 9 とする) - 4. 手順 3 の結果を 48 倍する。 - 5. 最後に、手順 4 の結果に 40 を加える。 - - 例: 解像度 1440x900 のディスプレイで、フルスクリーンモードで実行する場合。 - - * キャンバス幅は、単純に、1440 - 192、すなわち 1248。 - * キャンバスの高さは、次のようにして算出。 - 1. 900 - 144 で 756 - 2. 756 / 48 で 15.75 - 3. 15.75 を切り捨てて 15 - 4. 15 * 48 で 720 - 5. 720 + 40 で 760 - -  このようにして、Tux Paint のウィンドウサイズが 1440x900 のとき、キャンバスサイズは 1248x760 となる。 + This part of the documentation needs to be rewritten, since the new + "buttonsize" option was added. For now, try drawing and saving an + image within Tux Paint, then determine what size (pixel width and + height) it came out to, and try to match that when scaling the + picture(s) you're importing into Tux Paint. ---------------------------------------------------------------------- その他のドキュメント -  このドキュメントの他、"docs" フォルダには、次のようなドキュメントがあります。 + このドキュメントの他、"docs" フォルダには、次のようなドキュメントがあります: * 「まほう」ツールに関するドキュメント ("magic-docs") + インストールされている、それぞれの「まほう」ツールに関する説明。 * AUTHORS.txt -  作者と協力者のリスト + 作者と協力者のリスト. * CHANGES.txt -  リリース毎の変更点の概要 - * ライセンス情報 -  GNU 一般公衆利用許諾 - * INSTALL.txt -  コンパイル、インストールの手順 + リリース毎の変更点の概要. + * COPYING.txt + Tux Paint ソフトウェアのライセンス GNU 一般公衆利用許諾 (GPL) + * INSTALL.html + コンパイル、インストールの手順. * EXTENDING.html -  ブラシ、はんこ、背景画像の作成方法、フォントを追加する方法など。 + ブラシ、はんこ、背景画像の作成方法、フォントを追加する方法、追加のスクリーンキーボードの作成、言語入力の追加など、Tux Paint + の拡張についての詳細説明。 * OPTIONS.html -  コマンドライン、設定ファイルのオプションに関する詳細な情報。Tux Paint Config を使用したくない人向け。 - * PNG.txt -  PNG 形式の画像を作成する方法。 - * SVG.txt -  SVG 形式のヴェクタ画像を作成する方法。 - * SIGNALS.txt -  Tux Paint が応答する POSIX シグナルに関する情報。 + コマンドライン、設定ファイルのオプションに関する詳細な情報。Tux Paint Config を使用したくない人向け。 + * PNG.html + PNG 形式の画像を作成する方法。 + * SVG.html + SVG 形式のヴェクタ画像を作成する方法。 + * SIGNALS.html + Tux Paint が応答する POSIX シグナルに関する情報。 ---------------------------------------------------------------------- - 問い合わせ先 + お問い合わせ先 -  不明な点があれば、遠慮無く New Breed Software までお問い合わせください。 + お困りのことがある場合、Tux Paint の開発者や他のユーザーとコミュニケーションをとるための多くの方法があります。 - http://www.newbreedsoftware.com/ + * バグを発見した場合や機能追加の要望については、プロジェクトの バグトラッキングシステムから報告できます + * プロジェクトに関する様々なメーリングリストに参加できます + * IRCで、開発者や他のユーザーとチャットできます + * 開発者へ直接連絡することもできます -  Tux Paint のメーリングリストに参加することもできます。 + もっとお知りになりたい場合、Tux Paint のウェブサイト の "連絡先" のページ + (http://tuxpaint.org/contact/) をごらん下さい - http://www.tuxpaint.org/lists/ + ---------------------------------------------------------------------- + + プロジェクトへの参加 + + タックスペイントはボランティア主導のプロジェクトであり、様々な形でのご協力を受け付けています。 + + * Tux Paint の翻訳の作成 + * 既存の翻訳の改善 + * アートワークの作成 (スタンプ、背景画像、ペイントブラシなど) + * 機能の追加や改良、「まほう」ツールの作成 + * 学習教材の作成 + * 宣伝や、他の Tux Paint ユーザーのサポート + + もっとお知りになりたい場合、Tux Paint のウェブサイト の "私たちにご協力を" のページ + (http://tuxpaint.org/help/) をごらん下さい diff --git a/docs/ja_JP.UTF-8/SIGNALS.txt b/docs/ja_JP.UTF-8/SIGNALS.txt new file mode 100644 index 000000000..5a7e5b847 --- /dev/null +++ b/docs/ja_JP.UTF-8/SIGNALS.txt @@ -0,0 +1,55 @@ + Tux Paint + バージョン 0.9.26 + Signals Documentation + + Copyright © 2019-2021 by various contributors; "AUTHORS" 参照. + http://www.tuxpaint.org/ + + 30 1月 2021 + + ---------------------------------------------------------------------- + + Tux Paint responds to the following signals (which can be sent to the + program's process via `kill` or `killall`, for example). + + SIGTERM (also, [Ctrl] + [C] from a terminal running `tuxpaint`) + + Tux Paint responds as if the "Quit" button were pressed, or the + desktop environment was told to close Tux Paint (e.g., by clicking + a window close button, or pressing [Alt] + [F4] on most systems). + + From the main interface, Tux Paint will prompt whether or not you + wish to quit, and (unless overridden by the auto-save option, e.g. + "--autosave") if you'd like to save the current drawing (if + unsaved), and if so, and it's a modified version of an existing + drawing (unless overridden by the options to save over old images, + or always save new images; e.g. "--saveover" and "--saveovernew", + respectively), whether or not to overwrite the existing drawing, + or save to a new file. + + Note: From other parts of the interface, the signal is currently + interpreted as a request to go back (e.g., from the "New" dialog + back to the main interface), as if a "Back" button in Tux Paint + were clicked, or the [Esc] was key pressed. + + Example: killall tuxpaint + + SIGUSR1 & SIGUSR2 + + Tux Paint responds by setting its auto-save option (as if it had + been launched with "--autosave"), as well as either the option to + always save new images (as if launched with "--saveovernew") in + the case of receiving a SIGUSR1 signal, or to always save over the + existing image (as if launched with "--saveover") in the case of + receiving SIGUSR2. Then Tux Paint sends itself a SIGTERM signal, + in an attempt to quit. (See above.) + + So, from the main interface, Tux Paint should quit almost + immediately, with no questions asked. + + Note: From other parts of the interface, unfortunately, Tux Paint + will go back one level in the interface. Therefore, at this time, + it may be necessary to send this signal to Tux Paint a few times, + for it to quit completely. + + Example: killall -s SIGUSR1 tuxpaint diff --git a/docs/ja_JP.UTF-8/SVG.txt b/docs/ja_JP.UTF-8/SVG.txt new file mode 100644 index 000000000..86ff83ea6 --- /dev/null +++ b/docs/ja_JP.UTF-8/SVG.txt @@ -0,0 +1,34 @@ + Tux Paint + バージョン 0.9.26 + SVG Documentation + + Copyright © 2007-2021 by various contributors; "AUTHORS" 参照. + http://www.tuxpaint.org/ + + 30 1月 2021 + + ---------------------------------------------------------------------- + +About SVGs + + SVG (Scalable Vector Graphics) is an open standard used to describe + two-dimensional vector graphics. It is great for diagrams and shapes, + while PNGs are better for photographs. SVG files are a bit like + instructions on how to make an image. This means that they can be resized + without looking pixelated or blocky. + + For more information, visit: https://www.w3.org/Graphics/SVG/ + +How to make SVGs + + An excellent tool with which to create SVG images for use in Tux Paint is + Inkscape, a high-quality Open Source interactive drawing program. + + It is likely that is already installed on your system. If not, it should + be readily available from your Linux distribution's software repository. + If not, or to learn more, visit http://www.inkscape.org/, respectively. + +Mac and Windows users + + * CorelDRAW (Corel) — http://www.corel.com/ + * Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html diff --git a/docs/ja_JP.UTF-8/html/ADVANCED-STAMPS-HOWTO.html b/docs/ja_JP.UTF-8/html/ADVANCED-STAMPS-HOWTO.html new file mode 100644 index 000000000..3a37cc311 --- /dev/null +++ b/docs/ja_JP.UTF-8/html/ADVANCED-STAMPS-HOWTO.html @@ -0,0 +1,225 @@ + + + + + Tux Paint Advanced Stamps 'How-To' + + + +
+

+ Tux Paint
+ バージョン 0.9.26 Advanced Stamps 'How-To'

+ +

+ Copyright © 2006-2021 by Albert Cahalan and others; "AUTHORS" 参照.
+ http://www.tuxpaint.org/ +

+
+ +

+ About this 'How-To'

+ +
+

+ This 'How-To' assumes that you want to make an excellent Tux Paint stamp, in PNG bitmapped format, from a JPEG image (e.g., a digital photograph). There are easier and faster methods that produce lower quality.

+ +

+ This 'How-To' assumes you are dealing with normal opaque objects. Dealing with semi-transparent objects (fire, moving fan blade, kid's balloon) or light-giving objects (fire, lightbulb, sun) is best done with custom software. Images with perfect solid-color backgrounds are also best done with custom software, but are not troublesome to do as follows.

+
+ +

+ Image choice is crucial

+ +
+

+ License

+ +
+

+ If you wish to submit artwork to the Tux Paint developers for consideration for inclusion in the official project, or if you wish to release your own copy of Tux Paint, bundled with your own graphics, you need an image that is compatible with the GNU General Public License used by Tux Paint.

+ +

+ Images produced by the US government are Public Domain, but be aware that the US government sometimes uses other images on the web. Google image queries including either site:gov or site:mil will supply many suitable images. (Note: the *.mil sites include non-military content, too!)

+ +

+ Your own images can be placed in the Public Domain or a suitable license, such as the Creative Commons CC0 by declaring it so. (Hire a lawyer if you feel the need for legal advice.)

+ +

+ For personal use, any image you can legitimately modify and use for your own personal use should be fine.

+
+ +

+ Image Size and Orientation

+ +
+

+ You need an image that has a useful orientation. Perspective is an enemy. Images that show an object from the corner are difficult to fit into a nice drawing. As a general rule, telephoto side views are the best. The impossible ideal is that, for example, two wheels of a car are perfectly hidden behind the other two.

+ +

+ Rotating an image can make it blurry, especially if you only rotate by a few degrees. Images that don't need rotation are best, images that need lots of rotation (30 to 60 degrees) are next best, and images that need just a few degrees are worst. Rotation will also make an image darker because most image editing software is very bad about gamma handling. (Rotation is only legitimate for gamma=1.0 images.)

+ +

+ Very large images are more forgiving of mistakes, and thus easier to work with. Choose an image with an object that is over 1000 pixels across if you can. You can shrink this later to hide your mistakes.

+ +

+ Be sure that the image is not too grainy, dim, or washed out.

+ +

+ Pay attention to feet and wheels. If they are buried in something, you will need to draw new ones. If only one is buried, you might be able to copy the other one as a replacement.

+
+
+ +

+ Prepare the image

+ +
+

+ First of all, be sure to avoid re-saving the image as a JPEG. This causes quality loss. There is a special tool called jpegtran that lets you crop an image without the normal quality loss.

+ +
+

+ jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg > cropped.jpg +

+
+ +

+ Bring that image up in your image editor. If you didn't crop it yet, you may find that your image editor is very slow. Rotate and crop the image as needed. Save the image — choose whatever native format supports layers, masks, alpha, etc. GIMP users should choose "XCF", and Adobe Photoshop users should choose "PSD", for example.

+ +

+ If you have rotated or cropped the image in your image editor, flatten it now. You need to have just one RGB layer without mask or alpha.

+ +

+ Open the layers dialog box. Replicate the one layer several times. From top to bottom you will need something like this:

+ +
    +
  1. unmodified image (write-protect this if you can)
  2. +
  3. an image you will modify — the "work in progress" layer
  4. +
  5. solid green (write-protect this if you can)
  6. +
  7. solid magenta (write-protect this if you can)
  8. +
  9. unmodified image (write-protect this if you can)
  10. + +
+ +

+ Give the work in progress (WIP) layer a rough initial mask. You might start with a selection, or by using the grayscale value of the WIP layer. You might invert the mask.

+ +

+ Warning: once you have the mask, you may not rotate or scale the image normally. This would cause data loss. You will be given special scaling instructions later.

+
+ +

+ Prepare the mask

+ +
+

+ Get used to doing [Ctrl]-click and [Alt]-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing.

+ +

+ Set an unmodified image as what you will view (the top one is easiest). Set the WIP mask as what you will edit. At some point, perhaps not immediately, you should magnify the image to about 400% (each pixel of the image is seen and edited as a 4x4 block of pixels on your screen).

+ +

+ Select parts of the image that need to be 100% opaque or 0% opaque. If you can select the object or background somewhat accurately by color, do so. As needed to avoid selecting any pixels that should be partially opaque (generally at the edge of the object) you should grow, shrink, and invert the selection.

+ +

+ Fill the 100% opaque areas with white, and the 0% opaque areas with black. This is most easily done by drag-and-drop from the foreground/background color indicator. You should not see anything happen, because you are viewing the unmodified image layer while editing the mask of the WIP layer. Large changes might be noticable in the thumbnail.

+ +

+ Now you must be zoomed in.

+ +

+ Check your work. Hide the top unmodified image layer. Display just the mask, which should be a white object on a black background (probably with unedited grey at the edge). Now display the WIP layer normally, so that the mask is active. This should show your object over top of the next highest enabled layer, which should be green or magenta as needed for maximum contrast. You might wish to flip back and forth between those backgrounds by repeatedly clicking to enable/disable the green layer. Fix any obvious and easy problems by editing the mask while viewing the mask.

+ +

+ Go back to viewing the top unmodified layer while editing the WIP mask. Set your drawing tool the paintbrush. For the brush, choose a small fuzzy circle. The 5x5 size is good for most uses.

+ +

+ With a steady hand, trace around the image. Use black around the outside, and white around the inside. Avoid making more than one pass without switching colors (and thus sides).

+ +

+ Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon.

+ +

+ View and edit the mask. Select by color, choosing either black or white. Most likely you will see unselected specks that are not quite the expected color. Invert the selection, then paint these away using the pencil tool. Do this operation for both white and black.

+
+ +

+ Replace the fringe and junk pixels

+ +
+

+ Still viewing the mask, select by color. Choose black. Shrink the selection by several pixels, being sure to NOT shrink from the edges of the mask (the shrink helps you avoid and recover from mistakes).

+ +

+ Now disable the mask. View and edit the unmasked WIP layer. Using the color picker tool, choose a color that is average for the object. Drag-and-drop this color into the selection, thus removing most of the non-object pixels.

+ +

+ This solid color will compress well and will help prevent ugly color fringes when Tux Paint scales the image down. If the edge of the object has multiple colors that are very different, you should split up your selection so that you can color the nearby background to be similar.

+ +

+ Now you will paint away the existing edge fringe. Be sure that you are editing and viewing the WIP image. Frequent layer visibility changes will help you to see what you are doing. You are likely to use all of:

+ +
    +
  • composited over green (mask enabled)
  • +
  • composited over magenta (mask enabled)
  • +
  • original (the top or bottom layer)
  • +
  • composited over the original (mask enabled)
  • +
  • raw WIP layer (mask disabled)
  • +
+ +

+ To reduce accidents, you may wish to select only those pixels that are not grey in the mask. (Select by color from the mask, choose black, add mode, choose white, invert. Alternately: Select all, select by color from the mask, subtract mode, choose black, choose white.) If you do this, you'll probably want to expand the selection a bit and/or hide the "crawling ants" line that marks the selection.

+ +

+ Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects.

+ +

+ The goal is to remove the edge fringe, both inside and outside of the object. The inside fringe, visible when the object is composited over magenta or green, must be removed for obvious reasons. The outside fringe must also be removed because it will become visible when the image is scaled down. As an example, consider a 2x2 region of pixels at the edge of a sharp-edged object. The left half is black and 0% opaque. The right half is white and 100% opaque. That is, we have a white object on a black background. When Tux Paint scales this to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel. The correct result would be a white 50% opaque pixel. To get this result, we would paint away the black pixels. They matter, despite being 0% opaque.

+ +

+ Tux Paint can scale images down by a very large factor, so it is important to extend the edge of your object outward by a great deal. Right at the edge of your object, you should be very accurate about this. As you go outward away from the object, you can get a bit sloppy. It is reasonable to paint outward by a dozen pixels or more. The farther you go, the more Tux Paint can scale down without creating ugly color fringes. For areas that are more than a few pixels away from the object edge, you should use the pencil tool (or sloppy select with drag-and-drop color) to ensure that the result will compress well.

+
+ +

+ Save the image for Tux Paint

+ +
+

+ It is very easy to ruin your hard work. Image editors can silently destroy pixels in 0% opaque areas. The conditions under which this happens may vary from version to version. If you are very trusting, you can try saving your image directly as a PNG. Be sure to read it back in again to verify that the 0% opaque areas didn't turn black or white, which would create fringes when Tux Paint scales the image down. If you need to scale your image to save space (and hide your mistakes), you are almost certain to destroy all the 0% opaque areas. So here is a better way...

+ +

+ A Safer Way to Save

+ +
+

+ Drag the mask from the layers dialog to the unused portion of the toolbar (right after the last drawing tool). This will create a new image consisting of one layer that contains the mask data. Scale this as desired, remembering the settings you use. Often you should start with an image that is about 700 to 1500 pixels across, and end up with one that is 300 to 400.

+ +

+ Save the mask image as a NetPBM portable greymap (".pgm") file. (If you are using an old release of The GIMP, you might need to convert the image to greyscale before you can save it.) Choose the more compact "RAW PGM" format. (The second character of the file should be the ASCII digit "5", hex byte 0x35.)

+ +

+ You may close the mask image.

+ +

+ Going back to the multi-layer image, now select the WIP layer. As you did with the mask, drag this from the layers dialog to the toolbar. You should get a single-layer image of your WIP data. If the mask came along too, get rid of it. You should be seeing the object and the painted-away surroundings, without any mask thumbnail in the layers dialog. If you scaled the mask, then scale this image in exactly the same way. Save this image as a NetPBM portable pixmap (".ppm") file. (Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second byte of the file should be the ASCII digit "6", hex byte 0x36.)

+ +

+ Now you need to merge the two files into one. Do that with the pnmtopng command, like this:

+ +
+

+ pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm > final-stamp.png +

+
+
+
+ + diff --git a/docs/ja_JP.UTF-8/html/EXTENDING.html b/docs/ja_JP.UTF-8/html/EXTENDING.html new file mode 100644 index 000000000..54d60c957 --- /dev/null +++ b/docs/ja_JP.UTF-8/html/EXTENDING.html @@ -0,0 +1,1127 @@ + + + + + Extending Tux Paint + + + +
+

+ Extending
+ Tux Paint
+ バージョン 0.9.26

+ +

+ Copyright © 2002-2021 by various contributors; "AUTHORS" 参照.
+ http://www.tuxpaint.org/ +

+ +

+ 30 1月 2021

+
+ +
+ + + + + + + + + +
+ 目次
+ +
+ +
+ +

+ If you wish to add or change things like Brushes, Starters, Rubber Stamps, and other content used by Tux Paint, you can do so fairly easily by simply adding, changing, or removing files where Tux Paint looks for them.

+ +

+ Note: You'll need to re-launch Tux Paint for the changes to take effect.

+ +
+ +

+ Where Files Go +

+ +
+

+ Standard Files +

+ +
+

+ Tux Paint looks for its various data files in its 'data' directory.

+ +

+ Linux and Unix

+ +
+

+ Where this directory goes depends on what value was set for "DATA_PREFIX" when Tux Paint was built. See 'Install documentation' for details.

+ +

+ By default, though, the directory is:

+ +
+ /usr/local/share/tuxpaint/ +
+ +

+ If you installed from a package, it is more likely to be:

+ +
+ /usr/share/tuxpaint/ +
+
+ +

+ Windows +

+ +
+

+ Tux Paint looks for a directory called 'data' in the same directory as the executable. This is the directory that the installer used when installing Tux Paint e.g.:

+ +
+ C:\Program Files\TuxPaint\data +
+
+ +

+ macOS +

+ +
+

+ Tux Paint stores its data files inside the "Tux Paint" application icon (which is actually a special kind of folder on macOS & Mac OS X before it). The following steps explain how to get to the folders within it:

+ +
    +
  1. Bring up a 'context' menu by holding the [Control] key and clicking the Tux Paint icon the in Finder. (If you have a mouse with more than one button, you can simply right-click the icon.)
  2. + +
  3. Select "Show Contents" from the menu that appears. A new Finder window will appear with a folder inside called "Contents".
  4. + +
  5. Open the "Contents" folder and open the "Resources" folder found inside.
  6. + +
  7. There, you will find various sub-folders, such as "starters", "stamps", "brushes", etc. Adding new content to these folders will make the content available to any user that launches this copy (icon) of Tux Paint.
  8. +
+ +

+ Note: If you install a newer version of Tux Paint and replace or discard the old version, you will lose changes made by following the instructions above, so keep backups of your new content (stamps, brushes, etc.).

+ +

+ Tux Paint also looks for files in a "TuxPaint" folder that you can place in your system's "Application Support" folder (found under "Library" at the root of your filesystem):

+ +
+ /Library/Application Support/TuxPaint/ +
+ +

+ When you upgrade to a newer version of Tux Paint, the contents of this "TuxPaint" folder will stay the same, and remain accessible by all users of Tux Paint.

+
+
+ +
+ +

+ Personal Files +

+ +
+

+ You can also create brushes, stamps, 'starters', templates, and fonts in your own user account directory (folder) for Tux Paint to find.

+ +

+ Windows +

+ +
+

+ Your personal Tux Paint folder is stored in your personal "Application Data". For example, on newer Windows:

+ +
+ C:\Documents and Settings\(username)\Application Data\TuxPaint\ +
+
+ +

+ macOS +

+ +
+

+ Your personal Tux Paint folder is stored in your personal "Application Support" folder:

+ +
+ /Users/(username)/Library/Application Support/TuxPaint/ +
+
+ +

+ Linux and Unix

+ +
+

+ Your personal Tux Paint files go into a 'hidden directory' found in your account's home directory: "$(HOME)/.tuxpaint/" (also known as "~/.tuxpaint/").

+ +

+ That is, if your home directory is "/home/tux", then your personal Tux Paint files go in "/home/tux/.tuxpaint/".

+ +

+ Don't forget the period (".") before the "tuxpaint"!

+
+ +

+ To add your own brushes, stamps, 'starters,' templates, and fonts, create subdirectories under your personal Tux Paint directory named "brushes", "stamps", "starters", "templates", "fonts", respectively.

+ +

+ (For example, if you created a brush named "flower.png", you would put it in "~/.tuxpaint/brushes/" under Linux or Unix.)

+
+
+ +
+ +

+ Brushes +

+ +
+

+ The brushes used for drawing with the 'Brush' and 'Lines' tools in Tux Paint are simply PNG image files.

+ +

+ The alpha (transparency) of the PNG image is used to determine the shape of the brush, which means that the shape can be 'anti-aliased' and even partially-transparent!

+ +

+ Greyscale pixels in the brush PNG will be drawn using the currently-selected color in Tux Paint. Color pixels will be tinted.

+ +

+ Brush Options +

+ +
+

+ Aside from a graphical shape, brushes can also be given other attributes. To do this, you need to create a 'data file' for the brush.

+ +

+ A brush's data file is simply a plain ASCII text file containing the options for the brush.

+ +

+ The file has the same name as the PNG image, but a ".dat" extension. (e.g., "brush.png"'s data file is the text file "brush.dat", found in the same directory.)

+ +

+ Brush Spacing

+ +
+

+ As of Tux Paint version 0.9.16, you can now specify the spacing for brushes (that is, how often they are drawn). By default, the spacing will be the brush's height, divided by 4.

+ +

+ Add a line containing the line "spacing=N" to the brush's data file, where "N" is the spacing you want for the brush. (The lower the number, the more often the brush is drawn.)

+
+ +

+ Animated Brushes

+ +
+

+ As of Tux Paint version 0.9.16, you may now create animated brushes. As the brush is used, each frame of the animation is drawn.

+ +

+ Lay each frame out across a wide PNG image. For example, if your brush is 30x30 and you have 5 frames, the image should be 150x30.

+ +

+ Add a line containing the line "frames=N" to the brush's data file, where "N" is the number of frames in the brush.

+ +

+ Note: If you'd rather the frames be flipped through randomly, rather than sequentially, also add a line containing "random" to the brush's data file.

+
+ +

+ Directional Brushes

+ +
+

+ As of Tux Paint version 0.9.16, you may now create directional brushes. As the brush is used, different shapes are drawn, depending on the direction the brush is going.

+ +

+ The directional shapes are divided into a 3x3 square in a PNG image. For example, if your brush is 30x30, the image should be 90x90, and each of the direction's shapes placed in a 3x3 grid. The center region is used for no motion. The top right is used for motion that's both up, and to the right. And so on.

+ +

+ Add a line containing the word "directional" to the brush's data file.

+
+ +

+ Animated Directional Brushes

+ +
+

+ You may mix both animated and directional features into one brush. Use both options ("frames=N" and "directional"), in separate lines in the brush's ".dat" file.

+ +

+ Lay the brush out so that each 3x3 set of directional shapes are laid out across a wide PNG image. For example, if the brush is 30x30 and there are 5 frames, it would be 450x90. (The leftmost 150x90 pixels of the image represent the 9 direction shapes for the first frame, for example.)

+
+
+ +

+ Place the brush image PNGs (and any data text files) in the "brushes" directory.

+ +

+ Note: If your new brushes all come out as solid squares or rectangles, it's because you forgot to use alpha transparency! See the 'PNG documentation' in Tux Paint for more information and tips.

+
+
+ +
+ +

+ Stamps +

+ +
+

+ All stamp-related files go in the "stamps" directory. It's useful to create subdirectories and sub-subdirectories there to organize the stamps. (For example, you can have a "holidays" folder with "halloween" and "christmas" sub-folders.)

+ +

+ Stamp Images +

+ +
+

+ Rubber Stamps in Tux Paint can be made up of a number of separate files. The one file that is required is, of course, the picture itself.

+ +

+ As of Tux Paint version 0.9.17, Stamps may be either PNG bitmap images or SVG vector images. They can be full-color or greyscale. The alpha (transparency) channel of PNGs is used to determine the actual shape of the picture (otherwise you'll stamp a large rectangle on your drawings).

+ +

+ PNGs can be any size, and Tux Paint (by default) provides a set of sizing buttons to let the user scale the stamp up (larger) and down (smaller).

+ +

+ SVGs are vector-based, and will be scaled appropriately for the canvas size being used in Tux Paint.

+ +

+ Note: If your new PNG-based stamps all come out as solid squares or rectangles, it's because you forgot to use alpha transparency! See the 'PNG documentation' in Tux Paint for more information and tips.

+ +

+ Note: If your new SVG stamps seem to have a lot of whitespace, make sure the SVG 'document' is no larger than the shape(s) within. If they are being clipped, make sure the 'document' is large enough to contain the shape(s). See the 'SVG documentation' in Tux Paint for more information and tips.

+ +

+ Advanced Users: The 'Advanced Stamps How-To' document describes, in detail, how to make PNG images which will scale perfectly when used as stamps in Tux Paint.

+
+
+ +
+ +

+ Stamp Descriptive Text +

+ +
+

+ Tux Paint will display descriptive text when a stamp is selected. These are placed in plain text files with the same name as the PNG or SVG, but with a ".txt" filename extension. (e.g., "stamp.png"'s description is stored in "stamp.txt" in the same directory.)

+ +

+ The first line of the text file will be used as the US English description of the stamp's image. It must be encoded in UTF-8.

+ +

+ Localization Support

+ +
+

+ Additional lines can be added to the text file to provide translations of the description, to be displayed when Tux Paint is running in a different locale (like French or Spanish).

+ +

+ The beginning of the line should correspond to the language code of the language in question (e.g., "fr" for French, and "zh_TW" for Traditional Chinese), followed by ".utf8=" and the translated description (Unicode, encoded in UTF-8).

+ +

+ For Tux Paint developers: There are scripts in the "po" directory for converting the text files to PO format (and back) for easy translation to different languages. Therefore you should never add or change translations in the ".txt" files directly.

+ +

+ If no translation is available for the language Tux Paint is currently running in, the US English text is used.

+
+ +

Windows のユーザー

+ +
+

+ Use NotePad or WordPad to edit/create these files. Be sure to save them as plain-text, and make sure they have a ".txt" extension at the end of the filename.

+
+
+ +
+ +

+ Stamp Sound Effects +

+ +
+

+ Tux Paint can play a sound effect when a stamp is selected. For example, the sound of a duck quaking when selecting a duck, or a brief piece of music when a musical instrument is chosen. Files may be in "WAVE (".wav")" or "OGG Vorbis (".ogg")" formats, and are given same name as the PNG or SVG image. (e.g., "stamp.svg"'s sound effect is the sound file "stamp.ogg" in the same directory.)

+ +

+ Localization Support

+ +
+

+ For sounds for different locales (e.g., if the sound is someone saying a word, and you want translated versions of the word said), also create WAV or OGG files with the locale's label in the filename, in the form: "stamp_LOCALE.EXT"

+ +

+ "stamp.png"'s sound effect, when Tux Paint is run in Spanish mode, would be "stamp.png". In French mode, "stamp_es.wav". In Brazilian Portuguese mode, "stamp_fr.wav". And so on...

+ +

+ If no localized sound effect can be loaded, Tux Paint will attempt to load the 'default' sound file. (e.g., "stamp.wav")

+
+ +

+ Note: For descriptive sounds (not sound effects, like a bang or a bird chirping), consider using descriptive sounds; see 'Stamp Descriptive Sound', below.

+
+ +
+ +

+ Stamp Descriptive Sound +

+ +
+

+ Tux Paint can also play a descriptive sound when a stamp is selected. For example, the sound of someone saying the word "duck" when selecting a duck, or the name of a musical instrument when one is chosen. Files may be in "WAVE (".wav")" or "OGG Vorbis (".ogg")" formats, and are given same name as the PNG or SVG image, with "_desc" at the end. (e.g., "stamp.svg"'s descriptive sound is the sound file "stamp_desc.ogg" in the same directory.)

+ +

+ Localization Support

+ +
+

+ For descriptive sounds for different locales, also create WAV or OGG files with both "_desc" and the locale's label in the filename, in the form: "stamp_desc_LOCALE.EXT"

+ + "stamp.png"'s descriptive sound, when Tux Paint is run in Spanish mode, would be "stamp_desc_es.wav". In French mode, "stamp_desc_fr.wav". In Brazilian Portuguese mode, "stamp_desc_pt_BR.wav". And so on... +

+ If no localized descriptive sound can be loaded, Tux Paint will attempt to load the 'default' sound file. (e.g., "stamp_desc.wav")

+
+
+ +
+ +

+ Stamp Options +

+ +
+

+ Aside from a graphical shape, a textual description, a sound effect, and a descriptive sound, stamps can also be given other attributes. To do this, you need to create a 'data file' for the stamp.

+ +

+ A stamp's data file is simply a plain ASCII text file containing the options for the stamp.

+ +

+ The file has the same name as the PNG or SVG image, but a ".dat" extension. (e.g., "stamp.png"'s data file is the text file "stamp.dat", found in the same directory.)

+ +

+ Colored Stamps

+ +
+

+ Stamps can be made to be either "colorable" or "tintable."

+ +
+ Colorable
+ +
+

+ "Colorable" stamps they work much like brushes - you pick the stamp to get the shape, and then pick the color you want it to be. (Symbol stamps, like the mathematical and musical ones, are an example.)

+ +

+ Nothing about the original image is used except the transparency (from "alpha" channel). The color of the stamp comes out solid.

+ +
+ +
+ +

+ Add a line containing the word "colorable" to the stamp's data file.

+
+ +
+ Tinted
+ +
+

+ "Tinted" stamps are similar to "colorable" ones, except the details of the original image are kept. (To put it technically, the original image is used, but its hue is changed, based on the currently-selected color.)

+ +
+ +
+ +

+ Add a line containing the word "tintable" to the stamp's data file.

+ +
+ Tinting Options:
+ +
+

+ Depending on the contents of your stamp, you might want to have Tux Paint use one of a number of methods when tinting it. Add one of the following lines to the stamp's data file:

+ +
+
+ Normal tinter — "tinter=normal" (the default)
+ +
+ This is the normal tinting mode. (Hue range is ±18°, 27 replace.)
+ +
+ 'Any hue' tinter — "tinter=anyhue" +
+ +
+ This remaps all hues in the stamp. (Hue range is ±180°.)
+ +
+ Narrow tinter — "tinter=narrow" +
+ +
+ This like the "anyhue" option, but with a narrower hue angle. (Hue range is ±6°, 9 replace.)
+ +
+ Vector tinter — "tinter=vector" +
+ +
+ This maps 'black through white' to 'black through destination'.
+
+
+
+
+ +

+ Unalterable Stamps

+ +
+

+ By default, a stamp can be flipped upside down, shown as a mirror image, or both. This is done using the control buttons below the stamp selector, at the lower right side of the screen in Tux Paint.

+ +

+ Sometimes, it doesn't make sense for a stamp to be flippable or mirrored; for example, stamps of letters or numbers. Sometimes stamps are symmetrical, so letting the user flip or mirror them isn't useful.

+ +

+ To prevent a stamp from being flipped vertically, add the option "noflip" to the stamp's data file.

+ +

+ To prevent a stamp from being mirrored horizontally, add the option "nomirror" to the stamp's data file.

+
+ +

+ Initial Stamp Size

+ +
+

+ By default, Tux Paint assumes that your stamp is sized appropriately for unscaled display on a 608x472 canvas. This was the original Tux Paint canvas size, provided by a 640x480 screen. Tux Paint will then adjust the stamp according to the current canvas size and, if enabled, the user's stamp size controls.

+ +

+ If your stamp would be too big or too small, you can specify a scale factor. If your stamp would be 2.5 times as wide (or tall) as it should be, add one of the following options, which represent the same adjustment, to the stamp's data file. (An equals sign, "=", may be included after the word "scale".)

+
    +
  • "scale 40%"
  • +
  • "scale 5/2"
  • +
  • "scale 2.5"
  • +
  • "scale 2:5"
  • +
+
+ +

Windows のユーザー

+ +
+

+ Use NotePad or WordPad to edit/create these files. Be sure to save them as plain-text, and make sure they have a ".txt" extension at the end of the filename.

+
+
+ +

+ Pre-Mirrored and Flipped Stamps +

+ +
+

+ In some cases, you may wish to provide a pre-drawn version of a stamp's mirror-image, flipped image, or even both. For example, imagine a picture of a fire truck with the words "Fire Department" written across the side. You probably do not want that text to appear backwards when the image is flipped!

+ +

+ To create a mirrored version of a stamp that you want Tux Paint to use, rather than mirroring one on its own, simply create a second ".png" or ".svg" graphics file with the same name, except with "_mirror" before the filename extension.

+ +

+ For example, for the stamp "stamp.png" you would create another file named "stamp_mirror.png", which will be used when the stamp is mirrored (rather than using a backwards version of "stamp.png").

+ +

+ As of Tux Paint 0.9.18, you may similarly provide a pre-flipped image with "_flip" in the name, and/or an image that is both mirrored and flipped, by naming it "_mirror_flip".

+ +

+ Note: If the user flips and mirrors an image, and a pre-drawn "_mirror_flip" doesn't exist, but either "_flip" or "_mirror" does, it will be used, and mirrored or flipped, respectively.

+
+
+ +
+ +

+ Fonts +

+ +
+ +

+ The fonts used by Tux Paint are TrueType Fonts (TTF).

+ +

+ Simply place them in the "fonts" directory. Tux Paint will load the font and provide four different sizes in the 'Letters' selector when using the 'Text' and 'Label' tools.

+
+
+ +
+ +

+ 'Starters' +

+ +
+ +

+ 'Starter' images appear in the 'New' dialog, along with solid color background choices.

+ +

+ When you use a 'starter' image, make modifications, and save it, the original 'starter' image is not overwritten. Additionally, as you edit your new picture, the contents of the original 'starter' can affect it.

+ +

+ Coloring-Book Style Starters +

+ +
+

+ The most basic kind of 'starter' is similar to a picture in a coloring book. It's an outline of a shape which you can then color in and add details to. In Tux Paint, as you draw, type text, or stamp stamps, the outline remains 'above' what you draw. You can erase the parts of the drawing you made, but you can't erase the outline.

+ +

+ To create this kind of 'starter' image, simply create an outlined black and white picture in a paint program, and save it as a raster PNG file, or vector SVG. If saving as a PNG, you may optionally render the image as black-and-transparent, rather than black-and-white, but (as of Tux Paint 0.9.21) this is not required.

+
+ +

+ Scene-Style Starters +

+ +
+

+ Along with the 'coloring-book' style overlay, you can also provide a separate background image as part of a 'starter' picture. The overlay acts the same: it can't be drawn over, erased, or affected by 'Magic' tools. However, the background can be!

+ +

+ When the 'Eraser' tool is used on a picture based on this kind of 'starter' image, rather than turning the canvas to a solid color, such as white, it returns that part of the canvas to the original background picture from the 'starter' image.

+ +

+ By creating both an overlay and a background, you can create a 'starter' which simulates depth. Imagine a background that shows the ocean, and an overlay that's a picture of a reef. You can then draw (or stamp) fish in the picture. They'll appear in the ocean, but never 'in front of' the reef.

+ +

+ To create this kind of 'starter' picture, simply create an overlay (with transparency) and save it as a PNG. Then create another image (without transparency), and save it with the same filename, but with "-back" (short for 'background') appended to the name. (e.g., "starter-back.png" would be the background ocean picture that corresponds to the overlay, or foreground.)

+
+ +

+ For best results, 'starter' images should be at least the same size as Tux Paint's drawing canvas. (See the "Loading Other Pictures into Tux Paint" section of Tux Paint's main documentation (README) for details on sizing.) If they are not, they will be stretched or scaled. This is done without affecting the shape ("aspect ratio"); however some smudging may be applied to the edges.

+ +

+ Place them in the "starters" directory. When the 'New' dialog is accessed in Tux Paint, the 'starter' images will appear in the screen that appears, after the various solid color choices.

+ +

+ Note: 'Starters' are 'attached' to saved pictures, via a small text file that has the same name as the saved file, but with ".dat" as the extension. This allows it to continue to affect the drawing even after Tux Paint has been quit, or another picture is loaded or a new image is created. (In other words, if you base a drawing on a 'starter' image, it will always be affected by it.)

+
+
+ +
+ +

+ 'Templates' +

+ +
+ +

+ 'Template' images also appear in the 'New' dialog, along with solid color background choices and 'Starters'. (Note: Tux Paint prior to version 0.9.22 did not have the 'Template' feature.)

+ +

+ Unlike pictures drawn in Tux Paint by users and then opened later, opening a 'template' creates a new drawing. When you save, the 'template' image is not overwritten. Unlike 'starters', there is no immutable 'layer' above the canvas. You may draw over any part of it.

+ +

+ When the 'Eraser' tool is used on a picture based on this kind of 'template' image, rather than turning the canvas to a solid color, such as white, it returns that part of the canvas to the original background picture from the 'template' image.

+ +

+ 'Templates' are simply image files (in PNG, JPEG, SVG, or KPX (KidPix) format). No preparation or conversion should be required.

+ +

+ For best results, 'template' images should be at least the same size as Tux Paint's drawing canvas. (See the "Loading Other Pictures into Tux Paint" section of Tux Paint's main documentation (README) for details on sizing.) If they are not, they will be stretched or scaled. This is done without affecting the shape ("aspect ratio"); however some smudging may be applied to the edges.

+ +

+ Place them in the "templates" directory. When the 'New' dialog is accessed in Tux Paint, the 'template' images will appear in the screen that appears, after the various solid color choices.

+ +

+ Note: 'Templates' are 'attached' to saved pictures, via a small text file that has the same name as the saved file, but with ".dat" as the extension. This allows it to continue to affect the drawing even after Tux Paint has been quit, or another picture is loaded or a new image is created. (In other words, if you base a drawing on a 'template' image, it will always be affected by it.)

+
+
+ +
+ +

+ Translations +

+ +
+

+ Tux Paint supports numerous languages, thanks to use of the "gettext" localization library. (See "Options documentation" for how to change locales in Tux Paint.)

+ +

+ To translate Tux Paint to a new language, copy the translation template file, "tuxpaint.pot" (found in Tux Paint's source code, in the folder "src/po/"). Rename the copy as a ".po" file, with an appropriate name for the locale you're translating to (e.g., "es.po" for Spanish; or "pt_BR.po" for Brazilian Portuguese, versus "pt.po" or "pt_PT.po" for Portuguese spoken in Portugal.)

+ +

+ Open the newly-created ".po" file — you can edit in a plain text edtior, such as Emacs, Pico or VI on Linux, or NotePad on Windows. The original English text used in Tux Paint is listed in lines starting with "msgid". Enter your translations of each of these pieces of text in the empty "msgstr" lines directly below the corresponding "msgid" lines. (Note: Do not remove the quotes.)

+ +

+ Example:

+ +
+

+ msgid "Smudge"
+ msgstr "Manchar"
+
+ msgid "Click and drag to draw large bricks."
+ msgstr "Haz clic y arrastra para dibujar ladrillos grandes."
+

+
+ +

+ Various tools exist to manage gettext translation catalogs, so you don't have to edit them by hand in a text editor. Here are a few:

+ + +

+ Note: It is best to always work off of the latest Tux Paint text catalog template ("tuxpaint.pot"), since new text is added, and old text is occasionally changed. The text catalog for the upcoming, unreleased version of Tux Paint can be found in Tux Paint's Git repository (see: http://www.tuxpaint.org/download/source/git/), and on the Tux Paint website at http://www.tuxpaint.org/help/po/.

+ +

+ To edit an existing translation, download the latest ".po" file for that language, and edit it as described above.

+ +

+ You may send new or edited translation files to Bill Kendrick, lead developer of Tux Paint, at: bill@newbreedsoftware.com, or post them to the "tuxpaint-i18n" mailing list (see: http://www.tuxpaint.org/lists/).

+ +

+ Alternatively, if you have an account with SourceForge.net, you can request to be added to the "tuxpaint" project and receive write-access to the Git source code repository so that you may commit your changes directly.

+ +

+ Note: Support for new locales requires making additions to Tux Paint's source code ("/src/i18n.h" and "/src/i18n.c"), and requires updates to the Makefile, to ensure the ".po" files are compiled into ".mo" files, and available for use at runtime.

+
+ +
+ +

+ Alternative Input Methods +

+ +
+

+ Tux Paint's 'Text' and 'Label' tools can provide alternative input methods for some languages. For example, when Tux Paint is running with a Japanese locale, the right [Alt] key can be pressed to cycle between Latin, Romanized Hiragana and Romanized Katakana modes. This allows native characters and words to be entered into the 'Text' and 'Label' tools by typing one or more keys on a keyboard with Latin characters (e.g., a US QWERTY keyboard).

+ +

+ To create an input method for a new locale, create a text file with a name based on the locale (e.g., "ja" for Japanese), with ".im" as the extension (e.g., "ja.im").

+ +

+ The ".im" file can have multiple character mapping sections for different character mapping modes. For example, on a Japanese typing system, typing [K] [A] in Hiragana mode generates a different Unicode character ("か") than typing [K] [A] in Katakana mode ("カ").

+ +

+ List the character mappings in this file, one per line. Each line should contain (separated by whitespace):

+ +
    +
  • the Unicode value of the character, in hexadecimal (more than one character can be listed, separated by a colon (':'), this allowing some sequences to map to words)
  • + +
  • the keycode sequence (the ASCII characters that must be entered to generate the Unicode character)
  • + +
  • a flag (or "-" if none)
  • +
+ +

+ Start additional character mapping sections with a line containign the word "section".

+ +

+ Example:

+ +
+

+ # Hiragana
+ 304B ka -
+ 304C ga -
+ 304D ki -
+ 304E gi -
+ 304D:3083 kya -
+ 3063:305F tta -
+
+ # Katakana
+ section
+ 30AB ka -
+ 30AC ga -
+ 30AD ki -
+ 30AE gi -
+

+
+ +

+ Note: Blank lines within the ".im" file will be ignored, as will any text following a "#" (pound/hash) character — it can be used to denote comments, as seen in the example above.

+ +

+ Note: Meanings of the flags are locale-specific, and are processed by the language-specific source code in "src/im.c". For example, "b" is used in Korean to handle Batchim, which may carry over to the next character.

+ +

+ Note: Support for new input methods requires making additions to Tux Paint's source code ("/src/im.c"), and requires updates to the Makefile, to ensure the ".im" files are available for use at runtime.

+
+ +
+ +

+ On-screen Keyboard +

+ +
+

+ As of version 0.9.22, Tux Paint's 'Text' and 'Label' tools can present an on-screen keyboard that allows the pointer (via a mouse, eye-tracking systems, etc.) to be used to input characters. Files that describe the layout and available keys are stored in Tux Paint "osk" directory. Each keyboard layout is defined by a number of files (some of which may be shared by different layouts).

+

+ We'll use the QWERTY keyboard as an example:

+ +

+ Layout overview file ("qwerty.layout")

+ +
+

+ This is a text file that specifies the other files used to describe the layout and key mappings.

+ +
+

+ layout qwerty.h_layout
+ keymap us-intl-altgr-dead-keys.keymap
+ composemap en_US.UTF-8_Compose
+ keysymdefs keysymdef.h
+ keyboardlist qwerty.layout default.layout
+

+
+ +

+ Note: Blank lines within the ".layout" file will be ignored, as will any text following a "#" (pound/hash) character — it can be used to denote comments, as seen in the example above.

+ +

+ The "keyboardlist" line describes which layouts to switch to, when the user clicks the left and right buttons on the keyboard. (See below.)

+
+ +

+ Keyboard layout file ("qwerty.h_layout")

+ +
+

+ This describes how big the keyboard is (as a "width × height" grid), and lists each key with its numeric keycode (see the "keymap" file, below), the width it should be drawn at (typically "1.0", to take one space on the keyboard, but in the example below, notice the "TAB" and "SPACE" keys are much wider), the character or text to display on the key, depending on which modifier keys have been pressed (one each for: no modifiers, [Shift], [AltGr], and [Shift] + [AltGr]), and finally whether or not the key is affected by the [CapsLock] key (use "1") or [AltGr] (alternate graphics) key (use "2"), or not at all (use "0").

+ +
+

+ WIDTH 15
+ HEIGHT 5
+
+ KEY 49 1.0 ` ~ ` ~ 0
+ KEY 10 1.0 1 ! ¡ ¹ 0
+ KEY 11 1.0 2 @ ² ˝ 0
+ KEY 12 1.0 3 # · ³ 0
+ KEY 13 1.0 4 $ ¤ £ 0
+ KEY 14 1.0 5 % € ¸ 0
+ KEY 15 1.0 6 ^ ¼ ^ 0
+ ...
+ KEY 21 1.0 = + × ÷ 0
+ KEY 22 2.0 DELETE DELETE DELETE DELETE 0
+
+ NEWLINE
+
+ KEY 23 1.5 TAB TAB TAB TAB 0
+ KEY 24 1.0 q Q ä Ä 1
+ KEY 25 1.0 w W å Å 1
+ KEY 26 1.0 e E é É 1
+ KEY 27 1.0 r R ® ® 1
+ ...
+
+ NEWLINE
+
+ # Arrow to left will change to the previous keyboard
+ KEY 2 1.0 <- <- <- <- 0
+
+ KEY 133 2.0 Cmp Cmp Cmp Cmp 0
+
+ # The ALT or ALTGR keys are used in im to switch the input mode
+ KEY 64 2.0 Alt Alt Alt Alt 0
+
+ # Space
+ KEY 65 7.0 SPACE SPACE SPACE SPACE 0
+
+ KEY 108 2.0 AltGr AltGr AltGr AltGr 0
+
+ # Arrow to right will change to the next keyboard
+ KEY 1 1.0 -> -> -> -> 0
+

+
+ +

+ Notice here that alphabetic keys ([Q], [W], etc.) will be affected by [CapsLock], while numeric keys ([1], [2], etc.), [Space], and so on, will not.

+ +

+ Keycodes up to "8" are reserved for internal use. The ones currently used are described below.

+ +
    +
  • + 0 — + empty button
  • + +
  • + 1 — + next layout (per the layout file's "keyboardlist" setting)
  • + +
  • + 2 — + previous layout (per the layout file's "keyboardlist" setting)
  • +
+
+ +

+ Keymap file ("us-intl-altgr-dead-keys.keymap")

+ +
+

+ This file defines which numeric keycodes (seen in the keyboard layout files, such as "qwerty.h_layout" described above) should be mapped to which actual characters that an application such as Tux Paint expects to receive when keys (e.g., on a real keyboard) are pressed.

+ +

+ If you're using an operating system such as Linux, which runs X-Window and has the "xmodmap" command-line tool available, you can run it with the ("print keymap expressions" option, "-pke", to generate a keymap file.

+ +
+

+ keycode 9 = Escape NoSymbol Escape Escape
+ keycode 10 = 1 exclam exclamdown onesuperior 1 exclam 1 + exclam NoSymbol onesuperior
+ keycode 11 = 2 at twosuperior dead_doubleacute 2 at 2 + at onehalf twosuperior
+ keycode 12 = 3 numbersign periodcentered threesuperior + dead_macron periodcentered
+ ...
+ keycode 52 = z Z ae AE Arabic_hamzaonyeh asciitilde + guillemotright NoSymbol Greek_zeta Greek_ZETA U037D + U03FF
+ keycode 53 = x X x X Arabic_hamza Arabic_sukun + guillemotleft NoSymbol Greek_chi Greek_CHI rightarrow + leftarrow
+ keycode 54 = c C copyright cent Arabic_hamzaonwaw + braceright Greek_psi Greek_PSI copyright
+ keycode 55 = v V v V Arabic_ra braceleft Greek_omega + Greek_OMEGA U03D6
+ keycode 56 = b B b B UFEFB UFEF5 Greek_beta Greek_BETA + U03D0
+ keycode 57 = n N ntilde Ntilde Arabic_alefmaksura + Arabic_maddaonalef Greek_nu Greek_NU U0374 U0375
+ keycode 58 = m M mu mu Arabic_tehmarbuta apostrophe + Greek_mu Greek_MU U03FB U03FA
+ keycode 59 = comma less ccedilla Ccedilla Arabic_waw + comma comma less guillemotleft
+ keycode 60 = period greater dead_abovedot dead_caron + Arabic_zain period period greater guillemotright + periodcentered
+ keycode 61 = slash question questiondown dead_hook + Arabic_zah Arabic_question_mark slash question
+ keycode 62 = Shift_R NoSymbol Shift_R Shift_R
+ ...
+

+
+
+ +

+ Composemap file ("en_US.UTF-8_Compose")

+ +
+

+ This file describes single characters that can be composed by multiple inputs. For example, "[Compose]" followed by "[A]" and "[E]" can be used to create the "æ" character.

+ +

+ The file that comes with Tux Paint is based on the US English UTF-8 (Unicode) composemap that comes with X.Org's X Window system. The current version from the Xlib library has a web located page at https://www.x.org/releases/current/doc/libX11/i18n/compose/en_US.UTF-8.html.

+
+ +

+ Keysym definitions file ("keysymdef.h")

+ +
+

+ This file (which is a C programming language header file) is also from the X Window System. It defines the Unicode values of each keycap (e.g., "XK_equal" corresponds to "U+003D", for the character "=" ("EQUALS SIGN").

+ +

+ Note: This file is not compiled into Tux Paint, but is read and parsed at runtime.

+ +

+ It is unlikely that any modification will be required of this file.

