Being more consistent w/ use of gettext()/_noop()
...in Magic tools (for names & descriptions / tool-tips).
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0a2f406765
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244ab1d6f2
58 changed files with 212 additions and 205 deletions
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@ -25,7 +25,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: January 16, 2024
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Last updated: October 7, 2024
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*/
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@ -109,7 +109,7 @@ SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Puzzle")));
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return (strdup(gettext("Puzzle")));
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}
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int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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@ -127,8 +127,8 @@ int puzzle_get_order(int which ATTRIBUTE_UNUSED)
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char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode == MODE_PAINT)
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return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
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return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
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return strdup(gettext("Click the part of your picture where would you like a puzzle."));
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return strdup(gettext("Click to make a puzzle in fullscreen mode."));
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}
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void puzzle_release(magic_api * api ATTRIBUTE_UNUSED,
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