diff --git a/docs/CHANGES.txt b/docs/CHANGES.txt index 1fd977af3..ff704f949 100644 --- a/docs/CHANGES.txt +++ b/docs/CHANGES.txt @@ -6,7 +6,7 @@ Copyright (c) 2002-2024 Various contributors (see below, and AUTHORS.txt) https://tuxpaint.org/ -2024.September.23 (0.9.34) +2024.September.24 (0.9.34) * New Magic Tools: ---------------- * "Comic Dots", draws repeating dots (using a multiply blend) @@ -17,6 +17,12 @@ https://tuxpaint.org/ + Closes https://sourceforge.net/p/tuxpaint/feature-requests/257/ + * "Rotate", rotate's the entire image on the canvas. + + Bill Kendrick + + TODO Sound effect + + TODO Icon + + TODO Documentation + * "Fractal", a set of freehand drawing tools that recursively draw variations of the strokes + Bill Kendrick @@ -1696,7 +1702,7 @@ https://tuxpaint.org/ + Note: This adds a dependency on "SDL_gfx" library (Homepage: https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/ SourceForge project page: https://sourceforge.net/projects/sdlgfx/) - as this feature use it's "rotozoomSurface()" and "SDL_gfxBlitRGBA()". + as this feature use its "rotozoomSurface()" and "SDL_gfxBlitRGBA()". (Closes https://sourceforge.net/p/tuxpaint/feature-requests/122/) * Replaced the "arrow_compass_points" brush with a single diff --git a/magic/src/rotate.c b/magic/src/rotate.c new file mode 100644 index 000000000..a6428f423 --- /dev/null +++ b/magic/src/rotate.c @@ -0,0 +1,294 @@ +/* + rotate.c + + Rotates the image on the canvas. + + Tux Paint - A simple drawing program for children. + + Copyright (c) 2024 by Bill Kendrick + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + (See COPYING.txt) + + Last updated: September 24, 2024 +*/ + +#include +#include +#include "tp_magic_api.h" +#include "SDL_image.h" +#include "SDL_mixer.h" +#include "SDL2_rotozoom.h" + +static Mix_Chunk *rotate_snd; +SDL_Surface * rotate_snapshot = NULL; +Uint32 rotate_color; +float rotate_last_angle = 0.0; +int rotate_clicked_since_switchin = 0; + +Uint32 rotate_api_version(void); +int rotate_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); +int rotate_get_tool_count(magic_api * api); +SDL_Surface *rotate_get_icon(magic_api * api, int which); +char *rotate_get_name(magic_api * api, int which); +int rotate_get_group(magic_api * api, int which); +int rotate_get_order(int which); +char *rotate_get_description(magic_api * api, int which, int mode); + +void rotate_drag(magic_api * api, int which, SDL_Surface * canvas, + SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); + +void rotate_click(magic_api * api, int which, int mode, + SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); + +void rotate_release(magic_api * api, int which, + SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); + +void rotate_shutdown(magic_api * api); +void rotate_set_color(magic_api * api, int which, SDL_Surface * canvas, + SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); +int rotate_requires_colors(magic_api * api, int which); +void rotate_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); +void rotate_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); +int rotate_modes(magic_api * api, int which); +Uint8 rotate_accepted_sizes(magic_api * api, int which, int mode); +Uint8 rotate_default_size(magic_api * api, int which, int mode); +void rotate_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, + SDL_Rect * update_rect); +float do_rotate(SDL_Surface * canvas, int x, int y, int smoothing_flag); + + +Uint32 rotate_api_version(void) +{ + return (TP_MAGIC_API_VERSION); +} + +int rotate_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) +{ + char fname[1024]; + + snprintf(fname, sizeof(fname), "%ssounds/magic/xor.ogg", api->data_directory); // FIXME + rotate_snd = Mix_LoadWAV(fname); + + return (1); +} + +int rotate_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) +{ + return (1); +} + +SDL_Surface *rotate_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) +{ + char fname[1024]; + + snprintf(fname, sizeof(fname), "%simages/magic/xor.png", api->data_directory); // FIXME + + return (IMG_Load(fname)); +} + +char *rotate_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) +{ + return (strdup(gettext_noop("Rotate"))); +} + +int rotate_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) +{ + return MAGIC_TYPE_PICTURE_WARPS; +} + +int rotate_get_order(int which ATTRIBUTE_UNUSED) +{ + return 900; +} + +char *rotate_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) +{ + return (strdup(gettext_noop("Click and drag to rotate your drawing."))); +} + +float do_rotate(SDL_Surface * canvas, int x, int y, int smoothing_flag) +{ + SDL_Surface * new_surf; + float angle_rad; + SDL_Rect dest; + + if (rotate_snapshot == NULL) + return 0.0; /* abort! */ + + /* Render a rotated version of the snapshot */ + /* ---------------------------------------- */ + /* Calculate angle based on X/Y click vs. center of canvas */ + angle_rad = -atan2(y - (canvas->h / 2), x - (canvas->w / 2)); + /* Add previous angle, so they stack up + (allows you to click a spot, and while rotating it remains + under the pointer; versus always re-rotating) */ + angle_rad += rotate_last_angle; + new_surf = rotozoomSurface(rotate_snapshot, (angle_rad * 180.0 / M_PI), 1.0 /* no zoom */, smoothing_flag); + + /* Draw background color on canvas */ + /* ------------------------------- */ + SDL_FillRect(canvas, NULL, rotate_color); + + /* Place rotated version in the center of the live canvas */ + /* ------------------------------------------------------ */ + dest.x = (canvas->w - new_surf->w) / 2; + dest.y = (canvas->h - new_surf->h) / 2; + dest.w = new_surf->w; + dest.h = new_surf->h; + SDL_BlitSurface(new_surf, NULL, canvas, &dest); + + /* Return the angle we ended up at */ + return angle_rad; +} + +void rotate_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, + SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, + int x, int y, SDL_Rect * update_rect) +{ + /* Rotate interactively based on the X/Y position of the mouse */ + do_rotate(canvas, x, y, SMOOTHING_OFF); + + update_rect->x = 0; + update_rect->y = 0; + update_rect->w = canvas->w; + update_rect->h = canvas->h; + + api->playsound(rotate_snd, 128, 255); +} + +void rotate_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, + SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) +{ + /* Calculate the starting angle as the OPPOSITE of + * where you clicked (so that `rotate_drag()` ends up + * rotating 0 radians), and stack it onto the current angle */ + rotate_last_angle += atan2(y - (canvas->h / 2), x - (canvas->w / 2)); + + /* Record the fact that we've clicked at least once since + * switching [back] to thsi tool */ + rotate_clicked_since_switchin = 1; + + /* Call the drag function to do the work + * (it will add the click positions angle, making it a net + * 0-radian rotation _this time_) */ + rotate_drag(api, which, canvas, last, x, y, x, y, update_rect); +} + +void rotate_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, + SDL_Surface * canvas, + SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) +{ + /* Final rotation work; and now, record the final angle + * we landed at, so we can reuse it -- both for stacking up + * the rotation as the user clicks/drags/releases repeatedly, + * but also so the canvas can be re-rotated to the same angle + * if the background color gets changed in the meantime. */ + rotate_last_angle = do_rotate(canvas, x, y, SMOOTHING_ON); + + update_rect->x = 0; + update_rect->y = 0; + update_rect->w = canvas->w; + update_rect->h = canvas->h; +} + +void rotate_shutdown(magic_api * api ATTRIBUTE_UNUSED) +{ + if (rotate_snd != NULL) + Mix_FreeChunk(rotate_snd); + + if (rotate_snapshot != NULL) + { + SDL_FreeSurface(rotate_snapshot); + rotate_snapshot = NULL; + } +} + +void rotate_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, + SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect) +{ + /* Record the new color */ + rotate_color = SDL_MapRGB(canvas->format, r, g, b); + + /* If we've been rotating the canvas, go ahead and + * re-rotate it at the same angle (using canvas center as + * a way to make `do_rotate()` calculate a 0-radian rotation); + * we'll render it with the new background color. */ + if (rotate_clicked_since_switchin) + { + do_rotate(canvas, canvas->w / 2, canvas->h / 2, SMOOTHING_ON); + update_rect->x = 0; + update_rect->y = 0; + update_rect->w = canvas->w; + update_rect->h = canvas->h; + } +} + +int rotate_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) +{ + return 1; +} + +void rotate_switchin(magic_api * api ATTRIBUTE_UNUSED, + int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) +{ + if (rotate_snapshot == NULL) + rotate_snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, + canvas->format->BitsPerPixel, canvas->format->Rmask, + canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); + + if (rotate_snapshot != NULL) + { + SDL_BlitSurface(canvas, NULL, rotate_snapshot, NULL); + } + + /* Our first time [back]. We haven't clicked yet, + * and our current rotation is 0 radians */ + rotate_clicked_since_switchin = 0; + rotate_last_angle = 0.0; +} + +void rotate_switchout(magic_api * api ATTRIBUTE_UNUSED, + int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) +{ + /* Since `set_color()` gets called _before_ `switchin()` + * we need to clear this flag on our way out, so we don't + * draw the rotated canvas again, THEN take a new snapshot, + * and hence undo anything that was done while we were away + * from this tool! */ + rotate_clicked_since_switchin = 0; +} + +int rotate_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) +{ + return MODE_PAINT; +} + + +Uint8 rotate_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) +{ + return 0; +} + +Uint8 rotate_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) +{ + return 0; +} + +void rotate_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, + SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, + Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) +{ +} diff --git a/src/org.tuxpaint.Tuxpaint.appdata.xml.in b/src/org.tuxpaint.Tuxpaint.appdata.xml.in index e41455802..7d3695ce8 100644 --- a/src/org.tuxpaint.Tuxpaint.appdata.xml.in +++ b/src/org.tuxpaint.Tuxpaint.appdata.xml.in @@ -47,10 +47,10 @@ - +

New Fill mode: "Eraser" flood fill.

-

New Magic tools: "Comic dots" and various "Fractals".

+

New Magic tools: "Comic dots", "Rotate", and various "Fractals".

New brush: Fluff (gradient).