+
+
+ +
+ + diff --git a/docs/ja_JP.UTF-8/html/FAQ.html b/docs/ja_JP.UTF-8/html/FAQ.html new file mode 100644 index 000000000..312c7df99 --- /dev/null +++ b/docs/ja_JP.UTF-8/html/FAQ.html @@ -0,0 +1,781 @@ + + + + + Tux Paint Frequently Asked Questions + + + +
+

+ Tux Paint
+ バージョン 0.9.26 Frequently Asked Questions

+ +

+ Copyright © 2002-2021 by various contributors; "AUTHORS" 参照.
+ http://www.tuxpaint.org/ +

+ +

+ 23 1月 2021

+
+ +
+ +

+ Drawing-related

+ +
+
+ Fonts I added to Tux Paint only show squares
+ +
+ The TrueType Font you're using might have the wrong encoding. If it's 'custom' encoded, for example, you can try running it through FontForge (http://fontforge.sourceforge.net/) to convert it to an ISO-8859 format. (Email us if you need help with special fonts.)
+ +
+ The Rubber Stamp tool is greyed out!
+ +
+

+ This means that Tux Paint either couldn't find any stamp images, or was asked not to load them.

+ +

+ If you installed Tux Paint, but did not install the separate, optional "Stamps" collection, quit Tux Paint and install it now. It should be available from the same place you got the main Tux Paint program. (Note: As of version 0.9.14, Tux Paint comes with a small collection of example stamps.)

+ +

+ If you don't want to install the default collection of stamps, you can just create your own. See the "Extending Tux Paint" documentation for more on creating PNG and SVG image files, TXT text description files, Ogg Vorbis, MP3 or WAV sound files, and DAT text data files that make up stamps.

+ +

+ Finally, if you installed stamps, and think they should be loading, check to see that the "nostamps" option isn't being set. (Either via a "--nostamps" option to Tux Paint's command line, or "nostamps=yes" in the configuration file.)

+ +

+ Either change/remove the "nostamps" option, or you can override it with "--stamps" on the command line or either "nostamps=no" or "stamps=yes" in a configuration file.

+
+ +
+ The "Fill" Tool Looks Bad
+ +
+

+ Tux Paint is probably comparing exact pixel colors when filling. This is faster, but looks worse. Run the command "tuxpaint --verbose-version" from a command line, and you should see, amongst the other output: "Low Quality Flood Fill enabled".

+ +

+ To change this, you must rebuild Tux Paint from source. Be sure to remove or comment out any line that says:

+ +
+

+ #define LOW_QUALITY_FLOOD_FILL +

+
+ +

+ in the "tuxpaint.c" file in the "src" directory.

+
+ +
+ Stamp outlines are always rectangles
+ +
+

+ Tux Paint was built with low-quality (but faster) stamp outlines.

+ +

+ To change this, you must rebuild Tux Paint from source. Be sure to remove or comment out any line that says:

+ +
+

+ #define LOW_QUALITY_STAMP_OUTLINE +

+
+ +

+ in the "tuxpaint.c" file in the "src" directory.

+
+
+ +
+ +

+ Interface Problems

+ +
+
+ Stamp thumbnails in the Stamp Selector look bad
+ +
+

+ Tux Paint was probably compiled with the faster, lower quality thumbnail code enabled. Run the command: "tuxpaint --verbose-version" from a command line. If, amongst the other output, you see the text: "Low Quality Thumbnails enabled", then this is what's happening.

+ +

+ To change this, you must rebuild Tux Paint from source. Be sure to remove or comment out any line that says:

+ +
+

+ #define LOW_QUALITY_THUMBNAILS +

+
+ +

+ in the "tuxpaint.c" file in the "src" directory.

+
+ +
+ Pictures in the 'Open' dialog look bad
+ +
+ "Low Quality Thumbnails" is probably enabled. See: "Stamp thumbnails in the Stamp Selector look bad", above.
+ +
+ The color picker buttons are ugly squares, not pretty buttons!
+ +
+

+ Tux Paint was probably compiled with the nice looking color selector buttons disabled. Run the command: "tuxpaint --verbose-version" from a command line. If, amongst the other output, you see the text: "Low Quality Color Selector enabled", then this is what's happening.

+ +

+ To change this, you must rebuild Tux Paint from source. Be sure to remove or comment out any line that says:

+ +
+

+ #define LOW_QUALITY_COLOR_SELECTOR +

+
+ +

+ in the "tuxpaint.c" file in the "src" directory.

+
+ +
+ All of the text is in uppercase!
+ +
+

+ The "uppercase" option is on.

+ +

+ Either change/remove the "uppercase" option, or you can override it with "--mixedcase" on the command line or either "uppercase=no" or "mixedcase=yes" in a configuration file.

+ +
+ Tux Paint is in a different language
+ +
+ Make sure your locale setting is correct. See "Tux Paint won't switch to my language", below.
+ +
+ Tux Paint won't switch to my language
+ +
+
    +
  • + Linux and Unix users: Make sure the locale is available +

    + Make sure the locale you want is available. Check your "/etc/locale.gen" file. See the "Options Documentation" for the locales Tux Paint uses (especially when using the "--lang" option).

    + +

    + Note: Debian and derivative (e.g., Ubuntu) users can simply run "dpkg-reconfigure locales" if the locales are managed by "dpkg".

    +
  • + +
  • If you're using the "--lang" command-line option

    + Try using the "--locale" command-line option, or your operating system's locale settings (e.g., the "$LANG" environment variable), and please e-mail us regarding your trouble.

    +
  • + +
  • If you're using the "--locale" command-line option

    + If this doesn't work, please e-mail us regarding your trouble.

    +
  • + +
  • If you're trying to use your Operating System's locale

    + If this doesn't work, please e-mail us regarding your trouble.

    +
  • + +
  • Make sure you have the necessary font

    + Some translations require their own font. Chinese and Korean, for example, need Chinese and Korean TrueType Fonts installed and placed in the proper location, respectively.

    + +

    + The appropriate fonts for such locales can be downloaded from the Tux Paint website:

    + +
    +

    + http://www.tuxpaint.org/download/fonts/ +

    +
    +
  • +
+
+
+ +
+ +

+ Printing

+ +
+
+ Tux Paint won't print, gives an error, or prints garbage (Unix/Linux)
+ +
+

+ Tux Paint prints by creating a PostScript rendition of the picture and sending it to an external command. By default, this command is the "lpr" printing tool.

+ +

+ If that program is not available (for example, you're using CUPS, the Common Unix Printing System, and do not have "cups-lpr" installed), you will need to specify an appropriate command using the "printcommand" option in Tux Paint's configuration file. (See the "Options Documentation".)

+ +

+ Note: Versions of Tux Paint prior to 0.9.15 used a different default command for printing, "pngtopnm | pnmtops | lpr", as Tux Paint output PNG format, rather than PostScript.

+ +

+ If you had changed your "printcommand" option prior to Tux Paint 0.9.15, you will need to go back and alter it to accept PostScript.

+
+ +
+ I get the message "You can't print yet!" when I go to print
+ +
+

+ The "print delay" option is on. You can only print once every X seconds.

+ +

+ If you're running Tux Paint from a command-line, make sure you're not giving it a "--printdelay=..." option.

+ +

+ If you're running Tux Paint by double-clicking an icon, check the properties of the icon to see if "--printdelay=..." is listed as a command-line argument.

+ +

+ If a "--printdelay=..." option isn't being sent on the command line, check Tux Paint's configuration file for a line reading: "printdelay=...".

+ +

+ Either remove that line, set the delay value to 0 (no delay), or decrease the delay to a value you prefer. (See the "Options Documentation".)

+ +

+ Or, you can simply run Tux Paint with the command-line argument: "--printdelay=0", which will override the configuration file's setting, and allow unlimited printing. (You won't have to wait between prints.)

+
+ +
+ I simply can't print! The button is greyed out!
+ +
+

+ The "no print" option is on.

+ +

+ If you're running Tux Paint from a command-line, make sure you're not giving it a "--noprint" option.

+ +

+ If you're running Tux Paint by double-clicking an icon, check the properties of the icon to see if "--noprint" is listed as a command-line argument.

+ +

+ If a "--noprint" option isn't being sent on the command line, check Tux Paint's configuration file for a line reading: "noprint=yes".

+ +

+ Either remove that line, or simply run Tux Paint with the command-line argument: "--print", which will override the configuration file's setting.

+ +

+ Or use Tux Paint Config. and make sure "Allow Printing" (under "Printing") is checked.

+
+
+ +
+ +

+ Saving

+ +
+
+ Where does Tux Paint save my drawings?
+ +
+

+ Unless you asked Tux Paint to save into a specific location (using the "savedir" option), Tux Paint saves into a standard location on your local drive:

+ +
+
+ Windows Vista, Windows 8, Windows 10 +
+ +
+ In the user's "AppData" folder:
e.g., C:\Users\Username\AppData\Roaming\TuxPaint\saved
+ +
+ Windows 95, 98, ME, 2000, XP +
+ +
+ In the user's "Application Data" folder:
e.g., C:\Documents and Settings\Username\Application Data\TuxPaint\saved
+ +
+ macOS +
+ +
+ In the user's "Application Support" folder:
e.g., /Users/Username/Library/Applicaton Support/TuxPaint/saved/
+ +
+ Linux / Unix +
+ +
+ In the user's home directory ("$HOME"), under a ".tuxpaint" subfolder:
e.g., /home/username/.tuxpaint/saved/
+
+ +

+ The images are stored as PNG bitmaps, which most modern programs should be able to load (image editors, word processors, web browsers, etc.)

+
+ +
+ Tux Paint always saves over my old picture
+ +
+

+ The "save over" option is enabled. (This disables the prompt that would appear when you click 'Save.')

+ +

+ If you're running Tux Paint from a command-line, make sure you're not giving it a "--saveover" option.

+ +

+ If you're running Tux Paint by double-clicking an icon, check the properties of the icon to see if "--saveover" is listed as a command-line argument.

+ +

+ If a "--saveover" option isn't being sent on the command line, check Tux Paint's configuration file for a line reading: "saveover=yes".

+ +

+ Either remove that line, or simply run Tux Paint with the command-line argument: "--saveoverask", which will override the configuration file's setting.

+ +

+ Or use Tux Paint Config. and make sure "Ask Before Overwriting" (under "Saving") is checked.

+ +

+ Also, see "Tux Paint always saves a new picture!", below.

+
+ +
+ Tux Paint always saves a new picture!
+ +
+

+ The "never save over" option is enabled. (This disables the prompt that would appear when you click 'Save.')

+ +

+ If you're running Tux Paint from a command-line, make sure you're not giving it a "--saveovernew" option.

+ +

+ If you're running Tux Paint by double-clicking an + icon, check the properties of the icon to see if + "--saveovernew" is listed as an argument. +

+ +

+ If "--saveovernew" isn't on the + command-line, check Tux Paint's configuration file + ("~/.tuxpaintrc" under Linux and Unix, "tuxpaint.cfg" + under Windows) for a line reading: + "saveover=new". +

+ +

+ Either remove that line, or simply run Tux Paint with the command-line argument: "--saveoverask", which will override the configuration file's setting.

+ +

+ Or use Tux Paint Config. and make sure "Ask Before Overwriting" (under "Saving") is checked.

+ +

+ Also, see "Tux Paint always saves over my old + picture!", above. +

+
+
+ +
+ +

+ Audio Problems

+ +
+
+ There's no sound!
+ +
+
    +
  • + First, check the obvious: +
      +
    • Are your speakers connected and turned on?
    • + +
    • Is the volume turned up on your speakers?
    • + +
    • Is the volume turned up in your Operating System's "mixer?"
    • + +
    • Are you certain you're using a computer with a sound card?
    • + +
    • Are any other programs running that use sound? (They may be 'blocking' Tux Paint from accessing your sound device)
    • + +
    • (Unix/Linux) Are you using a sound system, such as aRts, ESD or GStreamer? If so, try setting the "SDL_AUDIODRIVER" environment variable before running Tux Paint (e.g., "export SDL_AUDIODRIVER=arts"). Or, run Tux Paint through the system's rerouter (e.g., run "artsdsp tuxpaint" or "esddsp tuxpaint", instead of simply "tuxpaint").
    • +
    +
  • + +
  • + Is sound disabled in Tux Paint? +

    + If sound seems to work otherwise (and you're sure no other program is "blocking" the sound device), then Tux Paint may be running with a "no sound" option.

    + +

    + If you're running Tux Paint from a command-line, make sure you're not giving it a "--nosound" option.

    + +

    + If you're running Tux Paint by double-clicking an icon, check the properties of the icon to see if "--nosound" is listed as a command-line argument.

    + + If a "--nosound" option isn't being sent on the command line, check Tux Paint's configuration file for a line reading: "nosound=yes".

    + +

    + Either remove that line, or simply run Tux Paint with the command-line argument: "--sound", which will override the configuration file's setting.

    + +

    + Or, you can simply run Tux Paint with the command-line argument: "Enable Sound Effects", which will override the configuration file's setting, and allow unlimited printing. (You won't have to wait between prints.)

    +
  • + +
  • + Were sounds temporarily disabled? +

    + Even if sounds are enabled in Tux Paint, it is possible to disable and re-enable them temporarily using the [Alt] + [S] key sequence. Try pressing those keys to see if sounds begin working again.

    +
  • + +
  • + Was Tux Paint built without sound support? +

    + Tux Paint may have been compiled with sound support disabled. To test whether sound support was enabled when Tux Paint was compiled, run Tux Paint from a command line, like so:

    + +
    +

    + tuxpaint --verbose-version +

    +
    + +

    + If, amongst the other information, you see "Sound disabled", then the version of Tux Paint you're running has sound disabled. Recompile Tux Paint, and be sure NOT to build the "nosound" target. (i.e., don't run "make nosound") Be sure the SDL_mixer library and its development headers are available!

    +
  • +
+
+ +
+ Tux Paint makes too much noise! Can I turn them off?
+ +
+

+ Yes, there are a number of ways to disable sounds in Tux Paint:

+ +
    +
  • Press [Alt] + [S] while in Tux Paint to temporarily disable sounds. (Press that key sequence again to re-enable sounds.)
  • + +
  • Run Tux Paint with the "no sound" option:
      +
    • Run "tuxpaint --nosound" from the command line or shortcut or desktop icon.
    • + +
    • Edit Tux Paint's configuration file (see "Options Documentation" for details) and add a line containing "nosound=yes".
    • + +
    • + Or use Tux Paint Config. and make sure "Enable Sound Effects" (under "Video & Sound") is not checked.
    • + +
    • + Alternatively, recompile Tux Paint with sound support disabled. (See above, and the 'Install' documentation.
    • +
    +
  • +
+
+ +
+ The stereo panning of sound effects is bothersome; can sound effects be monophonic?
+ +
+

+ Run Tux Paint with the "no stereo" option:

+ +
    +
  • Run "tuxpaint --nostereo" from the command line or shortcut or desktop icon.
  • + +
  • Edit Tux Paint's configuration file (see "Options Documentation" for details) and add a line containing "nostereo=yes".
  • + +
  • + Or use Tux Paint Config. and make sure "Enable Stereo Effects" (under "Video & Sound") is not checked.
  • +
+
+ +
+ The sound effects sound strange
+ +
+

+ This could have to do with how SDL and SDL_mixer were initialized. (The buffer size chosen.)

+ +

+ Please e-mail us with details about your computer system. (Operating system and version, sound card, which version of Tux Paint you're running (run "tuxpaint --version" to verify), and so on.)

+
+
+ +
+ +

+ Fullscreen Mode Problems

+ +
+
+ When I run Tux Paint full-screen and [Alt] + [Tab] out, the window turns black!
+ +
+ This is apparently a bug in the SDL library. Sorry.
+ +
+ When I run Tux Paint full-screen, it has large borders around it
+ +
+

+ Linux users - Your X-Window server is probably not set with the ability to switch to the desired resolution: 800×600. (or whatever resolution you have Tux Paint set to run at.) (This is typically done manually under the X-Window server by pressing [Ctrl] + [Alt] + [Keypad Plus] and [Ctrl] + [Alt] + [Keypad Minus].)

+ +

+ For this to work, your monitor must support that resolution, and you need to have it listed in your X server configuration.

+ +

+ Check the "Display" subsection of the "Screen" section of your XFree86 or X.org configuration file (typically "/etc/X11/XF86Config-4" or "/etc/X11/XF86Config", depending on the version of XFree86 you're using; 3.x or 4.x, respectively, or "/etc/X11/xorg.conf" for X.org).

+ +

+ Add "800x600" (or whatever resolution(s) you want) to the appropriate "Modes" line. (e.g., in the "Display" subsection that contains 24-bit color depth ("Depth 24"), which is what Tux Paint tries to use.)

+ +
+

+ Modes "1280x1024" "1024x768" "800x600" "640x480" +

+
+ +

+ Note that some Linux distributions have tools that can make these changes for you. Debian users can run the command "dpkg-reconfigure xserver-xfree86" as root, for example.

+
+ +
+ Tux Paint keeps running in Full Screen mode - I want it windowed!
+ +
+

+ The "fullscreen" option is set.

+ +

+ If you're running Tux Paint from a command-line, make sure you're not giving it a "--fullscreen" option.

+ +

+ If you're running Tux Paint by double-clicking an icon, check the properties of the icon to see if "--fullscreen" is listed as a command-line argument.

+ +

+ If a "--fullscreen" option isn't being sent on the command line, check Tux Paint's configuration file for a line reading: "fullscreen=yes".

+ +

+ Either remove that line, or simply run Tux Paint with the command-line argument: "--windowed", which will override the configuration file's setting.

+ +

+ Or use Tux Paint Config. and make sure "Fullscreen" (under "Video & Sound") is not checked.

+
+
+ +
+ +

+ Other Probelms

+ +
+
+ Tux Paint won't run
+ +
+

+ If Tux Paint aborts with the message: "You're already running a copy of Tux Paint!", this means it has been launched in the last 30 seconds. (On Unix/Linux, this message would appear in a terminal console if you ran Tux Paint from a command-line. On Windows, this message would appear in a file named "stdout.txt" in the same folder where TuxPaint.exe resides (e.g., in "C:\Program Files\TuxPaint").

+ +

+ A lockfile ("~/.tuxpaint/lockfile.dat" on Linux and Unix, "userdata\lockfile.dat" on Windows) is used to make sure Tux Paint isn't run too many times at once (e.g., due to a child impatiently clicking its icon more than once).

+ +

+ Even if the lockfile exists, it contains the 'time' Tux Paint was last run. If it's been more than 30 seconds, Tux Paint should run fine, and simply update the lockfile with the current time.

+ +

+ If multiple users are sharing the directory where this file is stored (e.g., on a shared network drive), then you'll need to disable this feature.

+ +

+ To disable the lockfile, add the "--nolockfile" argument to Tux Paint's command-line, or "nolockfile=yes" to the configuration file.

+
+ +
+ I can't quit Tux Paint
+ +
+

+ The "no quit" option is set. This disables the "Quit" button in Tux Paint's toolbar (greying it out), and prevents Tux Paint from being exited via the [Escape] key.

+ +

+ If Tux Paint is not in fullscreen mode, simply click the window close button on Tux Paint's title bar. (i.e., the "ⓧ" at the upper right.)

+ +

+ If Tux Paint is in fullscreen mode, you will need to use the [Shift] + [Control] + [Escape] sequence on the keyboard to quit Tux Paint.

+ +

+ (Note: with or without "no quit" set, you can always use the [Alt] + [F4] combination on your keyboard to quit Tux Paint.)

+
+ +
+ I don't want "no quit" mode enabled!
+ +
+

+ If you're running Tux Paint from a command-line, make sure you're not giving it a "--noquit" option.

+ +

+ If you're running Tux Paint by double-clicking an icon, check the properties of the icon to see if "--noquit" is listed as a command-line argument.

+ +

+ If a "--noquit" option isn't being sent on the command line, check Tux Paint's configuration file for a line reading: "noquit=yes".

+ +

+ Either remove that line, or simply run Tux Paint with the command-line argument: "--quit", which will override the configuration file's setting.

+ +

+ Or use Tux Paint Config. and make sure "Disable Quit Button and [Escape] Key" (under "Simplification") is not checked.

+
+ +
+ Tux Paint keeps writing weird messages to the screen / to a text file
+ +
+

+ A few messages are normal, but if Tux Paint is being extremely verbose (like listing the name of every rubber-stamp image it finds while loading them), then it was probably compiled with debugging output turned on.

+ +

+ To change this, you must rebuild Tux Paint from source. Be sure to remove or comment out any line that says:

+ +
+

+ #define DEBUG +

+
+ +

+ in the "tuxpaint.c" file in the "src" directory.

+
+ +
+ Tux Paint is using options I didn't specify!
+ +
+

+ By default, Tux Paint first looks at configuration files for options.

+ +
    +
  • + Unix and Linux +

    + Under Unix and Linux, it first examines the system-wide configuration file, located here:

    + +
    +

    + /etc/tuxpaint/tuxpaint.conf +

    +
    + +

    + It then examines the user's personal configuration file:

    + +
    +

    + ~/.tuxpaintrc +

    +
    + +

    + Finally, any options sent as command-line arguments are used.

    +
  • + +
  • + Windows +

    + Under Windows, Tux Paint first examines the configuration file:

    + +
    +

    + tuxpaint.cfg +

    +
    + +

    + Finally, any options sent as command-line arguments are used.

    +
  • +
+ +

+ This means that if anything is set in a configuration file that you don't want set, you'll need to either change the config. file (if you can), or override the option on the command-line.

+ +

+ For example, on Linux and Unix, if "/etc/tuxpaint/tuxpaint.conf" includes this option to disable sound...

+ +
+

+ nosound=yes +

+
+ +

+ ...then you can reenable sound by either adding this option to your own ".tuxpaintrc" file:

+ +
+

+ sound=yes +

+
+ +

+ ...or by using this command-line argument:

+ +
+

+ --sound +

+
+ +

+ Linux and Unix users can also disable the system-wide configuration file by including the following command-line argument:

+ +
+

+ --nosysconfig +

+
+ +

+ Tux Paint will then only look at "~/.tuxpaintrc" and command-line arguments to determine what options should be set.

+
+
+ +
+ +

+ Help / Contact

+ +

+ Any questions you don't see answered? Please let us know! You can subscribe and post to our "tuxpaint-users" mailing list:

+ +
+

+ http://www.tuxpaint.org/lists/ +

+
+ +

+ Or, contact lead developer Bill Kendrick directly:

+ +
+

+ bill@newbreedsoftware.com +

+
+ + diff --git a/docs/ja_JP.UTF-8/html/INSTALL.html b/docs/ja_JP.UTF-8/html/INSTALL.html new file mode 100644 index 000000000..369e9d029 --- /dev/null +++ b/docs/ja_JP.UTF-8/html/INSTALL.html @@ -0,0 +1,458 @@ + + + + + Tux Paint Installation Documentation + + + +
+

+ Tux Paint
+ バージョン 0.9.26
+ Installation Documentation

+ +

+ Copyright © 2002-2021 by various contributors; "AUTHORS" 参照.
+ http://www.tuxpaint.org/ +

+ +

+ 30 1月 2021

+
+ +
+ +

Requirements:

+
+ +

libSDL

+
+

+ Tux Paint requires the Simple DirectMedia Layer Library (libSDL), an Open Source multimedia programming library available under the GNU Lesser General Public License (LGPL).

+ +

+ Along with libSDL, Tux Paint depends on a number of other SDL 'helper' libraries: SDL_Image (for graphics files), SDL_TTF and (optionally) SDL_Pango (for True Type Font support) and, optionally, SDL_Mixer (for sound effects).

+ +

Linux/Unix Users:

+
+

+ The SDL libraries are available as source-code, or as RPM or Debian packages for various distributions of Linux. They can be downloaded from:

+ + +

+ They are also typically available along with your Linux distribution (e.g. on an installation media, or available via package maintainance software like Debian's "apt").

+ +

+ Note: When installing libraries from packages, be sure to ALSO install the development versions of the packages. (For example, install both "SDL-1.2.4.rpm" and "SDL-1.2.4-devel.rpm".)

+
+
+ +

Other Libraries

+
+

+ Tux Paint also takes advantage of a number of other free, LGPL'd libraries. Under Linux, just like SDL, they should either already be installed, or are readily available for installation as part of your Linux distribution.

+ +

libPNG

+
+

+ Tux Paint uses PNG (Portable Network Graphics) format for its data files. SDL_image will require libPNG be installed.

+ +

+ http://www.libpng.org/pub/png/libpng.html +

+
+ +

gettext

+
+

+ Tux Paint uses your system's locale settings along with the "gettext" library to support various languages (e.g., Spanish). You'll need the gettext library installed.

+ +

+ http://www.gnu.org/software/gettext/ +

+
+ +

libpaper (Linux/Unix only)

+
+

+ As of Tux Paint 0.9.17, Tux Paint can determine your system's default paper size (e.g., A4 or Letter), or can be told to use a particular paper size, thanks to "libpaper".

+ +

+ https://github.com/naota/libpaper +

+
+ +

FriBiDi

+
+

+ Tux Paint's "Text" and also "Label" tools support bidirectional languages, thanks to the "FriBiDi" library.

+ +

+ http://fribidi.org/ +

+
+ +

SVG graphics support

+
+

+ As of Tux Paint 0.9.17, Tux Paint can load SVG (Scalable Vector Graphics) images as stamps. Two sets of libraries are supported, and SVG support can be completely disabled (via "make SVG_LIB:=")

+ +
librsvg-2 & libCairo2 (newer libraries)
+ + +
Older SVG libraries
+ +
+ +

Animated GIF Export feature

+
+

+ To support export of animated GIFs (slideshows), the "libimagequant" library (from the "pngquant2" project) is required.

+ +

+ https://github.com/ImageOptim/libimagequant +

+
+ +

NetPBM Tools (optional) No longer used, by default

+
+

+ Under Linux and Unix, earlier versions of Tux Paint used the NetPBM tools to assist with printing. (A PNG is generated by Tux Paint, and converted into a PostScript using the 'pngtopnm' and 'pnmtops' NetPBM command-line tools.)

+ +

+ http://netpbm.sourceforge.net/ +

+
+
+
+ +

Compiling and Installation:

+
+

+ Tux Paint is released under the GNU General Public License (GPL) (see "COPYING.txt" for details), and therefore the 'source code' to the program is available freely.

