Being more consistent w/ use of gettext()/_noop()

...in Magic tools (for names & descriptions / tool-tips).
This commit is contained in:
Bill Kendrick 2024-10-07 21:44:08 -07:00
parent 0a2f406765
commit 244ab1d6f2
58 changed files with 212 additions and 205 deletions

View file

@ -25,7 +25,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
Last updated: October 7, 2024
*/
@ -109,7 +109,7 @@ SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Puzzle")));
return (strdup(gettext("Puzzle")));
}
int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
@ -127,8 +127,8 @@ int puzzle_get_order(int which ATTRIBUTE_UNUSED)
char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
return strdup(gettext("Click the part of your picture where would you like a puzzle."));
return strdup(gettext("Click to make a puzzle in fullscreen mode."));
}
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED,