Noise: Support size
Also, forgot to bump date in mosaic.c
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499311f20d
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3 changed files with 29 additions and 5 deletions
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@ -49,6 +49,7 @@ https://tuxpaint.org/
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+ Metal Paint
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+ Mosaic
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+ Negative & Opposite
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+ Noise
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+ Pixels
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+ Puzzle
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+ Rainbow & Smooth Rainbow
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@ -26,7 +26,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: February 12, 2023
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Last updated: April 22, 2023
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*/
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#include <stdio.h>
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@ -25,7 +25,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: February 12, 2023
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Last updated: April 22, 2023
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*/
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#include <stdio.h>
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@ -43,7 +43,7 @@
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#endif
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static const int noise_AMOUNT = 100.0;
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static const int noise_RADIUS = 16;
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static int noise_RADIUS = 16;
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enum
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{
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@ -76,7 +76,7 @@ const char *noise_descs[noise_NUM_TOOLS][2] = {
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};
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Uint32 noise_api_version(void);
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int noise_init(magic_api * api);
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int noise_init(magic_api * api, Uint32);
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SDL_Surface *noise_get_icon(magic_api * api, int which);
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char *noise_get_name(magic_api * api, int which);
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int noise_get_group(magic_api * api, int which);
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@ -104,6 +104,10 @@ void noise_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int noise_modes(magic_api * api, int which);
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int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
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Uint8 noise_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 noise_default_size(magic_api * api, int which, int mode);
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void noise_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
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Uint32 noise_api_version(void)
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{
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@ -111,7 +115,7 @@ Uint32 noise_api_version(void)
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}
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//Load sounds
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int noise_init(magic_api * api)
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int noise_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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{
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int i;
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char fname[1024];
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@ -324,3 +328,22 @@ int noise_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_FULLSCREEN | MODE_PAINT);
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}
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Uint8 noise_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode == MODE_PAINT)
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return 8;
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else
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return 0;
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}
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Uint8 noise_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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}
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void noise_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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noise_RADIUS = size * 4;
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}
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