+ +

Windows Users:

+
+

Compiling:

+
+

+ As of February 2005 (starting with Tux Paint 0.9.15), the "Makefile" includes support for building on a Windows system using MinGW/MSYS (http://www.mingw.org/).

+ +

+ After configuring the environment and building and installing all the dependencies, use these commands, in MSYS, to build, install and run:

+ +
Prior to version 0.9.20:
+
+ + $ make win32
+ $ make install-win32
+ $ tuxpaint +
+
+ +
Version 0.9.20 and beyond:
+
+ + $ make
+ $ make install
+ $ tuxpaint +
+
+ +

+ Use the following command to build a version suitable for redistribution with the installer or in a zip-file:

+
+ + $ make bdist-win32 + +
+ +

+ Or if building for Win9x/ME:

+
+ + $ BDIST_WIN9X=1 make bdist-win32 + +
+ +

+ Before any of the above will work, you need to configure the environment and build or install the libraries that Tux Paint depends upon. John Popplewell put together some instructions for doing that here:

+

+ http://www.johnnypops.co.uk/tuxpaint/ +

+ +

+ Read the relevant notes if building for Win9X/ME.

+
+ +

Running the Installer:

+
+

+ Double-click the Tux Paint installer executable (.EXE file) and follow the instructions. +

+ First, you will be asked to agree to the license. (It is the GNU General Public License (GPL), which is also available as "COPYING.txt".)

+ +

+ You will then be asked whether you want to install shortcuts to Tux Paint in your Windows Start Menu and on your Windows Desktop. (Both options are set by default.)

+ +

+ Then you will be asked where you wish to install Tux Paint. The default should be suitable, as long as there is space available. Otherwise, pick a different location.

+ +

+ At this point, you can click 'Install' to install Tux Paint!

+
+ +

Changing the Settings Using the Shortcut:

+
+

+ To change program settings, right-click on the TuxPaint shortcut and select 'Properties' (at the bottom).

+ +

+ Make sure the 'Shortcut' tab is selected in the window that appears, and examine the 'Target:' field. You should see something like this:

+ +
+ + "C:\Program Files\TuxPaint\TuxPaint.exe" + +
+ +

+ You can now add command-line options which will be enabled when you double-click the icon.

+ +

+ For example, to make the game run in fullscreen mode, with simple shapes (no rotation option) and in French, add the options (after 'TuxPaint.exe'), like so:

+ +
+ + "C:\Program Files\TuxPaint\TuxPaint.exe" -f -s --lang french + +
+ +

+ (See the main documentation for a full list of available command-line options.)

+ +

+ If you make a mistake or it all disappears use [Ctrl] + [Z] to undo or just hit the [Esc] key and the box will close with no changes made (unless you pushed the "Apply" button!).

+ +

+ When you have finished, click "OK."

+
+ +

If Something Goes Wrong:

+
+

+ If, when you double-click on the shortcut to run Tux Paint, nothing happens, it is probably because some of these command-line options are wrong. Open an Explorer like before, and look for a file called "stderr.txt" in the TuxPaint folder.

+ +

+ It will contain a description of what was wrong. Usually it will just be due to incorrect character-case (capital 'Z' instead of lowercase 'z') or a missing (or extra) '-' (dash).

+
+
+ +

Linux/Unix Users:

+
+

Compiling:

+
+

+ Note: Tux Paint does not use autoconf/automake, so there is no "./configure" script to run. Compiling should be straight-forward though, assuming everything Tux Paint needs is installed.

+ +

+ To compile the program from source, simply run the following command from a shell prompt (e.g., "$"):

+ +
+ + $ make + +
+
+ +

+ Disabling SVG support (and hence Cairo, libSVG, and svg-cairo dependencies):

+
+

+ To disable SVG support (e.g., if your system is not currently supported by the Cairo library or other SVG-related dependencies), you can run "make" with "SVG_LIB= SVG_CFLAGS= NOSVGFLAG=NOSVG" added: +

+ + $ make SVG_LIB= SVG_CFLAGS= + +
+
+ +

+ Disabling Pango support (and hence Pango, Cairo, etc. dependencies):

+
+

+ Prior to version 0.9.18, Tux Paint used the libSDL_ttf library for rendering text using TrueType Fonts. Since 0.9.18, libSDL_Pango is used, as it has much greater support for internationalization. However, if you wish to disable the use of SDL_Pango, you may do so running "make" with "SDL_PANGO_LIB=" added:

+
+ + $ make SDL_PANGO_LIB= + +
+
+ +

Disabling Sound at Compile-time:

+
+ If you don't have a sound card, or would prefer to build the program with no sound support (and therefore without a the SDL_mixer dependency), you can run "make" with "SDL_MIXER_LIB=" added:

+
+ + $ make SDL_MIXER_LIB= + +
+
+ +

Other options:

+
+

+ Various other options (e.g., installation paths) may be overridden; see them in "Makefile" for further details.

+
+ +

If you get errors:

+
+

+ If you receive any errors during compile-time, make sure you have the appropriate libraries installed (see above). If using packaged versions of the libraries (e.g., RPMs under RedHat or DEBs under Debian), be sure to get the corresponding "-dev" or "-devel" packages as well, otherwise you won't be able to compile Tux Paint (and other programs) from source!

+
+ +

Installng:

+
+

+ Assuming no fatal errors occured, you can now install the program so that it can be run by users on the system. By default, this must be done by the "root" user ('superuser'). Switch to "root" by typing the command:

+ +
+ + $ su + +
+ +

+ Enter "root"'s password at the prompt. You should now be "root" (with a prompt like "#"). To install the program and its data files, type:

+ +
+ + # make install + +
+ +

+ Finally, you can switch back to your regular user by exiting superuser mode:

+ +
+ + # exit + +
+ +

+ Alternatively, you may be able to simply use the "sudo" command (e.g., on Ubuntu Linux):

+ +
+ + $ sudo make install + +
+ +

+ Note: By default, "tuxpaint", the executable program, is placed in "/usr/local/bin/". The data files (images, sounds, etc.) are placed in "/usr/local/share/tuxpaint/".

+ +
Changing Where Things Go
+
+

+ You can change where things will go by setting "Makefile"variables on the command line. "DESTDIR" is used to place output in a staging area for package creation. "PREFIX" is the basis of where all other files go, and is, by default, set to "/usr/local".

+ +

+ Other variables are:

+
+
BIN_PREFIX
+
+ Where the "tuxpaint" binary will be installed. (Set to "$(PREFIX)/bin" by default - e.g., "/usr/local/bin")
+ +
DATA_PREFIX
+
+ Where the data files (sound, graphics, brushes, stamps, fonts) will go, and where Tux Paint will look for them when it's run. (Set to "$(PREFIX)/share/tuxpaint")
+ +
DOC_PREFIX
+
+ Where the documentation text files (the "docs" directory) will go. (Set to "$(PREFIX)/share/doc/tuxpaint")
+ +
MAN_PREFIX
+
+ Where the manual page for Tux Paint will go. (Set to "$(PREFIX)/share/man")
+ +
ICON_PREFIX$(PREFIX)/share/pixmaps
+
X11_ICON_PREFIX$(PREFIX)/X11R6/include/X11/pixmaps
+
GNOME_PREFIX$(PREFIX)/share/gnome/apps/Graphics
+
KDE_PREFIX$(PREFIX)/share/applnk/Graphics
+
+ Where the icons and launchers (for GNOME and KDE) will go.
+ +
LOCALE_PREFIX
+
+ Where the translation files for Tux Paint will go, and where Tux Paint will look for them. (Set to "$(PREFIX)/share/locale/") (Final location of a translation file will be under the locale's directory (e.g., "es" for Spanish), within the "LC_MESSAGES" subdirectory.)
+
+ +

+ Note: This list is out of date. See "Makefile" and "Makefile-i18n" for a complete list.

+
+
+
+
+ +

Debugging:

+
+ Debugging (to "STDOUT", e.g. to the terminal, or to a "stdout.txt" file, on Windows) can be enabled by setting "DEBUG" (and, if verbose logging is wanted, "VERBOSE") #defines in "src/debug.h".
+ +

Uninstalling Tux Paint:

+
+

Windows

+
+

Using the Uninstaller

+
+

+ If you installed the Start Menu shortcuts (the default), then go to the TuxPaint folder and select "Uninstall". A box will be displayed that will confirm that you are about to uninstall Tux Paint and, if you are certain that you want to permanently remove Tux Paint, click on the 'Uninstall' button.

+ +

+ When it has finished, click on the close button.

+
+ +

Using the Control Panel

+
+

+ It is also possible to use the entry "TuxPaint (remove only)" in the Control Panel Add/Remove programs section.

+
+
+ +

Linux

+
+

+ Within the Tux Paint source directory (where you compiled Tux Paint), you can use the "make uninstall" target to uninstall Tux Paint. By default, this must be done by the "root" user ('superuser'), but if you installed Tux Paint somewhere else (e.g., using a "PREFIX=..." setting to "make" and "make install"), you may not, and will want to provide those same settings here. (See the installation instructions above for further information.)

+
+
+ + diff --git a/docs/ja_JP.UTF-8/html/OPTIONS.html b/docs/ja_JP.UTF-8/html/OPTIONS.html new file mode 100644 index 000000000..c7e2caac2 --- /dev/null +++ b/docs/ja_JP.UTF-8/html/OPTIONS.html @@ -0,0 +1,4850 @@ + + + + + Tux Paint Options Documentation + + + +
+

+ Tux Paint
+ バージョン 0.9.26

+ +

+ Options Documentation

+ +

+ Copyright © 2002-2021 by various contributors; "AUTHORS" 参照.
+ http://www.tuxpaint.org/ +

+ +

+ 5 2月 2021

+
+ +
+ +

+ Tux Paint Config.

+ +
+

+ A graphical tool is available that allows you to change Tux Paint's behavior. However, if you'd rather not install and use this tool, or want a better understanding of the available options, please continue reading.

+
+ +
+ +

+ Configuration File

+ +
+

+ You can create a simple configuration file for Tux Paint, which it will read each time you start it up.

+ +

+ The file is simply a plain text file containing the options you want enabled:

+ +

+ Linux and Unix Users

+ +
+

+ The file you should create is called ".tuxpaintrc" and it should be placed in your home directory. (a.k.a. "~/.tuxpaintrc" or "$HOME/.tuxpaintrc")

+ +

+ System-Wide Configuration File

+ +
+

+ Before this file is read, a system-wide configuration file is read. (By default, this configuration has no settings enabled.) It is located at:

+ +
+ /etc/tuxpaint/tuxpaint.conf +
+ +

+ You can disable reading of this file altogether, leaving the settings as defaults (which can then be overridden by your ".tuxpaintrc" file and/or command-line arguments) by using the command-line option:

+ +
+ --nosysconfig +
+
+
+ +

+ macOS のユーザー

+ +
+

+ The file you should create is called "tuxpaint.cfg" and it should be placed in your home folder, under the sub-folder: Library/Application Support/TuxPaint

+ +

+ System-Wide Configuration File

+ +
+

+ Before this file is read, a system-wide configuration file is read. (By default, this configuration has no settings enabled.) It is located at:

+ +
+ /Library/Application Support/TuxPaint/tuxpaint.cfg +
+
+
+ +

+ Windows のユーザー

+ +
+

+ The file you should create is called "tuxpaint.cfg" and it should be placed in Tux Paint's folder.

+ +

+ You can use NotePad or WordPad to create this file. Be sure to save it as Plain Text, and make sure the filename doesn't have ".txt" at the end...

+
+
+ +
+ +

+ Available Options

+ +
+

+ The following settings can be set in the configuration file. (Command-line settings will override these. See the "Command-Line Options" section, below.)

+ +
+
+ fullscreen=yes +
+ +
+ Run the program in full screen mode, rather than in a window.
+ +
+ fullscreen=native +
+ +
+ Run the program in full screen mode. Additionally, assume the screen's current resolution (set by the operating system).
+ +
+ windowsize=SIZE +
+ +
+

+ Run the program at a different size (in windowed mode) or at a different screen resolution (in fullscreen mode), rather than the default (usually 800x600).

+ +

+ The SIZE value should be presented in pixels, in 'width-by-height' format, with an "x" (lowercase X) between the values. The size can be anything that's at least 640 wide, and at least 480 tall.

+ +

+ Some examples:

+ +
    +
  • 640x480 +
  • + +
  • 1024x768 +
  • + +
  • 768x1024 +
  • + +
  • 1600x1200 +
  • +
+
+ +
+ orient=portrait +
+ +
+

+ Swaps the width/height options given to Tux Paint, useful for rotating the window on portait displays, such as a tablet PC that's in tablet orientation.

+
+ +
+ native=yes +
+ +
+

+ When running Tux Paint in fullscreen mode, this assumes the screen's current resolution (overriding any "windowsize" option), as set by the operating system.

+
+ +
+ buttonsize=SIZE +
+ +
+

+ Set the pixel size of buttons in Tux Paint's user interface (overriding the default of "48"). Useful when using very high-density displays or coarse input devices, such as eye gaze trackers.

+ +

+ The SIZE value should be presented in pixels, and can be anything between 24 and 192, inclusive. Most buttons are square, and this will affect their width and height.

+
+ +
+ allowscreensaver=yes +
+ +
+

+ By default, Tux Paint prevents your system's screensaver from starting up. You can override this by using the "allowscreensaver" option. Note: This requires version 1.2.12 or higher of the SDL library. (You can also do this by setting the "SDL_VIDEO_ALLOW_SCREENSAVER" environment variable on your system to "1".)

+
+ +
+ nosound=yes +
+ +
+ Disable sound effects. (Note: Pressing [Alt] + [S] cannot be used to reenable sounds if they were disabled using this option.)
+ +
+ nostereo=yes +
+ +
+ Disable stereo panning support. (Useful for users with hearing impairment in one ear, or places where a single speaker or headphone is being used.)
+ +
+ noquit=yes +
+ +
+

+ Disable the on-screen "Quit" button and prevent the [Escape] key from quitting Tux Paint.

+ +

+ Using the [Alt] + [F4] keyboard combination or clicking the window's close button (assuming you're not in fullscreen mode) still works to quit Tux Paint.

+ +

+ You can also use the following keyboard combination to quit: [Shift] + [Control] + [Escape].

+
+ +
+ noprint=yes +
+ +
+ Disable the printing feature.
+ +
+ printdelay=SECONDS +
+ +
+ Restrict printing so that printing can occur only once every SECONDS seconds.
+ +
+ printcommand=COMMAND +
+ +
+

+ (Linux 及び Unix の場合のみ) +

+ +

+ Use the command COMMAND to print a PostScript format file when the 'Print' button is clicked. If this option is not specifically not set, the default command is:

+ +
+ lpr +
+ +

+ Note: Versions of Tux Paint prior to 0.9.15 sent PNG format data to the print command (which defaulted to "pngtopnm | pnmtops | lpr").

+ +

+ If you set an alternative printcommand in the configuration file prior to version 0.9.15, you will need to change it.

+
+ +
+ altprintcommand=COMMAND +
+ +
+

+ (Linux 及び Unix の場合のみ) +

+ +

+ Use the command COMMAND to print a PostScript format file when the 'Print' button is clicked while the modifier key is being held. (This is typically used for providing a print dialog, similar to when pressing [Alt]+'Print' in Windows and macOS.)

+ +

+ If this option is not specifically not set, the default command is KDE's graphical print dialog:

+ +
+ kprinter +
+
+ +
+ printcfg=yes +
+ +
+

+ (Windows and macOS only) +

+ +

+ Tux Paint will use a printer configuration file when printing. Push the [Alt] key while clicking the 'Print' button in Tux Paint to cause a Windows print dialog window to appear.

+ +

+ (Note: This only works when not running Tux Paint in fullscreen mode.) Any configuration changes made in this dialog will be saved to the file "userdata/print.cfg" , and used again, as long as the "printcfg" option is set.

+
+ +
+ altprint=always +
+ +
+

+ This causes Tux Paint to always show the printer dialog (or, on Linux/Unix, run the "altprintcommand") when the 'Print' button is clicked. In other words, it's like clicking 'Print' while holding [Alt], except you don't need to hold [Alt] every time.

+
+ +
+ altprint=never +
+ +
+

+ This prevents Tux Paint from ever showing the printer dialog (or, on Linux/Unix, run the "altprintcommand") when the 'Print' button is clicked. In other words, it makes the [Alt] key have no effect when clicking the 'Print' button.

+
+ +
+ altprint=mod +
+ +
+

+ This is the normal, default behavior. Tux Paint shows a printer dialog (or, on Linux/Unix, runs the "altprintcommand"), when the [Alt] key is pressed while the 'Print' button is clicked. Clicking 'Print' without holding [Alt] prints without showing a dialog.

+
+ +
+ papersize=PAPERSIZE +
+ +
+

+ (Platforms that use Tux Paint's internal PostScript generator — not Windows, macOS, BeOS, or Haiku.) +

+ +

+ Tell Tux Paint what size PostScript to generate. If none is specified, Tux Paint first checks your $PAPER environment variable, then the file /etc/papersize, then uses the the 'libpaper' library's default paper size.

+ +

+ Valid paper sizes include: letter, legal, tabloid, executive, note, statement, a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, b0, b1, b2 b3, b4, 10x14, 11x17, halfletter, halfexecutive, halfnote, folio, quarto, ledger, archA, archB, archC, archD, archE, flsa, flse, csheet, dsheet, esheet.

+
+ +
+ nolockfile=yes +
+ +
+

+ By default, Tux Paint uses what's known as a 'lockfile' to prevent it from being launched more than once in 30 seconds. (This is to avoid accidentally running multiple copies; for example, by double-clicking a single-click launcher, or simply impatiently clicking the icon multiple times.)

+ +

+ To make Tux Paint ignore the lockfile, allowing it to run again, even if it was just launched less than 30 seconds ago, enable this setting in the configuration file, or run Tux Paint with the --nolockfile option on the command-line.

+ +

+ By default, the lockfile is stored in "~/.tuxpaint/" under Linux and Unix, and "userdata\" under Windows.

+
+ +
+ simpleshapes=yes +
+ +
+ Disable the rotation step of the 'Shape' tool. Click, drag and release is all that will be needed to draw a shape.
+ +
+ uppercase=yes +
+ +
+ All text will be rendered only in uppercase (e.g., "Brush" will be "BRUSH"). Useful for children who can read, but who have only learned uppercase letters so far.
+ +
+ grab=yes +
+ +
+

+ Tux Paint will attempt to 'grab' the mouse and keyboard, so that the mouse is confined to Tux Paint's window, and nearly all keyboard input is passed directly to it.

+ +

+ This is useful to disable operating system actions that could get the user out of Tux Paint [Alt]-[Tab] window cycling, [Ctrl]-[Escape], etc. This is especially useful in fullscreen mode.

+
+ +
+ noshortcuts=yes +
+ +
+

+ This disable keyboard shortcuts (e.g., [Ctrl]-[S] for save, [Ctrl]-[N] for a new image, etc.)

+ +

+ This is useful to prevent unwanted commands from being activated by children who aren't experienced with keyboards.

+
+ +
+ nowheelmouse=yes +
+ +
+ This disables support for the wheel on mice that have it. (Normally, the wheel will scroll the selector menu on the right.)
+ +
+ nobuttondistinction=yes +
+ +
+

+ Prior to Tux Paint 0.9.15, the middle and right buttons on a mouse could also be used for clicking. In version 0.9.15, it was changed so that only the left mouse button worked, so as to not train children to use the wrong button.

+ +

+ However, for children who have trouble with the mouse, this distinction between the two or three buttons on a mouse can be disabled (returning Tux Paint to its old behavior) by using this option.

+
+ +
+ nofancycursors=yes +
+ +
+

+ This disables the fancy mouse pointer shapes in Tux Paint, and uses your environment's normal mouse pointer.

+ +

+ In some enviornments, the fancy cursors cause problems. Use this option to avoid them.

+
+ +
+ hidecursor=yes +
+ +
+

+ This completely hides the mouse pointer shapes in Tux Paint.

+ +

+ This is useful for touchscreen devices, such as tablet PCs.

+
+ +
+ nooutlines=yes +
+ +
+

+ In this mode, much simpler outlines and 'rubber-band' lines are displayed when using the Lines, Shapes, Stamps and Eraser tools.

+ +

+ This can help when Tux Paint is run on very slow computers, or displayed on a remote X-Window display.

+
+ +
+ sysfonts=yes +
+ +
+

+ This option causes Tux Paint to attempt to load fonts (for use in the Text tool) from your operating system. Normally, Tux Paint will only load the ones that came bundled with Tux Paint.

+
+ +
+ alllocalefonts=yes +
+ +
+

+ Prior to version 0.9.21, Tux Paint loaded all fonts in its own fonts directory, including locale-specific ones (e.g., the one for Tibetan, which had no latin characters). As of 0.9.21, the only font loaded from the locale-specific subdirectory, if any, is one matching the locale Tux Paint is running on.

+ +

+ To load all locale-specific fonts (the old behavior), set this option.

+
+ +
+ nostamps=yes +
+ +
+

+ This option tells Tux Paint to not load any rubber stamp images, which in turn ends up disabling the Stamps tool.

+ +

+ This can speed up Tux Paint when it first loads up, and reduce memory usage while it's running. Of course, no stamps will be available at all.

+
+ +
+ nostampcontrols=yes +
+ +
+ Some images in the Stamps tool can be mirrored, flipped, and/or have their size changed. This option disables the controls, and only provides the basic stamps.
+ +
+ nomagiccontrols=yes +
+ +
+ Some Magic tools have the option of acting like a paintbrush, or affecting the entire canvas at once. This option disables the controls, and only provides the default functionality (usually paint-mode).
+ +
+ noshapecontrols=yes +
+ +
+ Disable the control buttons shown when using the Shapes tool that allow changing how shapes are drawn — centered around the initial mouse click, or with a corner at the initial mouse click.
+ +
+ nolabel=yes +
+ +
+ Disables the Label tool: the tool that allows text entry which can be edited later.
+ +
+ newcolorslast=yes +
+ +
+ Places the blank color options in the New dialog at the end, so that any Starters and/or Templates are shown first.
+ +
+ mirrorstamps=yes +
+ +
+

+ For stamps that can be mirrored, this option sets them to their mirrored shape by default.

+ +

+ This can be useful for people who prefer things right-to-left, rather than left-to-right.

+
+ +
+ mouse-accessibility=yes +
+ +
+ In this mode, instead of clicking, dragging and releasing (e.g., to draw), you click, move, and click again to end the motion.
+ +
+ onscreen-keyboard=yes +
+ +
+ Presents a clickable on-screen keyboard when using the Text and Label tools.
+ +
+ onscreen-keyboard-layout=LAYOUTNAME +
+ +
+ Selects the initial layout for the on-screen keyboard when using the Text and Label tools.
Note: Using this option implies automatically onscreen-keyboard=yes, so setting both is redundant.
+ +
+ onscreen-keyboard-disable-change=yes +
+ +
+ Disables the possibility for changing the layout of the on-screen keyboard when using the Text and Label tools, useful for simplifying things for the small children.
+ Note: Using this option implies automatically onscreen-keyboard=yes, so setting both is redundant.
+ +
+ joystick-dev=N +
+ +
+ Specify which joystick device should be used by Tux Paint. Default value is 0 (the first joystick).
+ +
+ joystick-slowness=SPEED +
+ +
+ Sets a delay at each axis motion, allowing to slow the joystick. Allowed values are from 0 to 500. Default value is 15.
+ +
+ joystick-threshold=THRESHOLD +
+ +
+ Sets the minimum level of axis motion to start moving the pointer. Allowed values are from 0 to 32766. Default value is 3200.
+ +
+ joystick-maxsteps=STEPS +
+ +
+ Sets the maximum pixels the pointer will move at once. Allowed values are from 1 to 7. Default value is 7.
+ +
+ joystick-hat-timeout=MILLISECONDS +
+ +
+ Sets the delay after wich the pointer will start moving automatically if the hat is keeped pushed. Allowed values are from 0 to 3000. Default value is 1000.
+ +
+ joystick-hat-slowness=SPEED +
+ +
+ Sets a delay at each automatic motion, allowing to slow the speed of the hat. Allowed values are from 0 to 500. Default value is 15.
+ +
+ joystick-btn-escape=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be used to generate a escape event. Useful to dismiss dialogs and quit.
+ +
+ joystick-btn-brush=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select the brush tool.
+ +
+ joystick-btn-stamp=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select the stamp tool.
+ +
+ joystick-btn-lines=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select the lines tool.
+ +
+ joystick-btn-shapes=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select the shapes tool.
+ +
+ joystick-btn-text=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select the text tool.
+ +
+ joystick-btn-label=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select the label tool.
+ +
+ joystick-btn-magic=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select the magic tool.
+ +
+ joystick-btn-undo=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to invoke the undo tool.
+ +
+ joystick-btn-redo=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select redo tool.
+ +
+ joystick-btn-eraser=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to select eraser tool.
+ +
+ joystick-btn-new=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to launch the dialog for creating a new drawing.
+ +
+ joystick-btn-open=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to launch the dialog for opening an existing drawing.
+ +
+ joystick-btn-save=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to save the drawing.
+ +
+ joystick-btn-pgsetup=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to launch the page setup dialog for printing.
+ +
+ joystick-btn-print=BUTTON NUMBER +
+ +
+ Selects the joystick button number, as seen by SDL, that will be a shortcut to print.
+ +
+ joystick-buttons-ignore=BUTTON1,BUTTON2,... +
+ +
+ A set of joystick button numbers, as seen by SDL, that should be ignored. Otherwise, unless they are used by one of the "joystick-btn-" options above, buttons will be seen as a mouse left-click.
+ +
+ stampsize=SIZE +
+ +
+

+ Use this option to force Tux Paint to set the starting size of all stamps. The SIZE value should be between 0 (smallest) and 10 (largest). The size is relative to the available sizes of the stamp, which depends on the stamp itself, and Tux Paint's current canvas size.

+ +

+ Specify "default" to let Tux Paint decide (its standard behavior).

