Various Magic tools: mend update_rect->h miscalc.

e.g. this "update_rect->h = (y + 16) - update_rect->h;"
should be "update_rect->h = (y + 16) - update_rect->y;"
This commit is contained in:
Bill Kendrick 2022-10-19 01:37:36 -07:00
parent 322780d735
commit 2083b66564
13 changed files with 48 additions and 40 deletions

View file

@ -6,7 +6,7 @@
Albert Cahalan <albert@users.sf.net>
Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
Copyright (c) 2002-2022 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
@ -25,7 +25,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: September 20, 2021
Last updated: October 19, 2022
$Id$
*/
@ -261,10 +261,12 @@ void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
y = tmp;
}
update_rect->x = x - 64;
update_rect->y = y - 64;
update_rect->w = (ox + 128) - update_rect->x;
update_rect->h = (oy + 128) - update_rect->h;
/* FIXME: Should use nominal_width & _height, specified_length, and vertical_joint here -bjk 2022.10.19 */
update_rect->x = x - 128;
update_rect->y = y - 128;
update_rect->w = (ox + 256) - update_rect->x;
update_rect->h = (oy + 256) - update_rect->y;
api->playsound(brick_snd, (x * 255) / canvas->w, 255);
}