All magic tools: Add "complexity_level" arg to init()
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0bc54921d9
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2055b071f1
61 changed files with 185 additions and 189 deletions
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@ -1,7 +1,7 @@
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/*
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Strings -- draws string art.
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Last updated: April 19, 2023
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Last updated: December 29, 2023
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*/
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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@ -64,7 +64,7 @@ char *string_get_description(magic_api * api, int which, int mode);
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int string_requires_colors(magic_api * api, int which);
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void string_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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int string_init(magic_api * api, Uint32 disabled_features);
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int string_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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void string_shutdown(magic_api * api);
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void string_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
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void string_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
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@ -190,7 +190,7 @@ void string_release(magic_api * api, int which,
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}
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}
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int string_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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int string_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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