+
+ +
+ keyboard=yes +
+ +
+

+ This allows the keyboard arrow keys to be used to control the mouse pointer. (e.g., for mouseless environments, or handicapped/accessibility purposes)

+ +

+ Features:

+ +
    +
  • Fine movement within canvas, or coarse movement if default is held.
  • + +
  • Coarse movement within tool button areas.
  • + +
  • Key controls:
      +
    • [Left]/[Right]/[Up]/[Down], numpad [1] thru [9]: Move mouse
    • + +
    • [Space]/[5]: Click mouse (except when using "Text" or "Label" tools)
    • + +
    • [Insert]/[F5]: Click mouse (always)
    • + +
    • [F4] jump mouse between "Tools", "Colors" and canvas areas
    • + +
    • If mouse is within "Tools" section on the left, or "Colors" secton at the bottom:
        +
      • [F7], [F8]: Move down/up between buttons, respectively (Tools section, only)
      • + +
      • [F11], [F12]: Move to previous/next button, respectively
      • +
      +
    • +
    +
  • + +
  • To click-and-drag, hold one of the 'click' keys (e.g., [Insert]), and use the movement keys (e.g., [Left]).
      +
    • Note: The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing).
    • +
    +
  • + +
  • A regular mouse and/or joystick may still be used (so you can, e.g., move with the mouse, and click with the keyboard, or vice-versa)
  • +
+
+ +
+ savedir=DIRECTORY +
+ +
+

+ Use this option to change where Tux Paint's "saved" directory/folder is located, which is where Tux Paint saves and opens pictures.

+ +

+ If you do not override it, the default location is:

+ +
    +
  • Linux & Unix — Under a hidden directory named ".tuxpaint" in your home directory (aka "~" or "$HOME")
    + Example: /home/username/.tuxpaint/saved/
  • + +
  • Windows — Inside a folder named "TuxPaint" in your "Application Data" folder.
    + Example: C:\Documents and Settings\Username\Application Data\TuxPaint\saved\
    +
  • + +
  • macOS — Inside a folder named "TuxPaint" in your "Application Support" folder.
    + Example: /Users/Username/Library/Application Support/TuxPaint/saved/
  • +
+ +

+ Note: When specifying a Windows drive (e.g., "H:\"), you must also specify a subdirectory.

+ +

+ Note: Prior to version 0.9.18, Tux Paint would also use the setting or default for "savedir" as the place to search for personal data files (brushes, stamps, starters and fonts). As of version 0.9.18, they may be specified separately (see the "datadir" option, below).

+ +

+ Example: savedir=Z:\tuxpaint\

+
+ +
+ exportdir=DIRECTORY +
+ +
+

+ Use this option to change where Tux Paint exports files — single images, or animated GIF slideshows — for external use.

+ +

+ If you do not override it, the default location is:

+ +
    +
  • Linux & Unix — If available, wherever your desktop environment is configured for pictures to be stored, based on your XDG (X Desktop Group) configuration. (Try running the command-line "xdg-user-dir PICTURES" to find out.)
    + Typically (in an English locale), this will be a "Pictures" subdirectory in your home directory (i.e., "$HOME/Pictures" aka "~/Pictures").
    + Tux Paint will fall back to using that typical directory, of no XDG configuration can be read, or nothing is set for "XDG_PICTURES_DIR".
  • + +
  • Windows — TBD! +
  • + +
  • macOS — TBD! +
  • +
+ +

+ Note: When the defaults are used, a new "TuxPaint" subdirectory will be created and used. (e.g., "~/Pictures/TuxPaint") When the "--exportdir" option is used, the exact path specified will be used (no "TuxPaint" subdirectory is created).

+

+ The directory itself (e.g., "~/Pictures/TuxPaint") will be created, if it doesn't exist.

+

+ If the parent directory (e.g., "~/Pictures/TuxPaint") also does not exist, Tux Paint will attempt to create it as well (but not any directories higher than that).

+ +

+ Example: exportdir=/home/penguin/TuxPaintExports

+
+ +
+ datadir=DIRECTORY +
+ +
+

+ Use this option to change where Tux Paint looks for personal data files (brushes, stamps, starters, templates, and fonts specific to the current user).

+ +

+ Tux Paint will search for subdirectories/subfolders named "brushes", "stamps", "starters", "templates", and "fonts" under the specified data directory.

+ +

+ If you do not override it, the default location is:

+ +
    +
  • Linux & Unix — Under a hidden directory named ".tuxpaint" in your home directory (aka "~" or "$HOME")
    + Example: /home/username/.tuxpaint/brushes/
  • + +
  • Windows — Inside a folder named "TuxPaint" in your "Application Data" folder.
    + Example: C:\Documents and Settings\Username\Application Data\TuxPaint\brushes\
  • + +
  • macOS — Inside a folder named "TuxPaint" in your "Application Support" folder.
    + Example: /Users/Username/Library/Application Support/TuxPaint/brushes/
  • +
+ +

+ Note: Prior to version 0.9.18, Tux Paint would use the same setting or default as for "savedir" to search for data files. As of version 0.9.18, they may be specified separately.

+ +

+ Note: When specifying a Windows drive (e.g., "H:\"), you must also specify a subdirectory.

+ +

+ Example: datadir=/home/johnny/tuxpaint-data/

+
+ +
+ saveover=yes +
+ +
+ This disables the "Save over the old version...?" prompt when saving an existing file. With this option, the older version will always be replaced by the new version, automatically.
+ +
+ saveover=new +
+ +
+ This also disables the "Save over the old version...?" prompt when saving an existing file. This option, however, will always save a new file, rather than overwrite the older version.
+ +
+ saveover=ask +
+ +
+

+ (This option is redundant, since this is the default.) +

+ When saving an existing drawing, you will be first asked whether to save over the older version or not.
+ +
+ nosave=yes +
+ +
+ This disables Tux Paint's ability to save files (and therefore disables the on-screen "Save" button). It can be used in situations where the program is only being used for fun, or in a test environment.
+ +
+ autosave=yes +
+ +
+ This prevents Tux Paint from asking whether you want to save the current picture when quitting, and assumes you do.
+ +
+ startblank=yes +
+ +
+ This causes Tux Paint to display a blank canvas when it first starts up, rather than loading the last image that was being edited.
+ +
+ colorfile=FILENAME +
+ +
+

+ You may override Tux Paint's default color palette by creating a plain ASCII text file that describes the colors you want, and pointing to that file using the "colorfile" option.

+ +

+ The file should list one color per line. Colors are defined in terms of their Red, Green and Blue values, each from 0 (off) to 255 (brightest). (For more information, try Wikipedia's "RGB color model" article.)

+ +

+ Colors may be listed using three decimal numbers (e.g., "255 68 136") or a 6- or 3-digit-long hexadecimal 'triplet' (e.g., "#ff4488" or "#F48").

+ +

+ After the color definition (on the same line) you may enter text to describe the color. Tux will display this text when the color is clicked. (For example, "#FFF White as snow.")

+ +

+ As an example, you can see the default colors currently used in Tux Paint in: "default_colors.txt".

+ +

+ NOTES: You must separate decimal values with spaces, and begin hexadecimal values with a pound/number-sign character ("#"). In 3-digit hexadecimal, each digit is used for both the high and low halves of the byte, so "#FFF" is the same as "#FFFFFF", not "#F0F0F0".

+
+ +
+ colorsrows=ROWS +
+ +
+

+ How many rows of color palette buttons to show; useful when using a large color palette (see "colorfile", above), and/or for use with coarse input devices (like eyegaze trackers). "ROWS" may be between "1" (the default) and "3".

+
+ +
+ lang=LANGUAGE +
+ +
+

+ Run Tux Paint in one of the supported languages. Possible choice for LANGUAGE currently include:

+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ english + + american-english + + +
+ acholi + + acoli + + +
+ afrikaans + + + + +
+ akan + + twi-fante + + +
+ albanian + + + + +
+ amharic + + + + +
+ arabic + + + + +
+ aragones + + + + +
+ armenian + + hayeren + + +
+ assamese + + + + +
+ asturian + + + + +
+ australian-english + + + + +
+ azerbaijani + + + + +
+ bambara + + + + +
+ basque + + euskara + + +
+ belarusian + + bielaruskaja + + +
+ bengali + + + + +
+ bodo + + + + +
+ bokmal + + + + +
+ bosnian + + + + +
+ brazilian-portuguese + + portugues-brazilian + + brazilian +
+ breton + + brezhoneg + + +
+ british-english + + british + + +
+ bulgarian + + + + +
+ canadian-english + + + + +
+ catalan + + catala + + +
+ chinese + + simplified-chinese + + +
+ croatian + + hrvatski + + +
+ czech + + cesky + + +
+ danish + + dansk + + +
+ + + dogri + + +
+ dutch + + nederlands + + +
+ esperanto + + + + +
+ estonian + + + + +
+ faroese + + + + +
+ finnish + + suomi + + +
+ french + + francais + + +
+ fula + + fulah + + pulaar-fulfulde +
+ gaelic + + gaidhlig + + irish-gaelic +
+ galician + + galego + + +
+ georgian + + + + +
+ german + + deutsch + + +
+ greek + + + + +
+ gronings + + zudelk-veenkelonioals + + +
+ gujarati + + + + +
+ hebrew + + + + +
+ hindi + + + + +
+ hungarian + + magyar + + +
+ icelandic + + islenska + + +
+ indonesian + + bahasa-indonesia + + +
+ inuktitut + + + + +
+ italian + + italiano + + +
+ japanese + + + + +
+ kabyle + + + + kabylian +
+ kannada + + + + +
+ kashmiri-devanagari + + + + +
+ kashmiri-perso-arabic + + + + +
+ khmer + + + + +
+ kiga + + chiga + + +
+ kinyarwanda + + + + +
+ klingon + + tlhIngan + + +
+ konkani-devanagari + + + + +
+ konkani-roman + + + + +
+ korean + + + + +
+ kurdish + + + + +
+ latvian + + + + +
+ lithuanian + + lietuviu + + +
+ luganda + + + + +
+ luxembourgish + + letzebuergesch + + +
+ macedonian + + + + +
+ maithili + + + + +
+ malay + + + + +
+ malayalam + + + + +
+ manipuri-bengali + + + + +
+ manipuri-meitei-mayek + + + + +
+ marathi + + + + +
+ mexican-spanish + + espanol-mejicano + + mexican +
+ mongolian + + + + +
+ ndebele + + + + +
+ nepali + + + + +
+ northern-sotho + + sesotho-sa-leboa + + +
+ norwegian + + nynorsk + + norsk +
+ occitan + + + + +
+ odia + + oriya + + +
+ ojibwe + + ojibway + + +
+ persian + + + + +
+ polish + + polski + + +
+ portuguese + + portugues + + +
+ punjabi + + panjabi + + +
+ romanian + + + + +
+ russian + + russkiy + + +
+ sanskrit + + + + +
+ santali-devanagari + + + + +
+ santali-ol-chiki + + + + +
+ scottish + + ghaidhlig + + scottish-gaelic +
+ serbian + + + + +
+ serbian-latin + + + + +
+ shuswap + + secwepemctin + + +
+ sindhi-devanagari + + + + +
+ sindhi-perso-arabic + + + + +
+ slovak + + + + +
+ slovenian + + slovensko + + +
+ songhay + + + + +
+ southafrican-english + + + + +
+ spanish + + espanol + + +
+ sundanese + + + + +
+ swahili + + + + +
+ swedish + + svenska + + +
+ tagalog + + + + +
+ tamil + + + + +
+ telugu + + + + +
+ thai + + + + +
+ tibetan + + + + +
+ traditional-chinese + + + + +
+ turkish + + + + +
+ twi + + + + +
+ ukrainian + + + + +
+ urdu + + + + +
+ venda + + + + +
+ venetian + + veneto + + +
+ vietnamese + + + + +
+ walloon + + walon + + +
+ welsh + + cymraeg + + +
+ wolof + + + + +
+ xhosa + + + + +
+ miahuatlan-zapotec + + + + zapotec +
+ zulu + + + + zulu +
+
+
+
+
+ +
+ +

+ Overriding System Config. Options

+ +
+

+ (For Linux and Unix users) +

+ +

+ If any of the above options are set in "/etc/tuxpaint/tuxpaint.config", you can override them in your own "~/.tuxpaintrc" file.

+ +

+ For true/false options, like "noprint" and "grab", you can simply say they equal 'no' in your "~/.tuxpaintrc" file:

+ +
+ noprint=no
+ uppercase=no
+
+ +

+ Or, you can use options similar to the command-line override options described below. For example:

+ +
+ print=yes
+ mixedcase=yes
+
+
+ +
+ +

+ Command-Line Options +

+ +
+ Options can also be issued on the command-line when you start Tux Paint.
+
+
+ --fullscreen
+ --WIDTHxHEIGHT
+ --orient=portrait
+ --native
+ --allowscreensaver
+ --startblank
+ --nosound
+ --nostereo
+ --noquit
+ --noprint
+ --printdelay=SECONDS
+ --printcfg
+ --altprintnever
+ --altprintalways
+ --papersize=PAPERSIZE
+ --nolockfile
+ --simpleshapes
+ --uppercase
+ --grab
+ --noshortcuts
+ --nowheelmouse
+ --nobuttondistinction
+ --nofancycursors
+ --hidecursor
+ --nooutlines
+ --nostamps
+ --nostampcontrols
+ --nomagiccontrols
+ --noshapecontrols
+ --nolabel
+ --newcolorslast
+ --mouse-accessibility
+ --onscreen-keyboard
+ --onscreen-keyboard-layout
+ --onscreen-keyboard-disable-change
+ --joystick-dev
+ --joystick-slowness
+ --joystick-threshold
+ --joystick-maxsteps
+ --joystick-hat-slowness
+ --joystick-hat-timeout
+ --joystick-btn-escape
+ --joystick-btn-brush
+ --joystick-btn-stamp
+ --joystick-btn-lines
+ --joystick-btn-shapes
+ --joystick-btn-text
+ --joystick-btn-label
+ --joystick-btn-magic
+ --joystick-btn-undo
+ --joystick-btn-redo
+ --joystick-btn-eraser
+ --joystick-btn-new
+ --joystick-btn-open
+ --joystick-btn-save
+ --joystick-btn-pgsetup
+ --joystick-btn-print
+ --joystick-buttons-ignore
+ --sysfonts
+ --alllocalefonts
+ --mirrorstamps
+ --stampsize=SIZE
+ --keyboard
+ --savedir DIRECTORY
+ --datadir DIRECTORY
+ --exportdir DIRECTORY
+ --saveover
+ --saveovernew
+ --nosave
+ --autosave
+ --lang LANGUAGE
+ --colorfile FILE
+
+ +
+ These enable or correspond to the configuration file options described above. +
+
+ +
+ --windowed
+ --800x600
+ --orient=landscape
+ --disablescreensaver
+ --startlast
+ --sound
+ --stereo
+ --quit
+ --print
+ --printdelay=0
+ --noprintcfg
+ --altprintmod
+ --lockfile
+ --complexshapes
+ --mixedcase
+ --dontgrab
+ --shortcuts
+ --wheelmouse
+ --buttondistinction
+ --fancycursors
+ --showcursor
+ --outlines
+ --stamps
+ --stampcontrols
+ --magiccontrols
+ --shapecontrols
+ --label
+ --newcolorsfirst
+ --nosysfonts
+ --currentlocalefont
+ --dontmirrorstamps
+ --stampsize=default
+ --mouse
+ --saveoverask
+ --save
+ --noautosave
+
+ +
+ These options can be used to override any settings made in the configuration file. (If the option isn't set in the configuration file(s), no overriding option is necessary.) +
+
+ +
+ --locale LOCALE +
+ +
+

+ Run Tux Paint in one of the support languages. See the "Choosing a Different Language" section below for the locale strings (e.g., "de_DE" for German) to use.

+ +

+ (If your locale is already set, e.g. with the "$LANG" environment variable, this option is not necessary, since Tux Paint honors your environment's setting, if possible.)

+
+ +
+ --nosysconfig +
+ +
+

+ Under Linux and Unix, this prevents the system-wide configuration file, "/etc/tuxpaint/tuxpaint.conf", from being read.

+ +

+ Only your own configuration file, "~/.tuxpaintrc", if it exists, will be used.

+
+
+
+ +
+ +

+ Command-Line Informational Options

+ +
+

+ The following options display some informative text on the screen. Tux Paint doesn't actually start up and run afterwards, however.

+ +
+
+
+ --version
+ --verbose-version +
+ +
+ Display the version number and date of the copy of Tux Paint you are running. The "--verbose-version" also lists what compile-time options were set. (See INSTALL and FAQ).
+ +
+ --copying +
+ +
+ Show brief license information about copying Tux Paint.
+ +
+ --usage +
+ +
+ Display the list of available command-line options.
+ +
+ --help +
+ +
+ Display brief help on using Tux Paint.
+ +
+ --lang help +
+ +
+ Display a list of available languages in Tux Paint.
+ +
+ --joystick-dev list +
+ +
+ Display list of attached joysticks available to Tux Paint.
+
+
+
+
+ +
+ +

+ Choosing a Different Language +

+ +
+

+ Tux Paint has been translated into a number of languages. To access the translations, you can use the "--lang" option on the command-line to set the language (e.g. "--lang spanish") or use the "lang=" setting in the configuration file (e.g., "lang=spanish").

+ +

+ Tux Paint also honors your environment's current locale. (You can override it on the command-line using the "--locale" option; see above.)

+ +

+ Use the option "--lang help" to list the available language options available.

+ +

+ Available Languages

+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Locale Code + Language
(native name)
+ Language
(English name)
+ Input Method Cycle Key Combination
+ C + + + + English + + +
+ ach_UG + + Acoli + + Acholi + + +
+ af_ZA + + + + Afrikaans + + +
+ ak_GH + + + + Akan + + +
+ am_ET + + + + Amharic + + +
+ an_ES + + + + Aragones + + +
+ ar_SA + + + + Arabic + + +
+ as_IN + + + + Assamese + + +
+ ast_ES + + + + Asturian + + +
+ az_AZ + + + + Azerbaijani + + +
+ bm_ML + + + + Bambara + + +
+ bn_IN + + + + Bengali + + +
+ be_BY + + Bielaruskaja + + Belarusian + + +
+ bg_BG + + + + Bulgarian + + +
+ bo_CN (*) + + + + Tibetan + + +
+ br_FR + + Brezhoneg + + Breton + + +
+ brx_IN + + + + Bodo + + +
+ bs_BA + + + + Bosnian + + +
+ ca_ES + + Català + + Catalan + + +
+ ca_ES@valencia + + Valencia + + Valencian + + +
+ cgg_UG + + Chiga + + Kiga + + +
+ cs_CZ + + Cesky + + Czech + + +
+ cy_GB + + Cymraeg + + Welsh + + +
+ da_DK + + Dansk + + Danish + + +
+ de_DE + + Deutsch + + German + + +
+ doi_IN + + + + Dogri + + +
+ et_EE + + + + Estonian + + +
+ el_GR (*) + + + + Greek + + +
+ en_AU + + + + Australian English + + +
+ en_CA + + + + Canadian English + + +
+ en_GB + + + + British English + + +
+ en_ZA + + + + South African English + + +
+ eo + + + + Esperanto + + +
+ es_ES + + Español + + Spanish + + +
+ es_MX + + Español-Mejicano + + Mexican Spanish + + +
+ eu_ES + + Euskara + + Basque + + +
+ fa_IR + + + + Persian + + +
+ ff_SN + + Fulah + + Fula + + +
+ fi_FI + + Suomi + + Finnish + + +
+ fo_FO + + + + Faroese + + +
+ fr_FR + + Français + + French + + +
+ ga_IE + + Gàidhlig + + Irish Gaelic + + +
+ gd_GB + + Ghaidhlig + + Scottish Gaelic + + +
+ gl_ES + + Galego + + Galician + + +
+ gos_NL + + Zudelk Veenkelonioals + + Gronings + + +
+ gu_IN + + + + Gujarati + + +
+ he_IL (*) + + + + Hebrew + + +
+ hi_IN (*) + + + + Hindi + + +
+ hr_HR + + Hrvatski + + Croatian + + +
+ hu_HU + + Magyar + + Hungarian + + +
+ hy_AM + + Hayeren + + Armenian + + +
+ id_ID + + Bahasa Indonesia + + Indonesian + + +
+ is_IS + + Íslenska + + Icelandic + + +
+ it_IT + + Italiano + + Italian + + +
+ iu_CA + + + + Inuktitut + + +
+ ja_JP (*) + + + + Japanese + + right [Alt] +
+ ka_GE + + + + Georgian + + +
+ kab + + + + Kabyle + + +
+ km_KH + + + + Khmer + + +
+ kn_IN + + + + Kannada + + +
+ ko_KR (*) + + + + Korean + + right [Alt] or left [Alt] +
+ kok_IN + + + + Konkani (Devanagari) + + +
+ kok@roman + + + + Konkani (Roman) + + +
+ ks_IN@devanagari + + + + Kashmiri (Devanagari) + + +
+ ks_IN + + + + Kashmiri (Perso-Arabic) + + +
+ ku_TR + + + + Kurdish + + +
+ lb_LU + + Letzebuergesch + + Luxembourgish + + +
+ lg_UG + + + + Luganda + + +
+ lt_LT + + Lietuviu + + Lithuanian + + +
+ lv_LV + + + + Latvian + + +
+ mk_MK + + + + Macedonian + + +
+ mai_IN + + + + Maithili + + +
+ ml_IN + + + + Malayalam + + +
+ mn_MN + + + + Mongolian + + +
+ mni_IN + + + + Manipuri (Bengali) + + +
+ mni@meiteimayek + + + + Manipuri (Meitei Mayek) + + +
+ mr_IN + + + + Marathi + + +
+ ms_MY + + + + Malay + + +
+ nb_NO + + Norsk (bokmål) + + Norwegian Bokmål + + +
+ ne_NP + + Nepali + + + + +
+ nl_NL + + + + Dutch + + +
+ nn_NO + + Norsk (nynorsk) + + Norwegian Nynorsk + + +
+ nr_ZA + + + + Ndebele + + +
+ nso_ZA + + Sesotho sa Leboa + + Northern Sotho + + +
+ oc_FR + + + + Occitan + + +
+ oj_CA + + + + Ojibwe + + Ojibway +
+ pa_IN + + + + Punjabi + + +
+ or_IN + + + + Odia + + Oriya +
+ pl_PL + + Polski + + Polish + + +
+ pt_BR + + Portugês Brazileiro + + Brazilian Portuguese + + +
+ pt_PT + + Portugês + + Portuguese + + +
+ ro_RO + + + + Romanian + + +
+ ru_RU + + Russkiy + + Russian + + +
+ rw_RW + + + + Kinyarwanda + + +
+ sa_IN + + + + Sanskrit + + +
+ sat_IN + + + + Santali (Devanagari) + + +
+ sat@olchiki + + + + Santali (Ol-Chikii) + + +
+ shs_CA + + Secwepemctin + + Shuswap + + +
+ si_LK + + + + Sinhala + + +
+ sd_IN@devanagari + + + + Sindhi (Devanagari) + + +
+ sd_IN + + + + Sindhi + + +
+ sk_SK + + + + Slovak + + +
+ sl_SI + + + + Slovenian + + +
+ son + + + + Songhay + + +
+ sq_AL + + + + Albanian + + +
+ sr_YU + + + + Serbian (cyrillic) + + +
+ sr_RS@latin + + + + Serbian (latin) + + +
+ su_ID + + + + Sundanese + + +
+ sv_SE + + Svenska + + Swedish + + +
+ sw_TZ + + + + Swahili + + +
+ ta_IN (*) + + + + Tamil + + +
+ te_IN (*) + + + + Telugu + + +
+ th_TH (*) + + + + Thai + + +
+ tl_PH (*) + + + + Tagalog + + +
+ tlh + + tlhIngan + + Klingon + + +
+ tr_TR + + + + Turkish + + +
+ tw_GH + + + + Twi + + +
+ uk_UA + + + + Ukrainian + + +
+ ur_IN + + + + Urdu + + +
+ ve_ZA + + + + Venda + + +
+ vec + + Venèto + + Venetian + + +
+ vi_VN + + + + Vietnamese + + +
+ wa_BE + + + + Walloon + + +
+ wo_SN + + + + Wolof + + +
+ xh_ZA + + + + Xhosa + + +
+ zh_CN (*) + + + + Chinese (Simplified) + + +
+ zh_TW (*) + + + + Chinese (Traditional) + + +
+ zam + + + + Zapotec (Miahuatlan) + + +
+ zu_ZA + + + + Zulu + + +
+ +

+ (*) - These languages require their own fonts, since they are not represented using a Latin character set, like the others. See the "Special Fonts" section, below.

+ +

+ Note: Tux Paint provides an alternative input method for entering characters with the Text tool in some locales. The key comibation(s) listed can be used to cycle through the supported input methods while the Text tool is active.

+
+ +

+ Setting Your Environment's Locale

+ +
+

+ Changing your locale will affect much of your environment.

+ +

+ As stated above, along with letting you choose the language at runtime using command-line options ("--lang" and "--locale"), Tux Paint honors the global locale setting in your environment.

+ +

+ If you haven't already set your environment's locale, the following will briefly explain how:

+ +

+ Linux または Unix のユーザー

+ +
+

+ First, be sure the locale you want to use is enabled by editing the file "/etc/locale.gen" on your system and then running the program "locale-gen" as root.

+ +

+ Note: Debian users may be able to simply run the command "dpkg-reconfigure locales" as root to bring up a configuration dialog. Ubuntu users may be able to run "sudo dpkg-reconfigure localeconf" (the "localeconf" package may need to be installed first), or you may need to edit the file "/var/lib/locales/supported.d/local" first, and add locales they want, from the list found in "/usr/share/i18n/SUPPORTED".

+ +

+ Then, before running Tux Paint, set your "$LANG" environment variable to one of the locales listed above. (If you want all programs that can be translated to be, you may wish to place the following in your login script; e.g. "~/.profile", "~/.bashrc", "~/.cshrc", etc.)

+ +

+ For example, in a Bourne Shell (like BASH):

+ +
+ export LANG=es_ES ; \
+ tuxpaint
+
+ +

+ And in a C Shell (like TCSH):

+ +
+ setenv LANG es_ES ; \
+ tuxpaint
+
+
+ +
+ +

+ Windows のユーザー

+ +
+

+ Tux Paint will recognize the current locale and use the appropriate files by default. So this section is only for people trying different languages.

+ +

+ The simplest thing to do is to use the "--lang" switch in the shortcut (see "INSTALL"). However, by using an MSDOS Prompt window, it is also possible to issue a command like this:

+ +
+ set LANG=es_ES +
+ +

+ ...which will set the language for the lifetime of that DOS window.

+ +

+ For something more permanent, try editing your computer's "autoexec.bat" file using Windows' "sysedit" tool:

+ +
+
+ +

+ Special Fonts +

+ +
+

+ Some languages require special fonts be installed. These font files (which are in TrueType format (TTF)), are much too large to include with the Tux Paint download, and are available separately. (See the table above, under the "Choosing a Different Language" section.)

+ +

+ Note: As of version 0.9.18, Tux Paint uses the "SDL_Pango" library, which utilizes the "Pango" library to render text in the user interface, rather than using "SDL_ttf" directly. Unless your copy of Tux Paint was built without Pango support, special fonts should no longer be necessary.

+ +

+ When running Tux Paint in a language that requires its own font, Tux Paint will try to load the font file from its system-wide "fonts" directory (under a "locale" subdirectory). The name of the file corresponds to the first two letters in the 'locale' code of the language (e.g., "ko" for Korean, "ja" for Japanese, "zh_tw" for Traditional Chinese).

+ +

+ For example, under Linux or Unix, when Tux Paint is run in Korean (e.g., with the option "--lang korean"), Tux Paint will attempt to load the following font file:

+ +
+

+ /usr/share/tuxpaint/fonts/locale/ko.ttf +

+
+ +

+ You can download fonts for supported languages from Tux Paint's website, http://www.tuxpaint.org/. (Look in the 'Fonts' section under 'Download.')

+ +

+ Under Unix and Linux, you can use the Makefile that comes with the font to install the font in the appropriate location.

+
+
+ +
+ + diff --git a/docs/ja_JP.UTF-8/html/PNG.html b/docs/ja_JP.UTF-8/html/PNG.html new file mode 100644 index 000000000..a2edded70 --- /dev/null +++ b/docs/ja_JP.UTF-8/html/PNG.html @@ -0,0 +1,117 @@ + + + + + Tux Paint PNG Documentation + + + +
+

+ Tux Paint
+ バージョン 0.9.26
+ PNG Documentation

+ +

+ Copyright © 2007-2021 by various contributors; "AUTHORS" 参照.
+ http://www.tuxpaint.org/ +

+ +

+ 30 1月 2021

+
+ +
+ +

About PNGs

+ +

+ PNG is the Portable Network Graphic format. It is an open standard, not burdened by patents (like GIFs). It is a highly compressed format (though not "lossy" like JPEGs - lossiness allows files to be much smaller, but introduces 'mistakes' in the image when saved), and supports 24-bit color (16.7 million colors) as well as a full "alpha channel" - that is, each pixel can have a varying degree of transparency.

+ +

+ For more information, visit: http://www.libpng.org/

+ +

+ These features (openness, losslessness, compression, transparency/alpha) make it the best choice for Tux Paint. (Tux Paint's support for the PNG format comes from the Open Source SDL_Image library, which in turn gets it from the libPNG library.)

+ +

+ Support for many colors allows photo-quality "rubber stamp" images to be used in Tux Paint, and alpha transparency allows for high-quality brushes.

+ +

How To Make PNGs

+ +

The following is a very brief list of ways to create PNGs or convert existing images into PNGs. +

GIMP & Krita

+

+ Excellent tools with which to create PNG images for use in Tux Paint are GIMP and Krita, both high-quality Open Source interactive drawing and photo editing programs.

+ +

+ It is likely that one or both are already installed on your system. If not, they should be readily available from your Linux distribution's software repository. If not, or to learn more, visit http://www.gimp.org/ and http://www.krita.org/, respectively.

+ +

Command-line Tools

+ +

NetPBM

+

+ The Portable Bitmap tools (collectively known as "NetPBM") is a collection of Open Source command-line tools which convert to and from various formats, including GIF, TIFF, BMP, PNG, and many more.

+ +

+ It is possible that it's already installed on your system. If not, they it be readily available from your Linux distribution's software repository. If not, or to learn more, visit http://netpbm.sourceforge.net/.

+ +

cjpeg/djpeg

+

+ The "cjpeg" and "djpeg" command-line programs convert between the NetPBM Portable Any Map (PNM) format and JPEGs. + It is possible that it's already installed on your system. If not, they it be readily available from your Linux distribution's software repository. If not, or to learn more, visit https://jpegclub.org/.

+ +

Windows のユーザー

+ + +

Macintosh Users

+ + + + diff --git a/docs/ja_JP.UTF-8/html/README.html b/docs/ja_JP.UTF-8/html/README.html index e93f04e3b..1dab4dfcc 100644 --- a/docs/ja_JP.UTF-8/html/README.html +++ b/docs/ja_JP.UTF-8/html/README.html @@ -1,11 +1,8 @@ - - Tux Paint README - + はじめにお読み下さい - Tux Paint ドキュメント @@ -19,24 +16,19 @@ Tux Paint
- バージョン 0.9.25 - + alt="Tux Paint">
+ バージョン 0.9.26

-子供向けのシンプルなお絵かきプログラム -

+ 子供向けのシンプルなお絵かきプログラム

- Copyright 2002-2020 by various contributors; see - AUTHORS.txt
- http://www.tuxpaint.org/ + Copyright © 2002-2021 by various contributors; "AUTHORS" 参照.
+ http://www.tuxpaint.org/

- June 14, 2002 - August 25, 2020 -

+ 20 2月 2021


+ summary="目次"> - 目次 - + 目次
  • - Tux Paintについて + Tux Paint について
  • - Tux Paintの使い方 + Tux Paint の使い方 @@ -109,71 +105,61 @@

    Tux Paintについて + id="about">Tux Paint について

    -'Tux Paint' とは? -

    + "Tux Paint" とは?

    - Tux Paint は、3歳以上の小さな子供向けにデザインされたフリーのお絵かきソフトです。シンプルで使いやすい操作方法と楽しい効果音を備え、マスコットキャラクターが子供たちの案内役を務めます。空っぽのキャンバスと様々な描画ツールが、子供たちの創造力をかき立てます。 -

    + Tux Paint は、3歳以上の小さな子供向けにデザインされたフリーのお絵かきソフトです。シンプルで使いやすい操作方法と楽しい効果音を備え、マスコットキャラクターが子供たちの案内役を務めます。空っぽのキャンバスと様々な描画ツールが、子供たちの創造力をかき立てます。

    -ライセンス: -

    + ライセンス:

    - Tux Paint は、オープンソースのプロジェクトで、GNUの一般公衆利用許諾(GPL)基づき公開されているフリーソフトウェアです。このソフトウェアは無料で、プログラムのソースコードが利用可能です。(これにより、誰でも、機能を追加したり、不具合を修正したり、プログラムの一部を自分のGPLソフトウェアに使用することができます。) -

    + Tux Paint は、オープンソースのプロジェクトで、GNUの一般公衆利用許諾(GPL)基づき公開されているフリーソフトウェアです。このソフトウェアは無料で、プログラムのソースコードが利用可能です。(これにより、誰でも、機能を追加したり、不具合を修正したり、プログラムの一部を自分のGPLソフトウェアに使用することができます。)

    - ライセンスの全文は、GNU 一般公衆利用許諾契約書 をお読みください。 -

    + ライセンスの全文は、COPYING.txtをお読みください。

    -目指していること: -

    + 目指していること:
    - 簡単に、そして楽しく + 簡単に、そして楽しく
    - Tux Paint は、一般向けの描画ツールではなく、小さな子供のためのシンプルなお絵かきソフトとなることを目指して、楽しく容易に使えるように作られています。効果音とマスコットキャラクターが、プログラムの操作をわかりやすく教えてくれるとともに、ユーザーを楽しませてくれます。また、大きくて見やすいイラスト調のマウスポインターを採用しています。 -
    + Tux Paint は、一般向けの描画ツールではなく、小さな子供のためのシンプルなお絵かきソフトとなることを目指して、楽しく容易に使えるように作られています。効果音とマスコットキャラクターが、プログラムの操作をわかりやすく教えてくれるとともに、ユーザーを楽しませてくれます。また、大きくて見やすいイラスト調のマウスポインターを採用しています。
    - 拡張性 + 拡張性
    - Tux Paint は、機能を拡張することができます。「ふで」や「はんこ」は、追加や削除が可能です。例えば、授業では、様々な生き物の画像を追加しておいて、生徒に生態系を描かせるといったことができます。それぞれの「はんこ」には、選択時に流れる音声、表示される説明文を設定できます。 -
    + Tux Paint は、機能を拡張することができます。「ふで」や「はんこ」は、追加や削除が可能です。例えば、授業では、様々な生き物の画像を追加しておいて、生徒に生態系を描かせるといったことができます。それぞれの「はんこ」には、選択時に流れる音声、表示される説明文を設定できます。
    - 移植性 + 移植性
    - Tux Paint は、Windows, Macintosh, Linux など、様々なプラットフォームに移植されており、どのプラットフォームでも見た目や使い方は変わりません。Tux Paint は、Pentium 133のような旧式のシステムでもうまく動作し、さらに遅いシステムでも動作するように構築することもできます。 -
    + Tux Paint は、Windows, Macintosh, Linux など、様々なプラットフォームに移植されており、どのプラットフォームでも見た目や使い方は変わりません。Tux Paint は、Pentium 133のような旧式のシステムでもうまく動作し、さらに遅いシステムでも動作するように構築することもできます。
    - 簡単な操作 + 簡単な操作
    - ユーザーは、コンピューターの複雑な機能に直接触れる必要がありません。描画中の作品は、プログラム終了時に保存され、再開時に表示されます。作品を保存するために、ファイル名をつけたりキーボードを使う必要はありません。保存された作品は、縮小画像の一覧から選択するだけで読み込むことができ、コンピューターの他のファイルにアクセスすることはありません。 -
    + ユーザーは、コンピューターの複雑な機能に直接触れる必要がありません。描画中の作品は、プログラム終了時に保存され、再開時に表示されます。作品を保存するために、ファイル名をつけたりキーボードを使う必要はありません。保存された作品は、縮小画像の一覧から選択するだけで読み込むことができ、コンピューターの他のファイルにアクセスすることはありません。
    @@ -183,44 +169,39 @@

    Tux Paint の使い方 + id="using">Tux Paint の使い方

    Tux Paint の起動 + id="using_loading">Tux Paint の起動

    -Linux または Unix のユーザー -

    + Linux または Unix のユーザー

    - KDE あるいは GNOME のメニューの「グラフィックス」以下に、起動アイコンが設定されているはずです。 -

    + KDE あるいは GNOME のメニューの「グラフィックス」以下に、起動アイコンが設定されているはずです。

    - その他、シェルプロンプトで次のコマンドを実行する方法があります。 -

    + その他、シェルプロンプト(例:"$")で次のコマンドを実行する方法があります:

    $ tuxpaint

    - エラーが発生した場合は、端末にその内容が表示されます。 -

    + エラーが発生した場合は、端末にその内容が表示されます。(標準エラー出力)


    -Windows のユーザー -

    + Windows のユーザー

    - Tux Paint + alt="[Tux Paint アイコン]">
    + Tux Paint

    - インストーラーを用いて Tux Paint をインストールする際、スタート・メニューやデスクトップにショートカットを作成するかどうかが選択できます。ショートカットを作成していれば、これらのアイコンから簡単に Tux Paint を起動できます。 -

    + インストーラーを用いて Tux Paint をインストールする際、スタート・メニューやデスクトップにショートカットを作成するかどうかが選択できます。ショートカットを作成していれば、これらのアイコンから簡単に Tux Paint を起動できます。

    - ZIP ファイルをダウンロードして Tux Paint をインストールした場合や、インストーラーでショートカットを作成しなかった場合は、「Tux Paint」のフォルダにある "tuxpaint.exe" のアイコンをダブルクリックします。 -

    + ポータブル版(ZIPファイル版)をダウンロードして Tux Paint をインストールした場合や、インストーラーでショートカットを作成しなかった場合は、"Tux Paint"のフォルダにある "tuxpaint.exe" のアイコンをダブルクリックします。

    - インストーラーを用いた場合、「Tux Paint」のフォルダは、通常、"C:\Program Files\" に配置されます。(インストール時に、これを変更することもできます) -

    + インストーラーを用いた場合、「Tux Paint」のフォルダは、通常、"C:\Program Files\" に配置されます。(インストール時に、これを変更することもできます)

    - ZIP ファイルを用いた場合、「Tux Paint」のフォルダは、任意の場所に配置できます。 -

    + ZIP ファイルを用いた場合、「Tux Paint」のフォルダは、任意の場所に配置できます。


    @@ -262,13 +239,11 @@ Windows のユーザー noshade>

    -macOS のユーザー -

    + macOS のユーザー

    - "Tux Paint" のアイコンをダブルクリックします。 -

    + "Tux Paint" のアイコンをダブルクリックします。

    @@ -282,1095 +257,983 @@ macOS のユーザー

    - Tux Paint を起動すると、タイトル画面が表示されます。 -

    + Tux Paint を起動すると、タイトル画面が表示されます。

    -[タイトル画面] + [起動画面]

    - プログラムの読み込みが完了すると、何かキーを押すかマウスのクリックにより次に進みます。(タイトル画面は、約30秒後に自動的に閉じます) -

    + プログラムの読み込みが完了すると、何かキーを押すかマウスのクリックにより次に進みます。(タイトル画面は、約5秒後に自動的に閉じます)


    + noshade>

    メインの画面 + id="using_main">メインの画面

    - メインの画面は、次の各部に分けられます。 -
    -
    - 左側: ツールバー「どうぐ」 -
    + メインの画面は、次の各部に分けられます:
    +
    + 左側: ツールバー「どうぐ」 +
    -
    -

    - ツールバーには、描画や編集を行うためのアイコンがあります。 -

    - +
    +

    + ツールバーには、描画や編集を行うためのアイコンがあります。

    + -

    - - -

    -
    +

    + + +

    + -
    -中央部: 描画キャンバス -
    +
    + 中央部: 描画キャンバス +
    -
    -

    - 中央部の最も広い領域が描画キャンバスです。ここが絵を描く部分になります! -

    +
    +

    + 中央部の最も広い領域が描画キャンバスです。ここが絵を描く部分になります!

    -

    - [キャンバス部分] -

    +

    + [描画キャンバス] +

    -

    -

    注: 描画キャンバスのサイズは、Tux Paint のウィンドウサイズに応じて変わります。Tux Paint のウィンドウサイズは、Tux Paint 設定ツールを用いて変更できます。その他の方法については、オプションについてのドキュメントを参照してください。

    -

    -
    +

    + 注: 描画キャンバスのサイズは、Tux Paint のウィンドウサイズに応じて変わります。Tux Paint のウィンドウサイズは、Tux Paint 設定ツールを用いて変更できます。その他の方法については、各種設定についてのドキュメントを参照してください。

    + -
    - 右側: セレクタ -
    +
    + 右側: セレクタ +
    -
    -

    - セレクタに表示される内容は、使用しているツールに応じて変わります。例えば、「ふで」ツールでは、様々な種類の筆が表示され、「はんこ」ツールでは、はんこの画像が表示されます。 -

    +
    +

    + セレクタに表示される内容は、使用しているツールに応じて変わります。例えば、「ふで」ツールでは、様々な種類の筆が表示され、「はんこ」ツールでは、はんこの画像が表示されます。

    -

    - - -

    -
    +

    + + +

    + -
    - 下部: カラーパレット「いろ」 -
    +
    + 下部: カラーパレット「いろ」 +
    -
    -

    - キャンバスの下側には、描画色を選択するためのカラーパレットがあります。 -

    +
    +

    + キャンバスの下側には、描画色を選択するためのカラーパレットがあります。

    -

    - - -

    +

    + + +

    -

    - 右端には色についての2つの特別なオプションがあります。スポイトの形をした「カラーピッカー」は描いている絵の中から色を選ぶことができます。また、「レインボーパレット」では、何千もの色から描画色を選ぶことができます。 -

    +

    + 右端には色についての2つの特別なオプションがあります。スポイトの形をした「カラーピッカー」は描いている絵の中から色を選ぶことができます。また、「レインボーパレット」では、何千もの色から描画色を選ぶことができます。

    -

    -

    注: カラーパレットの色は好みに応じて変更できます。変更方法については、オプションについてのドキュメントを参照してください。

    -

    -
    +

    + (注: カラーパレットの色は好みに応じて変更できます。変更方法については、"各種設定について"のドキュメントを参照してください。)

    + -
    - 最下部: ヘルプエリア -
    +
    + 最下部: ヘルプエリア +
    -
    -

    - 画面の一番下の部分では、Linux ペンギンの「Tux」が、様々なヒントや関連情報をご提供します。 -

    +
    +

    + 画面の一番下の部分では、Linux ペンギンの Tux が、様々なヒントや関連情報をご提供します。

    -

    - - -

    -
    +

    + + +

    +

    + noshade>

    各種のツール + id="using_tools">各種のツール

    -描画ツール + 描画ツール

    -
    -
    - ペイントブラシ「ふで」 -
    - -
    - -

    - 右側のセレクタから筆の種類を、下のパレットから色を選んで、フリーハンドで描画します。 -

    - -

    - ボタンを押したままマウスを動かすと、描画できます。 -

    - -

    - 描画中にはサウンドが流れます。筆の大きさが大きいほど、低い音になります。 -

    -
    - -

    - -

    - -
    -
    - -
    - 「はんこ」ツール -
    - -
    - -

    - 「はんこ」ツールは、スタンプやステッカーを集めたようなものです。馬や木、月など、あらかじめ用意された様々な写真やイラストを絵に貼り付けることができます。 -

    - -

    - マウスのカーソル動きに応じて画像の輪郭が表示され、貼り付け位置と大きさがわかります。 -

    - -

    - -

    - -

    - スタンプは、動物、植物、宇宙、乗り物、人物といった多くのカテゴリに分類されています。セレクタの左右の矢印のボタンを使ってカテゴリを切り替えることができます。 -

    - -

    - スタンプを絵に貼り付ける前に、様々な効果を適用することができます(スタンプの種類によって異なります)。 -

    - -
      -
    • スタンプには色をつけることができるものがあります。その場合、カラーパレットが有効になり、スタンプを絵に貼り付ける前に色を選ぶことができます。 -
    • - -
    • スタンプは、右下の三角形のバーの中をクリックすることで、縮小・拡大することができます。 -
    • - -
    • 多くのスタンプは、右下の操作ボタンを使って、上下・左右に反転させることができます。 -
    • -
    - -

    - -

    - -

    - 個々のスタンプごとに効果音を設定することができます。画面下部の左側にあるボタンを押すと、効果音を再生することができます。 -

    - -

    -(注: "nostampcontrols" オプションが設定されると、スタンプの拡大・縮小、反転が無効になります。詳しくはオプションについてのドキュメントを参照してください。) -

    - -
    -
    - -
    - 「せん」ツール -
    - -
    - -

    - 様々な種類の筆と好きな色を使って直線を描くツールです。 -

    - -

    - 直線を描き始める位置でマウスをクリックして、そのままマウスを動かすと、描かれる直線が、「ゴム紐」のような薄い色の線で表示されます。 -

    - -

    - マウスを放すと、バネのような効果音とともに線が描画されます。 -

    -
    - -

    - -

    - -
    -
    - -
    - 「かたち」ツール -
    - -
    - -

    - 簡単な図形を描きます。 -

    - -

    - まず、描きたい図形を、右側のセレクタから選択します。 -

    - -

    - 右下のオプションボタンで「かたち」ツールの動作を選択します。 -

    - -
    -
    - 真ん中から広げる -
    -
    - 最初にクリックした位置を中心として図形を拡大します。(Tux Paint バージョン 0.9.24 までは、この動作しかありませんでした。) -
    - -
    - 角から広げる -
    -
    - 最初にクリックした位置を左上の角として図形を拡大します。これは、他の多くのお絵かきソフトの標準的な動作です。(Tux Paint バージョン 0.9.25 以降で追加されたオプション) -
    -
    - -

    - 注: "--noshapecontrols" オプションをつけて起動するなどして、「かたち」ツールの動作の制御を無効にした場合、オプションボタンは表示されず、真ん中から図形を広げる動作になります。 -

    - -

    - 図形を描くには、キャンバス上でマウスをクリックし、そのままマウスを動かして図形を広げます。楕円や長方形のように縦横比を変えられる図形と、正方形や円のように縦横比を変えられない図形があります。 -

    - -

    - マウスを放すと、図形の形と大きさが決まります。 -

    - -
    -
    - 通常の動作 -
    - -
    -

    - 通常の動作では、上記の後、マウスを動かして図形を回転させます。 -

    - -

    - 最後にもう一度マウスをクリックして、図形が完成します。 -

    -
    - -
    - 簡易図形モード -
    - -
    - 簡易図形モード("--simpleshapes" オプション)が設定されている場合、図形を回転させる手順は省略され、マウスを放した時点で図形が描画されます。 -
    -
    -
    - -

    - -

    - -
    -
    - -
    - 「もじ」ツール、「ラベル」ツール -
    - -
    - -

    - まず、右側のセレクタからフォントを、下部のパレットから色を選択します。画面をクリックするとカーソルが表示され、文字を入力することができます。 -

    - -

    - [Enter]キー、または[Return]キーを押すと文字が描画され、カーソルが次の行に下がります。 -

    - -

    - [Enter] / [Return]キーの代わりに[Tab]キーを押すと、文字が描画された後、カーソルは、次の行ではなく、右側に移動します。このように、1行の中で、異なったフォント、字体、フォントサイズ、色などを混在させたい場合に便利な方法です。 -

    - -

    - 文字の入力中に別の場所をクリックすると、入力内容を維持したまま、文字を貼り付ける位置をクリックした位置に移動させ、文字入力を続けることができます。 -

    - -

    - -

    - -
    -
    - 「もじ」ツールと「ラベル」ツールの違い -
    - -
    -

    - 「もじ」ツールは、Tux Paint に以前からある、文字入力ツールです。このツールで入力した文字列は、絵と一体化するため、後から文字列の内容を編集したり、動かしたりすることはできません。一方、絵と一体化することで、上から塗りつぶしたり、「よごす」「そめる」「うきぼり」といった「まほう」ツールの効果で修正を加えることができます。 -

    - -

    - Tux Paint バージョン 0.9.22 で追加された「ラベル」ツールでは、文字は絵から「浮いて」おり、文字列の内容、位置、フォント、色などの情報は個別に記録されます。これにより、「ラベル」は後から移動や編集が可能です。 -

    - -

    - 「ラベル」ツールは、Tux Paint 設定ツールや、"--nolabel"オプションにより、無効にすることができます。 -

    -
    - -
    - 多言語文字入力 -
    - -
    -

    - Tux Paint では、様々な言語の文字を入力することができます。たいていのラテン文字(A-Z, ñ, è など)は、直接入力できます。また、いくつかの言語では、入力モードを切り替えて、複数のキーの組み合わせを用いて文字を入力する必要があります。 -

    - -

    - Tux Paint が、個別の入力モードがサポートされている言語に設定されている場合、特定のキーを押下することで、入力モードを切り替えることができます。 -

    - -

    - 個別の入力モードがサポートされている言語と、入力モード切替キーの一覧 - 注: 大抵のフォントには全ての言語の全ての文字は含まれていません。このため、入力したい文字が含まれるフォントに変更する必要がある場合があります。 -

    - -
      -
    • 日本語— ローマ字入力方式のひらがな、カタカナ— 右 [Alt] キー -
    • - -
    • ハングル— 2-Bul入力方式— 右 [Alt] キー または 左 [Alt] キー -
    • - -
    • 繁体中文— 右 [Alt] キー または 左 [Alt] キー -
    • - -
    • タイ語— 右 [Alt] キー -
    • -
    -
    -
    -
    - -
    -
    -
    - -
    - 「ぬる」ツール -
    - -
    - -

    - 「ぬる」ツールは、絵の中の連続した領域を、選んだ色で塗りつぶします。 -

    - -

    - 注: Tux Paint バージョン 0.9.24 までは、このツールは「まほう」ツールのひとつでした。(「まほう」ツールについては、以下をご覧ください) -

    - -
    -
    - -
    - 「まほう」ツール(特殊効果) -
    - -
    - -

    - 「まほう」ツールは、様々な特殊なツールを集めたものです。右側のセレクタで、「まほう」の効果を選択することができます。効果を適用する方法は、クリック+ドラッグ、単なるクリックなど、ツールごとに様々です。 -

    - -

    - クリック+ドラッグを使用するツールの場合、右側のセレクタの下部左側にある「描画」を表すボタンが有効になります。1クリックで画面全体に効果を及ぼすツールの場合、右側の「画面全体」を表すボタンが有効になります。 -

    -
    - -

    - 「magic-docs」フォルダ内のドキュメント「まほう」ツールの一覧もお読みください。 -

    - -
    -
    - -
    - けしゴム -
    - -
    - -

    - このツールは「ふで」ツールに似ています。クリック(または、クリック+ドラッグ)をした部分が消されます。(消した部分は、白あるいはその他の色、また、レイヤーキャンバスなど、絵によって異なる状態に戻ります。) -

    - -

    - いくつもの大きさの正方形と円形の消しゴムがあります。 -

    - -

    - 正方形の輪郭がマウスカーソルの位置に表示され、絵のどの部分が消されるかを示します。 -

    - -

    - 消している間、「キュッキュッ」と擦って消す効果音が流れます。 -

    -
    -
    -
    +
    +
    + ペイントブラシ「ふで」 +
    + +
    + +

    + 右側のセレクタから筆の種類を、下のパレットから色を選んで、フリーハンドで描画します。

    + +

    + ボタンを押したままマウスを動かすと、描画できます。

    + +

    + 描画中にはサウンドが流れます。筆の大きさが大きいほど、低い音になります。

    +
    + +

    + +

    + +
    +
    + +
    + 「はんこ」ツール +
    + +
    + +

    + 「はんこ」ツールは、スタンプやステッカーを集めたようなものです。馬や木、月など、あらかじめ用意された様々な写真やイラストを絵に貼り付けることができます。

    + +

    + マウスのカーソル動きに応じて画像の輪郭が表示され、貼り付け位置と大きさがわかります。

    + +

    + +

    + +

    + スタンプは、動物、植物、宇宙、乗り物、人物といった多くのカテゴリに分類されています。セレクタの左右の矢印のボタンを使ってカテゴリを切り替えることができます。

    + +

    + スタンプを絵に貼り付ける前に、以下の様々な効果を適用することができます(スタンプの種類によって異なります):

    + +
      +
    • スタンプには色をつけることができるものがあります。その場合、カラーパレットが有効になり、スタンプを絵に貼り付ける前に色を選ぶことができます。
    • + +
    • スタンプは、右下の三角形のバーの中をクリックすることで、縮小・拡大することができます。
    • + +
    • 多くのスタンプは、右下の操作ボタンを使って、上下・左右に反転させることができます。
    • +
    + +

    + +

    + +

    + 個々のスタンプごとに効果音を設定することができます。画面下部の左側のヘルプエリア(Linux ペンギン "Tux"の近く)にあるボタンを押すと、効果音を再生することができます。

    + +

    + (注: "nostampcontrols" オプションが設定されると、スタンプの拡大・縮小、反転が無効になります。詳しくは"各種設定について"のドキュメントを参照してください。)

    + +
    +
    + +
    + 「せん」ツール +
    + +
    + +

    + 様々な種類の筆と好きな色を使って直線を描くツールです。

    + +

    + 直線を描き始める位置でマウスをクリックして、そのままマウスを動かすと、描かれる直線が、「ゴム紐」のような薄い色の線で表示されます。

    + +

    + マウスを放すと、バネのような効果音とともに線が描画されます。

    +
    + +

    + +

    + +
    +
    + +
    + 「かたち」ツール +
    + +
    + +

    + 簡単な図形を描きます。

    + +

    + まず、円、正方形、楕円など、描きたい図形を、右側のセレクタから選択します。

    + +

    + 右下のオプションボタンで「かたち」ツールの動作を選択します:

    + +
    +
    + 真ん中から広げる +
    + +
    + 最初にクリックした位置を中心として図形を拡大します。(Tux Paint バージョン 0.9.24 までは、この動作しかありませんでした。)
    + +
    + 角から広げる +
    + +
    + 最初にクリックした位置を左上の角として図形を拡大します。これは、他の多くのお絵かきソフトの標準的な動作です。(Tux Paint バージョン 0.9.25 以降で追加されたオプション)
    +
    + +

    + 注: "noshapecontrols" オプションをつけて起動するなどして、「かたち」ツールの動作の制御を無効にした場合、オプションボタンは表示されず、真ん中から図形を広げる動作になります。

    + +

    + 図形を描くには、キャンバス上でマウスをクリックし、そのままマウスを動かして図形を広げます。楕円や長方形のように縦横比を変えられる図形と、正方形や円のように縦横比を変えられない図形があります。

    + +

    + 図形を広げ終わったらマウスを放します。

    + +
    +
    + 通常の動作 +
    + +
    +

    + 通常の動作では、上記の後、マウスを動かして図形を回転させます。

    + +

    + 最後にもう一度マウスをクリックして、図形が完成します。

    +
    + +
    + 簡易描画モード +
    + +
    + 簡易図形モード("simpleshapes" オプション)が設定されている場合、図形を回転させる手順は省略され、マウスを放した時点で図形が描画されます。
    +
    +
    + +

    + +

    + +
    +
    + +
    + 「もじ」ツール、「ラベル」ツール +
    + +
    + +

    + まず、右側のセレクタからフォントを、下部のパレットから色を選択します。画面をクリックするとカーソルが表示され、文字を入力することができます。

    + +

    + [Enter]キー、または[Return]キーを押すと文字が描画され、カーソルが次の行に下がります。

    + +

    + また、[Tab]キーを押すと、文字が描画された後、カーソルは、次の行ではなく、右側に移動します。これは、1行の中で異なったフォント、字体、フォントサイズ、色などを混在させたい場合に便利な方法です。

    + +

    + 文字の入力中に別の場所をクリックすると、入力内容を維持したまま、文字を貼り付ける位置をクリックした位置に移動させ、文字入力を続けることができます。

    + +

    + +

    + +
    +
    + 「もじ」ツールと「ラベル」ツールの違い +
    + +
    +

    + 「もじ」ツールは、Tux Paint に以前からある文字入力ツールです。このツールで入力した文字列は絵と一体化するため、後から文字列の内容を編集したり、動かしたりすることはできません。一方、絵と一体化することで、上から塗りつぶしたり、「よごす」「そめる」「うきぼり」といった「まほう」ツールの効果で修正を加えることができます。

    + +

    + Tux Paint バージョン 0.9.22 で追加された「ラベル」ツールでは、文字は絵から「浮いて」おり、文字列の内容、位置、フォント、色などの情報は個別に記録されます。これにより、「ラベル」は後から移動や編集が可能です。

    + +

    + 「ラベル」ツールは、Tux Paint 設定ツールや、"nolabel"オプションにより、無効にすることができます。

    +
    + +
    + 多言語文字入力 +
    + +
    +

    + Tux Paint では、様々な言語の文字を入力することができます。たいていのラテン文字(A-Z, ñ, è など)は、直接入力できます。また、いくつかの言語では、入力モードを切り替えて、複数のキーの組み合わせを用いて文字を入力する必要があります。

    + +

    + Tux Paint が、個別の入力モードがサポートされている言語に設定されている場合、特定のキーを押下することで、入力モードを切り替えることができます。

    + +

    + 個別の入力モードがサポートされている言語と、入力モード切替キーは以下のとおりです。注: 大抵のフォントには全ての言語の全ての文字は含まれていません。このため、入力したい文字が含まれるフォントに変更する必要がある場合があります。

    + +
      +
    • 日本語— ローマ字入力方式のひらがな、カタカナ— 右[Alt] キー
    • + +
    • ハングル— 2-Bul入力方式— 右[Alt] キー または 左[Alt] キー
    • + +
    • 繁体中文— 右[Alt] キー または 左[Alt] キー キー
    • + +
    • タイ語— 右[Alt] キー
    • +
    +
    + +
    + On-screen Keyboard +
    + +
    +

    + テキストツールやラベルツールで使えるオプションの「スクリーンキーボード」では、キーボードレイアウトを変えたり、文字の合成(例:"a "と "e "を "æ "に合成)を行うことができます。詳細については、「各種設定について」と「Tux Paintの拡張」のドキュメントを参照してください。

    +
    +
    +
    + +
    +
    +
    + +
    + 「ぬる」ツール +
    + +
    + +

    + 「ぬる」ツールは、描画の連続した領域を好きな色で塗りつぶします。以下の3 つの塗りつぶしオプションが用意されています:

      +
    • たんしょく — 領域を一つの色で塗りつぶします。
    • +
    • せんけい — 領域をクリックしてからドラッグすると、ドラッグした方向に向かって色が薄くなるようにグラデーションをつけて塗りつぶします。
    • +
    • ほうしゃ — クリックした場所を中心に周りに向かって放射状に色が薄くなるようにグラデーションをつけて塗りつぶします。
    • +
    +

    + +

    + 注: Tux Paint 0.9.24 より前のバージョンでは、このツールは「まほう」ツールのひとつでした。(「まほう」ツールについては、以下をご覧ください) 注: Tux Paint 0.9.26 より前のバージョンでは、「たんしょく」の塗りつぶし方法しかありませんでした。

    + +
    +
    + +
    + 「まほう」ツール(特殊効果) +
    + +
    + +

    + 「まほう」ツールは、様々な特殊なツールを集めたものです。右側のセレクタで、「まほう」の効果を選択することができます。効果を適用する方法は、クリック+ドラッグ、単なるクリックなど、ツールごとに様々です。

    + +

    + クリック+ドラッグを使用するツールの場合、右側のセレクタの下部左側にある「描画」を表すボタンが有効になります。1クリックで画面全体に効果を及ぼすツールの場合、右側の「画面全体」を表すボタンが有効になります。

    +
    + +

    + 「magic-docs」フォルダ内のドキュメント「まほう」ツールの一覧もお読みください。

    + +
    +
    + +
    + けしゴム +
    + +
    + +

    + このツールは「ふで」ツールに似ています。クリック(または、クリック+ドラッグ)をした部分が消されます。(消した部分は、白あるいはその他の色、また、レイヤーキャンバスなど、絵によって異なる状態に戻ります。)

    + +

    + いくつもの大きさの正方形と円形の消しゴムがあります。

    + +

    + 正方形の輪郭がマウスカーソルの位置に表示され、絵のどの部分が消されるかを示します。

    + +

    + 消している間、「キュッキュッ」と擦って消す効果音が流れます。

    +
    +
    +

    + noshade>

    -そのほかの操作 + そのほかの操作

    -
    -
    - 「とりけし」 -
    - -
    - -

    - このツールをクリックすると、直前に行った操作が取り消されます。いくつもの操作をさかのぼって取り消すことができます。 -

    - -

    - 注: キーボードで [Control]-[Z] を押しても取り消しできます。 -

    -
    - -
    -
    - -
    - 「やりなおし」 -
    - -
    - -

    - このツールをクリックすると、「とりけし」ボタンで取り消した操作を元に戻すことができます。 -

    - -

    - 「とりけし」操作の後、描画を行っていなければ、取り消した全ての操作を元に戻せます。 -

    - -

    - 注: キーボードで [Control]-[R] を押しても元に戻せます。 -

    -
    - -
    -
    - -
    - 「さいしょから」 -
    - -
    - -

    - 「さいしょから」のボタンを押すと、新規に絵を描き始めることができます。ダイアログ画面が表示され、キャンバスの背景色やレイヤー画像(後述)を選べます。 -

    - -

    - 注: キーボードで [Control]-[N] を押しても、新規作成が行えます。 -

    - レイヤー画像 -
    -

    - レイヤー画像には、塗り絵のページのようなもの(白黒の線で描かれ、色を塗ることができる)や、前景レイヤーと背景レイヤーに挟まれた部分に絵を描ける3D画像のようなものがあります。 -

    - -

    - また、このほかに、背景レイヤーだけの画像も用意されています。 -

    - -

    - 「消しゴム」ツールを使用すると、元のレイヤー画像が消されずに残ります。また、マジックツールの「反転」と「ミラー」は、レイヤー画像も反転させます。 -

    - -

    - レイヤー画像は、その上に絵を描いて保存すると新しい絵として保存され、元々のレイヤー画像自体は上書きされないので、後で(「さいしょから」ダイアログからアクセスして)何度でも使うことができます。 -

    -
    -
    - -
    -
    - -
    - 「ひらく」 -
    - -
    - -

    - 「ひらく」をクリックすると、保存されている全ての作品のリストが表示されます。リストが画面に収まりきらない場合は、上下の矢印のボタンでリストをスクロールできます。 -

    -
    - -

    - -

    - -

    - まず、絵をクリックして選択します。 -

    - -
    -
      -
    • - -

      - 左下にある緑色の「ひらく」ボタンで、選択した作品を読み込みます。 -

      - -

      - (または、開きたい作品をダブルクリックします) -

      -
      -
    • - -
    • - -

      - 右下にある茶色の「けす」(ゴミ箱) ボタンで、選択した作品を削除します。(本当に削除して良いか確認されます) -

      - -

      - 注: バージョン 0.9.22 以降では、削除した作品は、デスクトップのゴミ箱に移動します(Linuxのみ) -

      -
      -
    • - -
    • - -

      - 「かきだす」のボタンをクリックすると、ユーザーの標準の画像フォルダ(例:"~/Pictures/TuxPaint/")に画像を出力します。 -

      -
      -
    • - -
    • - -

      - 左側の一番下にある青色の"スライドショー" のボタンを押すと、スライドショーモードになります。詳しくは "スライドショー" をごらん下さい。 -

      -
      -
    • - -
    • - -

      - 右下にある赤色の "もどる" ボタンを押すと、絵を描く画面に戻ります。 -

      -
      -
    • -
    -
    - -

    - 絵を開く時に、それまで描いていた絵が保存されていなければ、保存するかどうかを確認します。("セーブ" をご覧下さい。) -

    - -

    - 注: キーボードで [Control]-[O] を押しても「ひらく」ダイアログを表示できます。 -

    -
    - -
    -
    - -
    - 「セーブ」 -
    - -
    - -

    - 描画中の作品を保存します。 -

    - -

    - 一度も保存していない作品の場合、作品のリストに新しく追加されます。(つまり、新しいファイルを作成します) -

    - -

    - 注: ファイル名の入力などを求めることはなく、カメラのシャッター音の効果音とともに、単に作品を保存します。 -

    - -

    - 一度保存した作品を「ひらく」コマンドから読み込んで修正した場合、以前の作品を上書きするか、新しく追加して保存するかを確認します。 -

    - -

    - -

    - -

    - (注: "saveover" オプション、または "saveovernew" オプションが設定されている場合は、確認せずに上書きします。詳しくは オプションについてのドキュメントを参照してください。) -

    - -

    - 注: キーボードで [Control]-[S] を押しても、保存操作が行えます。 -

    -
    - -
    -
    - -
    - 「いんさつ」 -
    - -
    - -

    - このボタンを押して作品を印刷します! -

    - -

    - 多くのプラットフォームでは、[Alt] key (Mac では [Option] キー) を押しながら「いんさつ」ボタンを押すと、プリンターの設定画面が開きます。この機能は、フルスクリーンモードでは動作しない点に注意して下さい。 -

    - -
    -
    - 印刷の無効化 -
    - -
    -

    - Tux Paint の設定ファイルで "noprint=yes" と指定したり、コマンドラインで "--noprint" オプションを指定すれば、"noprint" オプションが設定され、印刷が無効になります。 -

    - -

    - (詳しくは オプションについてのドキュメント を参照して下さい。) -

    -
    - -
    - 印刷の制限 -
    - -
    -

    - Tux Paint の設定ファイルで "printdelay=秒数" と指定したり、コマンドラインで "--printdelay=秒数" を指定すれば、"printdelay" オプションが有効になり、印刷実行後 秒数 で指定した時間が経過するまで、次の印刷ができなくなります。 -

    - -

    - 例えば、"printdelay=60" とした場合、1分ごとに1度だけ印刷できます。 -

    - -

    - (詳しくは オプションについてのドキュメント を参照して下さい。) -

    -
    - -
    - 印刷コマンド -
    - -
    -

    -(Linux 及び Unix のみ) -

    - -

    - Tux Paint は、PostScript 形式の印刷データを作成し、外部プログラムに渡して印刷を行います。標準の設定では、 -

    - -
    -lpr -
    - -

    - が外部プログラムとして使用されます。このコマンドは、設定ファイルの"printcommand" 変数に値を設定することで変更できます。 -

    - -

    - フルスクリーンモードでなければ [Alt] キーを押しながら「いんさつ」ボタンを押すと、別のプログラムが起動されます。標準の設定では、KDE のグラフィカルな印刷ダイアログ -

    - -
    -kprinter -
    - -

    - が使用されます。このコマンドは、設定ファイルの "altprintcommand" 変数に値を設定することで変更できます。 -

    - -

    - 印刷コマンドの変更方法の詳細については、オプションについてのドキュメント を参照して下さい。 -

    -
    - -
    - プリンターの設定 -
    - -
    -

    -(Windows 及び macOS) -

    - -

    - 標準の設定では、「いんさつ」ボタンを押すと、通常使うプリンターに出力されます。 -

    - -

    - フルスクリーンモードでなければ、[Alt] (または [Option]) キーを押しながら「いんさつ」ボタンを押すと、印刷ダイアログが表示され、出力先などの設定を変更することができます。 -

    - -

    - "printcfg" オプションを用いて、プリンターの設定を保存することができます。このオプションは、コマンドラインで "--printcfg" を指定するか、設定ファイルで "printcfg=yes" を指定することで有効になります。 -

    - -

    - "printcfg" オプションが有効な場合、プリンターの設定は、ユーザーの個人フォルダの "print.cfg" から読み込まれ、設定を変更すると、このファイルに保存されます。 -

    - -

    - (詳しくは オプションについてのドキュメント を参照して下さい。) -

    -
    - -
    - 印刷ダイアログのオプション -
    - -
    -

    - 標準の設定では、印刷ダイアログは、[Alt] キー (または [Option]) キーを押しながら「いんさつ」ボタンを押した場合にのみ表示されます(Linux/Unixでは、"lpr" の代わりに "kprinter"が起動します。) -

    - -

    - この印刷ダイアログの動作は、設定により変更できます。毎回必ず印刷ダイアログを表示させるには、コマンドラインで "--altprintalways" を指定するか、設定ファイルで"altprint=always" を指定します。また、"--altprintnever" オプション、または "altprint=never" を指定することで、[Alt] キー (または [Option]) の効果を無効にできます。 -

    - -

    - (詳しくは オプションについてのドキュメント を参照して下さい。) -

    -
    -
    -
    - -
    -
    - -
    - 「スライドショー」 -
    - -
    - -

    - 「スライドショー」機能は、「ひらく」ダイアログから利用できます。タックスペイントの中で簡単なアニメーションを再生したり、画像のスライドショーを再生したりすることができます。また、選択した画像を元にアニメーションGIFを書き出すこともできます。 -

    - -
    -
    - 画像を選ぶ -
    - -
    -

    - 「スライド」セクションに入ると、「ひらく」ダイアログと同じように、保存したファイルの一覧が表示されます。 -

    - -

    - 次に、スライドショーで表示したい作品を、一つずつクリックして選択します。それぞれの画像の上に、スライドショーで表示される順番を表す数字が示されます。 -

    - -

    - 選択された画像をもう一度クリックすると、選択を解除し、スライドショーから除外します。同じ画像もう一度クリックすると、をリストの最後に追加できます。 -

    -
    - -
    - 再生スピードの設定 -
    - -
    -

    - 画面左下「かいし」の隣にあるのスライドバーで、スライドショーやアニメーションGIFのスピードを調節できます。 -スライドバーを一番左に設定すると、Tux Paint 内でのスライドショーの自動進行が無効になり、次のスライドに進むにはクリックが必要になります。(以下をご確認下さい) -

    - -

    - 注: 最も遅いスピードに設定するとスライドの自動進行が無効になります。1枚ずつ手動でスライドを進めたい場合に、この設定を用いてください。(この動作はアニメーションGIFには適用されません) -

    -
    - -
    - Tux Paint 上での再生 -
    - -
    -

    - Tux Paint上でスライドショーを再生するには、「かいし」ボタンをクリックして下さい。(注: 作品を一つも選択していない場合、全ての作品が表示されます。) -

    - -

    - スライドショーの実行中は、[Space] キー、[Enter] キー、[Return] キー、右矢印 キー、画面左下の "つぎへ" ボタンのいずれかを押せば、手動で次のスライドに進みます。左矢印 キーで、前のスライドに戻ります。 -

    - -

    - [Escape] キーを押すか、右下の「もどる」ボタンをクリックすると、スライドショーを終了し、作品選択の画面に戻ります。 -

    -
    - -
    - アニメーションGIFの書き出し -
    - -
    -

    - 右下の「かきだす」ボタンをクリックすると、選択した画像を元にアニメーションGIFファイルを生成します。 -

    - -

    - 注: 少なくとも2つの画像を選択する必要があります。(画像を1枚だけ書き出す場合は、「ひらく」ダイアログの「かきだす」オプションを用います)。1枚も画像を選択していない場合は、アニメーションGIFは生成されません。 -

    - -

    - アニメーションGIFの生成中に [Escape] キーを押すと、処理を中断して「スライドショー」ダイアログに戻ります。 -

    -
    -
    -
    - -

    - さらに「もどる」ボタンを押せば、「ひらく」ダイアログに戻ります。 -

    -
    - -
    -
    - -
    - プログラムの終了 -
    - -
    - -

    - 「やめる」ボタンを押すか、Tux Paint のウィンドウを閉じるか、[Escape] キーを押せば、Tux Paint が終了します。 -

    - -

    - その際、本当に終了するかどうかを確認されます。 -

    - -

    - 作品を保存していない状態で、終了を選択した場合は、保存するかどうかを訪ねられます。さらに、新規に作成した作品でなければ、以前のバージョンを上書きするかどうかを確認されます。(上記の "セーブ" をご覧下さい。) -

    - -

    - 注: 終了時に保存した作品は、次に Tux Paint を起動するときに、自動的に読み込まれます。 -

    - -

    - 注:「やめる」ボタンと [Escape] キーは、無効にできます。(Tux Paint 設定ツールで、"「やめる」ボタンを無効にする" を選択するか、コマンドラインオプションで "--noquit" を指定します。) -

    - -

    - この場合、タイトルバーの「閉じる」ボタンか、[Alt] + [F4] キーで終了することができます。 -

    - -

    - また、万一、上記のどちらの方法でも終了できない場合、[Shift] + [Control] + [Escape] のキーの組み合わせで終了できる場合があります。(詳しくは オプションについてのドキュメント を参照して下さい。) -

    -
    - -
    -
    - -
    - 効果音を消すには -
    - -
    -

    - [Alt] + [S] キーを押すと効果音は無効になり、もう一度押すと有効になります。 -

    - -

    - 注: 設定ツールで、"効果音を有効にする" のチェックを外している場合や、コマンドラインで "--nosound" オプションを指定している場合は、効果音は完全に無効化され、[Alt] + [S] キーによる効果音の操作はできません。 -

    -
    -
    +
    +
    + 「とりけし」 +
    + +
    + +

    + このツールをクリックすると、直前に行った操作が取り消されます。いくつもの操作をさかのぼって取り消すことができます!

    + +

    + 注: キーボードで [Control] + [Z] を押しても取り消しできます。

    +
    + +
    +
    + +
    + 「やりなおし」 +
    + +
    + +

    + このツールをクリックすると、「とりけし」ボタンで取り消した操作を元に戻すことができます。

    + +

    + 「とりけし」操作の後、描画を行っていなければ、取り消した全ての操作を元に戻せます!

    + +

    + 注: キーボードで [Control] + [R] を押してもやりなおしできます。

    +
    + +
    +
    + +
    + 「さいしょから」 +
    + +
    + +

    + 「さいしょから」のボタンを押すと、新規に絵を描き始めることができます。ダイアログ画面が表示され、キャンバスの背景色やレイヤー画像(後述)を選べます。

    + +

    + 注: キーボードで [Control] + [N] を押しても新規作成ができます。

    + レイヤー画像 +
    +

    + レイヤー画像には、塗り絵のページのようなもの(白黒の線で描かれ、色を塗ることができる)や、前景レイヤーと背景レイヤーに挟まれた部分に絵を描ける3D画像のようなものがあります。

    + +

    + また、このほかに、背景レイヤーだけの画像も用意されています。

    + +

    + 「消しゴム」ツールを使用すると、元のレイヤー画像が消されずに残ります。また、マジックツールの「反転」と「ミラー」は、レイヤー画像も反転させます。

    + +

    + レイヤー画像は、その上に絵を描いて保存すると新しい絵として保存され、元々のレイヤー画像自体は上書きされないので、後で(「さいしょから」ダイアログからアクセスして)何度でも使うことができます。

    +
    +
    + +
    +
    + +
    + 「ひらく」 +
    + +
    + +

    + 「ひらく」をクリックすると、保存されている全ての作品のリストが表示されます。リストが画面に収まりきらない場合は、上下の矢印のボタンでリストをスクロールできます。

    +
    + +

    + +

    + +

    + まず、絵をクリックして選択します…

    + +
    +
      +
    • + +

      + 左下にある緑色の「ひらく」ボタンで、選択した作品を読み込みます。

      + +

      + (または、開きたい作品をダブルクリックします)

      +
      +
    • + +
    • + +

      + 右下にある茶色の「けす」(ゴミ箱) ボタンで、選択した作品を削除します。(本当に削除して良いか確認されます)

      + +

      + 注: バージョン 0.9.22 以降では、削除した作品は、デスクトップのゴミ箱に移動します(Linuxのみ)

      +
      +
    • + +
    • + +

      + 「かきだす」のボタンをクリックすると、ユーザーの標準の画像フォルダ(例:"~/Pictures/TuxPaint/")に画像を出力します。

      +
      +
    • + +
    • + +

      + 左側の一番下にある青色の「スライドショー」のボタンを押すと、スライドショーモードになります。詳しくは「スライドショー」の項をごらん下さい。

      +
      +
    • + +
    • + +

      + 右下にある赤色の「もどる」ボタンを押すと、絵を描く画面に戻ります。

      +
      +
    • +
    +
    + +

    + 絵を開く時に、それまで描いていた絵が保存されていなければ、保存するかどうかを確認します。(「セーブ」の項を参照。)

    + +

    + 注: キーボードで [Control] + [O] を押しても「ひらく」ダイアログを表示できます。

    +
    + +
    +
    + +
    + 「セーブ」 +
    + +
    + +

    + 描画中の作品を保存します。

    + +

    + 一度も保存していない作品の場合、作品のリストに新しく追加されます。(つまり、新しいファイルを作成します)

    + +

    + 注: ファイル名の入力などを求めることはなく、カメラのシャッター音の効果音とともに、単に作品を保存します。

    + +

    + 一度保存操作をした後や、「ひらく」コマンドで読みこんだ作品の場合、以前のバージョンを上書きするか、新しく追加して保存するかを確認します。

    + +

    + +

    + +

    + 注: "saveover" オプション、または "saveovernew" オプションのどちらかが設定されている場合は、確認なしに保存されます。詳しくは"各種設定について"のドキュメントを参照してください。)

    + +

    + 注: キーボードで [Control] + [S] を押しても作品を保存できます。

    +
    + +
    +
    + +
    + 「いんさつ」 +
    + +
    + +

    + このボタンを押して作品を印刷します!

    + +

    + 多くのプラットフォームでは、[Alt] key (Mac では [Option] キー) を押しながら「いんさつ」ボタンを押すと、プリンターの設定画面が開きます。この機能は、フルスクリーンモードでは動作しない点に注意して下さい。

    + +
    +
    + 印刷の無効化 +
    + +
    +

    + オプションで "noprint" を設定すれば、「いんさつ」のボタンを無効にすることができます。

    + +

    + 詳細は "各種設定について" のドキュメントを参照して下さい。

    +
    + +
    + 印刷機能の制限 +
    + +
    +

    + オプションで "printdelay" を設定すれば、設定に応じた一定の時間ごとに1回だけしか印刷できなくなります。

    + +

    + 例えば、設定ファイルで "printdelay=602" と設定すれば、1分間に1回だけ印刷ができます。

    + +

    + 詳細は "各種設定について" のドキュメントを参照して下さい。

    +
    + +
    + 印刷コマンド +
    + +
    +

    + (Linux 及び Unix の場合のみ) +

    + +

    + Tux Paint は、PostScript 形式の印刷データを作成し、外部プログラムに渡して印刷を行います。標準の設定では、以下のコマンドが使用されます:

    + +
    + lpr +
    + +

    + このコマンドは、設定ファイルの "printcommand" オプションを設定することで変更できます。

    + +

    + フルスクリーンモードでなければ "[Alt]" キーを押しながら「いんさつ」ボタンを押すと、別の印刷プログラムを起動することができます。標準の設定では、KDE のグラフィカルな印刷ダイアログである、以下のプログラムが使用されます:

    + +
    + kprinter +
    + +

    + このコマンドは、設定ファイルの "altprintcommand" オプションを設定することで変更できます。

    + +

    + 詳細は "各種設定について" のドキュメントを参照して下さい。

    +
    + +
    + プリンターの設定 +
    + +
    +

    + (Windows 及び macOS) +

    + +

    + 標準の設定では、「いんさつ」ボタンを押すと、通常使うプリンターに出力されます。

    + +

    + フルスクリーンモードでなければ、[Alt] (または [Option]) キーを押しながら「いんさつ」ボタンを押すと、オペレーションシステム標準の印刷ダイアログが表示され、出力先などの設定を変更することができます。

    + +

    + "printcfg" オプションを設定すれば、プリンターの設定の変更を保存することができます。

    + +

    + "printcfg" オプションを設定すると、プリンターの設定は、ユーザーの個人フォルダの "printcfg.cfg" から読み込まれ、変更した設定はこのファイルに保存されます。

    + +

    + 詳細は "各種設定について" のドキュメントを参照して下さい。

    +
    + +
    + 印刷ダイアログのオプション +
    + +
    +

    + 標準の設定では、印刷ダイアログは、[Alt] (または [Option]) キーを押しながら「いんさつ」ボタンを押した場合にのみ表示されます(Linux/Unixでは、"lpr" の代わりに "altprintcommand"; すなわち "kprinter" が起動します。)

    + +

    + この印刷ダイアログの動作は、設定により変更できます。毎回必ず印刷ダイアログを表示させるには、コマンドラインで "--altprintalways" を指定するか、設定ファイルで "altprint=always" を指定します。反対に、"--altprintnever" または "altprint=never" を指定することで、"[Alt]" (または "[Option]2) キーの効果を無効にできます。

    + +

    + 詳細は "各種設定について" のドキュメントを参照して下さい。

    +
    +
    +
    + +
    +
    + +
    + 「スライドショー」 +
    + +
    + +

    + 「スライドショー」の機能は、「ひらく」ダイアログから利用できます。タックスペイントの中で、簡単なアニメーションや画像のスライドショーを再生することができます。また、選択した画像を元にアニメーションGIFを書き出すこともできます。

    + +
    +
    + 画像を選ぶ +
    + +
    +

    + 「スライド」セクションに入ると、「ひらく」ダイアログと同じように、保存したファイルの一覧が表示されます。

    + +

    + 次に、スライドショーで表示したい作品を、一つずつクリックして選択します。それぞれの画像の上に、スライドショーで表示される順番を表す数字が示されます。

    + +

    + 選択された画像をもう一度クリックすると、選択を解除し、スライドショーから除外します。同じ画像もう一度クリックすると、をリストの最後に追加できます。

    +
    + +
    + 再生スピードの設定 +
    + +
    +

    + 画面左下「かいし」の隣にあるのスライドバーで、スライドショーやアニメーションGIFのスピードを調節できます。 スライドバーを一番左に設定すると、スライドショーの自動進行が無効になり、次のスライドに進むにはクリックが必要になります。(以下をご確認下さい)

    + +

    + 注: 最も遅いスピードに設定するとスライドの自動進行が無効になります。1枚ずつ手動でスライドを進めたい場合に、この設定を用いてください。(この動作はアニメーションGIFには適用されません)

    +
    + +
    + Tux Paint 上での再生 +
    + +
    +

    + Tux Paint上でスライドショーを再生するには、「かいし」ボタンをクリックして下さい。(注: 作品を一つも選択していない場合、全ての作品が表示されます。)

    + +

    + スライドショーの実行中は、[Space] キー、[Enter] キー、[Return] キー、[右矢印] キーのいずれかを押すか、または、画面左下の "つぎへ" ボタンのクリックすれば、手動で次のスライドに進みます。[左矢印] キーを押すと前のスライドに戻ります。

    + +

    + [Escape] キーを押すか、右下の「もどる」ボタンをクリックすると、スライドショーを終了し、作品選択の画面に戻ります。

    +
    + +
    + アニメーションGIFの書き出し +
    + +
    +

    + + 右下の「かきだす」ボタンをクリックすると、選択した画像を元にアニメーションGIFファイルを生成します。

    + +

    + 注: 少なくとも2つの画像を選択する必要があります。(画像を1枚だけ書き出す場合は、「ひらく」ダイアログの「かきだす」オプションを用います)。1枚も画像を選択していない場合は、アニメーションGIFは生成されません。

    + +

    + アニメーションGIFの生成中に [Escape] キーを押すと、処理を中断して「スライドショー」ダイアログに戻ります。

    +
    +
    +
    + +

    + さらに「もどる」ボタンをクリックすれば、「ひらく」ダイアログに戻ります。

    +
    + +
    +
    + +
    + プログラムの終了 +
    + +
    + +

    + 「やめる」ボタンを押すか、Tux Paint のウィンドウを閉じるか、[Escape] キーを押せば、Tux Paint が終了します。

    + +

    + その際、本当に終了するかどうかを確認されます。

    + +

    + 作品を保存していない状態で終了しようとした場合は、絵を保存するかどうかを訪ねられます。さらに、新規に作成した作品でなければ、以前のバージョンを上書きするかどうかを確認されます。(上記の 「セーブ」の項をご覧下さい。)

    + +

    + 注: "startblank" オプションが設定されている場合を除き、終了時に保存した作品は、次に Tux Paint を起動するときに自動的に読み込まれます。

    + +

    + 注: 「やめる」ボタンと [Escape] キーによるプログラム終了は、"noquit" オプションで無効にできます。

    + +

    + この場合、タイトルバーの「閉じる」ボタンか、[Alt] + [F4] キーで終了することができます。

    + +

    + また、上記のどちらの方法も使えない場合、[Shift] + [Control] + [Escape] のキーの組み合わせで終了できます。

    + +

    + 詳細は "各種設定について" のドキュメントを参照して下さい。

    +
    + +
    +
    + +
    + 効果音を消すには +
    + +
    +

    + 今のところ画面上には消音のためのボタンはありませんが、[Alt] + [S] キーを押すと効果音は無効になり、もう一度押すと有効になります。

    + +

    + なお、"nosound" オプションによって効果音が無効にされている場合は、[Alt] + [S] キーによる効果音の操作はできません。(親や先生が効果音を無効にすれば、この操作で音を出すことはできないということです)

    +
    +
    @@ -1379,219 +1242,131 @@ noshade> noshade>

    -他の画像の Tux Paint への読み込み + 他の画像の Tux Paint への読み込み

    - Tux Paint の「ひらく」ダイアログでは、Tux Paint で作成した画像だけが表示されます。その他の画像や写真を読み込んで編集するにはどのようにすれば良いでしょうか? -

    + Tux Paint の「ひらく」ダイアログでは、Tux Paint で作成した画像だけが表示されます。その他の画像や写真を読み込んで編集するにはどのようにすれば良いでしょうか?

    - そのための方法は簡単で、画像ファイルを PNG (Portable Network Graphic) 形式に変換して、Tux Paint で作成した画像が保存されている、以下のディレクトリにコピーします。 -

    + そのための方法は簡単で、画像ファイルを PNG (Portable Network Graphic) 形式に変換して、Tux Paint で作成した画像が保存されている "saved" フォルダにコピーします。(標準では以下のフォルダ):

    - Windows Vista, 7, 8, 10 + Windows 10, 8, 7, Vista
    - 各ユーザーの "AppData" フォルダ。例: "C:\Users\(ユーザー名)\AppData\Roaming\TuxPaint\saved\" -
    + 各ユーザーの "AppData" フォルダ。例: "C:\Users\username\AppData\Roaming\TuxPaint\saved\"。
    - Windows 95, 98, ME, 2000, XP + Windows 2000, XP
    - 各ユーザーの "Application Data" フォルダ。例: "C:\Documents and Settings\(ユーザー名)\Application Data\TuxPaint\saved\" -
    + 各ユーザーの "Application Data" フォルダ。例: "C:\Documents and Settings\username\Application Data\TuxPaint\saved\"。
    - macOS + macOS
    - 各ユーザーの "Library" フォルダ。例:"/Users/(ユーザー名)/Library/Application Support/Tux Paint/saved/" -
    + 各ユーザーの "Library" フォルダ。例: "/Users/username/Library/Application Support/Tux Paint/saved/"。
    - Linux/Unix + Linux/Unix
    - 各ユーザーのホームディレクトリの隠しディレクトリ ".tuxpaint" 以下。例: "$(HOME)/.tuxpaint/saved/" -
    + 各ユーザーのホームディレクトリ("$HOME")の隠しディレクトリ ".tuxpaint" 以下 ― 例: "/home/username/.tuxpaint/saved/"。

    - 注: Tux Paint で作成した画像を他のアプリケーションから開く場合も、これらのフォルダからになります。 -

    + 注: Tux Paint で作成した画像を他のアプリケーションを使って開く場合も、これらのフォルダからになります。しかしながら、「ひらく」ダイアログの「かきだす」の機能を使えば、Tux Paint で作成した画像を、もっと簡単で安全にアクセスできるフォルダにコピーすることができます。

    - 'tuxpaint-import' を使う -

    + "tuxpaint-import" スクリプトを使う

    - Linux または Unix では、Tux Paint と同時に、シェルスクリプト "tuxpaint-import" がインストールされています。このスクリプトは、NetPBM のツール ("anytopnm") を用いて画像を変換し、 Tux Paint のキャンバスに合うように画像サイズを変更 ("pnmscale") し、PNG 形式に変換 ("pnmtopng") します。 -

    + Linux と Unix では、Tux Paint と同時に、シェルスクリプト "tuxpaint-import" がインストールされています。このスクリプトは、NetPBM のツール ("anytopnm") を用いて画像を変換し、 Tux Paint のキャンバスに合うように画像サイズを変更 ("pnmscale") し、PNG 形式に変換 ("pnmtopng") します。

    - また、このスクリプトは、"date" コマンドを使用して、Tux Paint が保存するファイルの付与に使用する日付と時刻を取得します。(作品を保存したり開いたりするときに、ファイルネームを聞かれることはない、ということを思い出してください!) -

    + また、このスクリプトは、"date" コマンドを使用して、Tux Paint が保存するファイル名に用いる日付と時刻を取得します。(作品を保存したり開いたりするときに、ファイル名を聞かれることはない、ということを思い出してください!)

    - 使用法は、コマンドプロンプトで、取り込みたい画像のファイル名を引数として 'tuxpaint-import' を実行するだけです。 -

    + スクリプトの使用法は簡単で、コマンドプロンプトで、取り込みたい画像のファイル名を引数として実行するだけです。

    - 画像は変換された後、Tux Paint の保存フォルダにコピーされます。(注: 子供など、他のユーザーのために変換作業を行う場合は、そのユーザーのアカウントでコマンドを実行する必要があります。) -

    + 画像は変換された後、Tux Paint の "saved" フォルダにコピーされます。(注: 例えばお子さんなど、他のユーザーのために変換作業を行う場合は、そのユーザーのアカウントでコマンドを実行する必要があります。)

    -例: -

    + Example:

    -
    -$ tuxpaint-import grandma.jpg
    -grandma.jpg -> /home/username/.tuxpaint/saved/20020921123456.png
    -jpegtopnm: WRITING A PPM FILE -
    +
    + $ tuxpaint-import おばあちゃん.jpg
    + おばあちゃん.jpg -> + /home/username/.tuxpaint/saved/20210302004857.png
    + jpegtopnm: WRITING A PPM FILE
    +

    - 1行目 ("tuxpaint-import grandma.jpg") が実行するコマンドで、続く2行がプログラムの実行中の出力です。 -

    + 1行目 ("tuxpaint-import おばあちゃん.jpg") が実行するコマンドで、続く2行がプログラムの実行中の出力です。

    - これで、Tux Paint を起動して、「ひらく」ダイアログから変換した画像を開くことができます。後は、アイコンをダブルクリックするだけです! -

    + これで、Tux Paint を起動して、「ひらく」ダイアログから変換した画像を開くことができます。後は、アイコンをダブルクリックするだけです!

    -手動での取り込み -

    + 手動での取り込み

    - Windows、MacOS、BeOS、そして Haiku のユーザーは、手動で変換作業を行う必要があります。 -

    + Windows、MacOS、BeOS、そして Haiku のユーザーは、手動で変換作業を行う必要があります。

    - 変換したい画像ファイルの読み込み、PNG 形式ファイルでの保存に対応した画像処理プログラムを起動します。(推奨されるソフトウェア、その他の情報については、"PNG.txt" をお読みください。) -

    + 変換したい画像ファイルの読み込み、PNG 形式ファイルでの保存に対応した画像処理プログラムを起動します。(推奨されるソフトウェア、その他の情報については、"PNG.html" をお読みください。)

    - Tux Paint で、描画キャンパスと異なる大きさの画像を読み込む場合、キャンバスに合うように拡大・縮小されます。 -

    + Tux Paint で、描画キャンパスと異なる大きさの画像を読み込む場合、キャンバスに合うように拡大・縮小されます。

    - 画像が引き伸ばされたりぼやけたりしないようにするには、キャンパスの大きさに合うようにサイズを変更します。キャンパスの大きさは、Tux Paint のウィンドウサイズや、フルスクリーン動作時の画面解像度に依存します。(注: 標準の解像度は 800x600 です)。以下の "イメージサイズの計算方法" をごらんください。 -

    + 画像が引き伸ばされたりぼやけたりしないようにするには、キャンパスの大きさに合うようにサイズを変更します。キャンパスの大きさは、Tux Paint のウィンドウサイズや、フルスクリーン動作時の画面解像度に依存します。(注: 標準の解像度は 800x600 です)。 以下の "イメージサイズの計算方法" をごらんください。

    - 画像は PNG 形式で保存します。ファイル名は、以下の例のように、Tux Paint が使用する命名方式である、現在の日付と時刻を使用することを 強く 推奨します。 + Save the picture in PNG format. It is highly + recommended that you name the filename using the current + date and time, since that's the convention Tux Paint + uses:

    -YYYYMMDDhhmmss.png + YYYYMMDDhhmmss.png
      -
    • YYYY = 年 -
    • - -
    • MM = 月 (01-12) -
    • - -
    • DD = 日 (01-31) -
    • - -
    • HH = 時, 24時間表示 (00-23) -
    • - -
    • mm = 分 (00-59) -
    • - -
    • ss = 秒 (00-59) -
    • +
    • YYYY = 年
    • +
    • MM = 月 (2桁, "01"-"12")
    • +
    • DD = 日 (2桁, "01"-"31")
    • +
    • HH = 時 (2桁, 24時間表示, "00"-"23")
    • +
    • mm = 分 (2桁, "00"-"59")
    • +
    • ss = 秒 (2桁, "00"-"59")

    -例: -

    - -
    - 2002年9月21日 午後1時5分ちょうどの場合 - 20020921130500 -
    + 例: 2 3月 2021 00:48:57 の場合 "20210302004857.png".

    - PNG file を Tux Paint の'保存' ディレクトリにコピーします。(上記参照) -

    + PNG file を Tux Paint の "saved" ディレクトリにコピーします。(上記参照)

    - イメージサイズの計算方法 -

    + イメージサイズの計算方法
    -

    - Tux Paint のキャンバスの幅は、window の幅 (例:640, 800, 1024 ピクセルなど) から 192 を引きます。 -

    - -

    - キャンバスの高さは、いくつかの手順を踏んでで計算します。 -

    - -
      -
    1. Window の高さ (例: 480, 600, 768 ピクセルなど) から 144 を引く。 -
    2. - -
    3. 手順 1 の結果を 48 で割る。 -
    4. - -
    5. 手順 2 の結果の小数点以下を切り捨てる (例: 9.5 であれば、単に 9 とする) -
    6. - -
    7. 手順 3 の結果を 48 倍する。 -
    8. - -
    9. 最後に、手順 4 の結果に 40 を加える。 -
    10. -
    - -

    - 例: 解像度 1440x900 のディスプレイで、フルスクリーンモードで実行する場合。 -

    - -
      -
    • キャンバス幅は、単純に、1440 - 192、すなわち 1248。 -
    • - -
    • キャンバスの高さは、次のようにして算出。 -
        -
      1. 900 - 144 で 756 -
      2. - -
      3. 756 / 48 で 15.75 -
      4. - -
      5. 15.75 を切り捨てて 15 -
      6. - -
      7. 15 * 48 で 720 -
      8. - -
      9. 720 + 40 で 760 -
      10. -
      -
    • -
    - -

    - このようにして、Tux Paint のウィンドウサイズが 1440x900 のとき、キャンバスサイズは 1248x760 となる。 -

    +

    + This part of the documentation needs to be rewritten, since the new "buttonsize" option was added. For now, try drawing and saving an image within Tux Paint, then determine what size (pixel width and height) it came out to, and try to match that when scaling the picture(s) you're importing into Tux Paint.

    @@ -1601,60 +1376,50 @@ jpegtopnm: WRITING A PPM FILE

    その他のドキュメント + id="further">その他のドキュメント

    - このドキュメントの他、"docs" フォルダには、次のようなドキュメントがあります。 -
      + このドキュメントの他、"docs" フォルダには、次のようなドキュメントがあります:
      • -「まほう」ツールに関するドキュメント ("magic-docs")
        -
      • + 「まほう」ツールに関するドキュメント ("magic-docs")
        + インストールされている、それぞれの「まほう」ツールに関する説明。
      • -AUTHORS.txt
        - 作者と協力者のリスト -
      • + AUTHORS.txt
        + 作者と協力者のリスト.
      • -CHANGES.txt
        - リリース毎の変更点の概要 -
      • + CHANGES.txt
        + リリース毎の変更点の概要.
      • -ライセンス情報
        - GNU 一般公衆利用許諾 -
      • + COPYING.txt
        + Tux Paint ソフトウェアのライセンス GNU 一般公衆利用許諾 (GPL)
      • -INSTALL.txt
        - コンパイル、インストールの手順 -
      • + INSTALL.html
        + コンパイル、インストールの手順.
      • -EXTENDING.html
        - ブラシ、はんこ、背景画像の作成方法、フォントを追加する方法など。 -
      • + EXTENDING.html
        + ブラシ、はんこ、背景画像の作成方法、フォントを追加する方法、追加のスクリーンキーボードの作成、言語入力の追加など、Tux Paint の拡張についての詳細説明。
      • -OPTIONS.html
        - コマンドライン、設定ファイルのオプションに関する詳細な情報。Tux Paint Config を使用したくない人向け。 -
      • + OPTIONS.html
        + コマンドライン、設定ファイルのオプションに関する詳細な情報。Tux Paint Config を使用したくない人向け。
      • -PNG.txt
        - PNG 形式の画像を作成する方法。 -
      • + PNG.html
        + PNG 形式の画像を作成する方法。
      • -SVG.txt
        - SVG 形式のヴェクタ画像を作成する方法。 -
      • + SVG.html
        + SVG 形式のヴェクタ画像を作成する方法。
      • -SIGNALS.txt
        - Tux Paint が応答する POSIX シグナルに関する情報。 -
      • + SIGNALS.html
        + Tux Paint が応答する POSIX シグナルに関する情報。
    @@ -1663,25 +1428,46 @@ id="further">その他のドキュメント

    問い合わせ先 + id="help">お問い合わせ先

    - 不明な点があれば、遠慮無く New Breed Software までお問い合わせください。 -

    - -
    - http://www.newbreedsoftware.com/ -
    + お困りのことがある場合、Tux Paint の開発者や他のユーザーとコミュニケーションをとるための多くの方法があります。

    +
      +
    • バグを発見した場合や機能追加の要望については、プロジェクトの バグトラッキングシステムから報告できます
    • +
    • プロジェクトに関する様々なメーリングリストに参加できます
    • +
    • IRCで、開発者や他のユーザーとチャットできます
    • +
    • 開発者へ直接連絡することもできます
    • +

    - Tux Paint のメーリングリストに参加することもできます。 -

    + もっとお知りになりたい場合、Tux Paint のウェブサイト の "連絡先" のページ (http://tuxpaint.org/contact/) をごらん下さい

    +
    -
    - http://www.tuxpaint.org/lists/ -
    +
    + +

    + プロジェクトへの参加 +

    + +
    +

    + タックスペイントはボランティア主導のプロジェクトであり、様々な形でのご協力を受け付けています。

    + +
      +
    • Tux Paint の翻訳の作成
    • +
    • 既存の翻訳の改善
    • +
    • アートワークの作成 (スタンプ、背景画像、ペイントブラシなど)
    • +
    • 機能の追加や改良、「まほう」ツールの作成
    • +
    • 学習教材の作成
    • +
    • 宣伝や、他の Tux Paint ユーザーのサポート
    • +
    + +

    + もっとお知りになりたい場合、Tux Paint のウェブサイト の "私たちにご協力を" のページ (http://tuxpaint.org/help/) をごらん下さい

    diff --git a/docs/ja_JP.UTF-8/html/SIGNALS.html b/docs/ja_JP.UTF-8/html/SIGNALS.html new file mode 100644 index 000000000..3046aa6af --- /dev/null +++ b/docs/ja_JP.UTF-8/html/SIGNALS.html @@ -0,0 +1,75 @@ + + + + + Tux Paint Signals Documentation + + + +
    +

    + Tux Paint
    + バージョン 0.9.26
    + Signals Documentation

    + +

    + Copyright © 2019-2021 by various contributors; "AUTHORS" 参照.
    + http://www.tuxpaint.org/ +

    + +

    + 30 1月 2021

    +
    + +
    + +

    + Tux Paint responds to the following signals (which can be sent to the program's process via `kill` or `killall`, for example).

    + +
    +
    + SIGTERM + (also, [Ctrl] + [C] from a terminal running `tuxpaint`)
    + +
    +

    + Tux Paint responds as if the "Quit" button were pressed, or the desktop environment was told to close Tux Paint (e.g., by clicking a window close button, or pressing [Alt] + [F4] on most systems).

    + +

    + From the main interface, Tux Paint will prompt whether or not you wish to quit, and (unless overridden by the auto-save option, e.g. "--autosave") if you'd like to save the current drawing (if unsaved), and if so, and it's a modified version of an existing drawing (unless overridden by the options to save over old images, or always save new images; e.g. "--saveover" and "--saveovernew", respectively), whether or not to overwrite the existing drawing, or save to a new file.

    + +

    + Note: From other parts of the interface, the signal is currently interpreted as a request to go back (e.g., from the "New" dialog back to the main interface), as if a "Back" button in Tux Paint were clicked, or the [Esc] was key pressed.

    + +

    + Example: killall tuxpaint

    +
    + +
    + SIGUSR1 & SIGUSR2 +
    + +
    +

    + Tux Paint responds by setting its auto-save option (as if it had been launched with "--autosave"), as well as either the option to always save new images (as if launched with "--saveovernew") in the case of receiving a SIGUSR1 signal, or to always save over the existing image (as if launched with "--saveover") in the case of receiving SIGUSR2. Then Tux Paint sends itself a SIGTERM signal, in an attempt to quit. (See above.)

    + +

    + So, from the main interface, Tux Paint should quit almost immediately, with no questions asked.

    + +

    + Note: From other parts of the interface, unfortunately, Tux Paint will go back one level in the interface. Therefore, at this time, it may be necessary to send this signal to Tux Paint a few times, for it to quit completely.

    + +

    + Example: killall -s SIGUSR1 tuxpaint

    +
    +
    + + diff --git a/docs/ja_JP.UTF-8/html/SVG.html b/docs/ja_JP.UTF-8/html/SVG.html new file mode 100644 index 000000000..fd242bd56 --- /dev/null +++ b/docs/ja_JP.UTF-8/html/SVG.html @@ -0,0 +1,63 @@ + + + + + Tux Paint SVG Documentation + + + +
    +

    + Tux Paint
    + バージョン 0.9.26
    + SVG Documentation

    + +

    + Copyright © 2007-2021 by various contributors; "AUTHORS" 参照.
    + http://www.tuxpaint.org/ +

    + +

    + 30 1月 2021

    +
    + +
    + +

    About SVGs

    + +

    + SVG (Scalable Vector Graphics) is an open standard used to describe two-dimensional vector graphics. It is great for diagrams and shapes, while PNGs are better for photographs. SVG files are a bit like instructions on how to make an image. This means that they can be resized without looking pixelated or blocky.

    + +

    + For more information, visit: https://www.w3.org/Graphics/SVG/

    + +

    How to make SVGs

    + +

    + An excellent tool with which to create SVG images for use in Tux Paint is Inkscape, a high-quality Open Source interactive drawing program.

    + +

    + It is likely that is already installed on your system. If not, it should be readily available from your Linux distribution's software repository. If not, or to learn more, visit http://www.inkscape.org/, respectively.

    + +

    Mac and Windows users

    + + + +